mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
132 lines
4.2 KiB
Plaintext
132 lines
4.2 KiB
Plaintext
private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_donotusekey = _this select 3;
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_keySelected = _this select 4;
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_activatingPlayer = _this select 5;
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_characterID = _keySelected;
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_isOK = isClass(configFile >> "CfgVehicles" >> _class);
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if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
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diag_log ("PUBLISH: Attempt " + str(_object));
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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_uid = _worldspace call dayz_objectUID2;
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
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private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_donotusekey","_activatingPlayer","_countr","_objectID","_objectUID","_dir","_newobject","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty"];
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_object = _this select 0;
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_uid = _this select 1;
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_characterID = _this select 2;
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_class = _this select 3;
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_dir = _this select 4;
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// _location = _this select 5;
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_location = getPosATL _object;
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_donotusekey = _this select 6;
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_activatingPlayer = _this select 7;
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_done = false;
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_retry = 0;
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// TODO: Needs major overhaul for 1.1
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while {_retry < 10} do {
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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//_object setVariable ["ObjectID", _oid, true];
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diag_log("CUSTOM: Selected " + str(_oid));
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_done = true;
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_retry = 100;
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} else {
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diag_log("CUSTOM: trying again to get id for: " + str(_uid));
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_done = false;
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_retry = _retry + 1;
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uiSleep 1;
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};
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};
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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// Remove marker
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deleteVehicle _object;
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_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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// switch var to new vehicle at this point.
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_object = _newobject;
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_object setDir _dir;
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_object setPosATL _location;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
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};
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