icomrade
7cd8cd18d4
revert 68be0c6003
2017-10-25 16:23:49 -04:00
ebayShopper
97a30adc3b
Fix gem sell currency typo
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@icomrade Correct me if I'm wrong, but it looks like this was a copy paste typo from https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcBuyableList.sqf#L57
in 83694a4
2017-10-25 14:12:01 -04:00
oiad
64b5659bbd
Better checks for removing the owner of plots/doors
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Revert
f0e8796996
Partial revert:
2f0774d531 (diff-c3aa237d9007054fc3a724116a5d9f1a)
This is a better check for removing the owner of plots/doors based on
conversations on discord.
Plot/door owner can remove them selves
plot/door friends can't remove plot owner
plot/door admins can remove anyone
2017-10-24 20:19:21 +13:00
A Man
7a8d23bdeb
German stringstable overhaul again ( #1991 )
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* German stringstable overhaul
* update
* update
* update
2017-10-22 20:11:35 +13:00
icomrade
0a2c352993
Merge pull request #1990 from oiad/patch-2
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Fix issues with DZE_limitPlots
2017-10-15 11:56:13 -04:00
oiad
f0e8796996
Check if players are owner of other plots correctly
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This fixes the checking done not picking up that a player was the owner of the plot by the userlist on the plot when it wasn't them that placed it
2017-10-16 00:04:59 +13:00
oiad
de94cdfb23
Check plot ownership when removing players from plot pole
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Additional work for 73899d520f (diff-0cdf3d56b40b62e92b498e7362874f34)
This fixes an issue of players removing them selves from a plot so a friend can become plot owner and bypass the original DZE_limitPlots check
2017-10-15 23:53:24 +13:00
icomrade
eb4cc51239
Merge pull request #1989 from dreamforceinc/patch-1
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Update russian translation.
2017-10-10 19:32:56 -04:00
W0LF
765ed17a78
Update russian translation.
2017-10-10 23:43:05 +03:00
icomrade
298b3e823b
Merge pull request #1988 from BigEgg17/master
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Added option to limit build height
2017-10-08 13:37:31 -04:00
BigEgg
e9ff8ff45b
Removed "=" from dze_buildChecks.sqf
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Salival recommended a >=, however upon further thought, this would be irrelevant as this variable is meant to prevent building over a certain height, not at that specific height. Having >= would restrict building at exactly 30 meters for example rather than simply above it. The = sign was also not used in modular_build.sqf
2017-10-08 00:12:19 -05:00
BigEgg
dc3939fce5
Update Change Log
2017-10-08 00:06:18 -05:00
BigEgg
3521447972
Update Change Log
2017-10-08 00:02:49 -05:00
BigEgg
20d2d1f078
Altered variable in configVariables.sqf
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Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00
BigEgg
c00b0ad1af
Added build height check to modular_build.sqf
2017-10-07 23:53:20 -05:00
BigEgg
ac72c00687
Added build height check to dze_buildChecks.sqf
2017-10-07 23:45:27 -05:00
BigEgg
820d8bdf2b
Update stringtable.xml
2017-10-07 23:42:00 -05:00
BigEgg
730dcb88a2
Add DZE_HeightLimit to configVariables.sqf
2017-10-07 23:14:30 -05:00
icomrade
67ebb65081
Merge pull request #1987 from oiad/patch-1
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Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-05 09:58:03 -04:00
oiad
6f7f1c7f93
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:30:48 +13:00
oiad
c1c0db9b95
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:29:58 +13:00
oiad
2a5dab6d89
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:28:59 +13:00
oiad
b318ee5c8b
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:27:58 +13:00
oiad
0aafb1d827
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:27:09 +13:00
oiad
1f1e96b8fe
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:25:31 +13:00
icomrade
e079381931
move deleteVehicle to server
2017-09-26 16:18:47 -04:00
icomrade
02ff9be46d
init vars earlier in updgrade veh
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also move vehicle later so the player can't get in until after vehicle is fully initialized
2017-09-25 12:36:37 -04:00
icomrade
95b3174e04
move SQF wait/loop to get OID to SQL Procedure
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for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).
Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
icomrade
cb5d61eff7
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2017-09-19 12:28:19 -04:00
icomrade
83eb130fd2
add BAF_L85A2_RIS_TWS_DZ #1983
2017-09-19 12:27:33 -04:00
ebayShopper
6ab4faba39
Update AI hit log
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Correction for 6239959
@oiad isPlayer is not reliable on dead units which may be passed to
fa_plr2Str. Also, the other scripts which call fa_plr2Str always provide
a player, so we only want to check for AI on the hit log source.
2017-09-19 12:11:27 -04:00
icomrade
f69bd80f43
revert distance to player check
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Occasionally errors out, but may not be worth implementing in Epoch due to the increased loot
2017-09-15 21:12:30 -04:00
icomrade
51ccf16c30
Fix dupe caused by dupe fix
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thanks JasomTM and Salival
2017-09-15 20:16:59 -04:00
icomrade
3593e146c3
remove UH1Y gunner optics overlay
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The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
icomrade
a4195948ed
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2017-09-14 18:24:22 -04:00
icomrade
b24129afd9
update changelog
2017-09-14 18:24:16 -04:00
icomrade
64cb21b00e
Merge pull request #1982 from worldwidesorrow/master
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Trader Updates for 1.0.6.2
2017-09-14 16:38:20 -04:00
worldwidesorrow
4e7f184033
Add files via upload
2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7
Change slow zombie behavior and variable
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thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd
Fix #1981 and Incidental dupe
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thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed
Prevent Zed + loot spawn in safezones
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thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
404210ac04
update version
2017-09-12 17:34:54 -04:00
icomrade
4773ef5af7
Fix No Owner Spam
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Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
icomrade
7637ee6cac
Merge pull request #1980 from oiad/patch-15
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Fix auto unlock to function like storage
2017-09-11 22:50:30 -04:00
oiad
50ec89489d
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
icomrade
2a65a4119d
Merge pull request #1979 from oiad/patch-14
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Move more diag_log to debug lines
2017-09-08 20:43:58 -04:00
oiad
e8a64c3757
Move more diag_log to debug lines
2017-09-09 12:16:58 +12:00
oiad
ea38067cc1
Move more diag_log to debug lines
2017-09-09 12:11:38 +12:00