Commit Graph

50 Commits

Author SHA1 Message Date
worldwidesorrow
7721cf5c92 Update fn_damageActions.sqf
Add self action for cargo drop.
2020-07-14 16:00:33 -05:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
worldwidesorrow
8c074be9a7 Add action for giving another player an antibacterial wipe. 2019-12-12 05:12:03 -06:00
worldwidesorrow
a4c0638a36 Updates for medical and load actions
Add unconscious array to unload action. Add the carry action. Add the rest of the bloodbags to the bloodbag array. The typed bloodbags get their own actions so the player can select which bloodbag to administer. Alter the sepsis bandage option with a new localized string. NORRN_loadWoundedAction variable is no longer necessary. Remove redundant gear checks.
2019-12-11 17:59:51 -06:00
A Man
ad541b03b0 Adding more lazy evaluation for damage_actions 2019-10-30 20:08:08 +01:00
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebaydayz
8c1caa9c1c Remove some redundant checks
Vanilla commits:

da7061429a

da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
ebaydayz
ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
abeb5f9383 Remove vehicle actions when unconscious 2016-11-12 17:54:27 -05:00
ebaydayz
8b3376643d Fix unload patients action not being removed from vehicle 2016-11-12 17:23:52 -05:00
ebaydayz
e260d335ce Don't allow loading unconscious player into locked vehicle 2016-11-12 16:12:48 -05:00
ebaydayz
e927a759fe Fix load wounded mistake from 343003d 2016-11-10 20:33:24 -05:00
ebaydayz
343003d9dd Fix load wounded action undefined error 2016-11-10 19:12:43 -05:00
icomrade
625333985d don't rearm horns 2016-09-14 16:52:51 -04:00
ebaydayz
e85f6ad1b5 Consolidate transfusion scripts
Consolidated transfusion and transfusion_noBloodTypes to one script.

Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.

Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
icomrade
203975def7 Rearm driver weapons (pook rearming) 2016-09-11 16:38:26 -04:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
01d8197d12 Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more.

Removed folders that only contained a single file to clean things up.

Also added epoch tag friendly code to vanilla player_updateGui for now.
2016-06-15 20:09:04 -04:00
ebaydayz
20066de673 Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
2016-06-12 13:30:49 -04:00
ebaydayz
835d750c0c Use single config variable for Plot for Life and Plot Management
Plot for Life and Plot Management work best together. They essentially
provide the same functionality. Both let you keep your plot after death
by using UID instead of CharacterID. Plot Management doesn't even have
an option to save characterID, so by default it is always keeping all
friends and the owner permanently until they are removed. The only major
difference between them is Plot For Life also adds permanent ownership
of built items on the plot, which is behavior most people expect. It
doesn't make sense to keep ownership of the plot after death but not the
other objects built on it. The other functionality it adds (take
ownership) can be toggled with a config variable.

It is rare that someone would want Plot For Life enabled, but Plot
Management disabled or vice versa. If they really want that they can
still do it manually, but consolidating them to a single config option
greatly simplifies things for everyone else.

I removed links to mod githubs because many changes have been made to
the 1.0.6 versions, so outdated information there will likely confuse
people. Authors are already credited in the README and change log.

In variables.sqf "DZ_storage_base" is now the parent class which
includes all tents and stashes. DZE_checkNearbyRadius variable is not
used (identical to DZE_PlotPole select 0).
2016-06-12 12:54:46 -04:00
ebaydayz
edd53597b0 Don't pass DZE_plotManagement to fn_check_owner
The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
2016-05-20 12:14:48 -04:00
icomrade
5f054393e5 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/compile/fn_damageActions.sqf
#	SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
d361abaec3 Fix Adv Trade localized string spacing 2016-05-02 19:51:48 -04:00
ebaydayz
110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz
3cc61bd90a fn_damageActions cleanup
I will merge the refueling into fn_selfActions where it is in 1.8.7.

The_inVehicle block was moved up.
2016-03-13 18:00:53 -04:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
Steven
04ee8578ff Update fn_damageActions.sqf
Bikes can currently be unlimited siphon sources
2014-08-11 12:09:15 +08:00
vbawol
3060b98521 Update fn_damageActions.sqf 2014-06-23 11:37:47 -05:00
[VB]AWOL
98c396dd18 revert this change as it did nothing 2014-06-23 10:08:07 -05:00
[VB]AWOL
b4ed5bc183 change path for death screen 2014-06-22 17:32:26 -05:00
[VB]AWOL
c651816e9f fixed #1343 2014-06-22 17:20:02 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
058519c926 Fix double actions in land vehicles. 2014-03-16 18:03:53 -04:00
icomrade
f5dff8d0b7 Fix private arrays
Fix issue with wild zeds not spawning loot (idk if they it didnt work
before, but _loottypecfg was nil so it probably didnt)
2014-03-16 17:21:46 -04:00
icomrade
3c28809247 Add switch seats + fix 0 divisor
Also fix CFG error
2014-03-16 16:32:30 -04:00
[VB]AWOL
b8f2796fa3 cleanup 2014-02-10 14:41:47 -06:00
vbawol
67d138161f remove unused code 2014-02-09 20:02:10 -06:00
Zac Surplice
6a58370670 small change 2013-11-27 15:42:38 +11:00
[VB]AWOL
f504f0cef0 cleanup 2013-11-06 21:34:44 -06:00
[VB]AWOL
18dca656f6 not used commented out 2013-10-28 23:27:37 -05:00
[VB]AWOL
ff256dd234 1.0.2.37 DEV 2013-09-28 21:46:51 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00