Commit Graph

3157 Commits

Author SHA1 Message Date
vbawol
7285b9e113 Merge pull request #1409 from Uro1/master
Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4 Updated 2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6 Merge pull request #1408 from Uro1/master
Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
Uro1
08f28045f4 Merge pull request #8 from vbawol/master
pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5 Merge pull request #1400 from SilvDev/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9 Update CHANGE LOG 1.0.5.2.txt 2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817 Merge pull request #7 from vbawol/master
pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c Update CHANGE LOG 1.0.5.2.txt 2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol
72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955 Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8 Update mission.sqf 2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609 Update mission.sqf 2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9 Update mission.sqf 2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7 Update mission.sqf 2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb Update mission.sqf 2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c Update mission.sqf 2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e Update mission.sqf 2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee Update mission.sqf 2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf Update mission.sqf 2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce Update mission.sqf 2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8 Update mission.sqf 2014-07-04 19:25:54 +01:00
SilvDev
7265978585 Update mission.sqf 2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08 Update mission.sqf 2014-07-04 19:25:49 +01:00
vbawol
c3522eb700 Merge pull request #1387 from ADK-DAYZMOD-EPOCH/master
Updated Config examples
2014-07-03 21:48:41 -05:00
raziel23x
d93efe10b8 Updated Config examples
updated examples to point the the steam version of the arma2oaserver.exe
which is found in the root of the Arma 2 OA directory
2014-07-03 22:44:52 -04:00
Uro1
f5791616c2 Merge pull request #6 from vbawol/master
merge to epoch master
2014-07-03 07:07:20 +01:00
vbawol
2aee27be43 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:06:10 -05:00
vbawol
cd794ba2b7 Update README.md 2014-07-03 00:04:41 -05:00
vbawol
7a52bd67a4 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:03:48 -05:00
[VB]AWOL
5585633c5f fixed Error Missing ; 2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
41c658c0c8 new bikey 2014-07-01 16:14:13 -05:00
[VB]AWOL
1e5614e34a more version bumps 2014-07-01 15:50:30 -05:00
icomrade
25ca642576 Update CHANGE LOG 1.0.5.2.txt 2014-07-01 16:27:04 -04:00
[VB]AWOL
6d7f832a01 a2oa version bump 103718 > 125548 2014-07-01 15:26:37 -05:00
[VB]AWOL
83c04c9f4e update versions 2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839 Fixes 2014-06-30 21:18:58 -04:00
icomrade
7a15a98fd6 Update changelog 2014-06-30 18:59:41 -04:00
icomrade
8af00ef284 Fix #1351 2014-06-30 18:54:12 -04:00