vbawol
7285b9e113
Merge pull request #1409 from Uro1/master
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Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4
Updated
2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6
Merge pull request #1408 from Uro1/master
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Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336
Fixed crash spawner & supply drop loot positioning
2014-07-10 19:13:18 +01:00
Uro1
08f28045f4
Merge pull request #8 from vbawol/master
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pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7
Useless network traffic
2014-07-09 17:45:59 -04:00
icomrade
151a6b7478
Hopfully improve on issue in #1403
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Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5
Merge pull request #1400 from SilvDev/patch-1
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Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9
Update CHANGE LOG 1.0.5.2.txt
2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817
Merge pull request #7 from vbawol/master
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pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2
Update variables.sqf
2014-07-07 13:28:42 -04:00
vbawol
72168cb103
Merge pull request #1396 from justchil/patch-1
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Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955
Merge pull request #1391 from SilvDev/master
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Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182
Update zombie_generate.sqf
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Fixes problem with zeds not spawning loot (or EXTREMELY rare). I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f
Added missing variable initialization
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s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378
Update mission.sqf
2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca
Update mission.sqf
2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33
Update mission.sqf
2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713
Update mission.sqf
2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8
Update mission.sqf
2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609
Update mission.sqf
2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9
Update mission.sqf
2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7
Update mission.sqf
2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb
Update mission.sqf
2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c
Update mission.sqf
2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e
Update mission.sqf
2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee
Update mission.sqf
2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf
Update mission.sqf
2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce
Update mission.sqf
2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8
Update mission.sqf
2014-07-04 19:25:54 +01:00
SilvDev
7265978585
Update mission.sqf
2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08
Update mission.sqf
2014-07-04 19:25:49 +01:00
vbawol
c3522eb700
Merge pull request #1387 from ADK-DAYZMOD-EPOCH/master
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Updated Config examples
2014-07-03 21:48:41 -05:00
raziel23x
d93efe10b8
Updated Config examples
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updated examples to point the the steam version of the arma2oaserver.exe
which is found in the root of the Arma 2 OA directory
2014-07-03 22:44:52 -04:00
Uro1
f5791616c2
Merge pull request #6 from vbawol/master
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merge to epoch master
2014-07-03 07:07:20 +01:00
vbawol
2aee27be43
Update CHANGE LOG 1.0.5.2.txt
2014-07-03 00:06:10 -05:00
vbawol
cd794ba2b7
Update README.md
2014-07-03 00:04:41 -05:00
vbawol
7a52bd67a4
Update CHANGE LOG 1.0.5.2.txt
2014-07-03 00:03:48 -05:00
[VB]AWOL
5585633c5f
fixed Error Missing ;
2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb
Merge pull request #1384 from hogscraper/test_branch
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UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405
UI Update - Graphical and code changes
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Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
41c658c0c8
new bikey
2014-07-01 16:14:13 -05:00
[VB]AWOL
1e5614e34a
more version bumps
2014-07-01 15:50:30 -05:00
icomrade
25ca642576
Update CHANGE LOG 1.0.5.2.txt
2014-07-01 16:27:04 -04:00
[VB]AWOL
6d7f832a01
a2oa version bump 103718 > 125548
2014-07-01 15:26:37 -05:00
[VB]AWOL
83c04c9f4e
update versions
2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839
Fixes
2014-06-30 21:18:58 -04:00
icomrade
7a15a98fd6
Update changelog
2014-06-30 18:59:41 -04:00
icomrade
8af00ef284
Fix #1351
2014-06-30 18:54:12 -04:00