TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
Error position: <count TraderItemList < 1} do { sleep 1; >
Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616
Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
Small clarification. Pretty sure i was having issues with cleanups caused by this a long time ago, and have spoken to someone else who was also confused by this.
Please correct me if i'm wrong otherwise i could also do this for all other config examples?
LandRover vehicles are being ignored with this script. If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects. Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
The deleteGroup command requires the group to be local to the machine executing it:
https://community.bistudio.com/wiki/deleteGroup
When a player changes clothes a new group is created. The player is switched into a new unit in the new group, and then his old group is left empty. Because the old group is local to the player, it will not be deleted by server_cleanupGroups until he disconnects and it is transferred to the server.
We should delete the old group immediately rather than wait for the player to disconnect. This will prevent the excessive accumulation of empty groups when players change clothes a lot. It will help with the seagull spawn issue which happens when there are more than 144 groups on side WEST:
https://community.bistudio.com/wiki/createGroup