Adjust z position to center of metal and glass floors. Adjust the top of the cinder walls so they line up with the top of the cinder gate when stacked 2 high. Add additional snap points to the 4x metal floors.
The 3d models of the wood floors need adjustment so the x and y axis are at the center of the models.
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.
Fix some wrong description strings.
Add blunt hatchet and wet matches.
The visionMode array must be emptied otherwise both weapons have always the NVG mode even when the player has no nomral NVG. Also added a Mk12 SPR version that does not work with the NVG.
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
Some texts were barely readable. The increased size makes it better now.
Also add a few more useable right-click context menu options. The limit was 10 now it is 16.