A Man
2b98eb1fd5
Update loot and zombie spawn, change some count/foreach
2020-04-07 16:33:19 +02:00
worldwidesorrow
0198288194
Update player_spawnCheck.sqf
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Remove my diagnostics.
2020-01-09 18:29:27 -06:00
worldwidesorrow
bbc052eaa0
Update player_spawnCheck.sqf
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Add more optimizations to this file.
2020-01-09 18:27:05 -06:00
worldwidesorrow
ea527fe991
Update several things in this file.
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Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
ebayShopper
4953f33fdb
Add configurable loot refresh timer
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Vanilla commits:
2eb963dc3f
657aaba83a
2017-11-17 17:47:28 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
88870a6b2a
Sync closeDisplay exit codes for easier scripts.txt filtering
2016-11-11 14:48:41 -05:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
2f45d46d05
Remove legacy stream_location functions
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These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
ec4eb5418d
Update server spawn_vehicles
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Updated loot spawning code for vehicle cargo.
Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
15a38afd82
Remove some unused files
2016-03-20 13:28:49 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
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Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
icomrade
a83909b918
System is done (i think)
2016-02-28 15:28:59 -05:00
icomrade
277d87fa3b
Some more position fixes
2016-02-18 09:16:20 -05:00
ebaydayz
d19001d87b
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
945ad16332
Cleanup Files
2014-02-23 18:19:31 +01:00
Skaronator
61e86abe4c
Cleanup Compiles a bit
2014-02-23 01:29:56 +01:00
Florian Kinder
2a91d7d5bc
Updates refs #1109
2014-02-16 22:38:15 +01:00
[VB]AWOL
4573e9b5c0
more DZE_MissionLootTable fixes #1028
2014-01-29 11:41:54 -06:00
jwo7777777
78d0338386
Fix AI from being counted as zeds.
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As it was, the loop simply counted everything within a certain radius
that was not a player but is a CAManBase as a zombie.
2014-01-29 01:53:03 -06:00
SGanthony
732e4c407c
Allow Admins To Customize Loot Spawn Timer
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This will make it easier for admins to customize the timer between loot spawning. Variable default of 10 moved to variables.sqf.
2014-01-18 10:49:46 -06:00
[VB]AWOL
dab4ef5023
no fly sounds on zombies and lower limit
2013-12-05 10:10:15 -06:00
[VB]AWOL
cde35c43dc
1.0.2.51 dev
2013-10-30 13:06:18 -05:00
[VB]AWOL
8c84080fdc
fly experiment
2013-10-27 09:31:16 -05:00
[VB]AWOL
af4b876cde
private arrays part 1
2013-10-22 09:10:27 -05:00
[VB]AWOL
d62e71f0f7
disabled benchmark
2013-08-11 10:45:35 -05:00
[VB]AWOL
b2b79305f7
1.0.1.6 Developer Build
2013-07-30 21:52:28 -05:00
vbawol
5cd5bacb31
1.0.1.5 Release
2013-07-13 10:00:21 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00