mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
179 lines
6.7 KiB
Plaintext
179 lines
6.7 KiB
Plaintext
private ["_isWreck","_maxControlledZombies","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_nearbyBuildings","_position","_spawnableObjects","_speed","_radius","_maxlocalspawned","_maxWeaponHolders","_currentWeaponHolders","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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_age = -1;
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//_nearbyBuildings = [];
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_position = [player] call FNC_GetPos;
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_spawnableObjects = ["building", "CrashSite", "IC_Fireplace1", "IC_DomeTent", "IC_Tent"];
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_speed = speed (vehicle player);
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_radius = 300; //150*0.707; Pointless Processing (106.5)
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_spawnZedRadius = 20;
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/*
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//Tick Time
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PVDZ_getTickTime = player;
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publicVariableServer "PVDZ_getTickTime";
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*/
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//Total Counts
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_maxlocalspawned = round(dayz_spawnZombies);
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_maxControlledZombies = round(dayz_maxLocalZombies);
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_maxWeaponHolders = round(dayz_maxMaxWeaponHolders);
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_currentWeaponHolders = round(dayz_currentWeaponHolders);
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//Limits (Land,Sea,Air)
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_inVehicle = (vehicle player != player);
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/*
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_isAir = vehicle player iskindof "Air";
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_isLand = vehicle player iskindof "Land";
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_isSea = vehicle player iskindof "Sea";
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if (_isLand) then { } else { };
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if (_isAir) then { } else { };
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if (_isSea) then { } else { };
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*/
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_doNothing = false;
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if (_inVehicle) then {
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_Controlledzeddivided = 0;
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//exit if too fast
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if (_speed > 25) exitwith {_doNothing = true;};
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//Crew can spawn zeds.
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_totalcrew = count (crew (vehicle player));
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if (_totalcrew > 1) then {
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_Controlledzeddivided = 2;
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//Dont allow driver to spawn if we have other crew members.
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if (player == driver (vehicle player)) exitwith {_doNothing = true;};
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} else {
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_Controlledzeddivided = 4;
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};
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if (_Controlledzeddivided > 0) then {
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_maxControlledZombies = round(_maxControlledZombies / _Controlledzeddivided);
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r_player_divideinvehicle = _Controlledzeddivided;
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};
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};
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if (_doNothing) exitwith {};
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//Logging
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diag_log (format["%1 Local.Agents: %2/%3, NearBy.Agents: %8/%9, Global.Agents: %6/%7, W.holders: %10/%11, (radius:%4m %5fps).","SpawnCheck",
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_maxlocalspawned, _maxControlledZombies, _radius, round diag_fpsmin,dayz_currentGlobalZombies,
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dayz_maxGlobalZeds, dayz_CurrentNearByZombies, dayz_maxNearByZombies, _currentWeaponHolders,_maxWeaponHolders]);
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_nearby = nearestObjects [_position, _spawnableObjects,_radius];
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_maxlocalspawned = _maxlocalspawned max floor(_maxControlledZombies*.8);
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if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if ("ItemMap_Debug" in items player) then {
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deleteMarkerLocal "MaxZeds";
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deleteMarkerLocal "Counter";
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deleteMarkerLocal "Loot30";
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deleteMarkerLocal "Loot120";
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deleteMarkerLocal "Agro80";
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_markerstr = createMarkerLocal ["MaxZeds", _position];
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_markerstr setMarkerColorLocal "ColorYellow";
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_markerstr setMarkerShapeLocal "ELLIPSE";
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_markerstr setMarkerBrushLocal "Border";
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_markerstr setMarkerSizeLocal [_radius, _radius];
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_markerstr1 = createMarkerLocal ["Counter", _position];
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_markerstr1 setMarkerColorLocal "ColorRed";
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_markerstr1 setMarkerShapeLocal "ELLIPSE";
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_markerstr1 setMarkerBrushLocal "Border";
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_markerstr1 setMarkerSizeLocal [_radius+100, _radius+100];
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_markerstr2 = createMarkerLocal ["Agro80", _position];
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_markerstr2 setMarkerColorLocal "ColorRed";
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_markerstr2 setMarkerShapeLocal "ELLIPSE";
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_markerstr2 setMarkerBrushLocal "Border";
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_markerstr2 setMarkerSizeLocal [80, 80];
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_markerstr2 = createMarkerLocal ["Loot30", _position];
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_markerstr2 setMarkerColorLocal "ColorRed";
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_markerstr2 setMarkerShapeLocal "ELLIPSE";
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_markerstr2 setMarkerBrushLocal "Border";
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_markerstr2 setMarkerSizeLocal [30, 30];
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_markerstr3 = createMarkerLocal ["Loot120", _position];
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_markerstr3 setMarkerColorLocal "ColorBlue";
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_markerstr3 setMarkerShapeLocal "ELLIPSE";
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_markerstr3 setMarkerBrushLocal "Border";
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_markerstr3 setMarkerSizeLocal [120, 120];
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diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombies));
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};
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//Spawn Zeds & loot in buildings
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{
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_type = typeOf _x;
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_config = configFile >> "CfgLoot" >> "Buildings" >> _type;
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_canSpawn = isClass (_config);
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if (_canSpawn) then {
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_dis = _x distance player;
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_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
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_islocal = _x getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf
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//Make sure wrecks always spawn Zeds
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_isWreck = _x isKindOf "CrashSite";
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//Loot
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if (getNumber(_config >> "lootChance") > 0) then {
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if (_currentWeaponHolders < _maxWeaponHolders) then {
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//Baisc loot check
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if ((_dis < 125) and (_dis > 30) and !_inVehicle and _checkLoot) then {
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_serverTime = serverTime;
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_looted = (_x getVariable ["looted",_serverTime]);
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_age = _serverTime - _looted;
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if ((_age == 0) or (_age > 900)) then {
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_x setVariable ["looted",_serverTime,!_islocal];
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_x call building_spawnLoot;
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if (!(_x in dayz_buildingBubbleMonitor)) then {
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dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x];
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};
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//diag_log [ diag_tickTime, "new loot at",_x,"age:", _age, "serverTime:", _serverTime];
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}/*
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else {
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diag_log [ diag_tickTime, "won't spawn loot at",_x,"age:", _age, "serverTime:", _serverTime];
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}*/;
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};
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};
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};
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//Zeds
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if (getNumber(_config >> "zombieChance") > 0) then {
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if (_dis > _spawnZedRadius) then {
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_serverTime = serverTime;
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_zombied = (_x getVariable ["zombieSpawn",_serverTime]);
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_age = _serverTime - _zombied;
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if ((_age == 0) or (_age > 300)) then {
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if (!_isWreck) then {
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if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
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_bPos = getPosATL _x;
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_zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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if (_zombiesNum == 0) then {
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_x setVariable ["zombieSpawn",_serverTime,!_islocal];
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if (!(_x in dayz_buildingBubbleMonitor)) then {
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//add active zed to var
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dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x];
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};
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//start spawn
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[_x] call building_spawnZombies;
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};
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//diag_log (format["%1 building. %2", __FILE__, _x]);
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};
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} else {
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_bPos = getPosATL _x;
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_zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]);
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//Should be a wreck
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if (_zombiesNum == 0) then { [_x,_isWreck] call building_spawnZombies; };
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};
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};
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};
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};
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};
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} forEach _nearby; |