Commit Graph

3249 Commits

Author SHA1 Message Date
A Man
6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man
bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man
bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man
c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man
7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man
fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man
f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man
b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
worldwidesorrow
bf9dc49be2 Add option for VectorUp on spawned objects.
Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
A Man
d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man
c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man
bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man
862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man
279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man
9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man
cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
worldwidesorrow
76721e38d6 Add new sounds for opening vaults. 2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a Add new sounds for closing vaults. 2019-11-17 19:13:56 -06:00
worldwidesorrow
e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991 Update several things in this file.
Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76 Remove redundant operations
The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call.  Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0 Remove redundant checks already being performed elsewhere
The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
worldwidesorrow
c6698db416 Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:28:34 -06:00
A Man
3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
ba31c67bcb Add display names for heli wrecks by @seelenapparat 2019-11-04 10:15:42 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man
12bb378ea5 Streamline water bottle strings by @seelenapparat
Water bottles are sorted by the object model in the gear now.

Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
3da345b865 Move craft strings, wood piles, planks to epoch crafting
There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man
9d77578e97 Update russian strings by @RedLink-kam 2019-11-02 14:24:55 +01:00
A Man
a8b006b530 Update backpack descriptions 2019-11-02 10:52:28 +01:00
A Man
b0edf3cb75 Fill mixed gas into a chainsaw requires a chainsaw now 2019-11-02 09:57:05 +01:00