Commit Graph

6159 Commits

Author SHA1 Message Date
worldwidesorrow b21d02cc30 Delete sched_buildingBubble.sqf
This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow fe861deec2 player_spawnCheck no longer needs to be spawned.
Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow 7ec0ddd412 Spawn check no longer needs an init file. sched_buildingBubble has been removed.
sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
worldwidesorrow 349b67c287 Add provisions for military buildings to spawn matching loot.
If a military building is selected then matching groups of RU,US,EU, or CZ loot are selected so that weapons, ammo, and attachments spawned in the building will match. Reintroduce loot position shuffling. This was a feature in 1.0.5.1. I'm not sure if this is necessary but it changes the order in which the loot positions are selected so the loot would in theory be in different places each time.
2020-01-09 16:29:11 -06:00
worldwidesorrow 22a04e7955 Clean up code and optimize building_spawnZombies
Checking for near zombies and players in the forEach loop is inappropriate and inefficient. Because it was checking for near zombies, the internal zombies were not spawning at all. It appeared that they were because the walking zombies were using the building position plus the radius option on createAgent. fn_selectRandomLocation using the size of the object as the minimum distance prevents the zombies from potentially spawning into objects and dying. The max distance for the crash site zombies is increased a bit so they can spawn farther away from the object since they are in an open field. The position on the internal zombies should not have the z coordinate automatically set to zero. This prevents the zombies from spawning at positions on upper floors of buildings.
2020-01-09 16:20:03 -06:00
worldwidesorrow 6bcfb68baa Compile frequently used function 2020-01-09 16:10:10 -06:00
worldwidesorrow efecce6619 Adding frequently used function to compiles. 2020-01-09 16:08:33 -06:00
worldwidesorrow fc6f576542 Clean up and optimize file
Function _cantSee should not be recompiled every time this file runs. fnc_fieldOfView is compiled in compiles.sqf and called here. Checking zombie counts in this file is redendant. It is already being done in player_spawnCheck and building_SpawnZombies. Variables "agentObject" and "BaseLocation" are unused. The createAgent command should not be used with a radius. This causes some of the zombies to be killed after being spawned into objects. Some of the walking zombies were spawning inside the building when they should not.
2020-01-09 16:06:37 -06:00
worldwidesorrow 41207ce861 Update init.sqf
Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
worldwidesorrow 0f3f522e25 Replace slow array shuffle function with KK's Array Shuffle Plus
KK's code is more efficient and you can enter how many times you want to shuffle.
2020-01-09 15:55:23 -06:00
A Man 36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
worldwidesorrow 6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man 68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man 2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man 55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man 73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man 8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man 3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man 4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man 0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man 4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man 97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
RedLink-kam fcd6f0b1a2 Update stringtable.xml (#2051)
fix gramma Rus
2019-12-14 22:16:32 +13:00
RedLink-kam 815b824309 Update stringtable.xml
gramma fix
2019-12-14 21:05:40 +12:00
A Man 6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
oiad ca1eef5b90 Added more Russian translations
Thanks @Redlink-kam
2019-12-14 15:08:51 +13:00
worldwidesorrow c3edadcc1f Update CHANGE LOG 1.0.7.txt 2019-12-12 05:20:53 -06:00
worldwidesorrow 44336caaaf Merge pull request #2050 from worldwidesorrow/master
Add option to give another player an antibacterial wipe.
2019-12-12 05:15:14 -06:00
worldwidesorrow 8c074be9a7 Add action for giving another player an antibacterial wipe. 2019-12-12 05:12:03 -06:00
worldwidesorrow 5d983694c8 Remove period from string. It doesn't belong there. 2019-12-12 05:07:31 -06:00
worldwidesorrow a89cd08438 Add files via upload 2019-12-12 05:03:07 -06:00
worldwidesorrow 16117b035c Add option to give another player an antibacterial wipe. 2019-12-12 05:01:47 -06:00
worldwidesorrow e57c54a2c7 Add PV for antibacterial wipe option. 2019-12-12 04:59:19 -06:00
worldwidesorrow 843269ad20 Compile antibacterial wipe file. 2019-12-12 04:57:40 -06:00
worldwidesorrow dc15929742 Update player_useMeds.sqf 2019-12-12 04:56:33 -06:00
worldwidesorrow 3adea80c34 Add Antibacterial wipe option 2019-12-12 04:54:46 -06:00
worldwidesorrow 61ff2b3c61 Add server side security to P 2019-12-12 02:40:09 -06:00
worldwidesorrow e913d1f77e Remove medForceUpdate 2019-12-12 00:20:35 -06:00
worldwidesorrow 8479d2f908 Remove medForceUpdate 2019-12-12 00:19:47 -06:00
worldwidesorrow 69ab20043d Remove medForceUpdate 2019-12-12 00:18:44 -06:00
worldwidesorrow fc0ec6a7e4 Remove medForceUpdate 2019-12-12 00:17:07 -06:00
worldwidesorrow 6652efbc70 Remove medForceUpdate 2019-12-12 00:16:24 -06:00
worldwidesorrow 8c6189de8b Remove medForceUpdate 2019-12-12 00:15:10 -06:00