ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
...
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
70ebd6dbcb
MISSION_ROOT variable is no longer needed
...
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
d1d5fe54f3
Fix cheat handling
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This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
c871c1e2c1
Move DZE_ConfigTrader to configVariable.sqf
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Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
icomrade
e8cd89a194
Switch to call compile
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Should be much faster
2016-08-12 22:32:48 -04:00
ebaydayz
9aab4ddd03
Added WIP Limited fuel in Refuel points.
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/707a591765c8a568429fd243a0f3d6f38793d8dc
https://github.com/DayZMod/DayZ/commit/c453cdedd2568ab365788415e6dcfbecc5c6cfd4
Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
1700224124
New Var added for antiWallHacks.
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/224be145334775ccadaa721b62189941ef944dc0
2016-07-30 10:51:42 -04:00
ebaydayz
cbbbe1bd8f
Randomized tree directions
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
2016-07-28 10:49:28 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
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Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz
085b6d32f9
Enable R3F weight by default
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Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.
Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
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Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
a3cfdd4058
Small changes to temperatur for QF11 (Testing)
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https://github.com/DayZMod/DayZ/commit/df0164b53c3e8f3859fa2e9a25d979645f0fb3cc
https://github.com/DayZMod/DayZ/commit/1cd6f5f06a995b3b9a344efddac29a22dbaa1487
2016-04-17 11:24:39 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
a8b9114dd8
Add default loadout variables comment in init.sqf
2016-04-10 10:15:03 -04:00
ebaydayz
268d2fe018
Make default BuildingLimit 150 again
2016-04-09 18:40:52 -04:00
ebaydayz
d229d10b6a
Cleanup config variables
2016-04-09 16:47:51 -04:00
ebaydayz
181c47d2a4
Use config traders by default
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Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
4ce54fbb62
Update server_publishObject
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The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.
The object classname does not need to be sent in the PV because it can
be obtained on the server.
PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
e1a0bfebc1
Update inits
2016-03-27 23:47:30 -04:00
ebaydayz
ee13f4caf7
Remove friendlySaving for now
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Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.
The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
15a38afd82
Remove some unused files
2016-03-20 13:28:49 -04:00
ebaydayz
7b0253debc
Spawn trader city objects locally on each machine
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Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
f9bec452a5
Consolidate dynamic_vehicle to one file
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The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
ebaydayz
441e9fb231
Update keyboard eventhandler and add rules.sqf
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See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12
Update description.ext to 1861 format
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Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
[VB]AWOL
94b47f3c3b
Updated Axeman's lighting system disabled by default
2014-02-11 13:29:16 -06:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
[VB]AWOL
75fd7d31a4
overon support and bikey
2014-01-11 09:23:23 -06:00