Commit Graph

4390 Commits

Author SHA1 Message Date
seelenapparat
b126eeb33d Changed displaynames of P99 and P226 pistols
Adjusted the displaynames of the various pistols to reflect the color of each of them
2022-01-05 14:24:40 +01:00
seelenapparat
3c611438f8 Added 1 new SUV (Blue White)
Added the SUV from 'Take on helicopters' to Epoch.

Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4

New SUV has been added to the traders and spawn vehicle script as well.
2022-01-02 17:25:13 +01:00
seelenapparat
ec9f9582aa Added various new suitcases with gems
Classnames:
ItemGemSuitcase_Emtpy
ItemGemSuitcase_Topaz (10 Topaz)
ItemGemSuitcase_Obisidian (10 Obisidian)
ItemGemSuitcase_Sapphire (10 Sapphire)
ItemGemSuitcase_Amethyst (10 Amethyst)
ItemGemSuitcase_Emerald (10Emerald)
ItemGemSuitcase_Citrine (10 Citrine)
ItemGemSuitcase_Ruby (10 Ruby)
ItemGemSuitcase_All (1x all 7 Gems)
2022-01-02 16:46:29 +01:00
seelenapparat
c731264ed3 Added new types of water and milk container
Added:

5L:
ItemFuelcanWater
ItemFuelcanMilk

20L:
ItemJerrycanWater
ItemJerrycanMilk

210L:
ItemFuelBarrelWater
ItemFuelBarrelMilk
2022-01-02 12:45:18 +01:00
seelenapparat
7b448e9f71 Updated DZE_Workshops array
Added alternative workbench: WorkBench_DZE
2022-01-02 12:22:03 +01:00
seelenapparat
c123496829 Added 3 new types of buckets with content
1x Water bucket (ItemBucketWater)
1x Fuel bucket (ItemBucketFuel)
1x Milk bucket (ItemBucketMilk)

Also added a description to the empty bucket (ItemBucket)
2022-01-02 12:17:02 +01:00
seelenapparat
d5b40bba3a Added 40 new generic documents for admins to use
The ingame name and description can be changed using a custom stringtable.
2022-01-02 11:57:16 +01:00
seelenapparat
51d8a3dacd Added new edible items for more survival oriented servers
Added:
 - Dogfood cans x2
- Frozen can x2
- Frozen soda can x2
2022-01-02 11:34:40 +01:00
seelenapparat
60b1ca78e3 Increased magazine slots for cooking pot and adv. workbench
Cooking pot got 15 slots now.
Adv. workbench got 30 now.
2022-01-02 11:29:25 +01:00
seelenapparat
56091cbd07 Changed Vehicle Class of all rubbish objects
For easier usage in the editor.
2022-01-02 11:27:37 +01:00
seelenapparat
d40fab526b Added DayZ workbench as a buildable object for epoch
Added in for admins to use as an alternative or upgrade to the normal epoch workbench.
2022-01-02 11:26:25 +01:00
seelenapparat
8c16cbd7f0 Added several new rubbish objects with gear
For admins to use in custom events/ as roadblocks etc.
2022-01-02 11:00:22 +01:00
seelenapparat
08c46540a0 Fix for wrong description of Lee Enfield 2022-01-02 10:49:16 +01:00
A Man
d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man
0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man
1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man
42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man
68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man
53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man
f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man
db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man
adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man
16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man
c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man
d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man
c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man
d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man
abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man
608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
76534bdff1 Update stringtable.xml 2021-12-07 06:14:41 +03:00
A Man
31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
0525eec0c3 Update stringtable.xml 2021-11-06 11:35:13 +03:00
A Man
91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man
9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man
e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man
9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man
5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man
ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man
0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man
4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat
e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man
64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00