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- Players may no longer build objects outside the plot radius. - This is calculated using the object's pivot point, not its geometry nor its bounding box. - Players may move an object any distance or height within the plot boundary/sphere. - Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete. - Players may move a small distance outside the plot radius, provided the object remains inside. Enabled with DZE_PlotOzone. Default: 10 meters. - A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole. Enabled with DZE_AxialHelper. - This may be useful for nearby plots that are grouped together, or where their radii overlap. - Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. - This only applies when the player is holding the object. They may press F to release it, then run without cancelling. - Crouch-walking or slow-walking will not cancel the build. - The player will auto-crouch when clicking "build" to prevent accidental cancelling. Changes made by @Victor-the-Cleaner