* Removing old code
Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.
* Removing old code
Old code "remove tank trap" is not longer used since we have the scroll action for that.
* Update Prop_Defs.hpp
* Cutting some strings, removing old strings
* Update stringtable.xml
* player_wearclothes changes, string changes and maintain area moving
Adds 2 toggles for admins to modify:
DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.
Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT
* Rework
Rework as per @ebaydayz
* Rework
Rework
* More Stringtable updates
Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.
* Update for new localization
* Update for localization
* Update for new localization
* Update again
* localization update
* Update stringtable.xml
* Update Doors.hpp
* Update ModularBuilding.hpp
* Update stringtable.xml
* Update stringtable.xml
* Update Doors.hpp
* Update Prop_Defs.hpp
* Update z_at_buyItems.sqf
* Update z_at_buyItems.sqf
* Update z_at_canAfford.sqf
* Update z_at_fillBuyableList.sqf
All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color.
* Update server_handleSafeGear.sqf
* Update snappoints.hpp
* Update z_at_buyItems.sqf
* Advanced trading fixes
Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.
Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.
Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.
z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.
z_at_logTrade.sqf: fixes some tidyness.
advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.
dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.
dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.
* advanced trading fixes. I hate you github
WHY U GET MISSED?? STUPID GITHUB.
* snappoints changes
Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
* Updating german stringtable
The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.
* Add files via upload
* Fixing Desert Tent pack output
When packing a DesertTent the output was ItemDomeTent not ItemDesertTent
* Decreasing hotwire kit chance
* Decreasing hotwire kit chance
* Decreasing hotwire kit and combo lock chance
* Decreasing combo lock chance, fixing loot group
* Fixing loot group
* Lowering ammo box spawn chances again.
* Fixing Desert Tent pack output all versions
Vanilla commit:
e9b21a7e79
@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
* Updating displaynames
Unfortunately I gave a few choppers their class names as displaynames. That should be better now.
* Adding DZE for UH1H_2 variant, displayname update
Adding the UH1H_DZE with no ammo. Adding better displaynames for the UH1H
* Updating german strings
Adding a lot german strings and correcting a few.
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
See my comment on b806043
Veh_setFixServer only runs on the server, so the client does not need to
compile it.
The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
* Advanced trading combine/return change
Fixes combining/returnChange to squash gems into usable currency so they
can properly be used in the economy
Stringtable fixes for duplicates
* Localization additions
More localizations