Commit Graph

7400 Commits

Author SHA1 Message Date
ebaydayz 2c1d0825d1 Add CH53_DZE 2014-07-19 16:59:59 -04:00
ebaydayz ed879fbef5 Update BanditHelicopterArmed.hpp
Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz bf86886835 Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz 37e83700a5 Update CHANGE LOG 1.0.5.2.txt 2014-07-19 16:09:01 -04:00
RimBlock 4496e16e68 Added a basic DB backup batch file
I have added a basic DB backup batch file inc instructions on its
configuration.
2014-07-19 08:29:39 +08:00
vbawol 6e1be89442 Merge pull request #1431 from raymix/master
snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson 38bb95f12f redryder add 2014-07-17 13:49:57 -07:00
raymix 95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
icomrade 8a2dcfcf10 Woops 2014-07-17 14:29:57 -04:00
icomrade 33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade f288fcf35a Disable user input until display is closed #1432 2014-07-16 18:51:41 -04:00
raymix 077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
ebaydayz cd3bc37202 Update CHANGE LOG 1.0.5.2.txt
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol 8294226d86 Merge pull request #1425 from ebaydayz/patch-1
Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz 87ee176d7d Fix nearestObjects position error
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:

 6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error position: <nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error 0 elements provided, 3 expected
 6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol 652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol fb151b961d Merge pull request #1420 from ebaydayz/patch-1
Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol 60644c98b7 Merge pull request #1412 from f3cuk/patch-1
Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk 26b296b9b9 Update 1.0.5_Updates.sql 2014-07-16 04:11:01 +02:00
ebaydayz da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz 0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol a487fd4f78 Merge pull request #1416 from raymix/master
snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix 2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol 07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol 83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk ef43ee707c Update 1.0.5_Updates.sql
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper 572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix 2e8b9b6de8 Forgot to fetch, Urol's comment added 2014-07-10 20:56:52 +01:00
raymix 5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
vbawol 7285b9e113 Merge pull request #1409 from Uro1/master
Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1 8191c849f4 Updated 2014-07-10 19:52:05 +01:00
vbawol 14d866f2c6 Merge pull request #1408 from Uro1/master
Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1 5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
Uro1 08f28045f4 Merge pull request #8 from vbawol/master
pull from master
2014-07-10 19:10:52 +01:00
icomrade 5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade 151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol 03e229bee5 Merge pull request #1400 from SilvDev/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev 845d4c81c9 Update CHANGE LOG 1.0.5.2.txt 2014-07-08 02:11:28 +01:00
Uro1 ff47fe5817 Merge pull request #7 from vbawol/master
pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade 97414d881c Update CHANGE LOG 1.0.5.2.txt 2014-07-07 13:29:18 -04:00
icomrade 81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol 72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol 796490d955 Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev 26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev 01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev 723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00