icomrade
3b7b05c732
Add default skin variable + selftrans var = time
2014-03-20 15:02:10 -04:00
icomrade
22bfba6573
Add optional self transfuse
...
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
ad2642a5f9
Fix ammo refill when switching skins and ...
...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
[VB]AWOL
c0a9f28c07
comment out more debug
2014-02-27 09:34:57 -06:00
Skaronator
5e27942bd0
Change over to new DZE_ForceNameTagsInTrader System
2014-02-23 18:25:41 +01:00
Skaronator
e54cce6845
Add Better "DZE_ForceNameTagsInTrader" system
2014-02-23 18:19:53 +01:00
Skaronator
945ad16332
Cleanup Files
2014-02-23 18:19:31 +01:00
Skaronator
253767e1e1
Fix Error Message
2014-02-23 17:57:47 +01:00
[VB]AWOL
1c19e85bd7
removed unused file
2014-02-23 09:47:32 -06:00
Skaronator
0b1779baef
Cleanup some scripts
2014-02-23 01:33:17 +01:00
Skaronator
61e86abe4c
Cleanup Compiles a bit
2014-02-23 01:29:56 +01:00
Skaronator
c284754ace
Less Scripts + Fix RPT Error if nothing is nearby
2014-02-23 01:20:42 +01:00
Florian Kinder
4f82e8e380
Added variable DZE_ForceNameTagsInTrader
2014-02-21 00:53:44 +01:00
Armifer
6c0581bda9
object maintenance and remove fixes
...
Allow owners to delete modular doors without locks, included missing
objects for plot pole area maintenance.
2014-02-20 01:00:37 -05:00
Florian Kinder
d74602fb95
Updated Death system
2014-02-18 23:22:38 +01:00
Florian Kinder
2a91d7d5bc
Updates refs #1109
2014-02-16 22:38:15 +01:00
Florian Kinder
bbdec2733a
updated private variable
...
refs #1109
2014-02-15 14:19:00 +01:00
Florian Kinder
86b03dbb70
Merge branch 'Feature/1109'
...
Conflicts:
SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
SQF/dayz_code/Configs/CfgBuildingLoot/CfgLootSmall.hpp
SQF/dayz_code/Configs/CfgBuildingLoot/cfgLoot.hpp
2014-02-15 14:14:50 +01:00
[VB]AWOL
616337c64b
missed adding WoodStairsRails_DZ to allowed objects list
2014-02-12 13:27:38 -06:00
Florian Kinder
d1983bf109
Fixed Undefined variable
...
Error Undefined variable in expression: s_player_lockunlock_crtl
2014-02-12 00:06:00 +01:00
Skaronator
3aa7ce2232
Update Lootsystem to new cfg system
2014-02-11 19:46:11 +01:00
Florian Kinder
9ab91d74bc
Fixed Error Undefined variable in expression: s_player_tamedog
...
Error in expression <er_studybody = -1;
player removeAction
s_player_tamedog;
s_player_tamedog = -1;>
Error position: <s_player_tamedog;
s_player_tamedog = -1;>
Error Undefined variable in expression: s_player_tamedog
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 886
2014-02-09 14:58:18 +01:00
[VB]AWOL
caafc7fbcb
added init for dayz_myLiftVehicle
...
dayz_myLiftVehicle removeAction s_player>
Error position: <dayz_myLiftVehicle removeAction s_player>
Error Undefined variable in expression: dayz_myliftvehicle
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 48
2014-02-08 10:49:27 -06:00
Florian Kinder
f999a0f02b
Added DZE_StaticConstructionCount
...
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
[VB]AWOL
6b60d77aaf
duplicate compile lines code
2014-02-06 09:07:38 -06:00
[VB]AWOL
1255ccfe89
added BAF_Merlin_DZE to heli lift
2014-02-06 00:17:02 -06:00
Skaronator
20379e2912
Add Variable (Just a notice myself)
2014-02-06 00:08:44 +01:00
Skaronator
171952e922
Start with ConfigTrader
2014-02-04 17:16:32 +01:00
Skaronator
5631145025
Fix #1064
2014-02-04 16:47:15 +01:00
[VB]AWOL
9876b42b0a
add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
...
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
Skaronator
bc21f81f03
Done is Done, make the rest of it to a localSetVariable
2014-02-02 20:15:34 +01:00
Matthew McConnell
2e08e53377
Keep safe/lockbox vars server side until needed
...
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
[VB]AWOL
c264b9c428
duplicate variable
2014-01-31 17:26:59 -06:00
[VB]AWOL
2e3cd47924
option to disable R3F weight system
2014-01-31 17:26:04 -06:00
icomrade
860243e870
Remove duplicate code + other fix
...
I'm not sure if dayz_DisplayGenderSelect is supposed to be in this, but
I didn't remove the waitUntil since it can be added by a server admin I
suppose.
Anyway, this should fix most RPT spam on 108074...
2014-01-30 15:00:25 -05:00
[VB]AWOL
4573e9b5c0
more DZE_MissionLootTable fixes #1028
2014-01-29 11:41:54 -06:00
Skaronator
3adf0bf1e3
Typo
2014-01-27 17:37:50 +01:00
Skaronator
d4497bbb93
Not sure about the maintain classes, please check this
2014-01-27 17:18:35 +01:00
[VB]AWOL
474e96e9ac
add new trade system for items
...
will auto convert to highest bar count
also line 289 fixes Error ==: Type Array when tagging friendly
2014-01-26 13:04:56 -06:00
Skaronator
23ece34fb8
Also use DZE_PlayerZed in player death
2014-01-25 19:38:18 +01:00
Skaronator
8f92222602
Fix Log System2 and Remove Freefall direction (isnt used in Epoch)
2014-01-25 19:03:47 +01:00
Skaronator
b6eeb71f76
Update Variables.sqf
2014-01-25 17:24:49 +01:00
Skaronator
ea7e1b9a77
Fix Antihack PVS Log System
2014-01-24 20:41:53 +01:00
[VB]AWOL
63ee278e82
lifting fixes
2014-01-22 18:07:26 -06:00
vbawol
3aefa64146
Merge pull request #999 from Fank/Object/Base/Scaffolding
...
Added buildable scaffolding building
2014-01-22 16:00:28 -08:00
[VB]AWOL
0fd1dc0028
force eject if vehicle is being towed/lifted
2014-01-22 15:22:37 -06:00
[VB]AWOL
d4edea2be4
revised heli lift
...
disallow if crew != 0 or detach if crew > 0
DZE_HeliLift = false; disables heli lift
2014-01-22 14:48:57 -06:00
Skaronator
149b808b05
remove DZEMaintainCache var
2014-01-22 16:46:01 +01:00
[VB]AWOL
054ab1ef45
move for server use and added DZE_maintainRange
2014-01-22 09:30:25 -06:00
Florian Kinder
dfe88c6c51
Added scaffolding to removeable buildings
2014-01-20 10:22:58 +01:00