Commit Graph

81 Commits

Author SHA1 Message Date
worldwidesorrow
a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
worldwidesorrow
fa67ecc39f Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:28:34 -06:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
ebayShopper
9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
1d639b557b
3a29242537
5cdf249ea9
2017-02-28 18:26:37 -05:00
ebayShopper
b786432526 Reduce pain shake intensity and frequency
Vanilla commit:

4fb7bcbd5b
2017-02-19 19:31:01 -05:00
ebaydayz
c7b71f93f0 Remove fn_upgradeActions
Vanilla commit:

02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
b148293920 Move group icons to separate slower loop 2017-01-22 19:09:02 -05:00
ebaydayz
194bad12ea Remove some more unused variables
Vanilla commit:

68ffe8b158
2017-01-19 12:27:36 -05:00
ebaydayz
e4d48cbf38 Revert pain effect to pre-1.8 version #1839
Same as 1051

Vanilla commit:

9b6d3dcd9c
2017-01-07 16:51:48 -05:00
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
6f0c70989b Remove unnecessary check in player_spawn_2
This doesn't run on the server.
2016-12-23 14:59:55 -05:00
ebaydayz
5058308f00 Prevent issues caused by respawn_west marker being moved
Vanilla commit:

39bcedb4b6
2016-12-05 14:37:28 -05:00
ebaydayz
45159d81c2 Update pain sound effect
Vanilla commit:

7cdb2e67fd
2016-12-03 13:25:31 -05:00
ebaydayz
b01a4165a8 Comment some unused achievement code
Vanilla commits:

3ec1cc3c5d

3171f68bee
2016-11-18 13:22:36 -05:00
ebaydayz
e55960b6f9 Don't allow giving bloodbag to player with full blood
Reverted be214d3 because this is a more complete solution
2016-11-11 17:03:50 -05:00
ebaydayz
92d6257b92 Updated humanity Regen when under 1
Vanilla commit:

8e844e2b63
2016-10-29 16:05:08 -04:00
ebaydayz
f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
ebaydayz
8196c2343a Fix inCombat checks from 0a17804
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
4509902822 Remove source object from Humanity hit network send
Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
ebaydayz
0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
icomrade
e446603ea2 Fix combat logging
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).

New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
97a03c84d0 More Permissive Combat Checks
This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
icomrade
efaad30c32 Remove unneeded waitUntil 2016-07-23 18:11:37 -04:00
icomrade
5cde6cba69 should fix undefined variable errors 2016-05-03 15:09:13 -04:00
ebaydayz
c4ed93959e Better combat log detection method on server
"noatlf4" variable is set on server through PV from damage handler. No
need to worry about diag_tickTime difference between clients and server.
2016-05-02 15:12:43 -04:00
ebaydayz
2696869dc2 Fix wrong dayz_minpos and maxpos for Chernarus
Fixes radiation effect when out of map
2016-04-26 21:02:59 -04:00
ebaydayz
bf9140f1b5 Fix dayz_nutrition RPT error on login
Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.

Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};

if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
icomrade
16c81e7ce2 Allow players to carry primary weapon on back
Configurable by DZE_TwoPrimaries

0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
2016-04-26 14:05:37 -04:00
ebaydayz
81262fbe19 Fix change clothes triggering radiation 2016-04-21 13:07:36 -04:00
ebaydayz
7da7b9e5dd Correct PVDZ_plr_Save for player zombies 2016-04-20 17:00:38 -04:00
ebaydayz
464c26861c Add back Epoch animals in sched_animals
player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
3d4b15517c Fix combat mode display on classic UI 2016-04-13 14:42:10 -04:00
ebaydayz
652ca51c2c Update combattimeout from time to diag_tickTime
Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
eda82156be Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
ec4eb5418d Update server spawn_vehicles
Updated loot spawning code for vehicle cargo.

Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
286f405e67 No achievements in player_death
Recent 1.8.7 commit:

651510eed7
2016-03-20 23:24:20 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
a83909b918 System is done (i think) 2016-02-28 15:28:59 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Mikeeeyy
b6784a645d Update player_spawn_2.sqf 2015-04-07 19:30:57 +01:00
Mikeeeyy
6827f393db Fix undefined error
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy
fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00