Files
DayZ-Epoch/SQF/dayz_code/system/player_spawn_2.sqf
ebaydayz 6f0c70989b Remove unnecessary check in player_spawn_2
This doesn't run on the server.
2016-12-23 14:59:55 -05:00

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private ["_hunger","_thirst","_timeOut","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_PlayerNearby","_ZedsNearby","_saveTime"];
disableSerialization;
_timeOut = 0;
_messTimer = 0;
_lastTemp = dayz_temperatur;
_isPZombie = player isKindOf "PZombie_VB";
_radTimer = 0;
_timer = diag_tickTime;
_timer1 = diag_tickTime;
_spawnCheck = diag_tickTime;
_timer2 = diag_Ticktime;
_timer5 = diag_Ticktime;
_timer10 = diag_Ticktime;
_timer30 = diag_Ticktime;
_timer150 = diag_ticktime;
_forceHumanity = false;
_runonce = false;
_timerMonitor = diag_ticktime;
player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true];
[0,0] call player_humanityChange;
//player addMagazine "Hatchet_swing";
//player addWeapon "MeleeHatchet";
while {1 == 1} do {
_start = diag_tickTime;
//Initialize
_refObj = vehicle player;
_size = (sizeOf typeOf _refObj) * 0.6;
_vel = velocity player;
_speed = round((_vel distance [0,0,0]) * 3.5);
_saveTime = (playersNumber west * 2) + 10;
//reset rating always
if (((rating player) > 0) or ((rating player) < 0)) then {
player setUnitRank "PRIVATE";
};
dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
//reset position
_randomSpot = true;
_tempPos = getPosATL player;
_distance = respawn_west_original distance _tempPos;
if (_distance < 2000) then {
_randomSpot = false;
};
_distance = [0,0,0] distance _tempPos;
if (_distance < 500) then {
_randomSpot = false;
};
if (!isNil "_mylastPos") then {
_distance = _mylastPos distance _tempPos;
if (_distance > 400) then {
_randomSpot = false;
};
};
if (_randomSpot) then {
_mylastPos = _tempPos;
};
if (!isNil "_mylastPos") then {
dayz_mylastPos = _mylastPos;
};
dayz_areaAffect = _size;
if (_speed > 0.1) then {
_timeOut = _timeOut + 1;
};
if (_timeOut > 150) then {
_humanity = player getVariable ["humanity",0];
if (_humanity < 1) then {
[round(_timeOut / 10),0] call player_humanityChange;
};
_timeOut = 0;
};
//reset OpenTarget variable if the timer has run out.
if (OpenTarget_Time > 0 && {diag_tickTime - OpenTarget_Time >= dayz_OpenTarget_TimerTicks}) then
{
player setVariable ["OpenTarget",false,true];
};
if ((diag_tickTime - _timer150) > 60) then {
//Digest Food.
if (r_player_foodstack > 0) then { r_player_foodstack = r_player_foodstack - 1; };
_timer150 = diag_ticktime;
};
if ((diag_tickTime - _timer) > 300) then {
_timer = diag_tickTime;
};
//Every 30 seconds force the client to update the server of all medical Values
if ((diag_tickTime - _timer30) > 30) then {
[] spawn {
_medical = player call player_sumMedical;
PVDZ_playerMedicalSync = [player,_medical];
publicVariableServer "PVDZ_playerMedicalSync";
};
_timer30 = diag_tickTime;
};
//Record Check
_lastUpdate = diag_ticktime - dayZ_lastPlayerUpdate;
if (_lastUpdate > 8) then {
//POSITION?
_distance = dayz_myPosition distance player;
if (_distance > 10) then {
//Player has moved
dayz_myPosition = getPosATL player;
// Check for radiation
DZE_InRadiationZone = false;
_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos);
if ((_outsideMap || DZE_Quarantine) && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
DZE_InRadiationZone = true;
};
player setVariable["posForceUpdate",true,true];
dayz_unsaved = true;
dayZ_lastPlayerUpdate = diag_ticktime;
};
};
_hunger = (abs((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3);
if (diag_ticktime - dayz_panicCooldown < 120) then {
_hunger = _hunger * 2;
};
dayz_hunger = dayz_hunger + (_hunger / 70); //60 Updated to 80
dayz_hunger = (dayz_hunger min SleepFood) max 0;
//Thirst
_thirst = 2;
if (_refObj == player) then {
_thirst = (_speed + 4) * 3;
};
dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% and + 16.6% waterloss
dayz_thirst = (dayz_thirst min SleepWater) max 0;
//diag_log format ["playerSpawn2 %1/%2",dayz_hunger,dayz_thirst];
//Calories
if (dayz_nutrition > 0) then {
_Nutrition = dayz_nutrition;
_hunger = (abs((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3);
_thirst = 2; if (_refObj == player) then {_thirst = (_speed + 4) * 3;};
_NutritionLoss = _Nutrition - (((_thirst / 1000) + (_hunger / 1000)) * (dayz_temperatur / dayz_temperaturnormal));
r_player_Nutrition = _NutritionLoss;
} else {
r_player_Nutrition = 0;
};
dayz_nutrition = r_player_Nutrition;
//Temperatur
2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange
if ((_lastTemp - dayz_temperatur) > 0.75 or (_lastTemp - dayz_temperatur) < -0.75 ) then {
player setVariable ["temperature",dayz_temperatur,false];
PVDZ_serverStoreVar = [player,"temperature",dayz_temperatur];
publicVariableServer "PVDZ_serverStoreVar";
_lastTemp = dayz_temperatur;
};
dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
//can get nearby infection
if (!r_player_infected && !_isPZombie) then {
// Infectionriskstart
if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
{
if (_x getVariable["USEC_infected",false]) then {
_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange
if (_rnd < 0.1) then {
_rnd = random 1;
if (_rnd > 0.7) then {
r_player_infected = true;
//player setVariable["USEC_infected",true];
};
};
};
} count (_mylastPos nearEntities ["CAManBase",12]);
if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange
if (_rnd < 0.05) then {
_rnd = random 1;
if (_rnd > 0.95) then {
r_player_infected = true;
//player setVariable["USEC_infected",true];
};
};
};
};
};
//If has infection reduce blood cough and add shake
if (r_player_infected) then {
if !(player getVariable["USEC_infected",false]) then {
player setVariable["USEC_infected",true,true];
};
};
if (!isNil "dayz_groupInit") then {call dayz_groupMarkers;};
// Radiation zones rapid blood loss
if (DZE_InRadiationZone) then {
_radsound = "radzone1";
_bloodloss = 10;
if (_radTimer > 5 && _radTimer < 10) then {
_radsound = "radzone2";
_bloodloss = 20;
};
if (_radTimer > 10) then {
_radsound = "radzone3";
_bloodloss = 30;
};
if (_radTimer > 15) then {
_radsound = "radzone4";
_bloodloss = 50;
};
_result = r_player_blood - _bloodloss;
if (_result < 0) then {
_id = [player,"rad"] spawn player_death;
} else {
r_player_blood = _result;
};
addCamShake [2, 1, 25];
[player,_radsound,0,true] call dayz_zombieSpeak;
_radTimer = _radTimer + 1;
} else {
_radTimer = 0;
};
// Regen some blood if player is well fed and resting
// Attention: regen _result must not trigger the "up" arrow of the blood icon
if (r_player_blood < 12000 and dayz_hunger < SleepFood
and dayz_thirst < SleepWater and !r_player_injured
and !r_player_infected and !(r_player_Sepsis select 0)
and !r_player_unconscious) then {
_result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood));
switch (1==1) do {
case (_result < 0.25) : {}; // not well fed
case ((toArray(animationState player) select 5) == 112) : { // prone
_result = _result * (1 + 10 * (12000 - r_player_blood) / 12000);
};
case (speed player < 1) : { // still
_result = _result * (1 + 4 * sqrt((12000 - r_player_blood) / 12000));
};
default { // moving
};
};
r_player_bloodregen = r_player_bloodregen + _result;
};
if (r_player_blood > 12000) then {
r_player_blood = 12000;
};
//Record low bloow
_lowBlood = player getVariable ["USEC_lowBlood", false];
if (r_player_blood < r_player_bloodTotal) then {
if (!_lowBlood) then {
player setVariable ["USEC_lowBlood",true,true];
};
} else {
if (_lowBlood && !r_player_injured) then {
player setVariable ["USEC_lowBlood",false,true];
r_player_lowblood = false;
};
};
//Broadcast Hunger/Thirst
_messTimer = _messTimer + 1;
if (_messTimer > 60) then {
_messTimer = 0;
player setVariable ["messing",[dayz_hunger,dayz_thirst,dayz_nutrition],false];
PVDZ_serverStoreVar = [player,"messing",[dayz_hunger,dayz_thirst,dayz_nutrition]];
publicVariableServer "PVDZ_serverStoreVar";
};
//Save Checker
if (dayz_unsaved or ((diag_ticktime - dayz_lastSave) > 300)) then {
if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
publicVariableServer "PVDZ_plr_Save";
//PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
//publicVariableServer "PVDZ_serverStoreVar";
//player setVariable ["Achievements",dayz_playerAchievements,false];
dayz_unsaved = false;
dayz_lastSave = diag_ticktime;
};
};
// sort out pickup actions
_isOK = (pickupInit and !canPickup) or (!pickupInit and canPickup);
if (_isOK) then {
if (pickupInit and !canPickup) then {
canPickup = true;
pickupInit = false;
};
} else {
// reset
canPickup = false;
pickupInit = true;
};
_PlayerNearby = false;
_ZedsNearby = false;
if ({isPlayer _x} count (player nearEntities ["AllVehicles", 5]) > 1) then {
_PlayerNearby = true;
};
if (count (player nearEntities ["zZombie_Base", 10]) > 0) then {
_ZedsNearby = true;
};
_startcombattimer = player getVariable["startcombattimer", 0];
if (_startcombattimer == 1) then { //Do not use _PlayerNearby it makes building impossible, this is handled in player_onPause.sqf just fine
player setVariable["combattimeout", diag_tickTime + 30, false];
if !(player getVariable["inCombat",false]) then {player setVariable["inCombat",true,true];};
player setVariable["startcombattimer", 0, false];
}; /* else {
if (_ZedsNearby && !_isPZombie) then { //this makes building a nightmare, this is handled in player_onPause.sqf just fine
player setVariable["combattimeout", diag_tickTime + 10, false];
player setVariable["startcombattimer", 0, false];
};
}; */
//setGroupIconsVisible [false,false];
//clearGroupIcons group player;
uiSleep 2;
//Pain Effects
if (r_player_inpain and !r_player_unconscious) then {
playSound "breath_1";
};
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["lastPos",_mylastPos, true];
player setVariable["lastPos",[]];
};
//Melee Weapons ammo fix
if(isNil {login_ammochecked}) then {
login_ammochecked = true;
_wpnType = primaryWeapon player;
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpnType >> "melee") == 1);
if (_ismelee) then {
call dayz_meleeMagazineCheck;
};
};
if ((diag_tickTime - _timer1) > 10) then {
_position = getPosATL player;
//Other Counters
dayz_currentGlobalAnimals = count entities "CAAnimalBase";
dayz_currentGlobalZombies = count entities "zZombie_Base";
_zeds = _position nearEntities ["zZombie_Base",200];
dayz_spawnZombies = 0;
dayz_CurrentNearByZombies = 0;
//Current amounts
{
if (alive _x) then {
if (local _x) then {
dayz_spawnZombies = dayz_spawnZombies + 1;
};
dayz_CurrentNearByZombies = dayz_CurrentNearByZombies + 1;
};
} count _zeds;
//dayz_spawnZombies = {alive _x AND local _x} count (_position nearEntities ["zZombie_Base",400]);
//dayz_CurrentNearByZombies = {alive _x} count (_position nearEntities ["zZombie_Base",400]);
dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",200]);
//Remove empty cardborad box's << this needs to be changed moved (action menu or close button)
{
//get contents
_weapons = getWeaponCargo _x;
_magazines = getMagazineCargo _x;
_backpacks = getBackpackCargo _x;
if ((count (_weapons select 0) < 1) and (count (_magazines select 0) < 1) and (count (_backpacks select 0) < 1)) then {
//remove vehicle, Need to ask server to remove.
diag_log format["Deleting empty nearby box: %1",_x];
PVDZ_obj_Delete = [_x,player];
publicVariableServer "PVDZ_obj_Delete";
};
} count (_position nearObjects ["CardboardBox",10]);
_timer1 = diag_tickTime;
};
//Two primary guns pickup exploit fix
if ((DZE_TwoPrimaries < 2) && (primaryWeapon player != "") && (!(primaryWeapon player in MeleeWeapons)) && (dayz_onBack != "") && (!(dayz_onBack in MeleeWeapons)) && (isNull (findDisplay 106)) &&
(animationState player != "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon" OR animationState player != "amovpercmstpslowwrfldnon_amovpercmstpsraswrfldnon" OR animationState player != "amovpercmstpslowwrfldnon_amovpercmstpsraswrfldnon")) then {
localize "str_player_ammo_2primary" call dayz_rollingMessages;
player playActionNow "stop";
player action ["dropWeapon", player, primaryWeapon player];
//sleep 3;
//["gear"] call player_switchWeapon;
//sleep 1;
};
//Crowbar ammo fix
//"MeleeCrowbar" call dayz_meleeMagazineCheck;
_stop = diag_tickTime;
/*
if ((diag_tickTime - _timerMonitor) > 60) then {
diag_log format ["Loop Monitor - Spawn2: %1, DA: %2, UA: %3, SA: %4",(_stop - _start),(diag_tickTime - (player getVariable "damageActions")),(diag_tickTime - (player getVariable "upgradeActions")),(diag_tickTime - (player getVariable "selfActions"))];
_timerMonitor = diag_ticktime;
};
*/
};