Commit Graph

562 Commits

Author SHA1 Message Date
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
oiad
562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
ebayShopper
42e519a92e Remove bush b_corylus.p3d from tree list
Vanilla commit:
f2bafae2ff
2018-01-17 16:55:59 -05:00
ebayShopper
6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
oiad
141b25e204 Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
oiad
91669fae74 Fix Overwatch G3 glitch for combining
Fix
https://github.com/EpochModTeam/DayZ-Epoch/issues/1995#issuecomment-348188066
2017-12-26 11:58:36 +13:00
ebayShopper
2c83f2dfe4 Fix autorun freeze when spamming key 2017-12-21 13:23:23 -05:00
ebayShopper
894dafe4f5 Update change log 2017-12-10 16:47:24 -05:00
ebayShopper
5e9a7271e9 Add option to toggle status icons
Vanilla commit:

44bb49e326
2017-12-04 18:14:48 -05:00
ebayShopper
b39a15cdd7 Update vanilla building
Vanilla commit:

ad0d514118
2017-12-04 13:49:12 -05:00
ebayShopper
fa0dfd4c47 Define fn_addCargo on server
Needed to define on both in 2f178d8 @oiad
2017-12-01 13:47:34 -05:00
ebayShopper
ac10daeb4d Update humanity morphing
Vanilla commits:

33d4165e64

6674be6d5f

f4d18a6fef
2017-11-25 14:52:06 -05:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
4b4bdbbc29 Update vanilla player_breakin.sqf
Vanilla commits:

63aaf07a30

b074e7d847

fb3f69a69a

416cc5dcf1

b6c0dd5849

39a3d45965
2017-11-20 13:57:19 -05:00
oiad
9b96ddd2c3 Consolidate ItemKeyXXX/Colors to arrays.
Tidies up scripts inside epoch and for script creators.
Moved z_at_buyItems to epoch_generateKey.
2017-11-19 11:27:02 +13:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
9574aca91e Change publishVeh2 and 3 to call instead of spawn
Following 95b3174 it is now possible to use call to avoid suspension mid
execution as described in:

https://epochmod.com/forum/topic/43805-epoch-shed_safetyvehiclesqf-issue/?tab=comments#comment-292696
2017-11-11 15:59:23 -05:00
ebayShopper
0fadd1e5fc Slightly speed up a switch model check
Check once instead of twice
2017-11-10 12:03:05 -05:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
ebayShopper
780d5d8775 Fix force save when pressing F4
Forgot to remove F4 from the blocked list in 5acad04 @icomrade so it was
being overwritten.

Shift + P is not a hardcoded engine bind. It is just the default
DSInterface bind, so actionKeys "DSInterface" covers that in f760896.
2017-10-28 18:34:37 -04:00
oiad
1f1e96b8fe Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:25:31 +13:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
ebayShopper
7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
icomrade
73926b8785 prevent logout with d/c #1938
Should work to prevent the issue described in #1938 by disabling the abort option, causing the player to alt + F4 if they want to log out without reconnecting. which results in the gear pile/weaponholder from not being created.
2017-07-26 12:39:37 -04:00
ebayShopper
e0d271671a Remove unused crafting recipes
Vanilla commits:

809de6a0a3

93c128085a
2017-06-10 13:06:16 -04:00
ebayShopper
abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

cf4fde6335

74dd04616f
2017-06-10 10:07:19 -04:00
ebayShopper
72df07bdf2 Remove medic animation from lock and unlock safe
Closes #1942 in combination with 48858b2

The "packing" variable was made redundant by dayz_actionInProgress
because it was only set locally.

DisableUserInput is unnecessary now because server_handleSafeGear is
called unscheduled. Getting the cargo, creating the new safe and
deleting the old one should complete in the same frame with no window
for players to remove gear:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_handleSafeGear.sqf#L51-L67

The "claimed" check is also no longer needed because
server_handleSafeGear is called unscheduled and exits if the object is
null, so two players attempting to unlock at the same time will not
work.
2017-06-06 18:53:44 -04:00
ebayShopper
48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
78fbd7ac53 Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
ebayShopper
e99792d0f4 Update jerry_fill.sqf
Vanilla commit:

ef236938c1
2017-04-14 11:26:23 -04:00
ebayShopper
9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

18eaecb19f

b76b1200ca

78ea61e334

8309427f0d

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
oiad
088945e074 Remove public variable event handler when using config traders. (#1930)
* Remove public variable event handler when using config traders.

This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation

* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf

* Fixes vehicle selling not able to sell correctly

If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.

Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
b3fdd26d3b Update fn_damageHandler.sqf
Continuation of 50ba58f

Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321 Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
icomrade
35556adbfb Merge pull request #1918 from oiad/master
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00