Commit Graph

4169 Commits

Author SHA1 Message Date
icomrade 28f6260c16 Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade 640e120590 Exception for plot preview 2016-07-22 21:58:12 -04:00
icomrade bb48baf75c More BE Filter Updates
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade 745f725c19 BE Filter Update 2016-07-22 12:45:45 -04:00
icomrade 19960f08e2 use player_makeFire to start a fire 2016-07-22 12:23:05 -04:00
icomrade f808bda2a9 New Config Entry buildText
Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade 082c0c13e6 Fix dog meat not being cookable 2016-07-21 19:56:37 -04:00
icomrade eeed1febad str_player_31_drink doesn't work for some reason... 2016-07-21 19:48:16 -04:00
icomrade 8d7b99e746 Automatically add player to door management 2016-07-21 19:34:42 -04:00
icomrade 75a9ca6848 Fix scaffolding 2016-07-21 17:53:43 -04:00
icomrade 0414c67284 No longer require key to sell a vehicle
Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade 4544e743fd Chopping wood now gives PartWoodPile again 2016-07-21 17:04:18 -04:00
icomrade 51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
icomrade 96ddc8ff62 Add player to plot management by default
+ Some minor private array cleanup
2016-07-21 16:20:41 -04:00
icomrade 3519297e2d Add drinking and emptying of < 10 oz wattter
Amount of water and infection chance are proportional to the amount of
water.
2016-07-21 15:36:55 -04:00
ebaydayz 67f6d86440 Use smaller sound muted UI icon and better alignment
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/6aba95d2517ad72b9b3f04b9316f0f0f0ac6e537
2016-07-21 14:58:03 -04:00
ebaydayz 9ea9af3272 Change player list and lobby icons to grey instead of blufor
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/36337e3c080d1b1e12fc891a4b47f7c77ef2ca8b

https://github.com/DayZMod/DayZ/commit/3a2d3ac20dbf0640fbd19a93814500cc9f980f44

Connecting and normal icons are the same so players can not tell when
someone is in the lobby.

Also removed:
- player name and rank text shown in the top right of diary
- "Current task:" text shown above player list
- "Pool:" text shown in lobby
2016-07-21 14:50:02 -04:00
ebaydayz f2687345cd Testing Confirmed Kills System.
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/4881e00ecfd7c022e49dc4ee6b3ad52ba9ad0e03

New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
ebaydayz 9ae21dd4f5 Rifle flashlight fix, translations
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/a850f25e14a4745ddef22ebb6a6bd1d9a3f1e839

- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
icomrade e3fee60a8f Change water bottle image back to canteen image 2016-07-21 00:35:51 -04:00
icomrade 88c7d7d28b Fix < 10 oz water bottle filling 2016-07-21 00:21:52 -04:00
ebaydayz 1fb1dc9d89 Prevent toggleSoundMute at gender selection screen 2016-07-20 19:21:54 -04:00
ebaydayz 2f844060ec Add handling of other fadeSound events in player_toggleMuteSound
Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
ebaydayz f314a39e43 Add better sound muted status UI icon and background
Icon contributed by Tugodoomer and AlexAFlorov. See
https://github.com/DayZMod/DayZ/issues/625 for details
2016-07-20 15:24:31 -04:00
icomrade d0a2260fb1 Update CHANGE LOG 1.0.6.txt 2016-07-20 13:23:30 -04:00
icomrade 92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz 2911bffced Fix can't reload partial mag with flares in inventory
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/7f7d3e02e786b0a2fee9cb9af1353f5b28a9eda6

https://github.com/DayZMod/DayZ/commit/094f1f18d2444c4e3ecca5a5b4b3538cc333d606

https://github.com/DayZMod/DayZ/commit/a078e84f11c7829e4830f5397cc50956eaee381a

https://github.com/DayZMod/DayZ/commit/805b9def10b8d26d00950e98fe87dcf74e8e06ea

Also reverted:
https://github.com/EpochModTeam/DayZ-Epoch/commit/51be8aa8a5009b471c9dcfcd3ae3c0a362b7121b
since it was not the cause.

See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
icomrade 2f4815cb39 Update add_recommended_mysql_events.sql
Fix dead link
2016-07-18 16:38:12 -04:00
ebaydayz e62c882127 Remove duplicate ObjectUID fix variables
No longer needed as per:

https://github.com/EpochModTeam/DayZ-Epoch/commit/51be8aa8a5009b471c9dcfcd3ae3c0a362b7121b

https://github.com/EpochModTeam/DayZ-Epoch/commit/8e87448fe740b976fa7d6061111bc3acf66c3f56
2016-07-17 17:17:38 -04:00
ebaydayz 3a5fc91329 Fix missing string typo
My mistake from
https://github.com/EpochModTeam/DayZ-Epoch/commit/77519144286851d0c2013cdacdc9cf64e5319618
2016-07-17 16:00:12 -04:00
ebaydayz 7751914428 Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name
or include them in the dayz_epoch package of the stringtable. This
creates more work to backport common translation updates and vice versa.
2016-07-17 14:02:04 -04:00
icomrade b9f4aa3ae0 Update ReadMe.md 2016-07-17 12:38:14 -04:00
icomrade 2ecd35ad89 Update ReadMe.md 2016-07-17 12:37:53 -04:00
icomrade b52c44dadc Rebuild Server PBO 2016-07-17 10:54:38 -04:00
icomrade c702d92231 Remove SQF Based Duplicate UID Fix
Use the new DLL
2016-07-17 10:52:40 -04:00
icomrade 42db0a9108 Merge pull request #1708 from oiad/master
New test build for 17th July
2016-07-17 10:51:27 -04:00
oiad ff2097c3bd Localization goof
Forgot a localize, oops.
2016-07-17 22:35:27 +12:00
oiad 3d75c67574 Localization updates
Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
oiad d47d887a66 APFL more fixes
This moves all the PFL stuff into the one if statement for tidyness, no
point having 2 ifs.
2016-07-17 17:03:55 +12:00
oiad 195553c348 Revert "More changes to modular_build"
This reverts commit 707e2ec66d.
2016-07-17 17:00:26 +12:00
oiad 707e2ec66d More changes to modular_build
I wasn't aware modular_build had permanentPlot stuff in it so i've moved
the ownerPUID setting to inside the main PFL stuff. Saves having 2 if
statements.
2016-07-17 16:56:05 +12:00
oiad c205eda7c9 New test build for 17th July
Updates test build to 17th of July and updates dayz_server with missing
advanced trader fixes from a while ago.
2016-07-17 12:20:16 +12:00
icomrade 8e87448fe7 Add new Hive DLL with ObjectUID Fix 2016-07-16 19:54:56 -04:00
ebaydayz f60262aff1 Consolidate duplicate Remove Suppressor translations
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/66af3465ac4335bfedbb96b46bf551702f040246
2016-07-16 14:48:53 -04:00
ebaydayz b49270c3f8 Sync modular_build formatting change with player_build from #1707 2016-07-16 13:47:36 -04:00
oiad 41c9fde480 Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz c9960e1ec3 Fix MP5 and MP5SD mag displayNames reversed
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/cb464b1add5e0fdb859b23ed2570f05af3a82e6d
2016-07-10 16:59:04 -04:00
ebaydayz da5c5bf6cc Credit updates for Sound Files.
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/e578c6cb39c2e08839255a5fb6548e03b5b8fdf5

https://github.com/DayZMod/DayZ/commit/c575f09c4bf6798d76fde542092d5b8286251736

Also synced spacing and tabs from:

https://github.com/EpochModTeam/DayZ-Epoch/commit/73d557806e30b65bfe4f7bfe0f2a863e06244414
2016-07-10 16:44:07 -04:00
ebaydayz 73d557806e Mag names, Attachments names, Translation fixes
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/af9e009bae1c1b6446d610338019d6c0446845b8

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz 4ff088c80c Remove redundant access checks for upgrade and downgrade
Access control for upgrade and downgrade is now included in
fn_selfActions as per #1706

I moved _upgrade down in fn_selfActions so it is only checked it if the
right conditions are met.
2016-07-09 14:34:38 -04:00