ebaydayz
17b30a7a2e
Fix AI damage scaling
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Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz
e630f428bc
Enable self bloodbag by default
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Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
d6e78b27f0
Add setVelocity in publishVehicle2
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This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz
8ea21a2c81
Fix humanity hit for units in vehicles
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The only change is a removal of this check and the corresponding
tabs/spacing:
if (_object == player) then {
That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
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When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
76273d06cd
Fix undefined error _hasBloodBag in fn_damageActions
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When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
oiad
11fa6a631c
Minor fixes ( #1770 )
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* Minor fixes
Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text
* Minor fix
Minor fix for syntax
2016-09-30 22:10:56 -04:00
ebaydayz
341e734373
Change satchel and mines to single gear slot
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For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz
ff8fb18cbf
Correct stringtable explosion death grammar
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Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz
d9b785750d
Fix death messages vehicle detection again
2016-09-30 20:51:34 -04:00
ebaydayz
88c1b83c31
Fix mine detection in death messages again
2016-09-30 20:06:18 -04:00
ebaydayz
1fb0b1004d
Fix typo from d335ee2
2016-09-30 19:16:38 -04:00
ebaydayz
d335ee2b1c
Fix death message mine and satchel detection
2016-09-30 19:14:11 -04:00
ebaydayz
b45d6d9a24
Color new killfeed death messages
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The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.
Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
icomrade
1b91e808dd
remove unused variable
2016-09-29 15:59:52 -04:00
icomrade
e49d786e2a
Fix gear access on locked vehicles
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This will be annoying in bases for sure, but cursorTarget just doesn't
work reliably.
2016-09-29 15:58:28 -04:00
ebaydayz
b4be955a0d
Update new runover death message
2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57
Clear combat status on death
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This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
icomrade
c746d98853
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-09-27 20:55:13 -04:00
icomrade
869f98efd7
Fix change clothes dupe
2016-09-27 20:55:06 -04:00
ebaydayz
dbd84e419b
Use spawn for dynamicText kill feed
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My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b
Fix return change free space check when buying into vehicle
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This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.
Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579
Remove scheduler_corpse setPosATL
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Vanilla commit:
b4b54b51cc
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072
Update vanilla player_build
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Vanilla commits:
f1e12509e1
ce98e0b1d5
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5
Add back playMoveNow in fn_unconscious.sqf
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Partially reverting 341d45f
See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
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The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
ceebaac579
Allow MAAWS HEAT round in createVehicle.txt
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These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz
9b13bd0e5e
Update new death messages
2016-09-27 15:08:41 -04:00
icomrade
58e90da07d
Fix transfusion in vehicle
2016-09-27 12:46:13 -04:00
icomrade
8c3fe83a87
Better UID Calculation + Longer ObjectUID Column
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Don't even bother using vector in the key calculation, the sqf ObjectUID
isn't as critical anymore. This method will be much faster.
Changed ObjectUID column to Varchar since with this key generation
method we can approach the BigINT ceiling much quicker than we used to.
2016-09-26 16:34:26 -04:00
icomrade
111d9e46f0
Update Test Build and Readme
2016-09-26 13:52:30 -04:00
icomrade
514ac67650
Better OnPause
2016-09-25 20:31:38 -04:00
ebaydayz
7ae35316ed
Merge pull request #1769 from oiad/master
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Advanced trading bugfix, Snap building typo and snap point fixes
2016-09-24 12:25:14 -04:00
oiad
c02053176d
Advanced trading bugfix, Snap building typo and snap point fixes
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Fixes a bug with advanced trading green "you have this item" text in
buyables list, this was showing you had the item when you didn't.
Snap building typo
Snap building snap points for large cinder walls as reported by
@SmokeyBR
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
2016-09-24 18:53:02 +12:00
icomrade
40d419e475
Re-add abort timeout
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Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade
770378b3af
Private array
2016-09-23 17:22:57 -04:00
icomrade
cabf978fe7
Modify linebreaks in stringtable for parsetext
2016-09-23 16:59:17 -04:00
icomrade
e8006a40af
Non-blocked messages
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Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
ebaydayz
c1763171db
Fix damage on local trader city objects
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This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
c4388356e5
Add setVariable.txt BE exception
2016-09-23 11:18:00 -04:00
ebaydayz
cc03256475
Update purchased vehicle spawn location
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If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.
Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
icomrade
7f0935c639
add floors to drop array
2016-09-22 15:14:05 -04:00
icomrade
6ae64eb622
Prevent player from dragging through walls
2016-09-22 14:03:23 -04:00
icomrade
43547c8273
Better key calculation
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append diag_ticktime to key. Max length is 24 characters in the DB so
the limit so this shouldn't cause issues unless the server is up for
hundreds of days.
2016-09-22 13:26:15 -04:00
ebaydayz
b315c15cb0
Update vanilla chop wood
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Vanilla commit:
1bca531254
2016-09-21 18:43:23 -04:00
ebaydayz
5e71793c17
Update vanilla building
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Vanilla commits applied:
44f2552ff2
213a333ce5
423d53299d
43bce6554f
f551cdac6e
2016-09-21 17:14:13 -04:00
ebaydayz
33cf7611ed
Don't allow jerry fill from destroyed fuel source
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Vanilla commit:
90251abab3
9204c15d3f
2016-09-21 16:53:29 -04:00
ebaydayz
ef065aeb35
Fix plot management buildables in range display count
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See #1735
2016-09-21 15:52:14 -04:00
ebaydayz
f3ccb74eab
Also update objects if player is dead in onPlayerDisconnect
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I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
icomrade
a60556e8a3
Update SQL
2016-09-21 11:32:20 -04:00