Commit Graph

35 Commits

Author SHA1 Message Date
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
icomrade
b305e7d793 Don't force save at login
Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
33538520d0 Removed Achievements from network send on login.
Vanilla development commit:

0079818570
2016-07-25 12:16:22 -04:00
ebaydayz
55df36741b Diag_log Cleanup.
Vanilla development commits:

1dbef192bb

10cb0249f0
2016-07-25 12:06:53 -04:00
ebaydayz
f2687345cd Testing Confirmed Kills System.
Vanilla development commit:
4881e00ecf

New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
ebaydayz
59a4459809 Fix spawn marker count for non-cherno maps 2016-04-17 15:32:47 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
3ed4a95c14 Rework death messages
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit

Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.

Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
ebaydayz
9ce5a20417 Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
72fd8ddf62 Same stuff with less PVC Var 2013-11-30 21:29:23 +01:00
[VB]AWOL
725b4aa2b2 = null? maybe nil instead and force time sync on login 2013-11-29 01:35:04 -06:00
[VB]AWOL
796f5008b6 cleanup and move road debris back to server 2013-11-25 15:57:57 -06:00
[VB]AWOL
160c62927f again 2013-11-18 10:24:07 -06:00
Zac Surplice
700fa10748 better halo jump on spawn 2013-11-18 12:10:00 +11:00
[VB]AWOL
1ed5062034 weather v2 2013-11-13 16:01:16 -06:00
[VB]AWOL
9b158aa62e tag persistence fixes 2013-10-28 19:47:23 -05:00
[VB]AWOL
507eee89c7 detect and count spawn markers to ensure markers exist 2013-10-23 00:44:48 -05:00
[VB]AWOL
c12818f6f9 RC6 2013-10-13 13:15:27 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
9236e55850 added back debug 2013-09-18 03:37:07 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
1c889add2b 1.0.1.8 DEV TEST 2013-08-09 12:54:36 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
vbawol
c11e8c47b2 1.0.1.5 RC4
+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
2013-07-10 15:45:23 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00