Commit Graph

124 Commits

Author SHA1 Message Date
A Man
152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man
1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
AirwavesMan
3145bd6337 Compile dayz_infectiouswaterholes for server and client 2021-04-07 12:31:10 +02:00
AirwavesMan
def411471e Update configVariables.sqf 2021-01-08 21:21:02 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
431cbc8855 Add Hero and Bandit humanity vars 2020-09-09 17:33:55 +02:00
worldwidesorrow
a701593b86 Update configVariables.sqf 2020-07-29 15:38:55 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
worldwidesorrow
fc61083af8 Update configVariables.sqf 2020-07-22 21:28:47 -05:00
worldwidesorrow
8e289c18a2 Update configVariables.sqf
Importing config variables from variables.sqf and adding new variables for new weather system and cargo drop.
2020-07-14 15:39:26 -05:00
AirwavesMan
09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
A Man
ae6d455ad9 Remove Survivor3_DZ from skin spawn list 2020-05-30 14:17:42 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
9842279dac Enable DZE_defaultSkin by default 2020-04-29 15:53:49 +02:00
worldwidesorrow
30e530dbae Update configVariables.sqf
DZE_UI is no longer a configurable variable.
2020-04-21 14:30:51 -05:00
worldwidesorrow
bc1f20b336 Update configVariables.sqf
Add white and green border status icon options.
2020-02-12 04:50:17 -06:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
worldwidesorrow
b73b2d2fa5 Separate config variables into client, server, or both. 2020-01-09 17:12:52 -06:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
oiad
f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
BigEgg
20d2d1f078 Altered variable in configVariables.sqf
Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00
BigEgg
730dcb88a2 Add DZE_HeightLimit to configVariables.sqf 2017-10-07 23:14:30 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
a21f4f797d Merge pull request #1977 from oiad/patch-8
Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
oiad
e1f48ea557 Allow modular buildables to refund defined parts
This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
63bc345f9f Add support for keeping the key on vehicle sale 2017-08-30 23:47:20 +12:00
oiad
992ab199dd Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom d… (#1934)
* Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom distances per items.

This makes the DZE_SafeZoneNoBuildItems be able to handle nested arrays,
This allows you to set custom distances per item instead of having it
all the default distance.

E.g DZE_SafeZoneNoBuildItems =
["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]];

* Fix forgotten exitWith syntax.

* Removed unneeded check.
2017-04-08 18:45:29 -04:00
oiad
73899d520f Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
oiad
2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade
7a6c6df33b re-add config for nutrition 2017-03-08 13:57:00 -05:00
ebayShopper
da34b688d2 Fix hunger and thirst "working" hits way too high
By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
2017-03-08 13:08:46 -05:00
ebaydayz
097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00