- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.
Thx @AlwarrenSidh for the weapons.
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight
Big thanks @Alwarren
* Fix Corepatch AS50 magazine spawn
The Corepatch broke some of the AS50 magazine spawns. Im not sure why it happend sometimes and sometimes not.
This message showed up sometimes: No entry 'bin\config.bin/CfgMagazines-5Rnd_127x99_as50_CP'.
The CorePatch use that:
e0d06f7086/CorePatch_CIT_14888/config.cpp
This commit should fix that error message and the AS50 name as well.
* Define 5Rnd_127x99_as50_CP class
* Update AS50 fix
* Revert AS50 ammo fix
There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
* Update stringtable.xml
Adding string support for AA12 ammo
* Update Rifles.hpp
Adding a few missing weapons.
* Update LMG.hpp
Adding one new LMG
* Update ShotgunAmmo.hpp
Adding AA12 ammo
* Update BanditAmmunition.hpp
Adding SCAR ammo
* Update BanditWeapons.hpp
Adding Mk17 Sniper and M110 NVG.
* Update FriendlyAssaultRifle.hpp
Adding Mk16 and L85 variations.
* Update FriendlyLightMachineGun.hpp
Adding L86A2 LSW
* Update NeutralBlackMarketAmmo.hpp
Adding new ammo AA12 and Mk17
* Update NeutralBlackMarketWeapons.hpp
Adding AA12 Shotgun and Mk17 variants.
* Update Weapons.hpp
Adding many new weapons.
* Update Ammo.hpp
Adding new AA12, Mk17 ammo to loot.
* Update AmmoBox.hpp
Adding SCAR ammo to eu2 box.
* Update Shotgun.hpp
Adding re-combine action for new AA12 ammo
* Update NeutralHelicopterUnarmed.hpp
Adding UH60M_MEV_EP1 to trader.
* Update NeutralBlackMarketAmmo.hpp
Removing AA12 HE
* Update Ammo.hpp
Comment out AA12 HE ammo
* Update Weapons.hpp
Lowering DMR spawnrate
* Updating strings for missing magazins
Adding new magazine names to make it similar to the dayz 1.8.7. names.
Adding
Mk17
M17 SD
M107
KSVK
L115
VSS
* Adding missing magazines and re-combine option
Mk17
Mk17 SD
* Adding missing magazines and re-combine option
M107
KSVK
L115
VSS
* Update stringtable.xml
Moved new strings to epoch package
* Update 762x51.hpp
Adding the SD indicator. I think the SB instead of SD is too confusing. So everyone knows it is SD ammo.
Vanilla development commit:
af9e009bae
- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.
@icomrade couple questions:
1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.
2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?
3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox, etc. in the loot tables?
4. Why remove the attachments from the loot tables?