ebaydayz
e85f6ad1b5
Consolidate transfusion scripts
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Consolidated transfusion and transfusion_noBloodTypes to one script.
Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.
Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
a8e5aba517
Remove some redundant createVehicle filters part 2
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These are covered by the first line now.
Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/cd52730484ae095c26618b2a40052514b69fe463
2016-09-13 11:45:36 -04:00
ebaydayz
4a2bf1c006
Remove redundant createVehicle filters
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These are covered by the first line now
2016-09-13 11:20:47 -04:00
ebaydayz
c7a6c71330
Disable vanilla base building actions for now
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Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
icomrade
a09e364ec1
Don't block damage from explosives
2016-09-12 14:42:18 -04:00
ebaydayz
29c16dc59f
Consolidate duplicate sell distance variables
2016-09-12 14:14:38 -04:00
ebaydayz
2bb5c5942c
Retire cone and pole plot previews in favor of dome
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Thanks @oiad for pointing this out.
Poles are not used for previewing anymore. Cones do not give as much
information as the dome.
The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
icomrade
26f9102a00
These are used
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I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade
06202e753f
Minor loot/crafting cleanup
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removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz
d98025c8d9
Fix random spawned vehicle loot saving
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Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
66ac72ea9d
Add setPos.txt BE exception for WoodenArrowF
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https://github.com/DayZMod/Battleye-Filters/commit/4214d99bb1014112af944c459e948f9bfa335571
2016-09-11 18:12:34 -04:00
icomrade
252843dee7
should fix error
2016-09-11 16:40:15 -04:00
icomrade
82c8d4d538
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-09-11 16:38:30 -04:00
icomrade
203975def7
Rearm driver weapons (pook rearming)
2016-09-11 16:38:26 -04:00
ebaydayz
8bcd3a44e6
Keep Epoch strings in the dayz_epoch package of stringtable
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@oiad Please keep Epoch specific strings in the dayz_epoch package.
Vanilla does not have any of these items.
2016-09-11 15:40:16 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
icomrade
48334e76d4
Update spawned vehicle inventory after publishing
2016-09-11 14:43:26 -04:00
icomrade
caddfafc78
oops
2016-09-11 14:24:20 -04:00
icomrade
b806043a4a
Save player and vehicle after trade
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Also forgot to commit a change yesterday
2016-09-11 12:52:38 -04:00
ebaydayz
b835059885
Merge pull request #1763 from oiad/master
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Localization additions
2016-09-11 10:13:56 -04:00
oiad
64348b1f84
Localization additions
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Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
icomrade
b305e7d793
Don't force save at login
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Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
icomrade
286f7d6017
whitelist laser on turret
2016-09-10 16:07:38 -04:00
icomrade
0dcc75e5ec
Limit to crew
2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018
Fix combat in vehicles
2016-09-10 15:34:54 -04:00
icomrade
ed3227fa7a
Fix dupe on disconnect
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I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00
ebaydayz
bbe6be6c31
Rename Multiplayer Setup to Lobby
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fd90a380a7bad41fd71a8d9654d08e0ee69a88c0
2016-09-10 13:19:31 -04:00
ebaydayz
3b8f89f18d
Add version number in mission briefingDescription
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Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
oiad
fed89a0ed2
Advanced trading and safe GUI changes ( #1762 )
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* Advanced trading and safe GUI changes
This adds displaying of item/backpack/weapon/vehicle descriptions
Moves Weapons display on vehicles to a modular type, so if the vehicle
has no weapons it wont display, same with Description
Fixes an issue with safes not sounding keyclicks, at present they are
only active if you have music turned on, since I don't play with music
on (and many others) you will never hear them and when you do, the DTMF
signals they use are really obnoxious.
Replaced the sound with the one from the lockboxes, it's still audible
but very reasonable.
* Advanced trading fixes
Rework for my previous commit @ebaydayz
* Localization additions
Missing from previous commit
2016-09-10 12:09:27 -04:00
ebaydayz
f57e303355
Update vanilla fence building
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Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/e88a5c42bc86f91d254104b13064f83a2dd23a76
https://github.com/DayZMod/DayZ/commit/fe9564351108ae72496592b3bd741a5064b84ccd
https://github.com/DayZMod/DayZ/commit/9a82b8307c523046773b9cd3440c387c7155d70e
https://github.com/DayZMod/DayZ/commit/5a305198c70b1c3bdf7fbf055f550cf3a2d14001
https://github.com/DayZMod/DayZ/commit/be872601c96e526cb443b6ad47eb71fdf6618775
https://github.com/DayZMod/DayZ/commit/44a25b1b4a86d17ecf0780ba322513d756d1cbb1
https://github.com/DayZMod/DayZ/commit/7bfeab3c13b3835c5f134b39a15c8eae948a21b7
https://github.com/DayZMod/DayZ/commit/cc5f02a41ae7cba9d0312463caf48f46eed9cdad
2016-09-10 11:25:10 -04:00
ebaydayz
11a3df0177
Add note about database in Test Build Readme
2016-09-09 14:55:20 -04:00
ebaydayz
cb09377d26
Add GPS, Rangefinder and NVG back as sell only
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Partially reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/743554858262bc4f71686d3cf53eb09411a20eba
@AirwavesMan now that buy or sell only is available via:
https://github.com/EpochModTeam/DayZ-Epoch/commit/ffef03186313e10b2802554b8a02ca538eca0a51
2016-09-09 14:05:06 -04:00
ebaydayz
8f25cc70db
Localize sell and buy only messages
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PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).
Fixed cases where a nil variable would throw an error when checking the
next condition.
2016-09-09 13:53:20 -04:00
ebaydayz
e5e212bbc2
Add comment about salvage vehicle work around
2016-09-09 12:58:41 -04:00
ebaydayz
eadbbb18bf
Fix double tap bunny hop with no weapon glitch
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Also makes it easier to bunny hop in quick succession. Previously double
tap triggered a bunny hop immediately followed by a regular vault.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5833c76491879677f3dc0b95b9378276e5bde205
2016-09-09 11:41:09 -04:00
ebaydayz
32db983f34
Fix undefined amount when bloodbagging remote player
2016-09-08 20:00:38 -04:00
ebaydayz
a666389026
Merge pull request #1761 from oiad/master
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Salvage vehicles last changes
2016-09-08 17:48:09 -04:00
oiad
75f4f2fa1f
Salvage vehicles last fixes.
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Add changelog and enable by default
2016-09-09 09:46:51 +12:00
oiad
51f85acb9e
Toggle for salvaging from locked vehicles ( #1757 )
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* Toggle for salvaging from locked vehicles
This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
https://github.com/EpochModTeam/DayZ-Epoch/commit/3292d84b857f307571af9233dcfffe9d59a0b5e9
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)
* Toggle salvagable locked vehicles changers
@ebaydayz fixed
2016-09-08 17:32:27 -04:00
ebaydayz
4731780f5a
Fix diag_log when vehicle spawn limit is reached
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Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
771284a297
Auto select main weapon after throwing
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Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/08449fdfda6a3c7d5c3522e64de9b50eedb13454
2016-09-06 16:36:45 -04:00
icomrade
bbf0ac583d
whitelist pook grenades
2016-09-05 15:39:58 -04:00
ebaydayz
c8b3053496
Remove unused keyboard_keys function
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I moved the compile up in compiles.sqf since vanilla is now updated with
the change:
https://github.com/DayZMod/DayZ/commit/f5780256eee23d7b6ada7acac0105737a18516c4
2016-09-05 14:16:38 -04:00
ebaydayz
cab627e3de
Add note about server_timeSync name change
2016-09-04 14:40:03 -04:00
ebaydayz
530ed4b3b4
Only exit for playerNear if supply crate wreck or mine wreck
2016-09-03 20:16:21 -04:00
ebaydayz
70ebd6dbcb
MISSION_ROOT variable is no longer needed
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Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
ffef031863
Allow disabling of buying or selling
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Set price of the item to -1 in the Cfg traders files to disallow buying
or selling
2016-09-03 14:26:43 -04:00
icomrade
1b60d0d963
I should be more careful
2016-09-02 19:18:33 -04:00
icomrade
d1d5fe54f3
Fix cheat handling
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This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
7be75c4674
Remove random unused faco code
2016-09-02 13:25:51 -04:00