1312 Commits

Author SHA1 Message Date
worldwidesorrow d9c4075143 Add Object A2 sensor with light and sound SFX
Added sensor to mission.sqm to trigger Sumrak's custom lighting and sound effects when entering Object A2. The config position in mission.sqm doesn't want to work correctly with the distance command so I used the original position from Sumrak's file. The trigger activates when you get down the ladder about 2 meters.
2023-09-15 14:09:18 -05:00
worldwidesorrow 057ecc094c Add option to exempt players in safezones from EVR effects 2023-09-14 23:48:26 -05:00
A Man 1b08487791 Fix wooden bases with wood walls and floors does not get properly recognized as shelter 2022-07-17 12:12:09 +02:00
A Man 69ad9a4a12 Update fn_check_access.sqf 2022-07-07 10:41:51 +02:00
A Man e6adae7265 Fix an rpt error when players doing a bunnyhop and getting pushed to the ground by zombies 2022-06-26 15:59:03 +02:00
A Man b6c7364c56 Update combat handling
- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man 43bf5d820a Add math functions for certain checks
Made by @Victor-the-Cleaner
2022-06-26 15:53:28 +02:00
A Man e1c8838438 Fix pv send too often when players got attacked by bloodsuckers 2022-06-19 12:24:30 +02:00
A Man 8e1400c001 Update snapping again 2022-06-13 13:44:45 +02:00
A Man e88677f6ae Update snapping to fix certain reported bugs
Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man bf451c3cf1 Delete object_setHit.sqf 2022-06-11 10:39:29 +02:00
A Man 87dd340176 Update fn_fillTurrets to prevent out of index error 2022-06-04 11:18:23 +02:00
A Man 627f5c8afc Fix fn_fillturrets for non weapon vehicles
Thx to iben
2022-06-04 10:49:05 +02:00
A Man 56787c71a0 Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man 09ce7d8ff6 Update keyboard.sqf 2022-06-03 20:33:27 +02:00
A Man eb98909f76 Remove vehicle speed check from evr storm 2022-06-03 20:33:23 +02:00
A Man 1b5609d906 Update fn_selfActions.sqf 2022-05-31 11:24:32 +02:00
A Man 49a5c00d26 Update fn_isSheltered to use vehicle player 2022-05-27 09:49:45 +02:00
A Man 2d7a2468f5 Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man 946c9c5c91 After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man ff5f5612b0 Shorten DZE_maintainClasses checks 2022-05-24 13:14:02 +02:00
A Man 754ae1c4ad Update fn_getModelName.sqf
Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man ac4a56d0b5 Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man 2f6d59377a Update fn_selfActions.sqf 2022-05-20 18:16:50 +02:00
A Man 61ef937d83 Update fn_isSheltered.sqf 2022-05-20 15:34:47 +02:00
A Man 3e884a8140 Update fn_getModelName 2022-05-20 15:34:43 +02:00
A Man 4ebf760aa5 Fix infinite refueling with the fuel pump 2022-05-19 11:04:46 +02:00
A Man 8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man 2ebe0d6552 Add Bike/Motorcycles brake fix
Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man 0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man b276f1f8c5 Update fn_fieldOfView
Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man 1de402185a Update player_checkStealth.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man 989e918821 Update fn_inAngleSector.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man 685b59a2f0 Remove leftovers from DZE_permanentPlot removal
Thx iben
2022-05-16 09:23:33 +02:00
A Man 44a7c81997 Fix possible undefined variables when a zed getting deleted 2022-05-09 11:47:58 +02:00
A Man 8221387b90 Add anti logout if a EVR Storm is running, also include dayz_soundMuted check 2022-05-05 17:59:57 +02:00
A Man 89d4bdfc9a Fix firedNear did not work as intended 2022-05-05 17:58:36 +02:00
A Man effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man 38f7e1d1c3 Remove player_projectileNear it is not used anymore 2022-05-05 17:54:04 +02:00
A Man 97624e23be Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man 0b0db3f57d Add DZE_EVRProtectInside part 2 2022-05-02 12:56:13 +02:00
A Man 0d08f75f2d Remove old ui_initDisplay function 2022-05-02 12:50:57 +02:00
A Man 70a7629433 Add DZE_EVRHandleVehicles for EVR Storms
The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man 3d9914a239 Update fn_addDuplicateTool again and add vehicle handling 2022-05-02 11:16:57 +02:00
A Man 6b24eaa26f Add DZE_EVRWhiteFlash
Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man 08558080c8 Add better animation switch after EVR strom hit a player 2022-05-02 09:46:10 +02:00
A Man 143db3e1ef Add better duplicated tool check
- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man 311b23cd94 Fix static weapon placement
Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man 9c1da8101d Add option to clear the ammo of all static guns, compile vehicle functions for server and client 2022-04-26 16:54:57 +02:00
A Man 57f1a534a7 Update fn_selfActions.sqf
- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00