Files
DayZ-Epoch/SQF/dayz_code/actions/trade_weapons_old.sqf
2016-03-21 17:58:23 -04:00

125 lines
3.4 KiB
Plaintext

private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
// [part_out,part_in, qty_out, qty_in,"buy"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
DZE_ActionInProgress = true;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = {_x == _part_in} count weapons player;
_bos = 1;
};
if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
};
if (_finished) then {
// double check for all parts
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = {_x == _part_in} count weapons player;
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_removed == _qty_in) then {
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
player addWeapon _part_out;
} else {
player addMagazine _part_out;
};
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
};
DZE_ActionInProgress = false;