Files
DayZ-Epoch/SQF/dayz_code/actions/hotwire_veh.sqf
2016-03-21 17:58:23 -04:00

34 lines
938 B
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private ["_vehicle","_removed"];
_vehicle = _this select 3;
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_32","PLAIN DOWN"];};
DZE_ActionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
};
} else {
cutText [localize "str_epoch_player_33","PLAIN DOWN"];
};
};
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
DZE_ActionInProgress = false;