Files
DayZ-Epoch/SQF/dayz_code/compile/fn_gearMenuChecks.sqf
2016-03-21 17:58:23 -04:00

23 lines
1014 B
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private ["_cTarget","_dis","_display","_friendlies","_rcharID"];
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
_display = _this select 0;
_cTarget = cursorTarget;
_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
cutText [localize "str_epoch_player_7","PLAIN DOWN"];
_display closeDisplay 1;
};
if (DZE_BackpackAntiTheft) then {
_friendlies = player getVariable ["friendlies",[]];
_rcharID = _cTarget getVariable ["CharacterID","0"];
if (!canbuild && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
cutText [localize "STR_EPOCH_PLAYER_316","PLAIN DOWN"];
_display closeDisplay 1;
};
};
};