mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
23 lines
1014 B
Plaintext
23 lines
1014 B
Plaintext
private ["_cTarget","_dis","_display","_friendlies","_rcharID"];
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// players inside vehicle can always access its gear
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if ((vehicle player) == player) then {
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disableSerialization;
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_display = _this select 0;
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_cTarget = cursorTarget;
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_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
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if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
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cutText [localize "str_epoch_player_7","PLAIN DOWN"];
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_display closeDisplay 1;
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};
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if (DZE_BackpackAntiTheft) then {
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_friendlies = player getVariable ["friendlies",[]];
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_rcharID = _cTarget getVariable ["CharacterID","0"];
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if (!canbuild && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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cutText [localize "STR_EPOCH_PLAYER_316","PLAIN DOWN"];
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_display closeDisplay 1;
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};
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};
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}; |