mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
159 lines
5.7 KiB
Plaintext
159 lines
5.7 KiB
Plaintext
/*
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DayZ Epoch Vehicle Upgrades
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Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_52","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
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_upgrade = _this;
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_18","PLAIN DOWN"]};
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// look for nearest empty vehicle
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_findNearestVehicles = player nearEntities [["LandVehicle"],10];
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_findNearestVehicle = [];
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{
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if (alive _x && (count (crew _x)) == 0) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} count _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if (_IsNearVehicle >= 1) then {
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_vehicle = _findNearestVehicle select 0;
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_notNearestPlayer = _vehicle call dze_isnearest_player;
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if (!isNull _vehicle && local _vehicle && !_notNearestPlayer) then {
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_classname = typeOf _vehicle;
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// lookup vehicle && find if any upgrades are available
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
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if (!isNil "_upgrade" && (count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_requirementsWeapon = _upgrade select 1;
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_requirementsMagazine = _upgrade select 2;
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_missingQty = 0;
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_missing = "";
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirementsMagazine;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirementsWeapon;
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if (_proceed) then {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array_mag = [];
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_temp_removed_array_wep = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirementsMagazine;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
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};
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};
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} forEach weapons player;
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} forEach _requirementsWeapon;
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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if(_objectID == "0" && _objectUID == "0") then {
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cutText [localize "str_epoch_player_50","PLAIN DOWN"];
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}
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else {
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// Get position
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_location = getposATL _vehicle;
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// Get direction
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_dir = getDir _vehicle;
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Upgrade";
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cutText [localize "STR_EPOCH_VEHUP_SUCCESS","PLAIN DOWN"];
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{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
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};
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}
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else {
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{player addMagazine _x;} count _temp_removed_array_mag;
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{player addWeapon _x;} count _temp_removed_array_wep;
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cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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};
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}
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else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
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};
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}
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else {
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cutText [localize "str_epoch_player_82","PLAIN DOWN"];
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};
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}
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else {
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cutText [localize "str_epoch_player_245","PLAIN DOWN"];
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};
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}
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else {
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cutText [localize "STR_EPOCH_PLAYER_27","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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