Files
DayZ-Epoch/SQF/dayz_code/compile/player_upgradeVehicle.sqf
2016-03-21 17:58:23 -04:00

159 lines
5.7 KiB
Plaintext

/*
DayZ Epoch Vehicle Upgrades
Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_52","PLAIN DOWN"];};
DZE_ActionInProgress = true;
// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
_upgrade = _this;
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_18","PLAIN DOWN"]};
// look for nearest empty vehicle
_findNearestVehicles = player nearEntities [["LandVehicle"],10];
_findNearestVehicle = [];
{
if (alive _x && (count (crew _x)) == 0) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} count _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if (_IsNearVehicle >= 1) then {
_vehicle = _findNearestVehicle select 0;
_notNearestPlayer = _vehicle call dze_isnearest_player;
if (!isNull _vehicle && local _vehicle && !_notNearestPlayer) then {
_classname = typeOf _vehicle;
// lookup vehicle && find if any upgrades are available
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
if (!isNil "_upgrade" && (count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_requirementsWeapon = _upgrade select 1;
_requirementsMagazine = _upgrade select 2;
_missingQty = 0;
_missing = "";
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirementsMagazine;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirementsWeapon;
if (_proceed) then {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array_mag = [];
_temp_removed_array_wep = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
};
};
} forEach magazines player;
} forEach _requirementsMagazine;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
};
};
} forEach weapons player;
} forEach _requirementsWeapon;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
if(_objectID == "0" && _objectUID == "0") then {
cutText [localize "str_epoch_player_50","PLAIN DOWN"];
}
else {
// Get position
_location = getposATL _vehicle;
// Get direction
_dir = getDir _vehicle;
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
publicVariableServer "PVDZE_veh_Upgrade";
cutText [localize "STR_EPOCH_VEHUP_SUCCESS","PLAIN DOWN"];
{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
};
}
else {
{player addMagazine _x;} count _temp_removed_array_mag;
{player addWeapon _x;} count _temp_removed_array_wep;
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
}
else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
};
}
else {
cutText [localize "str_epoch_player_82","PLAIN DOWN"];
};
}
else {
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
};
}
else {
cutText [localize "STR_EPOCH_PLAYER_27","PLAIN DOWN"];
};
DZE_ActionInProgress = false;