mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 19:52:57 +03:00
Add sender verification to publish and swap object
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
This commit is contained in:
@@ -58,7 +58,7 @@ if ((count _VehKey2) > 0) then {
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if (isNil "_localResult2") then {
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_localResult2 = 0;
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} else {
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PVDZ_obj_Destroy = [(_VehKey2 select 2),(_VehKey2 select 3),player,(_VehKey2 select 1),DZE_AuthKey];
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PVDZ_obj_Destroy = [(_VehKey2 select 2),(_VehKey2 select 3),player,(_VehKey2 select 1),dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle (_VehKey2 select 1);
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};
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@@ -152,11 +152,11 @@ if (_enoughMoney) then {
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};
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if (_buyingType in DZE_tradeVehicleKeyless) then {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,"0",_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,"0",_activatingPlayer,dayz_authKey];
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} else {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer,dayz_authKey];
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};
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publicVariableServer "PVDZE_veh_Publish2";
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publicVariableServer "PVDZE_veh_Publish2";
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_keySelected;
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};
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@@ -540,14 +540,14 @@ if (_canBuild select 0) then {
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//call publish precompiled function with given args and send public variable to server to save item to database
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[]];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[],player,dayz_authKey];
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if (_lockable == 3) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
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};
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[],player,dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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@@ -566,12 +566,12 @@ if (_canBuild select 0) then {
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if (_canBuild select 1) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[],player,dayz_authKey];
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};
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[],player,dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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@@ -90,7 +90,7 @@ if (_build) then {
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*/
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_object setVariable ["characterID",dayz_characterID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[round _direction, _location], _variables];
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PVDZ_obj_Publish = [dayz_characterID,_object,[round _direction,_location],_variables,player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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@@ -69,7 +69,7 @@ for "_i" from 1 to 20 do {
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if (_realObjectStillThere) then { // send to server the destroy request
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_realObjectStillThere = false;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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diag_log [diag_ticktime, __FILE__, "Networked object, request to destroy", PVDZ_obj_Destroy];
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} else {
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@@ -147,7 +147,7 @@ if (!_realObjectStillThere) then {
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_object setVariable ["ownerArray",_ownerArray,true];
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_variables = [[ "ownerArray", _ownerArray]];
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_object setVariable ["characterID",_characterID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables,player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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/*
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@@ -127,16 +127,9 @@ if (_proceed) then {
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format [localize "STR_BLD_DISMANTLED",typeOf _object] call dayz_rollingMessages;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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if (isServer) then {
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PVDZ_obj_Destroy call server_deleteObjDirect;
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};
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//Need to update for sanity no client should ever create or delete anything
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//deleteVehicle _object;
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[_dismantleToo,1,1] call fn_dropItem;
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};
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@@ -79,7 +79,7 @@ if (_isOk) then {
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["PartWoodPile",1,1] call fn_dropItem;
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["equip_duct_tape",1,1] call fn_dropItem;
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};
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PVDZ_obj_Destroy = [(_holder getVariable["ObjectID","0"]),(_holder getVariable["ObjectUID","0"]),player,_holder,DZE_AuthKey];
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PVDZ_obj_Destroy = [(_holder getVariable["ObjectID","0"]),(_holder getVariable["ObjectUID","0"]),player,_holder,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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} else {
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deleteVehicle _holder;
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@@ -158,7 +158,7 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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[_object,true] call dayz_inflame;
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_object spawn player_fireMonitor;
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[[[],[]],_magazines,[[],[]]]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],[[[],[]],_magazines,[[],[]]],player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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@@ -128,7 +128,7 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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_backpacks = getBackpackCargo _cursorTarget;
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//remove old tent
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _cursorTarget;
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@@ -183,9 +183,9 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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//publish new tent
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if (DZE_permanentPlot) then {
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_object setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos, dayz_playerUID],[_weapons,_magazines,_backpacks]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],[_weapons,_magazines,_backpacks]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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@@ -127,7 +127,7 @@ _object setVariable ["characterID",_characterID,true];
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//remove old object
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//deleteVehicle _cursorTarget;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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// create a weaponholder with dismissed parts
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@@ -140,7 +140,7 @@ _wh = "WeaponHolder" createVehicle (getPosATL player);
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//publish new object
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_variables = [["ownerArray", _ownerArray],["padlockCombination", _ownerPasscode]];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],_variables,player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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/*
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@@ -405,14 +405,14 @@ if (_canBuild select 0) then {
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[]];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
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if (_lockable == 3) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
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};
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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@@ -431,12 +431,12 @@ if (_canBuild select 0) then {
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if (_canBuild select 1) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr,player,dayz_authKey];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
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};
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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@@ -113,9 +113,9 @@ if ((count _upgrade) > 0) then {
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,dayz_playerUID,_vector],_classname,_obj,player];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,dayz_playerUID,_vector],_classname,_obj,player,[],dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player,[],dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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@@ -65,16 +65,11 @@ player addMagazine _emptycan;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey,false];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey,false];
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publicVariableServer "PVDZ_obj_Destroy";
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//Send killed for object
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if (isServer) then {
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PVDZ_obj_Destroy call server_deleteObjDirect;
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} else {
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PVDZ_veh_Save = [_obj, "killed"];
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publicVariableServer "PVDZ_veh_Save";
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};
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PVDZ_veh_Save = [_obj, "killed"];
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publicVariableServer "PVDZ_veh_Save";
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//Set fire to item
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onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn;
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@@ -137,12 +137,12 @@ if ((count _upgrade) > 0) then {
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if (_lockable == 3) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_object setVariable ["doorfriends", _friendsArr, true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr,dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,[],dayz_authKey];
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};
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player,[],dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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@@ -152,7 +152,7 @@ if (_proceed && _success) then {
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_ipos = getPosATL _obj;
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if(!_isWreck && !_isWreckBuilding) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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};
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@@ -123,7 +123,7 @@ if (_finished) then {
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey];
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publicVariableServer "PVDZE_veh_Publish2";
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format[localize "STR_EPOCH_PLAYER_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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@@ -183,7 +183,7 @@ if (_finished) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -108,7 +108,7 @@ if (_qty >= _qty_in) then {
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey];
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publicVariableServer "PVDZE_veh_Publish2";
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format[localize "str_epoch_player_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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@@ -156,7 +156,7 @@ if (_qty >= _qty_in) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -128,7 +128,7 @@ if (_finished) then {
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer,dayz_authKey];
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publicVariableServer "PVDZE_veh_Publish2";
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format[localize "STR_EPOCH_ACTIONS_11",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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@@ -159,7 +159,7 @@ if (_finished) then {
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -114,7 +114,7 @@ if (_qty >= _qty_in) then {
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer,dayz_authKey];
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publicVariableServer "PVDZE_veh_Publish2";
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|
||||
format["Bought %3 for %1 %2, key added to toolbelt.",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
|
||||
@@ -142,7 +142,7 @@ if (_qty >= _qty_in) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
//deleteVehicle _obj;
|
||||
|
||||
@@ -127,7 +127,7 @@ if (_finished) then {
|
||||
_location = [_sign] call FNC_GetPos;
|
||||
[_part_out,_sign] call fn_waitForObject;
|
||||
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer,dayz_authKey];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
format[localize "STR_EPOCH_ACTIONS_11",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
|
||||
@@ -189,7 +189,7 @@ if (_finished) then {
|
||||
|
||||
//if(_objectID != "0" && _objectUID != "0") then {
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
//deleteVehicle _obj;
|
||||
|
||||
@@ -126,7 +126,7 @@ if (_finished) then {
|
||||
_location = [_sign] call FNC_GetPos;
|
||||
[_part_out,_sign] call fn_waitForObject;
|
||||
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,0,_activatingPlayer];
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,0,_activatingPlayer,dayz_authKey];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
};
|
||||
|
||||
@@ -185,7 +185,7 @@ if (_finished) then {
|
||||
|
||||
//if(_objectID != "0" && _objectUID != "0") then {
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
//deleteVehicle _obj;
|
||||
|
||||
@@ -112,7 +112,7 @@ if (_qty >= _qty_in) then {
|
||||
_location = [_sign] call FNC_GetPos;
|
||||
[_part_out,_sign] call fn_waitForObject;
|
||||
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
|
||||
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer,dayz_authKey];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
format["Bought %3 for %1 %2, key added to toolbelt.",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
|
||||
@@ -163,7 +163,7 @@ if (_qty >= _qty_in) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
//deleteVehicle _obj;
|
||||
|
||||
Reference in New Issue
Block a user