mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
135 lines
4.0 KiB
Plaintext
135 lines
4.0 KiB
Plaintext
/*
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DayZ Base Building Upgrades
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_ownerID","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems","_finished"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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player removeAction s_player_downgrade_build;
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s_player_downgrade_build = 1;
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// get cursortarget from addaction
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_obj = _this select 3;
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// Current charID
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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// Find objectUID
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
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// Get classname
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_classname = typeOf _obj;
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// Find display name
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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// Find next upgrade
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
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if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_refund = _upgrade select 1;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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_invResult = false;
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_abortInvAdd = false;
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_i = 0;
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_addedItems = [];
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//Remove melee magazines (BIS_fnc_invAdd fix)
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false call dz_fn_meleeMagazines;
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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for "_x" from 1 to _countOut do {
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_invResult = [player,_itemOut] call BIS_fnc_invAdd;
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if(!_invResult) exitWith {
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_abortInvAdd = true;
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};
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if(_invResult) then {
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_i = _i + 1;
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_addedItems set [(count _addedItems),[_itemOut,1]];
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};
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};
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if (_abortInvAdd) exitWith {};
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} count _refund;
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true call dz_fn_meleeMagazines;
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// all parts added proceed
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if(_i != 0) then {
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// Get position
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_location = _obj getVariable["OEMPos",(getposATL _obj)];
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// Get direction
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_dir = getDir _obj;
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_vector = [(vectorDir _obj),(vectorUp _obj)];
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// Reset the character ID on locked doors before they inherit the newclassname
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if (_classname in DZE_DoorsLocked) then {
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_obj setVariable ["CharacterID",dayz_characterID,true];
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_objectCharacterID = dayz_characterID;
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};
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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// Set direction
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_object setDir _dir;
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_object setVariable["memDir",_dir,true];
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// Set vector
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_object setVectorDirAndUp _vector;
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// Set location
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_object setPosATL _location;
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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};
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,dayz_playerUID,_vector],_classname,_obj,player,[],dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player,[],dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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} else {
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format[localize "str_epoch_player_143",_i,getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName")] call dayz_rollingMessages;
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{
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[player,(_x select 0),(_x select 1)] call BIS_fnc_invRemove;
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} count _addedItems;
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};
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} else {
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localize "str_epoch_player_51" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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s_player_downgrade_build = -1;
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