mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
193 lines
5.6 KiB
Plaintext
193 lines
5.6 KiB
Plaintext
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
|
|
|
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
|
|
dayz_actionInProgress = true;
|
|
|
|
// [part_out,part_in, qty_out, qty_in, loc];
|
|
|
|
_activatingPlayer = player;
|
|
|
|
_part_out = (_this select 3) select 0;
|
|
_part_in = (_this select 3) select 1;
|
|
_qty_out = (_this select 3) select 2;
|
|
_qty_in = (_this select 3) select 3;
|
|
_buy_o_sell = (_this select 3) select 4;
|
|
_textPartIn = (_this select 3) select 5;
|
|
_textPartOut = (_this select 3) select 6;
|
|
_traderID = (_this select 3) select 7;
|
|
_bos = 0;
|
|
|
|
if(_buy_o_sell == "buy") then {
|
|
_qty = {_x == _part_in} count magazines player;
|
|
} else {
|
|
_obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
|
|
_qty = count _obj;
|
|
_bos = 1;
|
|
};
|
|
|
|
if (_qty >= _qty_in) then {
|
|
|
|
localize "str_epoch_player_105" call dayz_rollingMessages;
|
|
|
|
player playActionNow "Medic";
|
|
|
|
r_interrupt = false;
|
|
_animState = animationState player;
|
|
r_doLoop = true;
|
|
_started = false;
|
|
_finished = false;
|
|
|
|
while {r_doLoop} do {
|
|
_animState = animationState player;
|
|
_isMedic = ["medic",_animState] call fnc_inString;
|
|
if (_isMedic) then {
|
|
_started = true;
|
|
};
|
|
if (_started && !_isMedic) then {
|
|
r_doLoop = false;
|
|
_finished = true;
|
|
};
|
|
if (r_interrupt) then {
|
|
r_doLoop = false;
|
|
};
|
|
uiSleep 0.1;
|
|
};
|
|
r_doLoop = false;
|
|
|
|
if (!_finished) exitWith {
|
|
r_interrupt = false;
|
|
if (vehicle player == player) then {
|
|
[objNull, player, rSwitchMove,""] call RE;
|
|
player playActionNow "stop";
|
|
};
|
|
localize "str_epoch_player_106" call dayz_rollingMessages;
|
|
};
|
|
|
|
if (_finished) then {
|
|
|
|
// Double check for items
|
|
if(_buy_o_sell == "buy") then {
|
|
_qty = {_x == _part_in} count magazines player;
|
|
} else {
|
|
_obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
|
|
_qty = count _obj;
|
|
};
|
|
|
|
if (_qty >= _qty_in) then {
|
|
|
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
|
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
|
publicVariableServer "PVDZE_obj_Trade";
|
|
|
|
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
|
|
|
waitUntil {!isNil "dayzTradeResult"};
|
|
|
|
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
|
|
|
if(dayzTradeResult == "PASS") then {
|
|
|
|
if(_buy_o_sell == "buy") then {
|
|
|
|
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
|
if(_removed == _qty_in) then {
|
|
_dir = round(random 360);
|
|
|
|
// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
|
|
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
|
if(count _helipad > 0) then {
|
|
_location = getPosATL (_helipad select 0);
|
|
} else {
|
|
_location = [player] call FNC_GetPos;
|
|
};
|
|
|
|
//place vehicle spawn marker (local)
|
|
_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
|
|
_sign setPos _location;
|
|
_location = [_sign] call FNC_GetPos;
|
|
[_part_out,_sign] call fn_waitForObject;
|
|
|
|
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey];
|
|
publicVariableServer "PVDZE_veh_Publish2";
|
|
|
|
format[localize "str_epoch_player_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
|
|
};
|
|
|
|
} else {
|
|
|
|
_obj = _obj select 0;
|
|
|
|
//check to make sure vehicle has no more than 75% average tire damage
|
|
_hitpoints = _obj call vehicle_getHitpoints;
|
|
_okToSell = true;
|
|
|
|
// count parts
|
|
_tires = 0;
|
|
|
|
// total damage
|
|
_tireDmg = 0;
|
|
|
|
_damage = 0;
|
|
{
|
|
if(["Wheel",_x,false] call fnc_inString) then {
|
|
_damage = [_obj,_x] call object_getHit;
|
|
_tireDmg = _tireDmg + _damage;
|
|
_tires = _tires + 1;
|
|
};
|
|
} count _hitpoints;
|
|
|
|
// find average tire damage
|
|
if(_tireDmg > 0 && _tires > 0) then {
|
|
if((_tireDmg / _tires) > 0.75) then {
|
|
_okToSell = false;
|
|
};
|
|
};
|
|
if(local _obj) then {
|
|
|
|
if(_okToSell) then {
|
|
|
|
if(!isNull _obj && alive _obj) then {
|
|
|
|
for "_x" from 1 to _qty_out do {
|
|
player addMagazine _part_out;
|
|
};
|
|
|
|
_objectID = _obj getVariable ["ObjectID","0"];
|
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
|
|
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
|
publicVariableServer "PVDZ_obj_Destroy";
|
|
|
|
//deleteVehicle _obj;
|
|
|
|
format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
|
|
};
|
|
} else {
|
|
format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages;
|
|
};
|
|
} else {
|
|
localize "str_epoch_player_245" call dayz_rollingMessages;
|
|
};
|
|
};
|
|
|
|
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
|
s_player_parts_crtl = -1;
|
|
|
|
} else {
|
|
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
|
|
};
|
|
dayzTradeResult = nil;
|
|
};
|
|
};
|
|
|
|
} else {
|
|
_needed = _qty_in - _qty;
|
|
if(_buy_o_sell == "buy") then {
|
|
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
|
|
} else {
|
|
format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
|
|
};
|
|
};
|
|
|
|
dayz_actionInProgress = false; |