Files
DayZ-Epoch/SQF/dayz_code/actions/player_upgrade.sqf
ebayShopper 42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00

170 lines
6.8 KiB
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/*
DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_qtyBP","_forEachIndex","_bpMags","_countNew","_bp2Remove","_count","_friendsArr","_vector","_temp_BP_removed_array","_finished"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
_obj = _this select 3;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
_classname = typeOf _obj;
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
};
_requirements = _upgrade select 1;
_missingQty = 0;
_missing = "";
_bpMags = [];
_bp2Remove = [];
_qtyBP = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn} } count magazines player;
if (!isNull (UnitBackpack Player) && {_qty < _countIn}) then {
_bpMags = (getMagazineCargo (unitbackpack player));
{
if ((_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}) exitWith {
_qtyBP = ((_bpMags select 1) select _forEachIndex);
_bp2Remove set [(count _bp2Remove), _x];
};
} forEach (_bpMags select 0);
};
if ((_qty < _countIn) && {_qtyBP < (_countIn - _qty)}) exitWith { _missing = _itemIn; _missingQty = (_countIn - (_qty + _qtyBP)); _proceed = false; };
} forEach _requirements;
if (_proceed) then {
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_temp_removed_array = [];
_temp_BP_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
if (!isNull (UnitBackpack Player) && {_removed < _countIn}) then {
_bpMags = (getMagazineCargo (unitbackpack player));
clearMagazineCargoGlobal (unitbackpack player);
{
_count = ((_bpMags select 1) select _forEachIndex);
_countNew = _count;
if (_x in _bp2Remove && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
_countNew = (_count - (_countIn - _removed));
_bp2Remove = _bp2Remove - [_x];
};
if (_countNew > 0) then {
(unitbackpack player) addMagazineCargoGlobal [_x, _countNew];
};
_num_removed = (_count - _countNew);
_temp_BP_removed_array set [(count _temp_BP_removed_array), [_x, _num_removed]];
_removed_total = _removed_total + _num_removed;
} forEach (_bpMags select 0);
};
} forEach _requirements;
if (_tobe_removed_total == _removed_total) then {
_location = _obj getVariable["OEMPos",(getposATL _obj)];
_dir = getDir _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
_object setDir _dir;
_object setVariable["memDir",_dir,true];
_object setVectorDirAndUp _vector;
_object setPosATL _location;
if (_lockable == 3) then {
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
_objectCharacterID = _combination;
DZE_Lock_Door = _combination;
format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
systemChat format[localize "str_epoch_player_158",_combination,_text];
} else {
format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
};
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
};
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then { _ownerID = dayz_playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr,dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,[],dayz_authKey];
};
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player,[],dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {
{player addMagazine _x;} count _temp_removed_array;
if (count _temp_BP_removed_array > 0) then {
{(unitbackpack player) addMagazineCargoGlobal _x} count _temp_BP_removed_array;
};
format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_82" call dayz_rollingMessages;
};
dayz_actionInProgress = false;
s_player_upgrade_build = -1;