Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/DZE_deleteTradedVehicle.sqf
ebayShopper 42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00

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private ["_localResult2","_VehKey2","_keyArr","_deleteRet","_vehicle","_delType","_containerFindKey"];
_VehKey2 = (_this select 0) select 0;
_delType = _this select 1;
_containerFindKey = {
private ["_keys","_weapTypes"];
_keys = [];
_weapTypes = (_this select 1) select 0;
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_this select 0)) then {
_keys set [count _keys, _x];
};
};
} forEach _weapTypes;
_keys;
};
if ((count _VehKey2) > 0) then {
if ((_VehKey2 select 0) == "0" || _delType in DZE_tradeVehicleKeyless || DZE_keepVehicleKey) then {
_localResult2 = 1;
} else {
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_VehKey2 select 0)) then {
_localResult2 = [player,_x,1] call BIS_fnc_invRemove;
};
};
} forEach (items player);
if ((typeOf (unitBackPack player)) != "") then {
_keyArr = [(_VehKey2 select 0), (getWeaponCargo (unitBackpack player))] call _containerFindKey;
_deleteRet = [unitBackpack player,[],_keyArr,[]] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
if (isNil "_localResult2") then {
_localResult2 = ((_deleteRet select 1) select 0);
} else {
if (_localResult2 == 0) then {
_localResult2 = ((_deleteRet select 1) select 0);
};
};
};
_vehicle = DZE_myVehicle;
if (count _this > 2 && {isNull _vehicle}) then {
_vehicle = _this select 2;
};
if (!isNull _vehicle) then {
_keyArr = [(_VehKey2 select 0), (getWeaponCargo _vehicle)] call _containerFindKey;
_deleteRet = [_vehicle,[],_keyArr,[]] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
if (isNil "_localResult2") then {
_localResult2 = ((_deleteRet select 1) select 0);
} else {
if (_localResult2 == 0) then {
_localResult2 = ((_deleteRet select 1) select 0);
};
};
};
if (!DZE_SaleRequiresKey) then {_localResult2 = 1;};
};
if (isNil "_localResult2") then {
_localResult2 = 0;
} else {
PVDZ_obj_Destroy = [(_VehKey2 select 2),(_VehKey2 select 3),player,(_VehKey2 select 1),dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle (_VehKey2 select 1);
};
} else {
_localResult2 = 0;
};
_localResult2;