Files
DayZ-Epoch/SQF/dayz_code/actions/player_destroyTent.sqf
ebayShopper 42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00

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private ["_emptycan","_objectID","_objectUID","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_dis","_sfx","_finished"];
//Tent Object
_obj = _this select 3;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
//Active Arrays.
_fuelArray = [];
_matchArray = [];
//Count how many matchbox's the player has incase they have more then one.
{
if (_x IN items player) then {
_matchArray set [count _matchArray, _x];
};
} count DayZ_Ignitors;
//Count how many fuelcans the player has incase they have more then one.
{
if (_x IN magazines player) then {
_fuelArray set [count _fuelArray, _x];
};
} count DayZ_fuelCans;
//Make sure we have both components to create the fire.
if ((count _fuelArray == 0)) exitwith { systemChat (localize ("str_setFireFuel")); };
if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatches")); };
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
//Actionmenu tools
player removeAction s_player_destroytent;
s_player_destroytent = -1;
_dis=20;
_sfx = "tentpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or (isNull _obj)) exitWith {
dayz_actionInProgress = false;
};
//Jerry can system ** Needs redoing
//Select random can from array
_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
_name = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "displayName");
_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "emptycan");
_fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity");
if !(_randomJerryCan in magazines player) exitWith {
localize "str_setFireFuel" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
player removeMagazine _randomJerryCan;
player addMagazine _emptycan;
["matches",0.3] call fn_dynamicTool;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey,false];
publicVariableServer "PVDZ_obj_Destroy";
PVDZ_veh_Save = [_obj, "killed"];
publicVariableServer "PVDZ_veh_Save";
//Set fire to item
onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn;
PVDZ_obj_Fire = [_obj,_fireIntensity,time,false,true];
publicVariable "PVDZ_obj_Fire";
_obj inflame true;
//_obj spawn player_fireMonitor;
localize "str_success_tent_destroyed" call dayz_rollingMessages;
dayz_actionInProgress = false;