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@icomrade you forgot to change the _playerObj variable to _character when you moved this. Also if BIS_fnc_findSafePos was successful on the first attempt the way you had it would use the original _charPos instead of the successful return because you never set _charPos = _newPos; https://github.com/EpochModTeam/DayZ-Epoch/commit/ed3227fa7a3dd879083f43558a402a651afd56ce