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1 Commits
Release_1.
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production
| Author | SHA1 | Date | |
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c9ec8da3d8 |
@@ -1,106 +0,0 @@
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[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
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[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
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[NEW] Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan
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[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
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[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
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[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
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[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
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[NEW] Added loot positions for some more Sahrani and Tavi buildings
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[NEW] Added military flashlight attachments
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[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
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[NEW] Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad
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[NEW] Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809
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[NEW] Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
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[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
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[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
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[CHANGED] Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816
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[CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816
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[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816
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[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
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[CHANGED] Slightly increased damage from vehicle run over
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[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
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[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
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[CHANGED] The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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[FIXED] Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper
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[FIXED] Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad
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[FIXED] Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper
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[FIXED] Giving pain killers to another player no longer removes pain from the player giving the pain killers.
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[FIXED] Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper
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[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
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[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
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[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
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[FIXED] Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper
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[FIXED] Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper
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[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
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[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
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[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
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[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
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[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
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[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
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[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
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[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel
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[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
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[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
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[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
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[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
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[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
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[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
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[FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad
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[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
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[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel
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[FIXED] Players can not purchase a negative number of items anymore.
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[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
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[FIXED] Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek
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[FIXED] RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad
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[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
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[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
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[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
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[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
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[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
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[FIXED] Running corpses when the dead player has no primary weapon @icomrade
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[FIXED] "AI" text localized on wrong client in death messages #1867 @LunaCB
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[FIXED] Trader menu server RPT logs partially localized on clients @oiad
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[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
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[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
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[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
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[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
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[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
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[FIXED] Players can no longer pack a tent while sleeping.
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[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI
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[FIXED] server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad
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[FIXED] Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek
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[FIXED] Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
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[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
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[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
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[FIXED] Group and body markers correctly update on the GPS mini map now.
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[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
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[FIXED] A potential undefined error on bear trap trigger. @oiad
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[FIXED] A few floating loot positions in firestation.
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[FIXED] Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad
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[FIXED] Buildables now properly apply godmode if enabled during the restart window. @oiad
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[FIXED] G36C ACOG attachment
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
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[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
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[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
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[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
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[REMOVED] Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
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[REMOVED] "Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -1,65 +0,0 @@
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1.0.5.1 --> 1.0.6 Variable Name Changes:
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- Duplicate functions have been renamed:
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- dayz_gui --> sched_gui
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_objectUID3 --> dayz_objectUID2
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- DZE_getModelName --> fn_getModelName
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- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
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- object_handleServerKilled --> vehicle_handleServerKilled
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- object_setFixServer --> fnc_veh_setFixServer
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- server_timeSync --> sched_sync (moved to scheduler)
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- vehicle_handleDamage --> fnc_veh_handleDam
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- vehicle_handleKilled --> fnc_veh_handleKilled
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- Duplicate global variables have been renamed:
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- dayz_allowedObjects --> DayZ_SafeObjects
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- dayz_CLBase --> dz_loot_groups (similar not identical)
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- dayz_CLChances --> dz_loot_weighted (similar not identical)
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- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
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- dayz_fullMoonNights --> dayz_ForcefullmoonNights
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- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
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- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
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- dayz_updateObjects --> DayZ_GearedObjects
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- DynamicVehicleArea --> (getMarkerSize "center") select 1
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- DZE_ActionInProgress --> dayz_actionInProgress
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- DZE_CanPickup --> canPickup
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- DZE_trees --> dayz_trees
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- freeTarget --> OpenTarget
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- HeliCrashArea --> (getMarkerSize "crashsites") select 1
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- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
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- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
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- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
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- Duplicate public variables have been renamed:
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- dayzPlayerLogin --> PVCDZ_plr_Login
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- dayzPlayerLogin2 --> PVCDZ_plr_Login2
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- norrnRaDrag --> PVDZ_drg_RaDrag
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- norrnRaLW --> PVDZ_drg_RaLW
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- norrnRLact --> PVDZ_drg_RLact
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- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
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- PVDZE_obj_Fire --> PVDZ_obj_Fire
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- PVDZE_obj_Publish --> PVDZ_obj_Publish
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- PVDZE_plr_Died --> PVDZ_plr_Death
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- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
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- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
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- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
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- PVDZE_plr_Login --> PVDZ_plr_Login1
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- PVDZE_plr_Login2 --> PVDZ_plr_Login2
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- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
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- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
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- PVDZE_plr_SetDate --> dayzSetDate
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- PVDZE_send --> PVDZ_send
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- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
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- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
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- PVCDZE_vehSH --> PVCDZ_veh_SH
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- PVDZE_veh_SFix --> PVDZ_veh_SF
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- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
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- PVDZE_veh_Update --> PVDZ_veh_Save
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- usecBandage --> PVCDZ_hlt_Bandage
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- usecBleed --> PVDZ_hlt_Bleed
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- usecBreakLegs --> PVCDZ_plr_Legs
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- usecEpi --> PVCDZ_hlt_Epi
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- usecMorphine --> PVCDZ_hlt_Morphine
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- usecPainK --> PVCDZ_hlt_PainK
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- usecTransfuse --> PVCDZ_hlt_Transfuse
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@@ -1,142 +0,0 @@
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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
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[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
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[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
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[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
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[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
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[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
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[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
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[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
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[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
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[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
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[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
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[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
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[NEW] Autorun hotkey ('0' key)
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[NEW] Earplugs hotkey ('F1' key)
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[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
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[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
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[NEW] Database backup script. See Server Files\Tools\. @RimBlock
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
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[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
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[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
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[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
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[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
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[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
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[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
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[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
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[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
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[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
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[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
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|
||||||
[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
|
|
||||||
[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
|
|
||||||
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
|
|
||||||
[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
|
|
||||||
[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
|
|
||||||
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
|
|
||||||
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
|
|
||||||
[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
|
|
||||||
[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
|
|
||||||
[NEW] Player-list no longer shows who's in lobby or ingame.
|
|
||||||
[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
|
|
||||||
[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
|
|
||||||
[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
|
|
||||||
[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
|
|
||||||
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
|
|
||||||
[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
|
|
||||||
[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
|
|
||||||
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
|
|
||||||
[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
|
|
||||||
[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
|
|
||||||
[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
|
|
||||||
|
|
||||||
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
|
|
||||||
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
|
|
||||||
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
|
|
||||||
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
|
|
||||||
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
|
|
||||||
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
|
|
||||||
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
|
|
||||||
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
|
|
||||||
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
|
|
||||||
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
|
|
||||||
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
|
|
||||||
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
|
|
||||||
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
|
|
||||||
[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
|
|
||||||
|
|
||||||
[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
|
|
||||||
[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
|
|
||||||
[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
|
|
||||||
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
|
|
||||||
[FIXED] Character sometimes failing to sync after changing clothes #1545
|
|
||||||
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
|
|
||||||
[FIXED] CH53 gear when locked #1364 @icomrade
|
|
||||||
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
|
|
||||||
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
|
|
||||||
[FIXED] Crossbow quivers not working #1355 @icomrade
|
|
||||||
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
|
|
||||||
[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
|
|
||||||
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
|
|
||||||
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
|
|
||||||
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
|
|
||||||
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
|
|
||||||
[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
|
|
||||||
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
|
|
||||||
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
|
|
||||||
[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
|
|
||||||
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
|
|
||||||
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
|
|
||||||
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
|
|
||||||
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
|
|
||||||
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
|
|
||||||
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
|
|
||||||
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
|
|
||||||
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
|
|
||||||
[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
|
|
||||||
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
|
|
||||||
[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
|
|
||||||
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
|
|
||||||
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
|
|
||||||
[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
|
|
||||||
[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
|
|
||||||
[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
|
|
||||||
[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
|
|
||||||
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
|
|
||||||
[FIXED] Some buildables not displaying removal option #1135 @icomrade
|
|
||||||
[FIXED] Study body message saying his/he on female players. @ebayShopper
|
|
||||||
[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
|
|
||||||
[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
|
|
||||||
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
|
|
||||||
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
|
|
||||||
[FIXED] Firing from vehicles puts you in combat now. @icomrade
|
|
||||||
[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
|
|
||||||
[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
|
|
||||||
[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
|
|
||||||
[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
|
|
||||||
[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
|
|
||||||
[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
|
|
||||||
[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
|
|
||||||
|
|
||||||
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
|
|
||||||
[UPDATED] .bat files updated in Config-Examples @Raziel23x
|
|
||||||
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
|
|
||||||
[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
|
|
||||||
|
|
||||||
[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
|
|
||||||
[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
|
|
||||||
[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
|
|
||||||
[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
|
|
||||||
[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
|
|
||||||
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
|
|
||||||
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
|
|
||||||
[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
|
|
||||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
|
||||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
|
||||||
25
README.md
25
README.md
@@ -1,13 +1,17 @@
|
|||||||
**DayZ Epoch**
|
**DayZ Epoch**
|
||||||
================
|
================
|
||||||
|
|
||||||
|
#Production Branch
|
||||||
|
|
||||||
|
This branch is current deployed game code.
|
||||||
|
|
||||||
Experimental DayZ mod
|
Experimental DayZ mod
|
||||||
|
|
||||||
http://dayzepoch.com
|
http://dayzepoch.com
|
||||||
|
|
||||||
Based on DayZ Mod Community edition
|
Based on DayZ Mod Community edition
|
||||||
|
|
||||||
https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md
|
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
|
||||||
http://dayzmod.com
|
http://dayzmod.com
|
||||||
|
|
||||||
|
|
||||||
@@ -28,8 +32,6 @@ Included Custom Addons
|
|||||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||||
* USEC CH53 by Rocket - http://dayz.com
|
* USEC CH53 by Rocket - http://dayz.com
|
||||||
* More enterable buildings - Dayzero - https://zombies.nu/
|
* More enterable buildings - Dayzero - https://zombies.nu/
|
||||||
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
|
|
||||||
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
Included Custom Islands
|
Included Custom Islands
|
||||||
@@ -61,10 +63,8 @@ GitHub Collaborators (In order of most commits)
|
|||||||
* dayz10k - https://github.com/dayz10k
|
* dayz10k - https://github.com/dayz10k
|
||||||
* Skaronator - https://github.com/Skaronator
|
* Skaronator - https://github.com/Skaronator
|
||||||
* icomrade - https://github.com/icomrade
|
* icomrade - https://github.com/icomrade
|
||||||
* ebayShopper - https://github.com/ebayShopper
|
|
||||||
* Axles - https://github.com/Axles
|
* Axles - https://github.com/Axles
|
||||||
* Armifer - https://github.com/Armifer
|
* Armifer - https://github.com/Armifer
|
||||||
* Zupa - https://github.com/Windmolders
|
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
GitHub Contributors (In order of most commits)
|
GitHub Contributors (In order of most commits)
|
||||||
@@ -78,19 +78,12 @@ GitHub Contributors (In order of most commits)
|
|||||||
* zabn - https://github.com/zabn
|
* zabn - https://github.com/zabn
|
||||||
* eltexonline - https://github.com/eltexonline
|
* eltexonline - https://github.com/eltexonline
|
||||||
* icomrade - https://github.com/icomrade
|
* icomrade - https://github.com/icomrade
|
||||||
* ebayShopper - https://github.com/ebayShopper
|
|
||||||
* Namindu - https://github.com/Namindu
|
* Namindu - https://github.com/Namindu
|
||||||
* raginruffalo - https://github.com/raginruffalo
|
* raginruffalo - https://github.com/raginruffalo
|
||||||
* Markokil321 - https://github.com/Markokil321
|
|
||||||
* Mikeeeyy - https://github.com/Mikeeeyy
|
|
||||||
* Adaptivity - https://github.com/Adaptivity
|
* Adaptivity - https://github.com/Adaptivity
|
||||||
* RimBlock - https://github.com/RimBlock
|
|
||||||
* raymix - https://github.com/raymix
|
|
||||||
* arma2WillRobinson - https://github.com/arma2WillRobinson
|
|
||||||
* facoptere - https://github.com/facoptere
|
* facoptere - https://github.com/facoptere
|
||||||
* ctcDNightmare - https://github.com/ctcDNightmare
|
* ctcDNightmare - https://github.com/ctcDNightmare
|
||||||
* SGanthony - https://github.com/SGanthony
|
* SGanthony - https://github.com/SGanthony
|
||||||
* githubmil - https://github.com/githubmil
|
|
||||||
* Geodar - https://github.com/Geodar
|
* Geodar - https://github.com/Geodar
|
||||||
* Sandbird - https://github.com/Sandbird
|
* Sandbird - https://github.com/Sandbird
|
||||||
* krazey - https://github.com/krazey
|
* krazey - https://github.com/krazey
|
||||||
@@ -106,14 +99,6 @@ GitHub Contributors (In order of most commits)
|
|||||||
* Schmoopiie - https://github.com/Schmoopiie
|
* Schmoopiie - https://github.com/Schmoopiie
|
||||||
* nahkiss - https://github.com/nahkiss
|
* nahkiss - https://github.com/nahkiss
|
||||||
* BlackLA - https://github.com/BlackLA
|
* BlackLA - https://github.com/BlackLA
|
||||||
* Hogscraper - https://github.com/hogscraper
|
|
||||||
* Bruce-LXXVI - https://github.com/Bruce-LXXVI
|
|
||||||
* oiad - https://github.com/oiad
|
|
||||||
* AirwavesMan - https://github.com/AirwavesMan
|
|
||||||
* Raziel23x - https://github.com/Raziel23x
|
|
||||||
* strikerforce - https://github.com/strikerforce
|
|
||||||
* ndavalos - https://github.com/ndavalos
|
|
||||||
* SmokeyBR - https://github.com/SmokeyBR
|
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
Special thanks
|
Special thanks
|
||||||
|
|||||||
1
SQF/dayz/$PBOPREFIX$
Normal file
1
SQF/dayz/$PBOPREFIX$
Normal file
@@ -0,0 +1 @@
|
|||||||
|
dayz
|
||||||
BIN
SQF/dayz/characters/annie_original.p3d
Normal file
BIN
SQF/dayz/characters/annie_original.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/characters/man_bandit.p3d
Normal file
BIN
SQF/dayz/characters/man_bandit.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/characters/man_hero.p3d
Normal file
BIN
SQF/dayz/characters/man_hero.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/characters/man_survivor.p3d
Normal file
BIN
SQF/dayz/characters/man_survivor.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/characters/woman_bandit.p3d
Normal file
BIN
SQF/dayz/characters/woman_bandit.p3d
Normal file
Binary file not shown.
45835
SQF/dayz/config.cpp
Normal file
45835
SQF/dayz/config.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1
SQF/dayz/credits.txt
Normal file
1
SQF/dayz/credits.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Musical Sound Samples Dan Oberbauer http://www.freesound.org/people/DJ%20Chronos/
|
||||||
BIN
SQF/dayz/model/BasicColide.p3d
Normal file
BIN
SQF/dayz/model/BasicColide.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/Barbedwire.p3d
Normal file
BIN
SQF/dayz/objects/Barbedwire.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/dead_soldier_0.p3d
Normal file
BIN
SQF/dayz/objects/dead_soldier_0.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/dead_soldier_1.p3d
Normal file
BIN
SQF/dayz/objects/dead_soldier_1.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/dead_soldier_template.p3d
Normal file
BIN
SQF/dayz/objects/dead_soldier_template.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/dog.p3d
Normal file
BIN
SQF/dayz/objects/dog.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/objects/proxy_man.p3d
Normal file
BIN
SQF/dayz/objects/proxy_man.p3d
Normal file
Binary file not shown.
BIN
SQF/dayz/texHeaders.bin
Normal file
BIN
SQF/dayz/texHeaders.bin
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/capb.rvmat
Normal file
BIN
SQF/dayz/textures/capb.rvmat
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/capb_black_co.paa
Normal file
BIN
SQF/dayz/textures/capb_black_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/capb_nohq.paa
Normal file
BIN
SQF/dayz/textures/capb_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/capb_ti_ca.paa
Normal file
BIN
SQF/dayz/textures/capb_ti_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/clothes/bandit_tex1_co.paa
Normal file
BIN
SQF/dayz/textures/clothes/bandit_tex1_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/clothes/doctor_co.paa
Normal file
BIN
SQF/dayz/textures/clothes/doctor_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/clothes/teacher_co.paa
Normal file
BIN
SQF/dayz/textures/clothes/teacher_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz/textures/faces/zombie_01_co.paa
Normal file
BIN
SQF/dayz/textures/faces/zombie_01_co.paa
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SQF/dayz/textures/faces/zombie_02_co.paa
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SQF/dayz/textures/faces/zombie_02_co.paa
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SQF/dayz/textures/faces/zombie_03_co.paa
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SQF/dayz/textures/faces/zombie_03_co.paa
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SQF/dayz/ui/screen_title_ca.paa
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SQF/dayz/ui/screen_title_ca.paa
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@@ -1,245 +0,0 @@
|
|||||||
|
|
||||||
class CfgAmmo {
|
|
||||||
class FakeAmmo;
|
|
||||||
class MissileCore: FakeAmmo {};
|
|
||||||
class BombCore: FakeAmmo {};
|
|
||||||
class LaserBombCore: FakeAmmo {};
|
|
||||||
class RocketCore: FakeAmmo {};
|
|
||||||
class ArtilleryRocketCore: FakeAmmo {};
|
|
||||||
//class BulletCore: FakeAmmo {};
|
|
||||||
//class ShotgunCore: FakeAmmo {};
|
|
||||||
class ShellCore: FakeAmmo {};
|
|
||||||
//class GrenadeCore: FakeAmmo {};
|
|
||||||
//class TimeBombCore: FakeAmmo {};
|
|
||||||
//class PipeBombCore: FakeAmmo {};
|
|
||||||
//class MineCore: FakeAmmo {};
|
|
||||||
//class FlareCore: FakeAmmo {};
|
|
||||||
//class SmokeShellCore: FakeAmmo {};
|
|
||||||
//class FakeAmmo: FakeAmmo {};
|
|
||||||
//class BulletBase: FakeAmmo {};
|
|
||||||
//class FlareBase: FakeAmmo {};
|
|
||||||
//class B_9x18_Ball: FakeAmmo {};
|
|
||||||
//class B_9x18_SD: FakeAmmo {};
|
|
||||||
//class B_9x19_Ball: FakeAmmo {};
|
|
||||||
//class B_9x19_SD: FakeAmmo {};
|
|
||||||
//class B_45ACP_Ball: FakeAmmo {};
|
|
||||||
//class B_545x39_Ball: FakeAmmo {};
|
|
||||||
//class B_545x39_SD: FakeAmmo {};
|
|
||||||
//class B_556x45_Ball: FakeAmmo {};
|
|
||||||
//class B_556x45_SD: FakeAmmo {};
|
|
||||||
//class B_9x39_SP5: FakeAmmo {};
|
|
||||||
//class B_12Gauge_74Slug: FakeAmmo {};
|
|
||||||
//class B_762x39_Ball: FakeAmmo {};
|
|
||||||
//class B_762x51_Ball: FakeAmmo {};
|
|
||||||
//class B_762x51_3RndBurst: FakeAmmo {};
|
|
||||||
//class B_762x51_noTracer: FakeAmmo {};
|
|
||||||
//class B_762x54_Ball: FakeAmmo {};
|
|
||||||
//class B_762x54_noTracer: FakeAmmo {};
|
|
||||||
//class B_77x56_Ball: FakeAmmo {};
|
|
||||||
//class B_127x99_Ball: FakeAmmo {};
|
|
||||||
//class B_127x99_Ball_noTracer: FakeAmmo {};
|
|
||||||
//class B_127x107_Ball: FakeAmmo {};
|
|
||||||
//class B_127x108_Ball: FakeAmmo {};
|
|
||||||
class B_127x108_APHE: FakeAmmo {};
|
|
||||||
class B_145x115_AP: FakeAmmo {};
|
|
||||||
class B_20mm_AP: FakeAmmo {};
|
|
||||||
class B_20mm_AA: FakeAmmo {};
|
|
||||||
class B_23mm_AA: FakeAmmo {};
|
|
||||||
class B_23mm_HE: FakeAmmo {};
|
|
||||||
class B_23mm_AP: FakeAmmo {};
|
|
||||||
class B_23mm_APHE: FakeAmmo {};
|
|
||||||
class B_25mm_HE: FakeAmmo {};
|
|
||||||
class B_25mm_HEI: FakeAmmo {};
|
|
||||||
class B_25mm_APDS: FakeAmmo {};
|
|
||||||
class B_30mm_AP: FakeAmmo {};
|
|
||||||
class B_30mmA10_AP: FakeAmmo {};
|
|
||||||
class B_30mm_HE: FakeAmmo {};
|
|
||||||
class B_30mm_AA: FakeAmmo {};
|
|
||||||
//class GrenadeBase: FakeAmmo {};
|
|
||||||
//class G_30mm_HE: FakeAmmo {};
|
|
||||||
//class G_40mm_HE: FakeAmmo {};
|
|
||||||
//class F_40mm_White: FakeAmmo {};
|
|
||||||
//class F_40mm_Green: FakeAmmo {};
|
|
||||||
//class F_40mm_Red: FakeAmmo {};
|
|
||||||
//class F_40mm_Yellow: FakeAmmo {};
|
|
||||||
class ShellBase: FakeAmmo {};
|
|
||||||
class Sh_105_HE: FakeAmmo {};
|
|
||||||
class Sh_100_HE: FakeAmmo {};
|
|
||||||
class Sh_120_HE: FakeAmmo {};
|
|
||||||
class Sh_120_SABOT: FakeAmmo {};
|
|
||||||
class Sh_122_HE: FakeAmmo {};
|
|
||||||
class Sh_125_HE: FakeAmmo {};
|
|
||||||
class Sh_125_SABOT: FakeAmmo {};
|
|
||||||
class Sh_85_HE: FakeAmmo {};
|
|
||||||
class Sh_85_AP: FakeAmmo {};
|
|
||||||
class RocketBase: FakeAmmo {};
|
|
||||||
class G_Camel_HE: FakeAmmo {};
|
|
||||||
class R_Hydra_HE: FakeAmmo {};
|
|
||||||
class R_57mm_HE: FakeAmmo {};
|
|
||||||
class R_80mm_HE: FakeAmmo {};
|
|
||||||
class R_S8T_AT: FakeAmmo {};
|
|
||||||
//class R_M136_AT: FakeAmmo {};
|
|
||||||
class R_RPG18_AT: FakeAmmo {};
|
|
||||||
class R_PG7V_AT: FakeAmmo {};
|
|
||||||
class R_PG7VL_AT: FakeAmmo {};
|
|
||||||
class R_PG7VR_AT: FakeAmmo {};
|
|
||||||
class R_OG7_AT: FakeAmmo {};
|
|
||||||
class R_PG9_AT: FakeAmmo {};
|
|
||||||
class R_OG9_HE: FakeAmmo {};
|
|
||||||
class R_SMAW_HEDP: FakeAmmo {};
|
|
||||||
class R_SMAW_HEAA: FakeAmmo {};
|
|
||||||
class R_GRAD: FakeAmmo {};
|
|
||||||
class R_MLRS: FakeAmmo {};
|
|
||||||
class MissileBase: FakeAmmo {};
|
|
||||||
class M_Javelin_AT: FakeAmmo {};
|
|
||||||
class M_Stinger_AA: FakeAmmo {};
|
|
||||||
class M_Sidewinder_AA: FakeAmmo {};
|
|
||||||
class M_Sidewinder_AA_F35: FakeAmmo {};
|
|
||||||
class M_Strela_AA: FakeAmmo {};
|
|
||||||
class M_Igla_AA: FakeAmmo {};
|
|
||||||
class M_AT5_AT: FakeAmmo {};
|
|
||||||
class M_AT13_AT: FakeAmmo {};
|
|
||||||
class M_TOW_AT: FakeAmmo {};
|
|
||||||
class M_TOW2_AT: FakeAmmo {};
|
|
||||||
class M_AT10_AT: FakeAmmo {};
|
|
||||||
class M_AT11_AT: FakeAmmo {};
|
|
||||||
class M_Hellfire_AT: FakeAmmo {};
|
|
||||||
class M_Vikhr_AT: FakeAmmo {};
|
|
||||||
class M_Maverick_AT: FakeAmmo {};
|
|
||||||
class M_R73_AA: FakeAmmo {};
|
|
||||||
class M_Ch29_AT: FakeAmmo {};
|
|
||||||
class M_AT2_AT: FakeAmmo {};
|
|
||||||
class M_AT6_AT: FakeAmmo {};
|
|
||||||
class M_AT9_AT: FakeAmmo {};
|
|
||||||
class M_9M311_AA: FakeAmmo {};
|
|
||||||
class Bo_GBU12_LGB: FakeAmmo {};
|
|
||||||
class Bo_GBU12_LGB_F35: FakeAmmo {};
|
|
||||||
class Bo_FAB_250: FakeAmmo {};
|
|
||||||
class Bo_Mk82: FakeAmmo {};
|
|
||||||
/*
|
|
||||||
class Grenade: FakeAmmo {};
|
|
||||||
class GrenadeHand: FakeAmmo {};
|
|
||||||
class GrenadeHandTimedWest: FakeAmmo {};
|
|
||||||
class GrenadeHandTimedEast: FakeAmmo {};
|
|
||||||
class GrenadeHand_stone: FakeAmmo {};
|
|
||||||
class SmokeShell: FakeAmmo {};
|
|
||||||
class G_40mm_Smoke: FakeAmmo {};
|
|
||||||
class G_40mm_SmokeRed: FakeAmmo {};
|
|
||||||
class G_40mm_SmokeGreen: FakeAmmo {};
|
|
||||||
class G_40mm_SmokeYellow: FakeAmmo {};
|
|
||||||
class SmokeShellRed: FakeAmmo {};
|
|
||||||
class SmokeShellGreen: FakeAmmo {};
|
|
||||||
class SmokeShellYellow: FakeAmmo {};
|
|
||||||
class SmokeShellPurple: FakeAmmo {};
|
|
||||||
class SmokeShellBlue: FakeAmmo {};
|
|
||||||
class SmokeShellOrange: FakeAmmo {};
|
|
||||||
class SmokeShellVehicle: FakeAmmo {};
|
|
||||||
class FlareCountermeasure: FakeAmmo {};
|
|
||||||
*/
|
|
||||||
//class TimeBomb: FakeAmmo {};
|
|
||||||
//class PipeBomb: FakeAmmo {};
|
|
||||||
//class Mine: FakeAmmo {};
|
|
||||||
//class MineE: FakeAmmo {};
|
|
||||||
//class FuelExplosion: FakeAmmo {};
|
|
||||||
//class Laserbeam: FakeAmmo {};
|
|
||||||
//class HelicopterExploSmall: FakeAmmo {};
|
|
||||||
//class HelicopterExploBig: FakeAmmo {};
|
|
||||||
//class SmallSecondary: FakeAmmo {};
|
|
||||||
//class SmokeLauncherAmmo: FakeAmmo {};
|
|
||||||
//class FlareLauncherAmmo: FakeAmmo {};
|
|
||||||
class B_30x113mm_M789_HEDP: FakeAmmo {};
|
|
||||||
class ARTY_Sh_Base: FakeAmmo {};
|
|
||||||
class ARTY_Flare_Small: FakeAmmo {};
|
|
||||||
class ARTY_Flare_Medium: FakeAmmo {};
|
|
||||||
class ARTY_Sh_Base_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_LASNET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_LASNET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_81_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_82_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_120_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_227_NET: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_HE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_WP: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_SADARM: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_LASER: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_ILLUM: FakeAmmo {};
|
|
||||||
class ARTY_Sh_105_SMOKE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_81_HE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_81_WP: FakeAmmo {};
|
|
||||||
class ARTY_Sh_81_ILLUM: FakeAmmo {};
|
|
||||||
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
|
|
||||||
class ARTY_R_227mm_HE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_HE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_WP: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_SADARM: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_LASER: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_ILLUM: FakeAmmo {};
|
|
||||||
class ARTY_Sh_122_SMOKE: FakeAmmo {};
|
|
||||||
class ARTY_SADARM_PROJO: FakeAmmo {};
|
|
||||||
class ARTY_SADARM_NET: FakeAmmo {};
|
|
||||||
class ARTY_SADARM_BURST: FakeAmmo {};
|
|
||||||
class ARTY_SmokeShellWhite: FakeAmmo {};
|
|
||||||
class ARTY_Sh_82_HE: FakeAmmo {};
|
|
||||||
class ARTY_Sh_82_WP: FakeAmmo {};
|
|
||||||
class ARTY_Sh_82_ILLUM: FakeAmmo {};
|
|
||||||
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
|
|
||||||
class ARTY_R_120mm_HE: FakeAmmo {};
|
|
||||||
class Warfare82mmMortar: FakeAmmo {};
|
|
||||||
//class B_86x70_Ball_noTracer: FakeAmmo {};
|
|
||||||
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
|
|
||||||
class M_NLAW_AT: FakeAmmo {};
|
|
||||||
class Sh_40_HE: FakeAmmo {};
|
|
||||||
class Sh_40_SABOT: FakeAmmo {};
|
|
||||||
class M_CRV7_AT: FakeAmmo {};
|
|
||||||
class M_CRV7_HEPD: FakeAmmo {};
|
|
||||||
class M_CRV7_FAT: FakeAmmo {};
|
|
||||||
class BAF_ied_v1: FakeAmmo {};
|
|
||||||
class BAF_ied_v2: FakeAmmo {};
|
|
||||||
class BAF_ied_v3: FakeAmmo {};
|
|
||||||
class BAF_ied_v4: FakeAmmo {};
|
|
||||||
//class B_765x17_Ball: FakeAmmo {};
|
|
||||||
//class B_762x51_SB_SCAR: FakeAmmo {};
|
|
||||||
class Sh_100_HEAT: FakeAmmo {};
|
|
||||||
class Sh_105_HESH: FakeAmmo {};
|
|
||||||
class Sh_105_APDS: FakeAmmo {};
|
|
||||||
class R_MEEWS_HEDP: FakeAmmo {};
|
|
||||||
class R_MEEWS_HEAT: FakeAmmo {};
|
|
||||||
//class IRStrobeBase: FakeAmmo {};
|
|
||||||
//class IRStrobe: FakeAmmo {};
|
|
||||||
//class IR_Strobe_Marker: FakeAmmo {};
|
|
||||||
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
|
|
||||||
//class CMflareAmmo: FakeAmmo {};
|
|
||||||
//class CMflare_Chaff_Ammo: FakeAmmo {};
|
|
||||||
class ARTY_Sh_120_HE: FakeAmmo {};
|
|
||||||
class Sh_81_HE: FakeAmmo {};
|
|
||||||
class Sh_81_WP: FakeAmmo {};
|
|
||||||
class Sh_81_ILLUM: FakeAmmo {};
|
|
||||||
class Sh_82_HE: FakeAmmo {};
|
|
||||||
class Sh_82_WP: FakeAmmo {};
|
|
||||||
class Sh_82_ILLUM: FakeAmmo {};
|
|
||||||
class Sh_122_WP: FakeAmmo {};
|
|
||||||
class Sh_122_SADARM: FakeAmmo {};
|
|
||||||
class Sh_122_LASER: FakeAmmo {};
|
|
||||||
class Sh_122_ILLUM: FakeAmmo {};
|
|
||||||
class Sh_122_SMOKE: FakeAmmo {};
|
|
||||||
class Sh_105_WP: FakeAmmo {};
|
|
||||||
class Sh_105_SADARM: FakeAmmo {};
|
|
||||||
class Sh_105_LASER: FakeAmmo {};
|
|
||||||
class Sh_105_ILLUM: FakeAmmo {};
|
|
||||||
class Sh_105_SMOKE: FakeAmmo {};
|
|
||||||
class 120mmHE_M120: FakeAmmo {};
|
|
||||||
//class B_303_Ball: FakeAmmo {};
|
|
||||||
class M_47_AT_EP1: FakeAmmo {};
|
|
||||||
class PMC_ied_v1: FakeAmmo {};
|
|
||||||
class PMC_ied_v2: FakeAmmo {};
|
|
||||||
class PMC_ied_v3: FakeAmmo {};
|
|
||||||
class PMC_ied_v4: FakeAmmo {};
|
|
||||||
//class B_12Gauge_Pellets: FakeAmmo {};
|
|
||||||
class G_30mm_HE_heli: FakeAmmo {};
|
|
||||||
class B_19mm_HE: FakeAmmo {};
|
|
||||||
//class B_556x45_Ball_airLock: FakeAmmo {};
|
|
||||||
};
|
|
||||||
@@ -1,329 +0,0 @@
|
|||||||
class CfgMagazines {
|
|
||||||
class Default;
|
|
||||||
class FakeMagazine: Default
|
|
||||||
{
|
|
||||||
scope = protected;
|
|
||||||
ammo = "FakeAmmo";
|
|
||||||
stopThis = true;
|
|
||||||
value = 1;
|
|
||||||
displayName = "";
|
|
||||||
model = "";
|
|
||||||
picture = "";
|
|
||||||
modelSpecial = "";
|
|
||||||
useAction = 0;
|
|
||||||
useActionTitle = "";
|
|
||||||
reloadAction = "ManActReloadMagazine";
|
|
||||||
count = 0;
|
|
||||||
type = 256;
|
|
||||||
initSpeed = 0;
|
|
||||||
selectionFireAnim = "zasleh";
|
|
||||||
nameSound = "magazine";
|
|
||||||
maxLeadSpeed = 0;
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class 8Rnd_9x18_Makarov: FakeMagazine {};
|
|
||||||
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
|
|
||||||
class 15Rnd_9x19_M9: FakeMagazine {};
|
|
||||||
class 15Rnd_9x19_M9SD: FakeMagazine {};
|
|
||||||
class 30Rnd_9x19_MP5SD: FakeMagazine {};
|
|
||||||
class 30Rnd_9x19_MP5: FakeMagazine {};
|
|
||||||
class 7Rnd_45ACP_1911: FakeMagazine {};
|
|
||||||
class 30Rnd_545x39_AK: FakeMagazine {}; */
|
|
||||||
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
|
|
||||||
/*class 75Rnd_545x39_RPK: FakeMagazine {};
|
|
||||||
class 30Rnd_762x39_AK47: FakeMagazine {};
|
|
||||||
class 20Rnd_556x45_Stanag: FakeMagazine {};
|
|
||||||
class 30Rnd_556x45_Stanag: FakeMagazine {};
|
|
||||||
class 30Rnd_556x45_StanagSD: FakeMagazine {};
|
|
||||||
class 30Rnd_556x45_G36: FakeMagazine {};
|
|
||||||
class 30Rnd_556x45_G36SD: FakeMagazine {};
|
|
||||||
class 200Rnd_556x45_M249: FakeMagazine {};
|
|
||||||
*/
|
|
||||||
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
|
|
||||||
/*
|
|
||||||
class 5Rnd_762x51_M24: FakeMagazine {};
|
|
||||||
class 100Rnd_762x51_M240: FakeMagazine {};
|
|
||||||
class 10Rnd_762x54_SVD: FakeMagazine {};
|
|
||||||
class 100Rnd_762x54_PK: FakeMagazine {};*/
|
|
||||||
class 60Rnd_762x54_DT: FakeMagazine {};
|
|
||||||
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
|
|
||||||
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
|
|
||||||
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
|
|
||||||
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
|
|
||||||
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
|
|
||||||
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
|
|
||||||
class 5Rnd_127x108_KSVK: FakeMagazine {};
|
|
||||||
/*class 10Rnd_127x99_m107: FakeMagazine {};
|
|
||||||
class 1Rnd_HE_M203: FakeMagazine {};
|
|
||||||
class FlareWhite_M203: FakeMagazine {};
|
|
||||||
class FlareGreen_M203: FakeMagazine {};
|
|
||||||
class FlareRed_M203: FakeMagazine {};
|
|
||||||
class FlareYellow_M203: FakeMagazine {};
|
|
||||||
class 1Rnd_Smoke_M203: FakeMagazine {};*/
|
|
||||||
class 1Rnd_SmokeRed_M203: FakeMagazine {};
|
|
||||||
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
|
|
||||||
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
|
|
||||||
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
|
|
||||||
/*class FlareWhite_GP25: FakeMagazine {};
|
|
||||||
class FlareGreen_GP25: FakeMagazine {};
|
|
||||||
class FlareRed_GP25: FakeMagazine {};
|
|
||||||
class FlareYellow_GP25: FakeMagazine {};
|
|
||||||
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
|
|
||||||
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
|
|
||||||
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
|
|
||||||
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
|
|
||||||
//class CA_LauncherMagazine: FakeMagazine {};
|
|
||||||
class M136: FakeMagazine {};
|
|
||||||
|
|
||||||
class Javelin: FakeMagazine {};
|
|
||||||
class AT13: FakeMagazine {};
|
|
||||||
class PG7V: FakeMagazine {};
|
|
||||||
class PG7VL: FakeMagazine {};
|
|
||||||
//class PG7VR: FakeMagazine {};
|
|
||||||
class OG7: FakeMagazine {};
|
|
||||||
class PG9_AT: FakeMagazine {};
|
|
||||||
class OG9_HE: FakeMagazine {};
|
|
||||||
class Stinger: FakeMagazine {};
|
|
||||||
class 8Rnd_Stinger: FakeMagazine {};
|
|
||||||
class 2Rnd_Stinger: FakeMagazine {};
|
|
||||||
class Strela: FakeMagazine {};
|
|
||||||
class RPG18: FakeMagazine {};
|
|
||||||
class SMAW_HEDP: FakeMagazine {};
|
|
||||||
class SMAW_HEAA: FakeMagazine {};
|
|
||||||
class Igla: FakeMagazine {};
|
|
||||||
class 2Rnd_Igla: FakeMagazine {};
|
|
||||||
//class SmokeLauncherMag: FakeMagazine {};
|
|
||||||
//class FlareLauncherMag: FakeMagazine {};
|
|
||||||
class 4000Rnd_762x51_M134: FakeMagazine {};
|
|
||||||
class 2000Rnd_762x51_M134: FakeMagazine {};
|
|
||||||
class 1200Rnd_762x51_M240: FakeMagazine {};
|
|
||||||
class 1500Rnd_762x54_PKT: FakeMagazine {};
|
|
||||||
class 2000Rnd_762x54_PKT: FakeMagazine {};
|
|
||||||
class 200Rnd_762x54_PKT: FakeMagazine {};
|
|
||||||
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
|
|
||||||
class 500Rnd_TwinVickers: FakeMagazine {};
|
|
||||||
class 100Rnd_127x99_M2: FakeMagazine {};
|
|
||||||
class 250Rnd_127x99_M3P: FakeMagazine {};
|
|
||||||
class 50Rnd_127x107_DSHKM: FakeMagazine {};
|
|
||||||
class 150Rnd_127x107_DSHKM: FakeMagazine {};
|
|
||||||
class 150Rnd_127x108_KORD: FakeMagazine {};
|
|
||||||
class 50Rnd_127x108_KORD: FakeMagazine {};
|
|
||||||
class 1470Rnd_127x108_YakB: FakeMagazine {};
|
|
||||||
class 500Rnd_145x115_KPVT: FakeMagazine {};
|
|
||||||
class 750Rnd_M197_AH1: FakeMagazine {};
|
|
||||||
class 2100Rnd_20mm_M168: FakeMagazine {};
|
|
||||||
class 2000Rnd_23mm_AZP85: FakeMagazine {};
|
|
||||||
class 40Rnd_23mm_AZP85: FakeMagazine {};
|
|
||||||
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
|
|
||||||
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
|
|
||||||
class 520Rnd_23mm_GSh23L: FakeMagazine {};
|
|
||||||
class 300Rnd_25mm_GAU12: FakeMagazine {};
|
|
||||||
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
|
|
||||||
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
|
|
||||||
class 29Rnd_30mm_AGS30: FakeMagazine {};
|
|
||||||
class 400Rnd_30mm_AGS17: FakeMagazine {};
|
|
||||||
class 230Rnd_30mmHE_2A42: FakeMagazine {};
|
|
||||||
class 250Rnd_30mmHE_2A42: FakeMagazine {};
|
|
||||||
class 150Rnd_30mmHE_2A42: FakeMagazine {};
|
|
||||||
class 230Rnd_30mmAP_2A42: FakeMagazine {};
|
|
||||||
class 250Rnd_30mmAP_2A42: FakeMagazine {};
|
|
||||||
class 150Rnd_30mmAP_2A42: FakeMagazine {};
|
|
||||||
class 250Rnd_30mmHE_2A72: FakeMagazine {};
|
|
||||||
class 250Rnd_30mmAP_2A72: FakeMagazine {};
|
|
||||||
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
|
|
||||||
class 1350Rnd_30mmAP_A10: FakeMagazine {};
|
|
||||||
class 180Rnd_30mm_GSh301: FakeMagazine {};
|
|
||||||
class 750Rnd_30mm_GSh301: FakeMagazine {};
|
|
||||||
class 48Rnd_40mm_MK19: FakeMagazine {};
|
|
||||||
class 6Rnd_Grenade_Camel: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmHE_M119: FakeMagazine {};
|
|
||||||
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
|
|
||||||
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmHE_D30: FakeMagazine {};
|
|
||||||
class 22Rnd_125mmHE_T72: FakeMagazine {};
|
|
||||||
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
|
|
||||||
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
|
|
||||||
class 33Rnd_85mmHE: FakeMagazine {};
|
|
||||||
class 10Rnd_85mmAP: FakeMagazine {};
|
|
||||||
class 8Rnd_AT5_BMP2: FakeMagazine {};
|
|
||||||
class 5Rnd_AT5_BRDM2: FakeMagazine {};
|
|
||||||
class 4Rnd_AT9_Mi24P: FakeMagazine {};
|
|
||||||
class 4Rnd_AT6_Mi24V: FakeMagazine {};
|
|
||||||
class 4Rnd_AT2_Mi24D: FakeMagazine {};
|
|
||||||
class 8Rnd_AT10_BMP3: FakeMagazine {};
|
|
||||||
class 5Rnd_AT11_T90: FakeMagazine {};
|
|
||||||
class 6Rnd_AT13: FakeMagazine {};
|
|
||||||
class 6Rnd_TOW_HMMWV: FakeMagazine {};
|
|
||||||
class 2Rnd_TOW: FakeMagazine {};
|
|
||||||
class 6Rnd_TOW2: FakeMagazine {};
|
|
||||||
class 2Rnd_TOW2: FakeMagazine {};
|
|
||||||
class 8Rnd_Hellfire: FakeMagazine {};
|
|
||||||
class 12Rnd_Vikhr_KA50: FakeMagazine {};
|
|
||||||
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
|
|
||||||
class 2Rnd_Sidewinder_F35: FakeMagazine {};
|
|
||||||
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
|
|
||||||
class 14Rnd_FFAR: FakeMagazine {};
|
|
||||||
class 28Rnd_FFAR: FakeMagazine {};
|
|
||||||
class 38Rnd_FFAR: FakeMagazine {};
|
|
||||||
class 40Rnd_80mm: FakeMagazine {};
|
|
||||||
class 80Rnd_80mm: FakeMagazine {};
|
|
||||||
class 40Rnd_GRAD: FakeMagazine {};
|
|
||||||
class 12Rnd_MLRS: FakeMagazine {};
|
|
||||||
class 40Rnd_S8T: FakeMagazine {};
|
|
||||||
class 80Rnd_S8T: FakeMagazine {};
|
|
||||||
class 64Rnd_57mm: FakeMagazine {};
|
|
||||||
class 128Rnd_57mm: FakeMagazine {};
|
|
||||||
class 192Rnd_57mm: FakeMagazine {};
|
|
||||||
class 6Rnd_GBU12_AV8B: FakeMagazine {};
|
|
||||||
class 2Rnd_GBU12: FakeMagazine {};
|
|
||||||
class 4Rnd_GBU12: FakeMagazine {};
|
|
||||||
class 2Rnd_FAB_250: FakeMagazine {};
|
|
||||||
class 4Rnd_FAB_250: FakeMagazine {};
|
|
||||||
class 6Rnd_Mk82: FakeMagazine {};
|
|
||||||
class 3Rnd_Mk82: FakeMagazine {};
|
|
||||||
class 4Rnd_R73: FakeMagazine {};
|
|
||||||
class 2Rnd_R73: FakeMagazine {};
|
|
||||||
class 4Rnd_Ch29: FakeMagazine {};
|
|
||||||
class 6Rnd_Ch29: FakeMagazine {};
|
|
||||||
class 2Rnd_Maverick_A10: FakeMagazine {};
|
|
||||||
class 8Rnd_9M311: FakeMagazine {};
|
|
||||||
/*
|
|
||||||
class TimeBomb: FakeMagazine {};*/
|
|
||||||
class Mine: FakeMagazine {};
|
|
||||||
class MineE: FakeMagazine {};
|
|
||||||
/*class PipeBomb: FakeMagazine {};
|
|
||||||
class HandGrenade: FakeMagazine {};
|
|
||||||
class HandGrenade_Stone: FakeMagazine {};
|
|
||||||
class HandGrenade_West: FakeMagazine {};
|
|
||||||
class HandGrenade_East: FakeMagazine {};
|
|
||||||
class SmokeShell: FakeMagazine {};
|
|
||||||
class SmokeShellRed: FakeMagazine {};
|
|
||||||
class SmokeShellGreen: FakeMagazine {};
|
|
||||||
class SmokeShellYellow: FakeMagazine {};
|
|
||||||
class SmokeShellPurple: FakeMagazine {};
|
|
||||||
class SmokeShellBlue: FakeMagazine {};
|
|
||||||
class SmokeShellOrange: FakeMagazine {};
|
|
||||||
class Laserbatteries: FakeMagazine {};
|
|
||||||
class 20Rnd_762x51_DMR: FakeMagazine {};
|
|
||||||
class 5x_22_LR_17_HMR: FakeMagazine {};
|
|
||||||
*/
|
|
||||||
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
|
|
||||||
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
|
|
||||||
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
|
||||||
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
|
|
||||||
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
|
||||||
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
|
|
||||||
class Warfare30Rnd82mmMortar: FakeMagazine {};
|
|
||||||
class 100Rnd_127x99_L2A1: FakeMagazine {};
|
|
||||||
//class 5Rnd_127x99_as50: FakeMagazine {};
|
|
||||||
class 5Rnd_86x70_L115A1: FakeMagazine {};
|
|
||||||
class NLAW: FakeMagazine {};
|
|
||||||
class 200Rnd_556x45_L110A1: FakeMagazine {};
|
|
||||||
//class 200Rnd_762x54_GPMG: FakeMagazine {};
|
|
||||||
class 32Rnd_40mm_GMG: FakeMagazine {};
|
|
||||||
class 12Rnd_CRV7: FakeMagazine {};
|
|
||||||
class 38Rnd_CRV7: FakeMagazine {};
|
|
||||||
class 6Rnd_CRV7_HEPD: FakeMagazine {};
|
|
||||||
class 6Rnd_CRV7_FAT: FakeMagazine {};
|
|
||||||
class 1200Rnd_20mm_M621: FakeMagazine {};
|
|
||||||
class 200Rnd_40mmHE_FV510: FakeMagazine {};
|
|
||||||
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
|
|
||||||
class 2000Rnd_762x51_L94A1: FakeMagazine {};
|
|
||||||
//class 200Rnd_762x51_M240: FakeMagazine {};
|
|
||||||
class BAF_ied_v1: FakeMagazine {};
|
|
||||||
class BAF_ied_v2: FakeMagazine {};
|
|
||||||
class BAF_ied_v3: FakeMagazine {};
|
|
||||||
class BAF_ied_v4: FakeMagazine {};
|
|
||||||
class BAF_L109A1_HE: FakeMagazine {};
|
|
||||||
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
|
|
||||||
class 6RND_105mm_APDS: FakeMagazine {};
|
|
||||||
class 12RND_105mm_HESH: FakeMagazine {};
|
|
||||||
class 4Rnd_Hellfire: FakeMagazine {};
|
|
||||||
class 10Rnd_B_765x17_Ball: FakeMagazine {};
|
|
||||||
class 20Rnd_B_765x17_Ball: FakeMagazine {};
|
|
||||||
class 4Rnd_Stinger: FakeMagazine {};
|
|
||||||
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
|
|
||||||
//class 30Rnd_9x19_UZI: FakeMagazine {};
|
|
||||||
//class 6Rnd_45ACP: FakeMagazine {};
|
|
||||||
//class 17Rnd_9x19_glock17: FakeMagazine {};
|
|
||||||
class MAAWS_HEDP: FakeMagazine {};
|
|
||||||
class MAAWS_HEAT: FakeMagazine {};
|
|
||||||
|
|
||||||
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
|
|
||||||
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
|
|
||||||
//class 30Rnd_762x39_SA58: FakeMagazine {};
|
|
||||||
//class 100Rnd_556x45_M249: FakeMagazine {};
|
|
||||||
/*class IR_Strobe_Target: FakeMagazine {};
|
|
||||||
class IR_Strobe_Marker: FakeMagazine {};
|
|
||||||
class IRStrobe: FakeMagazine {};
|
|
||||||
class 60Rnd_CMFlareMagazine: FakeMagazine {};
|
|
||||||
class 120Rnd_CMFlareMagazine: FakeMagazine {};
|
|
||||||
class 240Rnd_CMFlareMagazine: FakeMagazine {};
|
|
||||||
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
|
||||||
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
|
||||||
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
|
|
||||||
class 6Rnd_HE_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_FlareWhite_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_FlareGreen_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_FlareRed_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_FlareYellow_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_Smoke_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_SmokeRed_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
|
|
||||||
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
|
|
||||||
|
|
||||||
class 24Rnd_120mmHE_M120: FakeMagazine {};
|
|
||||||
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
|
|
||||||
class 8Rnd_81mmHE_M252: FakeMagazine {};
|
|
||||||
class 8Rnd_81mmWP_M252: FakeMagazine {};
|
|
||||||
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
|
|
||||||
class 8Rnd_82mmHE_2B14: FakeMagazine {};
|
|
||||||
class 8Rnd_82mmWP_2B14: FakeMagazine {};
|
|
||||||
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmWP_D30: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmLASER_D30: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
|
||||||
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmWP_M119: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmLASER_M119: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
|
||||||
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
|
|
||||||
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
|
|
||||||
//class 10x_303: FakeMagazine {};
|
|
||||||
class Dragon_EP1: FakeMagazine {};
|
|
||||||
class PMC_ied_v1: FakeMagazine {};
|
|
||||||
class PMC_ied_v2: FakeMagazine {};
|
|
||||||
class PMC_ied_v3: FakeMagazine {};
|
|
||||||
class PMC_ied_v4: FakeMagazine {};
|
|
||||||
/*
|
|
||||||
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
|
|
||||||
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
|
|
||||||
*/
|
|
||||||
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
|
|
||||||
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
|
|
||||||
class 20Rnd_B_AA12_HE: FakeMagazine {};
|
|
||||||
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
|
|
||||||
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
|
|
||||||
class 14Rnd_57mm: FakeMagazine {};
|
|
||||||
class 6Rnd_HE_M203_heli: FakeMagazine {};
|
|
||||||
class 150Rnd_23mm_GSh23L: FakeMagazine {};
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,176 +0,0 @@
|
|||||||
class CfgMarkers {
|
|
||||||
class Empty;
|
|
||||||
class Faction_US: Empty {};
|
|
||||||
class Faction_USMC: Empty {};
|
|
||||||
class Faction_CDF: Empty {};
|
|
||||||
class Faction_RU: Empty {};
|
|
||||||
class Faction_INS: Empty {};
|
|
||||||
class Faction_GUE: Empty {};
|
|
||||||
class Faction_USA_EP1: Empty {};
|
|
||||||
class Faction_CzechRepublic_EP1: Empty {};
|
|
||||||
class Faction_Germany_EP1: Empty {};
|
|
||||||
class Faction_TKA_EP1: Empty {};
|
|
||||||
class Faction_TKG_EP1: Empty {};
|
|
||||||
class Faction_TKM_EP1: Empty {};
|
|
||||||
class Faction_NATO_EP1: Empty {};
|
|
||||||
class Faction_UNO_EP1: Empty {};
|
|
||||||
class Faction_BLUFOR_EP1: Empty {};
|
|
||||||
class Faction_OPFOR_EP1: Empty {};
|
|
||||||
class Faction_INDFOR_EP1: Empty {};
|
|
||||||
class Faction_ION_black_PMC: Empty {};
|
|
||||||
class Faction_ION_white_PMC: Empty {};
|
|
||||||
class Flag: Empty {};
|
|
||||||
class Flag1: Empty {};
|
|
||||||
class Dot: Empty {};
|
|
||||||
class Destroy: Empty {};
|
|
||||||
class Start: Empty {};
|
|
||||||
class End: Empty {};
|
|
||||||
class Warning: Empty {};
|
|
||||||
class Join: Empty {};
|
|
||||||
class Pickup: Empty {};
|
|
||||||
class Unknown: Empty {};
|
|
||||||
class Marker: Empty {};
|
|
||||||
class Arrow: Empty {};
|
|
||||||
class mil_objective: Empty {};
|
|
||||||
class mil_marker: Empty {};
|
|
||||||
class mil_flag: Empty {};
|
|
||||||
class mil_arrow: Empty {};
|
|
||||||
class mil_arrow2: Empty {};
|
|
||||||
class mil_ambush: Empty {};
|
|
||||||
class mil_destroy: Empty {};
|
|
||||||
class mil_start: Empty {};
|
|
||||||
class mil_end: Empty {};
|
|
||||||
class mil_pickup: Empty {};
|
|
||||||
class mil_join: Empty {};
|
|
||||||
class mil_warning: Empty {};
|
|
||||||
class mil_unknown: Empty {};
|
|
||||||
class mil_circle: Empty {};
|
|
||||||
class mil_dot: Empty {};
|
|
||||||
class mil_box: Empty {};
|
|
||||||
class mil_triangle: Empty {};
|
|
||||||
class hd_objective: Empty {};
|
|
||||||
class hd_flag: Empty {};
|
|
||||||
class hd_arrow: Empty {};
|
|
||||||
class hd_ambush: Empty {};
|
|
||||||
class hd_destroy: Empty {};
|
|
||||||
class hd_start: Empty {};
|
|
||||||
class hd_end: Empty {};
|
|
||||||
class hd_pickup: Empty {};
|
|
||||||
class hd_join: Empty {};
|
|
||||||
class hd_warning: Empty {};
|
|
||||||
class hd_unknown: Empty {};
|
|
||||||
class hd_dot: Empty {};
|
|
||||||
class Select: Empty {};
|
|
||||||
class SC_flag_0_east: Empty {};
|
|
||||||
class SC_flag_0_west: Empty {};
|
|
||||||
class SC_flag_1_east: Empty {};
|
|
||||||
class SC_flag_1_west: Empty {};
|
|
||||||
class NATO_base: Empty {};
|
|
||||||
class b_empty: Empty {};
|
|
||||||
class o_empty: Empty {};
|
|
||||||
class n_empty: Empty {};
|
|
||||||
class b_unknown: Empty {};
|
|
||||||
class o_unknown: Empty {};
|
|
||||||
class n_unknown: Empty {};
|
|
||||||
class b_inf: Empty {};
|
|
||||||
class o_inf: Empty {};
|
|
||||||
class n_inf: Empty {};
|
|
||||||
class b_motor_inf: Empty {};
|
|
||||||
class o_motor_inf: Empty {};
|
|
||||||
class n_motor_inf: Empty {};
|
|
||||||
class b_mech_inf: Empty {};
|
|
||||||
class o_mech_inf: Empty {};
|
|
||||||
class n_mech_inf: Empty {};
|
|
||||||
class b_armor: Empty {};
|
|
||||||
class o_armor: Empty {};
|
|
||||||
class n_armor: Empty {};
|
|
||||||
class b_recon: Empty {};
|
|
||||||
class o_recon: Empty {};
|
|
||||||
class n_recon: Empty {};
|
|
||||||
class b_air: Empty {};
|
|
||||||
class o_air: Empty {};
|
|
||||||
class n_air: Empty {};
|
|
||||||
class b_plane: Empty {};
|
|
||||||
class o_plane: Empty {};
|
|
||||||
class n_plane: Empty {};
|
|
||||||
class b_uav: Empty {};
|
|
||||||
class o_uav: Empty {};
|
|
||||||
class n_uav: Empty {};
|
|
||||||
class b_med: Empty {};
|
|
||||||
class o_med: Empty {};
|
|
||||||
class n_med: Empty {};
|
|
||||||
class b_art: Empty {};
|
|
||||||
class o_art: Empty {};
|
|
||||||
class n_art: Empty {};
|
|
||||||
class x_art: Empty {};
|
|
||||||
class b_mortar: Empty {};
|
|
||||||
class o_mortar: Empty {};
|
|
||||||
class n_mortar: Empty {};
|
|
||||||
class x_mortar: Empty {};
|
|
||||||
class b_hq: Empty {};
|
|
||||||
class o_hq: Empty {};
|
|
||||||
class n_hq: Empty {};
|
|
||||||
class b_support: Empty {};
|
|
||||||
class o_support: Empty {};
|
|
||||||
class n_support: Empty {};
|
|
||||||
class b_maint: Empty {};
|
|
||||||
class o_maint: Empty {};
|
|
||||||
class n_maint: Empty {};
|
|
||||||
class b_service: Empty {};
|
|
||||||
class o_service: Empty {};
|
|
||||||
class n_service: Empty {};
|
|
||||||
class group_0: Empty {};
|
|
||||||
class group_1: Empty {};
|
|
||||||
class group_2: Empty {};
|
|
||||||
class group_3: Empty {};
|
|
||||||
class group_4: Empty {};
|
|
||||||
class group_5: Empty {};
|
|
||||||
class group_6: Empty {};
|
|
||||||
class group_7: Empty {};
|
|
||||||
class group_8: Empty {};
|
|
||||||
class group_9: Empty {};
|
|
||||||
class group_10: Empty {};
|
|
||||||
class group_11: Empty {};
|
|
||||||
class waypoint: Empty {};
|
|
||||||
class selector_selectable: Empty {};
|
|
||||||
class selector_selectedEnemy: Empty {};
|
|
||||||
class selector_selectedFriendly: Empty {};
|
|
||||||
class selector_selectedMission: Empty {};
|
|
||||||
class HQ: Empty {};
|
|
||||||
class FOB: Empty {};
|
|
||||||
class Airport: Empty {};
|
|
||||||
class Heliport: Empty {};
|
|
||||||
class Artillery: Empty {};
|
|
||||||
class AntiAir: Empty {};
|
|
||||||
class City: Empty {};
|
|
||||||
class Strongpoint: Empty {};
|
|
||||||
class Depot: Empty {};
|
|
||||||
class FireMission: Empty {};
|
|
||||||
class AirTeam: Empty {};
|
|
||||||
class CommandTeam: Empty {};
|
|
||||||
class Headquarters: Empty {};
|
|
||||||
class HeavyTeam: Empty {};
|
|
||||||
class InfantryTeam: Empty {};
|
|
||||||
class LightTeam: Empty {};
|
|
||||||
class Attack: Empty {};
|
|
||||||
class Move: Empty {};
|
|
||||||
class Defend: Empty {};
|
|
||||||
class Vehicle: Empty {};
|
|
||||||
class DestroyedVehicle: Empty {};
|
|
||||||
class RepairVehicle: Empty {};
|
|
||||||
class SalvageVehicle: Empty {};
|
|
||||||
class SupplyVehicle: Empty {};
|
|
||||||
class Town: Empty {};
|
|
||||||
class Camp: Empty {};
|
|
||||||
class Tank: Empty {};
|
|
||||||
class Man: Empty {};
|
|
||||||
class Air: Empty {};
|
|
||||||
class Car: Empty {};
|
|
||||||
class Boat: Empty {};
|
|
||||||
class TownDefense0Supply4: Empty {};
|
|
||||||
class TownDefense1Supply3: Empty {};
|
|
||||||
class TownDefense2Supply2: Empty {};
|
|
||||||
class TownDefense3Supply1: Empty {};
|
|
||||||
class TownDefense4Supply0: Empty {};
|
|
||||||
class Faction_BritishArmedForces_BAF: Empty {};
|
|
||||||
};
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,364 +0,0 @@
|
|||||||
class CfgWeapons {
|
|
||||||
//class Default: FakeWeapon {};
|
|
||||||
//class PistolCore: FakeWeapon {};
|
|
||||||
//class RifleCore: FakeWeapon {};
|
|
||||||
//class MGunCore: FakeWeapon {};
|
|
||||||
//class LauncherCore: FakeWeapon {};
|
|
||||||
//class GrenadeCore: FakeWeapon {};
|
|
||||||
//class CannonCore: FakeWeapon {};
|
|
||||||
class RifleCore;
|
|
||||||
class FakeWeapon: RifleCore
|
|
||||||
{
|
|
||||||
scope = protected;
|
|
||||||
stopThis = true;
|
|
||||||
type = 0;
|
|
||||||
cursor = "";
|
|
||||||
cursoraim = "";
|
|
||||||
sound[] = {};
|
|
||||||
magazines[] = {"FakeMagazine"};
|
|
||||||
};
|
|
||||||
|
|
||||||
//class MGun: FakeWeapon {};
|
|
||||||
//class Pistol: FakeWeapon {};
|
|
||||||
//class M9: FakeWeapon {};
|
|
||||||
//class M9SD: FakeWeapon {};
|
|
||||||
//class Makarov: FakeWeapon {};
|
|
||||||
//class MakarovSD: FakeWeapon {};
|
|
||||||
//class GrenadeLauncher: FakeWeapon {};
|
|
||||||
//class Rifle: FakeWeapon {};
|
|
||||||
//class M16_base: FakeWeapon {};
|
|
||||||
//class M16A2: FakeWeapon {};
|
|
||||||
//class M16A2GL: FakeWeapon {};
|
|
||||||
//class m16a4: FakeWeapon {};
|
|
||||||
//class m16a4_acg: FakeWeapon {};
|
|
||||||
//class M16A4_GL: FakeWeapon {};
|
|
||||||
//class M16A4_ACG_GL: FakeWeapon {};
|
|
||||||
//class M24: FakeWeapon {};
|
|
||||||
//class M40A3: FakeWeapon {};
|
|
||||||
//class M240: FakeWeapon {};
|
|
||||||
//class Mk_48: FakeWeapon {};
|
|
||||||
//class M249: FakeWeapon {};
|
|
||||||
//class M4A1: FakeWeapon {};
|
|
||||||
//class M4A1_Aim: FakeWeapon {};
|
|
||||||
//class M4A1_Aim_camo: FakeWeapon {};
|
|
||||||
//class M4SPR: FakeWeapon {};
|
|
||||||
//class M4A1_RCO_GL: FakeWeapon {};
|
|
||||||
//class M4A1_AIM_SD_camo: FakeWeapon {};
|
|
||||||
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
|
|
||||||
//class M4A1_HWS_GL: FakeWeapon {};
|
|
||||||
//class M4A1_HWS_GL_camo: FakeWeapon {};
|
|
||||||
//class MP5SD: FakeWeapon {};
|
|
||||||
//class MP5A5: FakeWeapon {};
|
|
||||||
//class PK: FakeWeapon {};
|
|
||||||
class Pecheneg: FakeWeapon {};
|
|
||||||
//class SVD: FakeWeapon {};
|
|
||||||
//class SVD_CAMO: FakeWeapon {};
|
|
||||||
|
|
||||||
//class Launcher: FakeWeapon {};
|
|
||||||
class ksvk: FakeWeapon {};
|
|
||||||
class M136: FakeWeapon {};
|
|
||||||
class Javelin: FakeWeapon {};
|
|
||||||
class Stinger: FakeWeapon {};
|
|
||||||
class RPG7V: FakeWeapon {};
|
|
||||||
class Strela: FakeWeapon {};
|
|
||||||
class Igla: FakeWeapon {};
|
|
||||||
class MetisLauncher: FakeWeapon {};
|
|
||||||
//class Binocular: FakeWeapon {};
|
|
||||||
class Laserdesignator: FakeWeapon {};
|
|
||||||
class Laserdesignator_mounted: FakeWeapon {};
|
|
||||||
//class NVGoggles: FakeWeapon {};
|
|
||||||
//class Throw: FakeWeapon {};
|
|
||||||
//class HandGunBase: FakeWeapon {};
|
|
||||||
//class Put: FakeWeapon {};
|
|
||||||
//21sept // class TimeBomb: FakeWeapon {};
|
|
||||||
class Mine: FakeWeapon {};
|
|
||||||
class MineE: FakeWeapon {};
|
|
||||||
//class PipeBomb: FakeWeapon {};
|
|
||||||
//class SmokeLauncher: FakeWeapon {};
|
|
||||||
//class FlareLauncher: FakeWeapon {};
|
|
||||||
class M134: FakeWeapon {};
|
|
||||||
class M134_2: FakeWeapon {};
|
|
||||||
class TwinM134: FakeWeapon {};
|
|
||||||
//class M240_veh: FakeWeapon {};
|
|
||||||
//class M240_veh_2: FakeWeapon {};
|
|
||||||
//class M240_veh_MG_Nest: FakeWeapon {};
|
|
||||||
class PKT: FakeWeapon {};
|
|
||||||
class PKT_MG_Nest: FakeWeapon {};
|
|
||||||
class PKT_veh: FakeWeapon {};
|
|
||||||
class DT_veh: FakeWeapon {};
|
|
||||||
class TwinVickers: FakeWeapon {};
|
|
||||||
class M2: FakeWeapon {};
|
|
||||||
class M3P: FakeWeapon {};
|
|
||||||
class DSHKM: FakeWeapon {};
|
|
||||||
class KORD: FakeWeapon {};
|
|
||||||
class KPVT: FakeWeapon {};
|
|
||||||
class M168: FakeWeapon {};
|
|
||||||
class M197: FakeWeapon {};
|
|
||||||
class AZP85: FakeWeapon {};
|
|
||||||
class 2A14: FakeWeapon {};
|
|
||||||
class GAU12: FakeWeapon {};
|
|
||||||
class 2A42: FakeWeapon {};
|
|
||||||
class 2A72: FakeWeapon {};
|
|
||||||
class M242: FakeWeapon {};
|
|
||||||
class YakB: FakeWeapon {};
|
|
||||||
class GSh23L: FakeWeapon {};
|
|
||||||
class GSh302: FakeWeapon {};
|
|
||||||
class GAU8: FakeWeapon {};
|
|
||||||
class 2A38M: FakeWeapon {};
|
|
||||||
class AGS30: FakeWeapon {};
|
|
||||||
class AGS17: FakeWeapon {};
|
|
||||||
class MK19: FakeWeapon {};
|
|
||||||
class M119: FakeWeapon {};
|
|
||||||
class M256: FakeWeapon {};
|
|
||||||
class D30: FakeWeapon {};
|
|
||||||
class D81: FakeWeapon {};
|
|
||||||
class ZiS_S_53: FakeWeapon {};
|
|
||||||
class 2A46M: FakeWeapon {};
|
|
||||||
class RocketPods: FakeWeapon {};
|
|
||||||
class FFARLauncher: FakeWeapon {};
|
|
||||||
class FFARLauncher_14: FakeWeapon {};
|
|
||||||
class CamelGrenades: FakeWeapon {};
|
|
||||||
class 57mmLauncher: FakeWeapon {};
|
|
||||||
class 57mmLauncher_64: FakeWeapon {};
|
|
||||||
class 57mmLauncher_128: FakeWeapon {};
|
|
||||||
class 80mmLauncher: FakeWeapon {};
|
|
||||||
class S8Launcher: FakeWeapon {};
|
|
||||||
class MissileLauncher: FakeWeapon {};
|
|
||||||
class SidewinderLaucher: FakeWeapon {};
|
|
||||||
class SidewinderLaucher_F35: FakeWeapon {};
|
|
||||||
class SidewinderLaucher_AH1Z: FakeWeapon {};
|
|
||||||
class AT5Launcher: FakeWeapon {};
|
|
||||||
class AT5LauncherSingle: FakeWeapon {};
|
|
||||||
class 2A46MRocket: FakeWeapon {};
|
|
||||||
class AT10LauncherSingle: FakeWeapon {};
|
|
||||||
class AT11LauncherSingle: FakeWeapon {};
|
|
||||||
class AT13LauncherSingle: FakeWeapon {};
|
|
||||||
class TOWLauncher: FakeWeapon {};
|
|
||||||
class TOWLauncherSingle: FakeWeapon {};
|
|
||||||
class HellfireLauncher: FakeWeapon {};
|
|
||||||
class VikhrLauncher: FakeWeapon {};
|
|
||||||
class BombLauncher: FakeWeapon {};
|
|
||||||
class BombLauncherF35: FakeWeapon {};
|
|
||||||
class BombLauncherA10: FakeWeapon {};
|
|
||||||
|
|
||||||
//class SEARCHLIGHT: FakeWeapon {};
|
|
||||||
//class CarHorn: FakeWeapon {};
|
|
||||||
//class BikeHorn: FakeWeapon {};
|
|
||||||
//class TruckHorn: FakeWeapon {};
|
|
||||||
//class TruckHorn2: FakeWeapon {};
|
|
||||||
//class SportCarHorn: FakeWeapon {};
|
|
||||||
//class MiniCarHorn: FakeWeapon {};
|
|
||||||
|
|
||||||
class GSh301: FakeWeapon {};
|
|
||||||
class R73Launcher: FakeWeapon {};
|
|
||||||
class R73Launcher_2: FakeWeapon {};
|
|
||||||
class Ch29Launcher: FakeWeapon {};
|
|
||||||
class Ch29Launcher_Su34: FakeWeapon {};
|
|
||||||
class 2A70Rocket: FakeWeapon {};
|
|
||||||
class 2A70: FakeWeapon {};
|
|
||||||
class AT6Launcher: FakeWeapon {};
|
|
||||||
class AT9Launcher: FakeWeapon {};
|
|
||||||
class AT2Launcher: FakeWeapon {};
|
|
||||||
class HeliBombLauncher: FakeWeapon {};
|
|
||||||
class AirBombLauncher: FakeWeapon {};
|
|
||||||
class Mk82BombLauncher: FakeWeapon {};
|
|
||||||
class Mk82BombLauncher_6: FakeWeapon {};
|
|
||||||
class StingerLaucher: FakeWeapon {};
|
|
||||||
class StingerLauncher_twice: FakeWeapon {};
|
|
||||||
class AALauncher_twice: FakeWeapon {};
|
|
||||||
class Igla_twice: FakeWeapon {};
|
|
||||||
class MaverickLauncher: FakeWeapon {};
|
|
||||||
class 9M311Laucher: FakeWeapon {};
|
|
||||||
class SPG9: FakeWeapon {};
|
|
||||||
class GRAD: FakeWeapon {};
|
|
||||||
class MLRS: FakeWeapon {};
|
|
||||||
class WeaponExplosive: FakeWeapon {};
|
|
||||||
//class ItemCore: FakeWeapon {};
|
|
||||||
class Kostey_photos: FakeWeapon {};
|
|
||||||
class Kostey_map_case: FakeWeapon {};
|
|
||||||
class Kostey_notebook: FakeWeapon {};
|
|
||||||
class CDF_dogtags: FakeWeapon {};
|
|
||||||
class Moscow_Bombing_File: FakeWeapon {};
|
|
||||||
class Cobalt_File: FakeWeapon {};
|
|
||||||
//class ItemWatch: FakeWeapon {};
|
|
||||||
//class ItemCompass: FakeWeapon {};
|
|
||||||
//class ItemGPS: FakeWeapon {};
|
|
||||||
//class ItemRadio: FakeWeapon {};
|
|
||||||
//class ItemMap: FakeWeapon {};
|
|
||||||
class EvPhoto: FakeWeapon {};
|
|
||||||
//class EvMap: FakeWeapon {};
|
|
||||||
class EvMoscow: FakeWeapon {};
|
|
||||||
class EvKobalt: FakeWeapon {};
|
|
||||||
class EvMoney: FakeWeapon {};
|
|
||||||
class EvDogTags: FakeWeapon {};
|
|
||||||
//class AK_BASE: FakeWeapon {};
|
|
||||||
//class AKS_BASE: FakeWeapon {};
|
|
||||||
//class AK_107_BASE: FakeWeapon {};
|
|
||||||
//class AK_47_M: FakeWeapon {};
|
|
||||||
//class AK_47_S: FakeWeapon {};
|
|
||||||
class AKS_GOLD: FakeWeapon {};
|
|
||||||
//class AK_74: FakeWeapon {};
|
|
||||||
//class AK_74_GL: FakeWeapon {};
|
|
||||||
//class AK_107_kobra: FakeWeapon {};
|
|
||||||
//class AK_107_GL_kobra: FakeWeapon {};
|
|
||||||
class AK_107_GL_pso: FakeWeapon {};
|
|
||||||
//class AK_107_pso: FakeWeapon {};
|
|
||||||
//class AKS_74_kobra: FakeWeapon {};
|
|
||||||
//class AKS_74_pso: FakeWeapon {};
|
|
||||||
//class AKS_74_U: FakeWeapon {};
|
|
||||||
//class AKS_74_UN_kobra: FakeWeapon {};
|
|
||||||
//class RPK_74: FakeWeapon {};
|
|
||||||
//class bizon: FakeWeapon {};
|
|
||||||
//class bizon_silenced: FakeWeapon {};
|
|
||||||
//class Colt1911: FakeWeapon {};
|
|
||||||
//class DMR: FakeWeapon {};
|
|
||||||
//class M1014: FakeWeapon {};
|
|
||||||
class m107: FakeWeapon {}; //old .50cal
|
|
||||||
class M252: FakeWeapon {};
|
|
||||||
class 2B14: FakeWeapon {};
|
|
||||||
class Saiga12K: FakeWeapon {};
|
|
||||||
class VSS_vintorez: FakeWeapon {};
|
|
||||||
class PMC_documents: FakeWeapon {};
|
|
||||||
class m8_base: FakeWeapon {};
|
|
||||||
class m8_carbine: FakeWeapon {};
|
|
||||||
class m8_carbineGL: FakeWeapon {};
|
|
||||||
class m8_compact: FakeWeapon {};
|
|
||||||
class m8_sharpshooter: FakeWeapon {};
|
|
||||||
class m8_SAW: FakeWeapon {};
|
|
||||||
//class huntingrifle: FakeWeapon {};
|
|
||||||
class RPG18: FakeWeapon {};
|
|
||||||
class SMAW: FakeWeapon {};
|
|
||||||
//class PKT_2: FakeWeapon {};
|
|
||||||
class PKT_3: FakeWeapon {};
|
|
||||||
class SidewinderLaucher_AH64: FakeWeapon {};
|
|
||||||
class M230: FakeWeapon {};
|
|
||||||
|
|
||||||
//class BAF_L2A1: FakeWeapon {};
|
|
||||||
//class BAF_M240_veh: FakeWeapon {};
|
|
||||||
//class BAF_L7A2: FakeWeapon {};
|
|
||||||
//class BAF_L94A1: FakeWeapon {};
|
|
||||||
//class BAF_static_GMG: FakeWeapon {};
|
|
||||||
//class BAF_GMG: FakeWeapon {};
|
|
||||||
|
|
||||||
class CTWS: FakeWeapon {};
|
|
||||||
class CRV7_PG: FakeWeapon {};
|
|
||||||
class CRV7_HEPD: FakeWeapon {};
|
|
||||||
class CRV7_FAT: FakeWeapon {};
|
|
||||||
class M621: FakeWeapon {};
|
|
||||||
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
|
|
||||||
class BAF_AS50_TWS: FakeWeapon {};
|
|
||||||
class BAF_LRR_scoped: FakeWeapon {};
|
|
||||||
class BAF_LRR_scoped_W: FakeWeapon {};
|
|
||||||
class BAF_NLAW_Launcher: FakeWeapon {};
|
|
||||||
class BAF_L17_40mm: FakeWeapon {};
|
|
||||||
//class L85A2_base_BAF: FakeWeapon {};
|
|
||||||
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
|
|
||||||
class BAF_L85A2_UGL_Holo: FakeWeapon {};
|
|
||||||
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
|
|
||||||
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
|
|
||||||
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
|
|
||||||
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
|
|
||||||
class BAF_L85A2_RIS_CWS: FakeWeapon {};
|
|
||||||
class BAF_L86A2_ACOG: FakeWeapon {};
|
|
||||||
class BAF_L110A1: FakeWeapon {};
|
|
||||||
//class BAF_L110A1_Aim: FakeWeapon {};
|
|
||||||
class BAF_L7A2_GPMG: FakeWeapon {};
|
|
||||||
class BAF_ied_v1: FakeWeapon {};
|
|
||||||
class BAF_ied_v2: FakeWeapon {};
|
|
||||||
class BAF_ied_v3: FakeWeapon {};
|
|
||||||
class BAF_ied_v4: FakeWeapon {};
|
|
||||||
class M68: FakeWeapon {};
|
|
||||||
class D10: FakeWeapon {};
|
|
||||||
class PKTBC: FakeWeapon {};
|
|
||||||
class PKTBC_veh: FakeWeapon {};
|
|
||||||
class SGMT: FakeWeapon {};
|
|
||||||
class HellfireLauncher_AH6: FakeWeapon {};
|
|
||||||
class StingerLaucher_4x: FakeWeapon {};
|
|
||||||
class CMFlareLauncher: FakeWeapon {};
|
|
||||||
//class M242BC: FakeWeapon {};
|
|
||||||
//class M240BC_veh: FakeWeapon {};
|
|
||||||
class M2BC: FakeWeapon {};
|
|
||||||
class MK19BC: FakeWeapon {};
|
|
||||||
class M120: FakeWeapon {};
|
|
||||||
//class Sa61_EP1: FakeWeapon {};
|
|
||||||
//class UZI_EP1: FakeWeapon {};
|
|
||||||
class UZI_SD_EP1: FakeWeapon {};
|
|
||||||
//class revolver_EP1: FakeWeapon {};
|
|
||||||
class revolver_gold_EP1: FakeWeapon {};
|
|
||||||
//class glock17_EP1: FakeWeapon {};
|
|
||||||
//class M60A4_EP1: FakeWeapon {};
|
|
||||||
//class Mk_48_DES_EP1: FakeWeapon {};
|
|
||||||
//class M249_EP1: FakeWeapon {};
|
|
||||||
class M249_TWS_EP1: FakeWeapon {};
|
|
||||||
class M249_m145_EP1: FakeWeapon {};
|
|
||||||
//class M24_des_EP1: FakeWeapon {};
|
|
||||||
//class SVD_des_EP1: FakeWeapon {};
|
|
||||||
//class SVD_NSPU_EP1: FakeWeapon {};
|
|
||||||
//class Sa58P_EP1: FakeWeapon {};
|
|
||||||
//class Sa58V_EP1: FakeWeapon {};
|
|
||||||
//class Sa58V_RCO_EP1: FakeWeapon {};
|
|
||||||
//class Sa58V_CCO_EP1: FakeWeapon {};
|
|
||||||
//class M4A3_CCO_EP1: FakeWeapon {};
|
|
||||||
//class M4A3_RCO_GL_EP1: FakeWeapon {};
|
|
||||||
//class Binocular_Vector: FakeWeapon {};
|
|
||||||
//class AK_74_GL_kobra: FakeWeapon {};
|
|
||||||
//class AKS_74: FakeWeapon {};
|
|
||||||
class MK_12: FakeWeapon {};
|
|
||||||
class AKS_74_NSPU: FakeWeapon {};
|
|
||||||
class AKS_74_GOSHAWK: FakeWeapon {};
|
|
||||||
//class FN_FAL: FakeWeapon {};
|
|
||||||
//class FN_FAL_ANPVS4: FakeWeapon {};
|
|
||||||
class G36C_camo: FakeWeapon {};
|
|
||||||
class G36_C_SD_camo: FakeWeapon {};
|
|
||||||
class G36A_camo: FakeWeapon {};
|
|
||||||
class G36K_camo: FakeWeapon {};
|
|
||||||
//class G36C: FakeWeapon {};
|
|
||||||
//class G36_C_SD_eotech: FakeWeapon {};
|
|
||||||
class G36a: FakeWeapon {};
|
|
||||||
class G36K: FakeWeapon {};
|
|
||||||
class MG36: FakeWeapon {};
|
|
||||||
class MG36_camo: FakeWeapon {};
|
|
||||||
class GrenadeLauncher_EP1: FakeWeapon {};
|
|
||||||
class M32_EP1: FakeWeapon {};
|
|
||||||
class M79_EP1: FakeWeapon {};
|
|
||||||
class Mk13_EP1: FakeWeapon {};
|
|
||||||
//class LeeEnfield: FakeWeapon {};
|
|
||||||
class m107_TWS_EP1: FakeWeapon {};
|
|
||||||
class M110_TWS_EP1: FakeWeapon {};
|
|
||||||
class M110_NVG_EP1: FakeWeapon {};
|
|
||||||
//class M14_EP1: FakeWeapon {};
|
|
||||||
//class m240_scoped_EP1: FakeWeapon {};
|
|
||||||
class M47Launcher_EP1: FakeWeapon {};
|
|
||||||
class MAAWS: FakeWeapon {};
|
|
||||||
class SCAR_Base: FakeWeapon {};
|
|
||||||
class SCAR_L_Base: FakeWeapon {};
|
|
||||||
class SCAR_L_CQC: FakeWeapon {};
|
|
||||||
class SCAR_L_CQC_Holo: FakeWeapon {};
|
|
||||||
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
|
|
||||||
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
|
|
||||||
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
|
|
||||||
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
|
|
||||||
class SCAR_L_STD_HOLO: FakeWeapon {};
|
|
||||||
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
|
|
||||||
class SCAR_H_Base: FakeWeapon {};
|
|
||||||
class SCAR_H_CQC_CCO: FakeWeapon {};
|
|
||||||
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
|
|
||||||
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
|
|
||||||
class SCAR_H_LNG_Sniper: FakeWeapon {};
|
|
||||||
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
|
|
||||||
class SCAR_H_STD_TWS_SD: FakeWeapon {};
|
|
||||||
class PKT_high_AI_dispersion: FakeWeapon {};
|
|
||||||
class PKT_high_AI_dispersion_tank: FakeWeapon {};
|
|
||||||
class AGS30_heli: FakeWeapon {};
|
|
||||||
class M32_heli: FakeWeapon {};
|
|
||||||
class AA12_PMC: FakeWeapon {};
|
|
||||||
class PMC_AS50_scoped: FakeWeapon {};
|
|
||||||
class PMC_AS50_TWS: FakeWeapon {};
|
|
||||||
class m8_carbine_pmc: FakeWeapon {};
|
|
||||||
class m8_compact_pmc: FakeWeapon {};
|
|
||||||
class m8_holo_sd: FakeWeapon {};
|
|
||||||
class m8_tws_sd: FakeWeapon {};
|
|
||||||
class m8_tws: FakeWeapon {};
|
|
||||||
class GSh23L_L39: FakeWeapon {};
|
|
||||||
|
|
||||||
};
|
|
||||||
File diff suppressed because one or more lines are too long
Binary file not shown.
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 14 KiB |
@@ -1,161 +1,38 @@
|
|||||||
|
|
||||||
class CfgActions {
|
class CfgActions {
|
||||||
class None; // External class reference
|
class None; // External class reference
|
||||||
class Rearm : None { show = 0; };
|
|
||||||
class Heal : None { show = 0; };
|
class Rearm : None {
|
||||||
class HealSoldier : None { show = 0; };
|
show = 0;
|
||||||
class FirstAid : None { show = 0; };
|
};
|
||||||
class TakeBag : None { show = 0; };
|
class Heal : None {
|
||||||
class Take : None { show = 0; };
|
show = 0;
|
||||||
//class LoadMagazine : None { show = 0; };
|
};
|
||||||
//class LoadOtherMagazine : LoadMagazine { show = 0; };
|
class HealSoldier : None {
|
||||||
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
|
show = 0;
|
||||||
class FireInflame : None { show = 0; };
|
};
|
||||||
class FirePutDown : None { show = 0; };
|
class FirstAid : None {
|
||||||
class Repair : None { show = 0; };
|
show = 0;
|
||||||
class Refuel : None { show = 0; };
|
};
|
||||||
class TakeWeapon : None { show = 0; };
|
class TakeBag : None {
|
||||||
//class TakeMagazine : None { show = 0; };
|
show = 0;
|
||||||
//class OpenBag : None { show = 0; };
|
};
|
||||||
class PutBag : None { show = 0; };
|
|
||||||
class DropBag : None { show = 0; };
|
|
||||||
class AddBag : None { show = 0; };
|
|
||||||
//class TakeMine : None { show = 0; };
|
|
||||||
class DropWeapon : None { show = 0; };
|
|
||||||
class PutWeapon : None { show = 0; };
|
|
||||||
class DropMagazine : None { show = 0; };
|
|
||||||
class PutMagazine : None { show = 0; };
|
|
||||||
class DeactivateMine : None { show = 0; };
|
|
||||||
class RepairVehicle: None { show = 0; };
|
|
||||||
/*
|
|
||||||
"None"
|
|
||||||
"GetInCommander"
|
|
||||||
"GetInDriver"
|
|
||||||
"GetInPilot"
|
|
||||||
"GetInGunner"
|
|
||||||
"GetInCargo"
|
|
||||||
"GetInTurret"
|
|
||||||
"Heal"
|
|
||||||
"HealSoldier"
|
|
||||||
"RepairVehicle"
|
|
||||||
"FirstAid"
|
|
||||||
"Repair"
|
|
||||||
"Refuel"
|
|
||||||
"Rearm"
|
|
||||||
"GetOut"
|
|
||||||
"LightOn"
|
|
||||||
"LightOff"
|
|
||||||
"GunLightOn"
|
|
||||||
"GunLightOff"
|
|
||||||
"ArtilleryComputer"
|
|
||||||
"EngineOn"
|
|
||||||
"EngineOff"
|
|
||||||
"SwitchWeapon"
|
|
||||||
"SwitchMagazine"
|
|
||||||
"HideWeapon"
|
|
||||||
"UseWeapon"
|
|
||||||
"LoadMagazine"
|
|
||||||
"LoadOtherMagazine"
|
|
||||||
"LoadEmptyMagazine"
|
|
||||||
"TakeWeapon"
|
|
||||||
"TakeDropWeapon"
|
|
||||||
"TakeMagazine"
|
|
||||||
"TakeDropMagazine"
|
|
||||||
"TakeFlag"
|
|
||||||
"ReturnFlag"
|
|
||||||
"TurnIn"
|
|
||||||
"TurnOut"
|
|
||||||
"WeaponInHand"
|
|
||||||
"WeaponOnBack"
|
|
||||||
"SitDown"
|
|
||||||
"Land"
|
|
||||||
"CancelLand"
|
|
||||||
"Eject"
|
|
||||||
"MoveToDriver"
|
|
||||||
"MoveToPilot"
|
|
||||||
"MoveToGunner"
|
|
||||||
"MoveToCommander"
|
|
||||||
"MoveToCargo"
|
|
||||||
"MoveToTurret"
|
|
||||||
"HideBody"
|
|
||||||
"TouchOff"
|
|
||||||
"SetTimer"
|
|
||||||
"StartTimer"
|
|
||||||
"Deactivate"
|
|
||||||
"NVGoggles"
|
|
||||||
"NVGogglesOff"
|
|
||||||
"ManualFire"
|
|
||||||
"ManualFireCancel"
|
|
||||||
"AutoHover"
|
|
||||||
"AutoHoverCancel"
|
|
||||||
"StrokeFist"
|
|
||||||
"StrokeGun"
|
|
||||||
"LadderUp"
|
|
||||||
"LadderDown"
|
|
||||||
"LadderOnDown"
|
|
||||||
"LadderOnUp"
|
|
||||||
"LadderOff"
|
|
||||||
"FireInflame"
|
|
||||||
"FirePutDown"
|
|
||||||
"LandGear"
|
|
||||||
"LandGearUp"
|
|
||||||
"FlapsDown"
|
|
||||||
"FlapsUp"
|
|
||||||
"Salute"
|
|
||||||
"ScudLaunch"
|
|
||||||
"ScudStart"
|
|
||||||
"ScudCancel"
|
|
||||||
"User"
|
|
||||||
"DropWeapon"
|
|
||||||
"PutWeapon"
|
|
||||||
"DropMagazine"
|
|
||||||
"PutMagazine"
|
|
||||||
"UserType"
|
|
||||||
"HandGunOn"
|
|
||||||
"HandGunOnStand"
|
|
||||||
"HandGunOff"
|
|
||||||
"HandGunOffStand"
|
|
||||||
"TakeMine"
|
|
||||||
"DeactivateMine"
|
|
||||||
"UseMagazine"
|
|
||||||
"IngameMenu"
|
|
||||||
"CancelTakeFlag"
|
|
||||||
"CancelAction"
|
|
||||||
"MarkEntity"
|
|
||||||
"MarkWeapon"
|
|
||||||
"TeamSwitch"
|
|
||||||
"Gear"
|
|
||||||
"OpenBag"
|
|
||||||
"TakeBag"
|
|
||||||
"PutBag"
|
|
||||||
"DropBag"
|
|
||||||
"AddBag"
|
|
||||||
"IRLaserOn"
|
|
||||||
"IRLaserOff"
|
|
||||||
"Assemble"
|
|
||||||
"DisAssemble"
|
|
||||||
"Talk"
|
|
||||||
"Tell"
|
|
||||||
"Surrender"
|
|
||||||
"GetOver"
|
|
||||||
"Take"
|
|
||||||
*/
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CfgLoadingTexts {
|
||||||
|
titlesDefault[] = {""};
|
||||||
|
};
|
||||||
|
|
||||||
class CfgAISkill {
|
class CfgAISkill {
|
||||||
aimingaccuracy[] = {0, 0, 1, 1};
|
aimingaccuracy[] = {0, 0, 1, 1};
|
||||||
aimingshake[] = {0, 0, 1, 1};
|
aimingshake[] = {0, 0, 1, 1};
|
||||||
aimingspeed[] = {0, 0, 1, 1};
|
aimingspeed[] = {0, 0, 1, 1};
|
||||||
commanding[] = {0, 0, 1, 1};
|
commanding[] = {0, 0, 1, 1};
|
||||||
courage[] = {0, 5, 10, 10};
|
courage[] = {0, 1, 1, 1};
|
||||||
endurance[] = {0, 0, 1, 0.1};
|
endurance[] = {0, 0, 1, 1};
|
||||||
general[] = {0, 0, 1, 0.1};
|
general[] = {0, 0, 1, 1};
|
||||||
reloadspeed[] = {0, 0, 1, 1};
|
reloadspeed[] = {0, 0, 1, 1};
|
||||||
spotdistance[] = {0, 0, 1, 0.6};
|
spotdistance[] = {0, 0, 1, 0.6};
|
||||||
spottime[] = {0, 0, 1, 0.1};
|
spottime[] = {0, 0, 1, 1};
|
||||||
};
|
|
||||||
|
|
||||||
class CfgLoadingTexts {
|
|
||||||
titlesDefault[] = {""};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgInGameUI
|
class CfgInGameUI
|
||||||
@@ -167,7 +44,7 @@ class CfgInGameUI
|
|||||||
cueEnemyColor[] = {0,0,0,0};
|
cueEnemyColor[] = {0,0,0,0};
|
||||||
};
|
};
|
||||||
|
|
||||||
class IslandMap
|
class IslandMap
|
||||||
{
|
{
|
||||||
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
||||||
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
||||||
@@ -195,7 +72,6 @@ class CfgInGameUI
|
|||||||
colorGridMap[] = {0.05,0.1,0,0.4};
|
colorGridMap[] = {0.05,0.1,0,0.4};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class MPTable
|
class MPTable
|
||||||
{
|
{
|
||||||
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
||||||
@@ -266,265 +142,45 @@ class CfgInGameUI
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
// Hide group hotbar
|
|
||||||
class CommandBar {
|
|
||||||
left = "-0.032 + SafeZoneX";
|
|
||||||
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
|
|
||||||
width = 0;
|
|
||||||
height = 0;
|
|
||||||
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
|
|
||||||
imageNoWeapons = "ca\ui\data\clear_empty.paa";
|
|
||||||
imageCommander = "ca\ui\data\clear_empty.paa";
|
|
||||||
imageDriver = "ca\ui\data\clear_empty.paa";
|
|
||||||
imageGunner = "ca\ui\data\clear_empty.paa";
|
|
||||||
imageCargo = "ca\ui\data\clear_empty.paa";
|
|
||||||
dimm = 0.3;
|
|
||||||
colorRedTeam[] = {0,0,0,0};
|
|
||||||
colorBlueTeam[] = {0,0,0,0};
|
|
||||||
colorGreenTeam[] = {0,0,0,0};
|
|
||||||
colorYellowTeam[] = {0,0,0,0};
|
|
||||||
colorWhiteTeam[] = {0,0,0,0};
|
|
||||||
class prevPage {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class nextPage {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class UnitInfo {
|
|
||||||
class GroupIcon {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
};
|
|
||||||
class HcGroupText {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
font = "Zeppelin32";
|
|
||||||
SizeEx = 0;
|
|
||||||
};
|
|
||||||
class UnitBackground {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
textureNormal = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureSelected = "ca\ui\data\clear_empty.paa";
|
|
||||||
texturePlayer = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureFocus = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class UnitFocus {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class UnitIcon {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
colorPlayer[] = {0,0,0,0};
|
|
||||||
colorNoAmmo[] = {0,0,0,0};
|
|
||||||
colorWounded[] = {0,0,0,0};
|
|
||||||
colorWoundedFade[] = {0,0,0,0};
|
|
||||||
colorNoFuel[] = {0,0,0,0};
|
|
||||||
};
|
|
||||||
class Semaphore {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class CommandBackground {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class CommandText {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
font = "Zeppelin32";
|
|
||||||
SizeEx = 0;
|
|
||||||
};
|
|
||||||
class UnitSpecialRole {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
};
|
|
||||||
class VehicleNumberBackground {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class VehicleNumberText {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
font = "Zeppelin32";
|
|
||||||
SizeEx = 0;
|
|
||||||
};
|
|
||||||
class UnitRole {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
};
|
|
||||||
class UnitNumberBackground {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
color[] = {0,0,0,0};
|
|
||||||
texture = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
class UnitNumberText {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
font = "Zeppelin32";
|
|
||||||
SizeEx = 0;
|
|
||||||
};
|
|
||||||
class CombatMode {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0;
|
|
||||||
h = 0;
|
|
||||||
textureMCareless = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureMSafe = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureMAware = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureMCombat = "ca\ui\data\clear_empty.paa";
|
|
||||||
textureMStealth = "ca\ui\data\clear_empty.paa";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgVoice {
|
|
||||||
class NoVoice {
|
|
||||||
protocol = "RadioProtocolBase";
|
|
||||||
variants[] = {1};
|
|
||||||
directories[] = {"", ""};
|
|
||||||
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgIdentities {
|
|
||||||
class PZombie1
|
|
||||||
{
|
|
||||||
name = "PZombie";
|
|
||||||
face = "PZombieFace1";
|
|
||||||
glasses = "None";
|
|
||||||
speaker = "NoVoice";
|
|
||||||
pitch = 1;
|
|
||||||
};
|
|
||||||
class Zombie1 {
|
|
||||||
name = "Zombie";
|
|
||||||
face = "Zombie1";
|
|
||||||
glasses = "None";
|
|
||||||
speaker = "NoVoice";
|
|
||||||
pitch = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Zombie2 {
|
|
||||||
name = "Zombie";
|
|
||||||
face = "Zombie2";
|
|
||||||
glasses = "None";
|
|
||||||
speaker = "NoVoice";
|
|
||||||
pitch = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Zombie3 {
|
|
||||||
name = "Zombie";
|
|
||||||
face = "Zombie3";
|
|
||||||
glasses = "None";
|
|
||||||
speaker = "NoVoice";
|
|
||||||
pitch = 1;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgMissions
|
|
||||||
{
|
|
||||||
class Cutscenes
|
|
||||||
{
|
|
||||||
class DayZModIntro1
|
|
||||||
{
|
|
||||||
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgSurvival {
|
class CfgSurvival {
|
||||||
class Inventory {
|
class Inventory {
|
||||||
class Default {
|
class Default {
|
||||||
RandomMagazines = 3;
|
|
||||||
//weapons[] = {"Makarov"};
|
//weapons[] = {"Makarov"};
|
||||||
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
|
magazines[] = {"ItemBandage","ItemPainkiller"};
|
||||||
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
|
weapons[] = {"ItemFlashlight"};
|
||||||
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
|
|
||||||
backpackWeapon = "";
|
backpackWeapon = "";
|
||||||
//backpack = "DZ_Patrol_Pack_EP1";
|
backpack = "DZ_Patrol_Pack_EP1";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Meat {
|
class Meat {
|
||||||
class Default {
|
class Default {
|
||||||
yield = 2;
|
yield = 2;
|
||||||
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
|
rawfoodtype = "FoodmeatRaw";
|
||||||
};
|
};
|
||||||
class Cow: Default {
|
class Cow: Default {
|
||||||
yield = 6;
|
yield = 6;
|
||||||
rawfoodtype = "FoodbeefRaw";
|
rawfoodtype = "FoodbeefRaw";
|
||||||
};
|
};
|
||||||
class Cow01: Cow {};
|
class Cow01: Cow{};
|
||||||
class Cow02: Cow {};
|
class Cow02: Cow{};
|
||||||
class Cow03: Cow {};
|
class Cow03: Cow{};
|
||||||
class Cow04: Cow {};
|
class Cow04: Cow{};
|
||||||
class Cow01_EP1: Cow {};
|
class Cow01_EP1: Cow{};
|
||||||
class Goat: Default {
|
class Goat: Default {
|
||||||
yield = 4;
|
yield = 4;
|
||||||
rawfoodtype = "FoodgoatRaw";
|
rawfoodtype = "FoodmuttonRaw";
|
||||||
};
|
};
|
||||||
class Goat01_EP1: Goat {};
|
class Goat01_EP1: Goat{};
|
||||||
class Goat02_EP1: Goat {};
|
class Goat02_EP1: Goat{};
|
||||||
class Sheep: Default {
|
class Sheep: Default {
|
||||||
yield = 4;
|
yield = 4;
|
||||||
rawfoodtype = "FoodmuttonRaw";
|
rawfoodtype = "FoodmuttonRaw";
|
||||||
};
|
};
|
||||||
class Sheep01_EP1: Sheep {};
|
class Sheep01_EP1: Sheep{};
|
||||||
class Sheep02_EP1: Sheep {};
|
class Sheep02_EP1: Sheep{};
|
||||||
class WildBoar: Default {
|
class WildBoar: Default {
|
||||||
yield = 4;
|
yield = 4;
|
||||||
rawfoodtype = "FoodbaconRaw";
|
rawfoodtype = "FoodbaconRaw";
|
||||||
@@ -533,13 +189,14 @@ class CfgSurvival {
|
|||||||
yield = 2;
|
yield = 2;
|
||||||
rawfoodtype = "FoodchickenRaw";
|
rawfoodtype = "FoodchickenRaw";
|
||||||
};
|
};
|
||||||
class Cock: Hen {};
|
class Cock: Hen{};
|
||||||
class Fin: Default {
|
class DZ_Fin: Default {
|
||||||
rawfoodtype = "FoodDogRaw";
|
yield = 0;
|
||||||
|
rawfoodtype = "FoodSteakRaw";
|
||||||
};
|
};
|
||||||
class Pastor: Fin {};
|
class DZ_Pastor: DZ_Fin{};
|
||||||
class Rabbit: Default {
|
class Rabbit: Default {
|
||||||
yield = 2;
|
yield = 1;
|
||||||
rawfoodtype = "FoodrabbitRaw";
|
rawfoodtype = "FoodrabbitRaw";
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -657,7 +314,6 @@ class CfgSurvival {
|
|||||||
sex = "female";
|
sex = "female";
|
||||||
playerModel = "SurvivorWpink_DZ";
|
playerModel = "SurvivorWpink_DZ";
|
||||||
};
|
};
|
||||||
/*
|
|
||||||
class Skin_SurvivorWsequisha_DZ: Default {
|
class Skin_SurvivorWsequisha_DZ: Default {
|
||||||
sex = "female";
|
sex = "female";
|
||||||
playerModel = "SurvivorWsequisha_DZ";
|
playerModel = "SurvivorWsequisha_DZ";
|
||||||
@@ -666,7 +322,6 @@ class CfgSurvival {
|
|||||||
sex = "female";
|
sex = "female";
|
||||||
playerModel = "SurvivorWsequishaD_DZ";
|
playerModel = "SurvivorWsequishaD_DZ";
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
class Skin_SurvivorWcombat_DZ: Default {
|
class Skin_SurvivorWcombat_DZ: Default {
|
||||||
sex = "female";
|
sex = "female";
|
||||||
playerModel = "SurvivorWcombat_DZ";
|
playerModel = "SurvivorWcombat_DZ";
|
||||||
@@ -697,6 +352,7 @@ class CfgSurvival {
|
|||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Skin_FR_OHara_DZ: Default
|
class Skin_FR_OHara_DZ: Default
|
||||||
{
|
{
|
||||||
sex = "male";
|
sex = "male";
|
||||||
@@ -717,10 +373,12 @@ class CfgSurvival {
|
|||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "Graves_Light_DZ";
|
playerModel = "Graves_Light_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Skin_Drake_Light_DZ: Default {
|
class Skin_Drake_Light_DZ: Default {
|
||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "Drake_Light_DZ";
|
playerModel = "Drake_Light_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||||
@@ -730,10 +388,14 @@ class CfgSurvival {
|
|||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "TK_INS_Soldier_EP1_DZ";
|
playerModel = "TK_INS_Soldier_EP1_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "TK_INS_Warlord_EP1_DZ";
|
playerModel = "TK_INS_Warlord_EP1_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
||||||
@@ -770,146 +432,5 @@ class CfgSurvival {
|
|||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "INS_Worker2_DZ";
|
playerModel = "INS_Worker2_DZ";
|
||||||
};
|
};
|
||||||
//new Epoch 1.06
|
|
||||||
class Skin_USMC_Soldier_Officer_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "USMC_Soldier_Officer_DZ";
|
|
||||||
};
|
|
||||||
class Skin_USMC_Soldier_MG_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "USMC_Soldier_MG_DZ";
|
|
||||||
};
|
|
||||||
class Skin_USMC_Soldier_Pilot_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "USMC_Soldier_Pilot_DZ";
|
|
||||||
};
|
|
||||||
class Skin_FR_TL_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "FR_TL_DZ";
|
|
||||||
};
|
|
||||||
class Skin_FR_R_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "FR_R_DZ";
|
|
||||||
};
|
|
||||||
class Skin_FR_Marksman_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "FR_Marksman_DZ";
|
|
||||||
};
|
|
||||||
class Skin_FR_Assault_R_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "FR_Assault_R_DZ";
|
|
||||||
};
|
|
||||||
class Skin_RU_Soldier_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "RU_Soldier_DZ";
|
|
||||||
};
|
|
||||||
class Skin_RU_Soldier_Officer_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "RU_Soldier_Officer_DZ";
|
|
||||||
};
|
|
||||||
class Skin_RUS_Soldier1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "RUS_Soldier1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_RUS_Commander_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "RUS_Commander_DZ";
|
|
||||||
};
|
|
||||||
class Skin_MVD_Soldier_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "MVD_Soldier_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Ins_Soldier_2_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Ins_Soldier_2_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Ins_Commander_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Ins_Commander_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Ins_Soldier_Crew_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Ins_Soldier_Crew_DZ";
|
|
||||||
};
|
|
||||||
class Skin_CDF_Soldier_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "CDF_Soldier_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Doctor_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Doctor_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Assistant_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Assistant_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Worker1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Worker1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Worker3_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Worker3_DZ";
|
|
||||||
};
|
|
||||||
class Skin_Worker4_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "Worker4_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_CIV_Takistani01_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_CIV_Takistani03_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_CIV_Takistani04_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_CIV_Takistani06_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "TK_GUE_Soldier_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_US_Soldier_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "US_Soldier_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "UN_CDF_Soldier_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_GER_Soldier_TL_EP1_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "GER_Soldier_TL_EP1_DZ";
|
|
||||||
};
|
|
||||||
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "BAF_Soldier_Officer_MTP_DZ";
|
|
||||||
};
|
|
||||||
class Skin_BAF_Soldier_N_MTP_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "BAF_Soldier_N_MTP_DZ";
|
|
||||||
};
|
|
||||||
class Skin_FR_Sapper_DZ: Default {
|
|
||||||
sex = "male";
|
|
||||||
playerModel = "FR_Sapper_DZ";
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
class CfgConstruction {
|
|
||||||
class Recipe {
|
|
||||||
displayName = "Generic Recipe";
|
|
||||||
input[] = {}; //Items consumed during crafting
|
|
||||||
required[] = {}; //Items needed for but not consumed during crafting
|
|
||||||
};
|
|
||||||
|
|
||||||
class Blueprint_woodenFence : Recipe {
|
|
||||||
displayName = "WoodenFence Foundation";
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"ItemLog","CfgMagazines",2},
|
|
||||||
{"ItemStone","CfgMagazines",3}
|
|
||||||
};
|
|
||||||
toolsRequired[] =
|
|
||||||
{
|
|
||||||
{"ItemEtool","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
orignalclass = "ItemDIY_wood";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
class CfgCrafting {
|
|
||||||
class Recipe {
|
|
||||||
displayName = "Generic Recipe";
|
|
||||||
input[] = {}; //Items consumed during crafting
|
|
||||||
output[] = {}; //Items created from crafting
|
|
||||||
required[] = {}; //Items needed for but not consumed during crafting
|
|
||||||
failChance = 0;
|
|
||||||
};
|
|
||||||
//Completed
|
|
||||||
//Weapons
|
|
||||||
#include "Recipes\Weapons\NailedBaseballBat.hpp"
|
|
||||||
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
|
|
||||||
#include "Recipes\Weapons\Crossbow.hpp"
|
|
||||||
|
|
||||||
//Not Ready
|
|
||||||
/*
|
|
||||||
#include "Recipes\Weapons\M9SD.hpp"
|
|
||||||
#include "Recipes\Weapons\M4A1_AIM.hpp"
|
|
||||||
#include "Recipes\Weapons\MAKAROVSD.hpp"
|
|
||||||
#include "Recipes\Weapons\bizonSD.hpp"
|
|
||||||
#include "Recipes\Weapons\SVD_CAMO.hpp"
|
|
||||||
#include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
|
|
||||||
#include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
|
|
||||||
#include "Recipes\Weapons\G36C_camo.hpp"
|
|
||||||
#include "Recipes\Weapons\G36A_camo.hpp"
|
|
||||||
#include "Recipes\Weapons\G36K_camo.hpp"
|
|
||||||
*/
|
|
||||||
|
|
||||||
//Medical
|
|
||||||
#include "Recipes\Medical\Bandage.hpp"
|
|
||||||
#include "Recipes\Medical\sepsisBandage.hpp"
|
|
||||||
#include "Recipes\Medical\woodensplint.hpp"
|
|
||||||
#include "Recipes\Medical\HerbalDrink.hpp"
|
|
||||||
//ammo
|
|
||||||
#include "Recipes\Ammo\WoodenArrow.hpp"
|
|
||||||
//other
|
|
||||||
#include "Recipes\Other\woodencrate.hpp"
|
|
||||||
#include "Recipes\Other\nails.hpp"
|
|
||||||
#include "Recipes\Other\BackPack.hpp"
|
|
||||||
//#include "Recipes\Other\woodenCraftTable.hpp"
|
|
||||||
//Traps
|
|
||||||
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
|
|
||||||
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
|
|
||||||
#include "Recipes\Traps\TrapTripwireCans.hpp"
|
|
||||||
#include "Recipes\Traps\TrapTripwireFlare.hpp"
|
|
||||||
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
|
|
||||||
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Wooden_Arrow : Recipe {
|
|
||||||
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_feathers","CfgMagazines",2}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"1Rnd_Arrow_Wood","CfgMagazines",4}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
class Blueprint_Bandage : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_Bandage;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_rag","CfgMagazines",1},
|
|
||||||
{"equip_gauze","CfgMagazines",1},
|
|
||||||
{"equip_string","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemBandage","CfgMagazines",2}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Blueprint_Bandage_Packaged : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_Bandage;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_rag","CfgMagazines",1},
|
|
||||||
{"equip_gauzepackaged","CfgMagazines",1},
|
|
||||||
{"equip_string","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemBandage","CfgMagazines",2}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_HerbalDrink : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_HerbalDrink;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"ItemWaterBottleBoiled","CfgMagazines",1},
|
|
||||||
{"equip_herb_box","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemWaterBottleHerbal","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
class Blueprint_SepsisBandage : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"ItemBandage","CfgMagazines",1},
|
|
||||||
{"equip_comfreyleafs","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemSepsisBandage","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
|
||||||
class Blueprint_SepsisBandage_Packaged : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_rag","CfgMagazines",1},
|
|
||||||
{"equip_gauzepackaged","CfgMagazines",1},
|
|
||||||
{"equip_comfreyleafs","CfgMagazines",1},
|
|
||||||
{"equip_string","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemSepsisBandage","CfgMagazines",2}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_woodensplint : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_WOODENSPLINT;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"ItemPlank","CfgMagazines",1},
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_PatrolPack : Recipe {
|
|
||||||
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_rag","CfgMagazines",5},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_string","CfgMagazines",3}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_BodgedWaterbottle : Recipe {
|
|
||||||
displayName = "Broken Watter Bottle.";
|
|
||||||
descriptionShort = "Patch a broken water bottle.";
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{"ItemWaterBottleDmg","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemBodgedWaterbottle","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
class Blueprint_nails : Recipe {
|
|
||||||
displayName = "Metal Nails";
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_metal_sheet","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"equip_nails","CfgMagazines",4}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_woodenCraftTable : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"PartWoodPile","CfgMagazines",1}
|
|
||||||
//{"equip_nails","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemcraftTable","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_woodenFence : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_equip_crate;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"ItemLog","CfgMagazines",2},
|
|
||||||
{"ItemStone","CfgMagazines",3}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"equip_crate","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemEtool","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_crate : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_equip_crate;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"PartWoodPile","CfgMagazines",6},
|
|
||||||
{"equip_nails","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"equip_crate","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
class Blueprint_TrapBearTrapFlare : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"TrapBear","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{"HandRoadFlare","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapBearTrapFlare","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
class Blueprint_TrapBearTrapSmoke : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"TrapBear","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{{"SmokeShell","CfgMagazines",1},
|
|
||||||
{"SmokeShellRed","CfgMagazines",1},
|
|
||||||
{"SmokeShellGreen","CfgMagazines",1}}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
class Blueprint_Trap_Cans : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{{"TrashTinCan","CfgMagazines",1},
|
|
||||||
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanBeefEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanPotatoesEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanGriffEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanBadguyEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanBoneboyEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanCornEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanCurgonEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanDemonEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanFraggleosEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanHerpyEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanDerpyEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanOrlokEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanPowellEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanTylersEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusStewEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusPorkEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusPeasEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusMilkEmpty","CfgMagazines",1},
|
|
||||||
{"FoodCanRusCornEmpty","CfgMagazines",1},
|
|
||||||
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
|
|
||||||
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
|
|
||||||
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapTripwireCans","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
class Blueprint_TrapTripwireFlare : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{"HandRoadFlare","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapTripwireFlare","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
class Blueprint_TrapTripwireGrenade : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{{"HandGrenade_West","CfgMagazines",1},
|
|
||||||
{"HandGrenade_East","CfgMagazines",1}}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapTripwireGrenade","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
class Blueprint_TrapTripwireSmoke : Recipe {
|
|
||||||
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
|
|
||||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_string","CfgMagazines",1},
|
|
||||||
{"PartWoodPile","CfgMagazines",1},
|
|
||||||
{"equip_duct_tape","CfgMagazines",1},
|
|
||||||
{{"SmokeShell","CfgMagazines",1},
|
|
||||||
{"SmokeShellRed","CfgMagazines",1},
|
|
||||||
{"SmokeShellGreen","CfgMagazines",1}}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"ItemTrapTripwireSmoke","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
class Blueprint_BaseBallBatBarbed : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
|
||||||
{"equip_nails","CfgMagazines",1},
|
|
||||||
{"ItemWire","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Blueprint_Crossbow_Kit : Recipe {
|
|
||||||
displayName = $STR_WPN_NAME_4;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_crossbow_Stock","CfgMagazines",1},
|
|
||||||
{"equip_Crossbow_Kit","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"Crossbow_DZ","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_G36A_camo : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_G36A_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"G36A","CfgWeapons",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"G36A_CAMO","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_G36C_camo : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_G36C_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"G36C","CfgWeapons",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"G36C_CAMO","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_G36K_camo : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_G36K_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"G36K","CfgWeapons",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"G36K_CAMO","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
class Blueprint_M4A1_AIM : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_M4A1_AIM;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"M4A1","CfgWeapons",1},
|
|
||||||
{"Attachment_AIM","CfgMagazines",1},
|
|
||||||
{"equip_rail_screws","CfgMagazines",2},
|
|
||||||
{"equip_weapon_rails","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"M4A1_AIM","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_M4A1_Aim_CAMO : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"M4A1_Aim","CfgWeapons",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"M4A1_Aim_CAMO","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"M4A1_HWS_GL","CfgWeapons",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"M4A1_HWS_GL_CAMO","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_M9SD : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_M9SD;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_M9SD;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"M9","CfgWeapons",1},
|
|
||||||
{"Attachment_Silencer","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"M9SD","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_MAKAROVSD : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_MAKAROVSD;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"Makarov","CfgWeapons",1},
|
|
||||||
{"Attachment_Silencer","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"MakarovSD","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_NailedBaseballBat : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
|
||||||
{"equip_nails","CfgMagazines",2}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"MeleeBaseBallBatNails","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
class PipeBomb : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_PipeBomb;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"equip_1inch_metal_pipe","CfgMagazines",1},
|
|
||||||
{"equip_2inch_metal_pipe","CfgMagazines",1},
|
|
||||||
{"equip_metal_sheet","CfgMagazines",1},
|
|
||||||
{"equip_fuse","CfgMagazines",1},
|
|
||||||
{"equip_pipecap","CfgMagazines",1],
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"PipeBomb","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
class Blueprint_SVD_CAMO : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_SVD_CAMO;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"SVD_DZ","CfgWeapons",1},
|
|
||||||
{"Skin_Sniper1_DZ","CfgMagazines",1},
|
|
||||||
{"Attachment_CAMO","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"SVD_CAMO_DZ","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
class Blueprint_bizonSD : Recipe {
|
|
||||||
displayName = $STR_CRAFT_NAME_bizonSD;
|
|
||||||
descriptionShort = $STR_CRAFT_DESC_bizonSD;
|
|
||||||
input[] =
|
|
||||||
{
|
|
||||||
{"bizon","CfgWeapons",1},
|
|
||||||
{"Attachment_Silencer","CfgMagazines",1}
|
|
||||||
};
|
|
||||||
output[] =
|
|
||||||
{
|
|
||||||
{"bizon_silenced","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
required[] =
|
|
||||||
{
|
|
||||||
{"ItemToolbox","CfgWeapons",1}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -1,423 +0,0 @@
|
|||||||
/*
|
|
||||||
Created by Raymix
|
|
||||||
*/
|
|
||||||
|
|
||||||
class SnapBuilding {
|
|
||||||
//Barriers whitelist
|
|
||||||
class Barrier {
|
|
||||||
snapTo[] = {
|
|
||||||
"Land_HBarrier5_DZ",
|
|
||||||
"Land_HBarrier3_DZ",
|
|
||||||
"Land_HBarrier1_DZ",
|
|
||||||
"Sandbag1_DZ",
|
|
||||||
"BagFenceRound_DZ",
|
|
||||||
"Fort_RazorWire",
|
|
||||||
"WoodFloorQuarter_DZ",
|
|
||||||
"WoodFloorHalf_DZ",
|
|
||||||
"WoodFloor_DZ",
|
|
||||||
"MetalFloor_DZ"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
};
|
|
||||||
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.75,0.1,"Back"},
|
|
||||||
{0,0.75,0.1,"Front"},
|
|
||||||
{-2.85,0,0.1,"Left"},
|
|
||||||
{2.85,0,0.1,"Right"},
|
|
||||||
{0,0,0.9,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.75,0,"Back"},
|
|
||||||
{0,0.75,0,"Front"},
|
|
||||||
{-2.85,0,0,"Left"},
|
|
||||||
{2.85,0,0,"Right"},
|
|
||||||
{0,0,0.9,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.75,0,"Back"},
|
|
||||||
{0,0.75,0,"Front"},
|
|
||||||
{-1.7,0,0,"Left"},
|
|
||||||
{1.7,0,0,"Right"},
|
|
||||||
{0,0,0.9,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
|
|
||||||
|
|
||||||
class Land_HBarrier1Preview: Barrier {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.75,0,"Back"},
|
|
||||||
{0,0.75,0,"Front"},
|
|
||||||
{-0.6,0,0,"Left"},
|
|
||||||
{0.6,0,0,"Right"},
|
|
||||||
{0,0,0.9,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
|
|
||||||
|
|
||||||
class Fort_RazorWirePreview: Barrier {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.95,-0.3,"Back"},
|
|
||||||
{0,0.95,-0.3,"Front"},
|
|
||||||
{-4.1,0,-0.3,"Left"},
|
|
||||||
{4.1,0,-0.3,"Right"},
|
|
||||||
{0,0,1,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Fort_RazorWire: Fort_RazorWirePreview {};
|
|
||||||
|
|
||||||
class Sandbag1_DZ: Barrier {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-1.5,0,0,"Left"},
|
|
||||||
{1.5,0,0,"Right"},
|
|
||||||
{0,0,0.4,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class BagFenceRound_DZ: Barrier {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-1.295,0.38,0,"Left"},
|
|
||||||
{1.295,0.38,0,"Right"},
|
|
||||||
{0,0,0.4,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
//Snapping whitelists for Floors, walls and stairs
|
|
||||||
class FloorsWallsStairs {
|
|
||||||
snapTo[] = {
|
|
||||||
"WoodFloorQuarter_DZ",
|
|
||||||
"WoodFloorHalf_DZ",
|
|
||||||
"WoodFloor_DZ",
|
|
||||||
"WoodStairs_DZ",
|
|
||||||
"WoodStairsSans_DZ",
|
|
||||||
"WoodSmallWallDoor_DZ",
|
|
||||||
"WoodSmallWall_DZ",
|
|
||||||
"WoodSmallWallWin_DZ",
|
|
||||||
"Land_DZE_WoodDoor",
|
|
||||||
"Land_DZE_WoodDoorLocked",
|
|
||||||
"WoodLargeWall_DZ",
|
|
||||||
"Land_DZE_LargeWoodDoor",
|
|
||||||
"WoodLargeWallWin_DZ",
|
|
||||||
"WoodLargeWallDoor_DZ",
|
|
||||||
"Land_DZE_GarageWoodDoor",
|
|
||||||
"Land_DZE_GarageWoodDoorLocked",
|
|
||||||
"Land_DZE_LargeWoodDoorLocked",
|
|
||||||
"WoodSmallWallThird_DZ",
|
|
||||||
"CinderWall_DZ",
|
|
||||||
"CinderWallDoorway_DZ",
|
|
||||||
"CinderWallDoorLocked_DZ",
|
|
||||||
"CinderWallDoor_DZ",
|
|
||||||
"CinderWallSmallDoorway_DZ",
|
|
||||||
"CinderWallDoorSmallLocked_DZ",
|
|
||||||
"CinderWallHalf_DZ",
|
|
||||||
"CinderWallDoorSmall_DZ",
|
|
||||||
"MetalFloor_DZ"
|
|
||||||
};
|
|
||||||
radius = 7;
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-1.23,0,"Back"},
|
|
||||||
{0,1.23,0,"Front"},
|
|
||||||
{-1.24,0,0,"Left"},
|
|
||||||
{1.24,0,0,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodFloorQuarter_DZ: FloorsWallsStairs {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-1.23,0.137726,"Back"},
|
|
||||||
{0,1.23,0.137726,"Front"},
|
|
||||||
{-1.24,0,0.137726,"Left"},
|
|
||||||
{1.24,0,0.137726,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-2.34,0,"Back"},
|
|
||||||
{0,2.34,0,"Front"},
|
|
||||||
{-1.25,0,0,"Left"},
|
|
||||||
{1.25,0,0,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodFloorHalf_DZ: FloorsWallsStairs{
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-2.34,0.1407,"Back"},
|
|
||||||
{0,2.34,0.1407,"Front"},
|
|
||||||
{-1.25,0,0.1407,"Left"},
|
|
||||||
{1.25,0,0.1407,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodFloor_Preview_DZ: FloorsWallsStairs {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-2.33,0.130,"Back"},
|
|
||||||
{0,2.33,0.130,"Front"},
|
|
||||||
{-2.495,0,0.130,"Left"},
|
|
||||||
{2.495,0,0.130,"Right"}
|
|
||||||
};
|
|
||||||
radius = 10;
|
|
||||||
};
|
|
||||||
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
|
|
||||||
|
|
||||||
class Stairs_DZE: FloorsWallsStairs {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{1.56055,-0.78,1.5,"Back"},
|
|
||||||
{1.56055,0.78,1.5,"Front"},
|
|
||||||
{1.73926,0.05,2.9,"Top"},
|
|
||||||
{-1.73926,0.05,0,"Bottom"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodStairs_DZ: Stairs_DZE {};
|
|
||||||
class WoodStairs_Preview_DZ: Stairs_DZE {};
|
|
||||||
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
|
|
||||||
class WoodStairsSans_DZ: Stairs_DZE {};
|
|
||||||
|
|
||||||
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.285, 0, 1.5,"Left"},
|
|
||||||
{2.285, 0, 1.5,"Right"},
|
|
||||||
{0, 0, 3,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
|
|
||||||
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
|
|
||||||
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
|
|
||||||
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
|
|
||||||
class WoodSmallWall_DZ: WoodSmall_DZE {};
|
|
||||||
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
|
|
||||||
class Land_DZE_WoodDoor: WoodSmall_DZE {};
|
|
||||||
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
|
|
||||||
class WoodDoor_Preview_DZ: WoodSmall_DZE{};
|
|
||||||
|
|
||||||
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.45, 0, 1.5,"Left"},
|
|
||||||
{2.45, 0, 1.5,"Right"},
|
|
||||||
{0, 0, 3,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
|
|
||||||
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
|
|
||||||
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
|
|
||||||
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.445, 0, 1.5,"Left"},
|
|
||||||
{2.445, 0, 1.5,"Right"},
|
|
||||||
{0, 0, 1.17,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
|
||||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
|
||||||
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
|
|
||||||
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
|
|
||||||
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
|
|
||||||
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
|
|
||||||
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
|
||||||
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
|
|
||||||
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
|
|
||||||
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
|
||||||
|
|
||||||
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.64, 0, 1.685,"Left"},
|
|
||||||
{2.64, 0, 1.685,"Right"},
|
|
||||||
{0, 0, 3.37042,"Top"}
|
|
||||||
};
|
|
||||||
radius = 10;
|
|
||||||
};
|
|
||||||
class CinderWall_Preview_DZ: Cinder_DZE {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.64, 0, -0.009,"Left"},
|
|
||||||
{2.64, 0, -0.009,"Right"},
|
|
||||||
{0, 0, 1.685,"Top"},
|
|
||||||
{0,0,-1.685,"Bottom"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallHalf_Preview_DZ: Cinder_DZE {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.64, 0, 1.685,"Left"},
|
|
||||||
{2.64, 0, 1.685,"Right"},
|
|
||||||
{0, 0, 1.5,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class CinderWall_DZ: Cinder_DZE {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.64, 0, 1.685,"Left"},
|
|
||||||
{2.64, 0, 1.685,"Right"},
|
|
||||||
{0, 0, 3.37042,"Top"},
|
|
||||||
{0,0,-1.685,"Bottom"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class CinderWallDoorway_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallDoorLocked_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallDoor_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
|
|
||||||
class CinderWallHalf_DZ: Cinder_DZE {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.64, 0, 1.685,"Left"},
|
|
||||||
{2.64, 0, 1.685,"Right"},
|
|
||||||
{0, 0, 1.685,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class CinderWallDoorSmall_DZ: Cinder_DZE {};
|
|
||||||
|
|
||||||
class MetalFloor_Preview_DZ: FloorsWallsStairs {
|
|
||||||
points[] = {
|
|
||||||
{0,0,0.011,"Pivot"},
|
|
||||||
{0, -2.64, 0.025,"Back"},
|
|
||||||
{0, 2.64, 0.025,"Front"},
|
|
||||||
{-2.64, 0, 0.025,"Left"},
|
|
||||||
{2.64, 0, 0.025,"Right"}
|
|
||||||
};
|
|
||||||
radius = 12;
|
|
||||||
};
|
|
||||||
class MetalFloor_DZ: FloorsWallsStairs{
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0, -2.64, 0.166,"Back"},
|
|
||||||
{0, 2.64, 0.166,"Front"},
|
|
||||||
{-2.64, 0, 0.166,"Left"},
|
|
||||||
{2.64, 0, 0.166,"Right"}
|
|
||||||
};
|
|
||||||
radius = 12;
|
|
||||||
};
|
|
||||||
|
|
||||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
|
||||||
class WoodCrate_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"WoodCrate_DZ"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,-0.47,0,"Back"},
|
|
||||||
{0,0.47,0,"Front"},
|
|
||||||
{-0.47,0,0,"Left"},
|
|
||||||
{0.47,0,0,"Right"},
|
|
||||||
{0,0,0.47,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MetalPanel_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"MetalPanel_DZ"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-1.5,0,0,"Left"},
|
|
||||||
{1.5,0,0,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MetalGate_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"MetalGate_DZ"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-4.1,0,0,"Left"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class StickFence_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"StickFence_DZ"
|
|
||||||
};
|
|
||||||
radius = 10;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-2.95,0,0.3,"Left"},
|
|
||||||
{2.95,0,0.3,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Fence_corrugated_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"Fence_corrugated_DZ"
|
|
||||||
};
|
|
||||||
radius = 10;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-1.95,0,0.88,"Left"},
|
|
||||||
{1.95,0,0.88,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodRamp_Preview_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"WoodRamp_DZ"
|
|
||||||
};
|
|
||||||
radius = 7;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0.65,-1.7,1.2,"Back"},
|
|
||||||
{0.65,1.5,1.2,"Front"},
|
|
||||||
{3.34,-0.115,2.82,"Top"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
|
|
||||||
|
|
||||||
class WoodLadder_Preview_DZ {
|
|
||||||
snapTo[] = {
|
|
||||||
"WoodLadder_DZ"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{-0.4,0,1.725,"Left"},
|
|
||||||
{0.4,0,1.725,"Right"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
|
|
||||||
|
|
||||||
class VaultStorageLocked {
|
|
||||||
snapTo[] = {
|
|
||||||
"VaultStorageLocked",
|
|
||||||
"VaultStorage"
|
|
||||||
};
|
|
||||||
radius = 5;
|
|
||||||
points[] = {
|
|
||||||
{0,0,0,"Pivot"},
|
|
||||||
{0,0.284,0.615,"Back"},
|
|
||||||
{0,0,1.23,"Top"},
|
|
||||||
{-0.362,0,0.615,"Left"},
|
|
||||||
{0.362,0,0.615,"Right"}
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
|
||||||
class VaultStorage: VaultStorageLocked {};
|
|
||||||
};
|
|
||||||
@@ -1,86 +0,0 @@
|
|||||||
class CfgGrid {
|
|
||||||
class Grid0 {
|
|
||||||
position[] = {10416.695, 4198.4634};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid1 {
|
|
||||||
position[] = {7982.2563, 1419.8256};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid2 {
|
|
||||||
position[] = {10795.93, 1419.8263};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid3 {
|
|
||||||
position[] = {7966.083, 4088.7463};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid4 {
|
|
||||||
position[] = {9259.7266, 2746.1985};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid5 {
|
|
||||||
position[] = {5200.5234, 3915.3274};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid6 {
|
|
||||||
position[] = {6494.1665, 2572.7798};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid7 {
|
|
||||||
position[] = {5216.6968, 1246.407};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid8 {
|
|
||||||
position[] = {2564.7244, 3915.3296};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid9 {
|
|
||||||
position[] = {3858.3674, 2572.782};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid10 {
|
|
||||||
position[] = {2580.8977, 1246.4092};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid11 {
|
|
||||||
position[] = {13398.995, 4400.5874};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid12 {
|
|
||||||
position[] = {12242.025, 2948.3196};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid13 {
|
|
||||||
position[] = {13551.842, 1832.2257};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid14 {
|
|
||||||
position[] = {14870.512, 3009.5117};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid15 {
|
|
||||||
position[] = {-178.19415, 1062.4478};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid16 {
|
|
||||||
position[] = {1099.2754, 2388.8206};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid17 {
|
|
||||||
position[] = {-194.36755, 3731.3679};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid18 {
|
|
||||||
position[] = {10394.215, 8322.1719};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid19 {
|
|
||||||
position[] = {7959.7759, 5543.5342};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
class Grid20 {
|
|
||||||
position[] = {10773.449, 5543.5342};
|
|
||||||
size = 1500;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
42
SQF/dayz_code/Configs/CfgIdentities.hpp
Normal file
42
SQF/dayz_code/Configs/CfgIdentities.hpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
class CfgIdentities
|
||||||
|
{
|
||||||
|
class PZombie1
|
||||||
|
{
|
||||||
|
name = "PZombie";
|
||||||
|
face = "PZombie1";
|
||||||
|
glasses = "None";
|
||||||
|
speaker = "NoVoice";
|
||||||
|
pitch = 1;
|
||||||
|
};
|
||||||
|
class PZombie2
|
||||||
|
{
|
||||||
|
name = "PZombie";
|
||||||
|
face = "PZombie2";
|
||||||
|
glasses = "None";
|
||||||
|
speaker = "NoVoice";
|
||||||
|
pitch = 1;
|
||||||
|
};
|
||||||
|
class Zombie1 {
|
||||||
|
name = "Zombie";
|
||||||
|
face = "Zombie1";
|
||||||
|
glasses = "None";
|
||||||
|
speaker = "NoVoice";
|
||||||
|
pitch = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Zombie2 {
|
||||||
|
name = "Zombie";
|
||||||
|
face = "Zombie2";
|
||||||
|
glasses = "None";
|
||||||
|
speaker = "NoVoice";
|
||||||
|
pitch = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Zombie3 {
|
||||||
|
name = "Zombie";
|
||||||
|
face = "Zombie3";
|
||||||
|
glasses = "None";
|
||||||
|
speaker = "NoVoice";
|
||||||
|
pitch = 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
class Land_Nav_Boathouse : Default
|
|
||||||
{
|
|
||||||
lootChance = 0.2;
|
|
||||||
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
|
|
||||||
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
|
|
||||||
lootGroup = Boat;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_BoatSmall_2b : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0;
|
|
||||||
maxRoaming = 0;
|
|
||||||
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
|
|
||||||
lootChance = 0.1;
|
|
||||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
|
||||||
lootGroup = Boat;
|
|
||||||
};
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
class Castle : Default
|
|
||||||
{
|
|
||||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
|
||||||
lootChance = 0.2;
|
|
||||||
lootGroup = Castle;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Bergfrit: Castle {
|
|
||||||
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
|
|
||||||
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
|
||||||
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Stairs_A: Castle {
|
|
||||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
|
||||||
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
|
||||||
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Gate: Castle {
|
|
||||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
|
||||||
lootChance = 0.7;
|
|
||||||
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
|
|
||||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Wall2_End_2: Castle {
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_WallS_End: Castle {
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Wall2_30: Castle {
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_WallS_10: Castle {
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Castle_Donjon: Castle {
|
|
||||||
lootChance = 0.5;
|
|
||||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
|
||||||
};
|
|
||||||
@@ -1,171 +0,0 @@
|
|||||||
class Church : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
|
||||||
|
|
||||||
lootChance = 0.3;
|
|
||||||
lootGroup = Church;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Church_01 : Church
|
|
||||||
{
|
|
||||||
zedPos[] =
|
|
||||||
{
|
|
||||||
{-6.92,-0.38,-4.21}
|
|
||||||
};
|
|
||||||
lootPos[] =
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
{-6.92,-0.38,-4.21},
|
|
||||||
{-6.87,-0.44,-6.47},
|
|
||||||
*/
|
|
||||||
{-6.92822,0.516602,-4.2191}
|
|
||||||
};
|
|
||||||
lootPosSmall[] =
|
|
||||||
{
|
|
||||||
{-7.27332,-1.16895,-4.22726}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Church_03 : Church
|
|
||||||
{
|
|
||||||
zedPos[] =
|
|
||||||
{
|
|
||||||
{-0.0263672,-2.98438,-14.3021},
|
|
||||||
{5.15332,-6.96875,-14.3021},
|
|
||||||
{-6.56641,-4.58887,-14.3021},
|
|
||||||
{-1.7915,-7.67969,-14.302},
|
|
||||||
{5.38916,3.40527,-14.302},
|
|
||||||
{5.49902,7.20508,-14.302},
|
|
||||||
{-0.00341797,2.02539,-14.3019},
|
|
||||||
{3.23633,2.76172,-14.3019},
|
|
||||||
{-7.64111,4.81348,-14.3019},
|
|
||||||
{-1.51074,7.66406,-14.2919},
|
|
||||||
{9.93262,-3.85156,-13.7587},
|
|
||||||
{9.55225,2.22461,-13.7487}
|
|
||||||
};
|
|
||||||
lootPos[] =
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
{5.15332,-6.96875,-14.3021},
|
|
||||||
{-1.7915,-7.67969,-14.302},
|
|
||||||
{-0.0263672,-2.98438,-14.3021},
|
|
||||||
{-0.00341797,2.02539,-14.3019},
|
|
||||||
{5.49902,7.20508,-14.302},
|
|
||||||
{5.38916,3.40527,-14.302},
|
|
||||||
{3.23633,2.76172,-14.3019},
|
|
||||||
{-1.51074,7.66406,-14.2919},
|
|
||||||
{-7.64111,4.81348,-14.3019},
|
|
||||||
{-6.56641,-4.58887,-14.3021},
|
|
||||||
{9.55225,2.22461,-13.7487},
|
|
||||||
{9.93262,-3.85156,-13.7587},
|
|
||||||
*/
|
|
||||||
{-0.665527,-3.02832,-14.3021},
|
|
||||||
{2.90771,3.07422,-14.3021},
|
|
||||||
{9.75342,0.0117188,-13.7588},
|
|
||||||
{4.74609,8.1582,-14.3021},
|
|
||||||
{-2.41943,1.72168,-14.3049}
|
|
||||||
};
|
|
||||||
lootPosSmall[] =
|
|
||||||
{
|
|
||||||
{-0.791992,2.21191,-13.7321},
|
|
||||||
{2.93945,-1.59766,-13.7349},
|
|
||||||
{6.21191,3.48535,-13.7321},
|
|
||||||
{6.56787,-3.55176,-14.3021},
|
|
||||||
{-0.741211,-8.75684,-14.3021},
|
|
||||||
{-0.126465,5.94434,-14.3021},
|
|
||||||
{-1.14893,-3.6416,-14.3021},
|
|
||||||
{-2.71484,-1.56055,-13.7349}
|
|
||||||
};
|
|
||||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Church_02 : Church
|
|
||||||
{
|
|
||||||
maxRoaming = 2;
|
|
||||||
zedPos[] =
|
|
||||||
{
|
|
||||||
{-11.1528,1.47168,-11.6733},
|
|
||||||
{9.87158,-6.6582,-11.6733}
|
|
||||||
};
|
|
||||||
lootPos[] =
|
|
||||||
{
|
|
||||||
{-11.15,1.47,-11.67},
|
|
||||||
{9.87,-6.66,-11.67},
|
|
||||||
{-3.6,7.18,-11.68},
|
|
||||||
{-1.09,-6.54,-11.68},
|
|
||||||
{-3.24,-4.54,-11.68}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Church_02a : Church
|
|
||||||
{
|
|
||||||
maxRoaming = 2;
|
|
||||||
zedPos[] =
|
|
||||||
{
|
|
||||||
{10.0615,-6.90723,-11.5681},
|
|
||||||
{-11.043,0.833984,-11.5681}
|
|
||||||
};
|
|
||||||
lootPos[] =
|
|
||||||
{
|
|
||||||
{10.0615,-6.90723,-11.5681},
|
|
||||||
{-11.043,0.833984,-11.5681}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Church_05R : Church
|
|
||||||
{
|
|
||||||
maxRoaming = 2;
|
|
||||||
zedPos[] =
|
|
||||||
{
|
|
||||||
{15.7012,3.20898,-7.99365},
|
|
||||||
{-2.32617,-2.29297,-7.99365},
|
|
||||||
{8.19385,-1.83301,-7.99365},
|
|
||||||
{-4.9165,-5.66113,-7.79202},
|
|
||||||
{10.3711,9.00293,-7.78201}
|
|
||||||
};
|
|
||||||
lootPos[] =
|
|
||||||
{
|
|
||||||
{-2.33,-2.29,-7.99},
|
|
||||||
{8.19,-1.83,-7.99},
|
|
||||||
{15.7,3.21,-7.99},
|
|
||||||
{10.37,9,-7.78},
|
|
||||||
{-4.92,-5.66,-7.79},
|
|
||||||
{5.49,7.9,-8},
|
|
||||||
{3.32,-6.43,-8},
|
|
||||||
{7.66,-6.82,-8},
|
|
||||||
{-4.85,8.19,-8}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class land_kostelik_final_2122: Church {
|
|
||||||
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Mosque_big_hq_EP1: Church {
|
|
||||||
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
|
|
||||||
};
|
|
||||||
class Land_A_Mosque_big_addon_EP1: Church {
|
|
||||||
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Mosque_big_wall_EP1: Church {
|
|
||||||
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
|
|
||||||
};
|
|
||||||
class Land_A_Mosque_small_1_EP1: Church
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ 2.45117,3.39063,-2.04604 },
|
|
||||||
{ 0.183105,0.826172,-2.04605 },
|
|
||||||
{ 6.66406,4.11719,-1.9437 },
|
|
||||||
{ 0.49707,-1.33301,-1.69603 }};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Mosque_small_2_EP1: Church
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ 1.33496,-0.726074,-2.48535 },
|
|
||||||
{ -0.794922,-1.74414,-2.48538 }};
|
|
||||||
};
|
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
class Construction : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.2;
|
|
||||||
maxRoaming = 1;
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_worker1",
|
|
||||||
"z_worker2",
|
|
||||||
"z_worker3"
|
|
||||||
};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootGroup = Construction;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_wagon_box : Construction
|
|
||||||
{
|
|
||||||
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
|
||||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_transport_cart_EP1 : Construction
|
|
||||||
{
|
|
||||||
lootPos[] = {{-0.01,0.24,0.16}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_wagon_flat : Construction
|
|
||||||
{
|
|
||||||
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_wagon_tanker : Construction
|
|
||||||
{
|
|
||||||
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_Misc_Greenhouse : Construction
|
|
||||||
{
|
|
||||||
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Misc_Cargo1Bo_military : Construction
|
|
||||||
{
|
|
||||||
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
|
|
||||||
};
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
class CrashSite : Default
|
|
||||||
{
|
|
||||||
zombieChance = 1;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CrashSite_RU : CrashSite {};
|
|
||||||
class CrashSite_US : CrashSite {};
|
|
||||||
class CrashSite_EU : CrashSite {};
|
|
||||||
class CrashSite_UN : CrashSite {};
|
|
||||||
@@ -1,125 +0,0 @@
|
|||||||
class Farm : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
|
||||||
lootChance = 0.5;
|
|
||||||
lootGroup = Farm;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_stodola_old_open: Farm {
|
|
||||||
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
|
|
||||||
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
|
||||||
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Farm_Cowshed_a: Farm {
|
|
||||||
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
|
|
||||||
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_stodola_open: Farm {
|
|
||||||
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
|
|
||||||
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
|
||||||
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Barn_W_01: Farm {
|
|
||||||
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
|
|
||||||
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Barn_W_02: Farm {
|
|
||||||
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
|
|
||||||
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
|
|
||||||
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Farm_Cowshed_c: Farm {
|
|
||||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.41504,2.98633,-3.12582},
|
|
||||||
{0.625,-2.61133,-3.06583}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Farm_Cowshed_b: Farm {
|
|
||||||
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
|
|
||||||
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Shed_W02: Farm {
|
|
||||||
maxRoaming = 0;
|
|
||||||
zedPos[] = {{0.688232,1.88281,-0.00292969}};
|
|
||||||
lootPos[] = {{0.688232,1.88281,-0.00292969}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
class Land_sara_stodola: Farm { // brown wooden barn one story
|
|
||||||
zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
|
|
||||||
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
|
|
||||||
};
|
|
||||||
//land_domek_podhradi_1 in Residential.hpp
|
|
||||||
class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
|
|
||||||
zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
|
|
||||||
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
|
|
||||||
};
|
|
||||||
class land_jzd_kr2: Farm { // one story cement barn
|
|
||||||
zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
|
|
||||||
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
|
|
||||||
};
|
|
||||||
class land_jzd_kr1: Farm { // one story cement barn
|
|
||||||
zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
|
|
||||||
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
|
|
||||||
};
|
|
||||||
//land_hut02 in Residential.hpp
|
|
||||||
//land_hut01 in Residential.hpp
|
|
||||||
//land_hut04 in Residential.hpp
|
|
||||||
//Land_House_L_8_EP1 in Residential.hpp
|
|
||||||
//Land_House_L_3_EP1 in Residential.hpp
|
|
||||||
//Land_House_L_4_EP1 in Residential.hpp
|
|
||||||
//Land_House_L_6_EP1 in Residential.hpp
|
|
||||||
class land_smd_hut02: Farm { // grass hut
|
|
||||||
lootPos[] = {{0.338867,0.525391,-0.445763}};
|
|
||||||
};
|
|
||||||
class land_smd_hut01: Farm { // grass hut
|
|
||||||
zedPos[] = {{1.9834,-3.39844,-0.44834}};
|
|
||||||
lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
|
|
||||||
};
|
|
||||||
class land_smd_hut04: Farm { // grass hut
|
|
||||||
lootPos[] = {{0.250977,1.02734,-0.437198}};
|
|
||||||
};
|
|
||||||
//Land_bouda2_vnitrek in Residential.hpp
|
|
||||||
class Land_smd_sara_stodola2: Farm { // brown open barn
|
|
||||||
zedPos[] = {{1.01563,-0.325195,-2.16877}};
|
|
||||||
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class land_jzd_stodola1: Farm {
|
|
||||||
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
|
|
||||||
};
|
|
||||||
class land_shed_m01: Farm {
|
|
||||||
zedPos[] = {{0.218262,-1.78369,-0.347349}};
|
|
||||||
};
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
class Hospital : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.4;
|
|
||||||
minRoaming = 2;
|
|
||||||
maxRoaming = 4;
|
|
||||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootGroup = Hospital;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Hospital : Hospital
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
|
|
||||||
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
|
||||||
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MASH : Hospital
|
|
||||||
{
|
|
||||||
maxRoaming = 1;
|
|
||||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
|
|
||||||
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
|
||||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
|
||||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MASH_EP1 : MASH
|
|
||||||
{
|
|
||||||
};
|
|
||||||
|
|
||||||
class USMC_WarfareBFieldhHospital : MASH
|
|
||||||
{
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 3;
|
|
||||||
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
|
||||||
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
|
||||||
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RU_WarfareBFieldhHospital : MASH
|
|
||||||
{
|
|
||||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
|
||||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
|
||||||
lootChance = 0.3;
|
|
||||||
minRoaming = 2;
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class Land_Barrack2: Hospital
|
|
||||||
{
|
|
||||||
maxRoaming = 1;
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {
|
|
||||||
{ -1.96484,4.15576,-0.689606 },
|
|
||||||
{ 1.15381,0.3125,-0.691864 }};
|
|
||||||
};
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
class Hunting : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.6;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
|
||||||
lootChance = 0.8;
|
|
||||||
lootGroup = Hunting;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Misc_deerstand: Hunting
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
|
||||||
lootChance = 0.5;
|
|
||||||
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
|
||||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
|
||||||
};
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,29 +0,0 @@
|
|||||||
class InfectedCamp : Residential
|
|
||||||
{
|
|
||||||
zombieChance = 1;
|
|
||||||
minRoaming = 3;
|
|
||||||
maxRoaming = 4;
|
|
||||||
zedPos[] = {{0,0,0}};
|
|
||||||
lootChance = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class IC_Fireplace1 : InfectedCamp
|
|
||||||
{
|
|
||||||
zombieChance = 0;
|
|
||||||
minRoaming = 3;
|
|
||||||
maxRoaming = 4;
|
|
||||||
};
|
|
||||||
|
|
||||||
class IC_DomeTent : InfectedCamp
|
|
||||||
{
|
|
||||||
zombieChance = 1;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
|
|
||||||
class IC_Tent : InfectedCamp
|
|
||||||
{
|
|
||||||
zombieChance = 1;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
@@ -1,593 +0,0 @@
|
|||||||
class Military : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 6;
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier_heavy"
|
|
||||||
};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootGroup = Military;
|
|
||||||
};
|
|
||||||
|
|
||||||
class MilitarySpecial : Military
|
|
||||||
{
|
|
||||||
zombieChance = 0.8;
|
|
||||||
minRoaming = 2;
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier"
|
|
||||||
};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootGroup = MilitarySpecial;
|
|
||||||
};
|
|
||||||
class MilitaryIndustrial: Military
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 6;
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier",
|
|
||||||
"z_worker1",
|
|
||||||
"z_worker2",
|
|
||||||
"z_worker3"
|
|
||||||
};
|
|
||||||
lootChance = 0.5;
|
|
||||||
lootGroup = MilitaryIndustrial;
|
|
||||||
};
|
|
||||||
class Land_a_stationhouse : Military
|
|
||||||
{
|
|
||||||
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
|
|
||||||
lootChance = 0.5;
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
|
|
||||||
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_ControlTower: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {
|
|
||||||
//{10.07,3.76,-9.63},{5.07,3.65,-5.5},{1.75,5.68,-5.51},{7.49,-1.47,-1.04},{2.46,-0.83,-1.07},{7.61,2.05,-0.35},{2.26,2.17,-1.07},{2.56,5.72,-9.63},{6.56,-3.82,-1.06},{9.87,4.04,-1.06},{7.28,-1.69,2.98},
|
|
||||||
{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_SS_hangar: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier_pilot",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier_pilot",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_worker1",
|
|
||||||
"z_worker2",
|
|
||||||
"z_worker3"
|
|
||||||
};
|
|
||||||
maxRoaming = 3;
|
|
||||||
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {
|
|
||||||
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
|
|
||||||
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
|
|
||||||
};
|
|
||||||
lootGroup = Hangar;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_TVTower_Base: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
|
|
||||||
//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
|
|
||||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_House: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
|
|
||||||
{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_Barracks_i: MilitarySpecial
|
|
||||||
{
|
|
||||||
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
|
|
||||||
lootChance = 0.3;
|
|
||||||
lootPos[] = {
|
|
||||||
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
|
|
||||||
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_Barracks: Military { //DZE added, was just {};
|
|
||||||
lootPos[] = {
|
|
||||||
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Camp: Military {
|
|
||||||
maxRoaming = 1;
|
|
||||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
|
||||||
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
|
||||||
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_stan: Camp {};
|
|
||||||
|
|
||||||
class CampEast: Military {
|
|
||||||
maxRoaming = 1;
|
|
||||||
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
|
|
||||||
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
|
||||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CampEast_EP1: Military {
|
|
||||||
maxRoaming = 1;
|
|
||||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
|
||||||
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
|
||||||
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_tent_east: Military {
|
|
||||||
minRoaming = 2;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
|
|
||||||
lootChance = 0.3;
|
|
||||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Dam_ConcP_20: Military {
|
|
||||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class C130J_wreck_EP1: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
|
|
||||||
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Barrack2: Military {
|
|
||||||
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Mi8Wreck: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
lootPos[]={{0,-5.79,-1.71}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class USMC_WarfareBVehicleServicePoint: Military {
|
|
||||||
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Vysilac_FM: Military {
|
|
||||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
|
||||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_Barracks_L: Military {
|
|
||||||
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
|
|
||||||
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
|
|
||||||
{
|
|
||||||
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
|
|
||||||
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
|
|
||||||
};
|
|
||||||
class Land_kostel_trosky: MilitarySpecial // church ruins
|
|
||||||
{
|
|
||||||
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
|
|
||||||
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
|
|
||||||
};
|
|
||||||
class Land_MBG_Killhouse_3: Military // cement 2 story
|
|
||||||
{
|
|
||||||
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
|
|
||||||
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
|
|
||||||
};
|
|
||||||
//Land_MBG_Killhouse_4 in Residential.hpp
|
|
||||||
class Land_aif_strazni_vez: Military // metal platform-overlook
|
|
||||||
{
|
|
||||||
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
|
|
||||||
};
|
|
||||||
class Land_MBG_Killhouse_2: Military // cement 2 story
|
|
||||||
{
|
|
||||||
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
|
|
||||||
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
|
|
||||||
};
|
|
||||||
//Land_A_Villa_EP1 in Office.hpp
|
|
||||||
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
|
|
||||||
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
|
||||||
};
|
|
||||||
class land_pozorovatelna: Military { // concrete tower
|
|
||||||
//lootChance = 0.3;
|
|
||||||
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
|
||||||
};
|
|
||||||
class land_hlaska: Military // metal platform
|
|
||||||
{
|
|
||||||
lootChance = 0.3;
|
|
||||||
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
|
|
||||||
};
|
|
||||||
class Land_MBG_Killhouse_1: Military // cement block building
|
|
||||||
{
|
|
||||||
lootChance = 0.25;
|
|
||||||
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
|
|
||||||
};
|
|
||||||
class land_army_hut2_int: Military // beige hut on blocks
|
|
||||||
{
|
|
||||||
lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
|
|
||||||
};
|
|
||||||
class land_army_hut_int: Military // beige hut on blocks
|
|
||||||
{
|
|
||||||
lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
|
|
||||||
};
|
|
||||||
class Land_army_hut3_long_int: Military // beige hut on blocks
|
|
||||||
{
|
|
||||||
lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
|
|
||||||
};
|
|
||||||
//Land_ibr_terminal in Office.hpp
|
|
||||||
class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
|
|
||||||
{
|
|
||||||
zedPos[] = {{5.83203,2.34961,-2.49103}};
|
|
||||||
lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
|
|
||||||
};
|
|
||||||
class land_smd_army_hut2_int: Military { // beige hut on blocks
|
|
||||||
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
|
|
||||||
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
|
|
||||||
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
|
|
||||||
};
|
|
||||||
class land_smd_army_hut2: Military { // beige hut on blocks
|
|
||||||
lootPos[] = {{0.447266,-4.6543,-1.33328}};
|
|
||||||
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
|
|
||||||
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
|
|
||||||
};
|
|
||||||
class Land_smd_SS_hangar_withdoor: Military
|
|
||||||
{
|
|
||||||
maxRoaming = 3;
|
|
||||||
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
|
|
||||||
lootGroup = Hangar;
|
|
||||||
};
|
|
||||||
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
|
|
||||||
{
|
|
||||||
zedPos[] = {{5.9375,1.33496,-1.88723}};
|
|
||||||
lootChance = 0.3;
|
|
||||||
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
|
|
||||||
};
|
|
||||||
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
|
|
||||||
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
|
|
||||||
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
|
|
||||||
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
|
|
||||||
};
|
|
||||||
class land_smd_hlaska: Military { // wide 3 doors bunks
|
|
||||||
lootPos[] = {{-0.724609,0.822266,3.77092}};
|
|
||||||
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
|
|
||||||
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
|
|
||||||
};
|
|
||||||
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
|
|
||||||
{
|
|
||||||
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class land_AII_last_floor: MilitarySpecial {
|
|
||||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
|
||||||
lootChance = 0.5;
|
|
||||||
maxRoaming = 3;
|
|
||||||
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
|
||||||
};
|
|
||||||
class land_AII_middle_floor: MilitarySpecial {
|
|
||||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
|
||||||
lootChance = 0.5;
|
|
||||||
maxRoaming = 3;
|
|
||||||
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
|
||||||
};
|
|
||||||
class land_vstup: Military {
|
|
||||||
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
|
|
||||||
};
|
|
||||||
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
|
|
||||||
lootPos[] = {
|
|
||||||
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
|
|
||||||
};
|
|
||||||
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
|
|
||||||
};
|
|
||||||
class land_budova5: Military {
|
|
||||||
lootPos[] = {
|
|
||||||
{-2.04004,2.89844,-1.98059}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-1.96191,-0.314453,-1.98059}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-3.04492,2.0332,-1.40211}};
|
|
||||||
};
|
|
||||||
class land_smd_strazni_vez: Military {
|
|
||||||
lootPos[] = {
|
|
||||||
{-1.68066,-1.30273,2.00299}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-0.902344,-1.29395,1.41299},
|
|
||||||
{-1.92578,1.28613,1.41299}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
|
|
||||||
};
|
|
||||||
class land_st_vez: MilitarySpecial {
|
|
||||||
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
|
|
||||||
class land_ibr_hangar: MilitaryIndustrial
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ -5.75635,9.95386,-3.57318 },
|
|
||||||
{ -8.06152,-11.4065,-3.58192 },
|
|
||||||
{ 8.68555,-5.30371,-3.57942 }};
|
|
||||||
};
|
|
||||||
class land_ind_pec_03: MilitaryIndustrial
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
|
|
||||||
};
|
|
||||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
|
||||||
};
|
|
||||||
class land_ind_pec_03a: MilitaryIndustrial
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
|
|
||||||
};
|
|
||||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
|
||||||
};
|
|
||||||
class Land_Mil_Barracks_EP1: Military
|
|
||||||
{
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
class Land_Mil_Barracks_L_EP1: Military
|
|
||||||
{
|
|
||||||
lootPos[] = {};
|
|
||||||
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
|
|
||||||
};
|
|
||||||
class Land_vez: Military
|
|
||||||
{
|
|
||||||
maxRoaming = 1;
|
|
||||||
lootPos[] = {{-0.0585938,1.51367,1.36331}};
|
|
||||||
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_ControlTower_EP1: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {
|
|
||||||
{ 5.53369,3.64355,-5.46368 },
|
|
||||||
{ 7.67236,3.68115,-1.0687 },
|
|
||||||
{ 7.53271,-1.70068,-1.0687 },
|
|
||||||
{ 4.55225,1.64111,2.92148 },
|
|
||||||
{ 10.1292,3.6958,-9.62869 },
|
|
||||||
{ 0.491943,6.1543,-9.62869},
|
|
||||||
{ 7.54956,1.74512,-0.378696},
|
|
||||||
{5.40234,-1.71289,-0.378696}};
|
|
||||||
};
|
|
||||||
class Land_Mil_hangar_EP1: MilitaryIndustrial
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier_pilot",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_soldier_pilot",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_worker1",
|
|
||||||
"z_worker2",
|
|
||||||
"z_worker3"
|
|
||||||
};
|
|
||||||
maxRoaming = 3;
|
|
||||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
|
||||||
};
|
|
||||||
class Land_Mil_Guardhouse_EP1: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
|
||||||
};
|
|
||||||
class Land_Mil_Barracks_i_EP1: MilitarySpecial
|
|
||||||
{
|
|
||||||
lootChance = 0.2;
|
|
||||||
maxRoaming = 2;
|
|
||||||
lootPos[] = {
|
|
||||||
{5.15625,-2.30371,-1.09824},
|
|
||||||
{1.05664,-2.45508,-1.09824},
|
|
||||||
{-0.841797,-2.36133,-1.09824},
|
|
||||||
{-4.03516,-2.31836,-1.09824},
|
|
||||||
{-8.49609,-2.33838,-1.09824}};
|
|
||||||
};
|
|
||||||
class Land_fortified_nest_big_EP1: Military
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{0.663086,1.06738,-0.740341},
|
|
||||||
{0.513184,-1.3623,-0.740341},
|
|
||||||
{-0.991211,1.11621,-0.740341},
|
|
||||||
{-2.87109,-3.94238,-0.740341}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_House_EP1: Military
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
vehPos[] = {
|
|
||||||
{ 13.439,3.25244,-5.71244,84 }};
|
|
||||||
lootPos[] = {
|
|
||||||
{11.7949,4.3147,-5.81439}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-1.54785,5.46997,-5.00406},
|
|
||||||
{-2.61816,5.46362,-5.0097}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
|
||||||
};
|
|
||||||
class datsun02Wreck: Military
|
|
||||||
{
|
|
||||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 2;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
class HMMWVWreck: Military
|
|
||||||
{
|
|
||||||
zombieClass[] = {"z_soldier","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0;
|
|
||||||
minRoaming = 1;
|
|
||||||
maxRoaming = 2;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
lootChance = 0.5;
|
|
||||||
maxRoaming = 3;
|
|
||||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
|
|
||||||
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH1Wreck_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH60Wreck_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH60_NAVY_Wreck_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH60_ARMY_Wreck_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH60_NAVY_Wreck_burned_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class UH60_ARMY_Wreck_burned_DZ: Military {
|
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
zombieChance = 0.3;
|
|
||||||
lootChance = 0.6;
|
|
||||||
minRoaming = 4;
|
|
||||||
maxRoaming = 8;
|
|
||||||
lootPos[] = {};
|
|
||||||
};
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
class Land_HouseV_2I : Default
|
|
||||||
{
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Ind_Shed_02_main : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class Land_Ind_Shed_01_EP1: Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
@@ -1,281 +0,0 @@
|
|||||||
class Office : Residential
|
|
||||||
{
|
|
||||||
maxRoaming = 3;
|
|
||||||
lootChance = 0.2;
|
|
||||||
zombieClass[] = {"z_suit1","z_suit2"};
|
|
||||||
lootGroup = Office;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_HouseB_Tenement : Office
|
|
||||||
{
|
|
||||||
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
|
|
||||||
{2.39063,4.80322,-19.8245},{-10.2041,-0.48877,-20.3445},{4.65625,-2.125,-20.3445},{7.27734,11.5957,-20.8045},{-4.50854,5.10645,-19.8245},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Panelak : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
|
|
||||||
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Panelak2 : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
|
|
||||||
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_rail_station_big : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
|
|
||||||
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
|
|
||||||
};
|
|
||||||
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Office01 : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
|
|
||||||
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}
|
|
||||||
};
|
|
||||||
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_Office02 : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
|
|
||||||
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}
|
|
||||||
};
|
|
||||||
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
class Land_aif_hotel : Office //multi-story hotel with balconies
|
|
||||||
{
|
|
||||||
lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}};
|
|
||||||
};
|
|
||||||
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
|
|
||||||
{
|
|
||||||
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
|
|
||||||
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
|
|
||||||
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
|
|
||||||
};
|
|
||||||
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
|
|
||||||
lootPos[] = {
|
|
||||||
{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
|
|
||||||
};
|
|
||||||
//land_vysoky2 in Residential.hpp
|
|
||||||
//land_dlouhy1 in Residential.hpp
|
|
||||||
class Land_ibrPanelak: Land_Panelak{};
|
|
||||||
class Land_ibrPanelak2: Land_Panelak2{};
|
|
||||||
class LAND_konecna : Office
|
|
||||||
{
|
|
||||||
lootPos[] = {{14.8423,-0.987793,-1.59364},
|
|
||||||
{16.873,-2.86865,-1.59364},
|
|
||||||
{13.3672,-9.11377,-1.59364},
|
|
||||||
{5.09497,-9.98682,-1.59364},
|
|
||||||
{-24.8281,-1.17871,-1.59364},
|
|
||||||
{-14.0747,-7.3042,-1.59364},
|
|
||||||
{-19.0789,0.98291,-1.59364},
|
|
||||||
{4.67944,0.805176,-1.59364},
|
|
||||||
{-11.4639,-10.1475,-1.59364}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Tavi
|
|
||||||
// ALT-MAP SAHRANI
|
|
||||||
class Land_smd_dum_olez_istan1_open2 : Office // same as Land_Panelak2
|
|
||||||
{
|
|
||||||
zedPos[] = {{-3.77344,1.99414,-1.84398},{1.31641,-2.06934,-1.84399}};
|
|
||||||
lootPos[] = {{-5.99023,-5.60449,-1.84398},{6.73145,1.43555,-1.84399},{4.90332,-3.25098,1.37497},{-1.73145,-3.67773,1.37497},{-7.09375,-3.92773,1.37497}};
|
|
||||||
};
|
|
||||||
class Land_smd_hotel_riviera2 : Office // 2 story motel blue tiles
|
|
||||||
{
|
|
||||||
zedPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
|
|
||||||
lootPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
|
|
||||||
};
|
|
||||||
class Land_smd_hotel_riviera1 : Office // 2 story motel blue tiles
|
|
||||||
{
|
|
||||||
zedPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
|
|
||||||
lootPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
|
|
||||||
};
|
|
||||||
class Land_smd_hotel : Office // 4 story apartment building
|
|
||||||
{
|
|
||||||
zedPos[] = {{-16.1006,0.519043,-7.74672},{-0.744141,10.0884,-7.74672}};
|
|
||||||
lootPos[] = {{-0.744141,10.0884,-7.74672},{14.6982,-16.9382,-7.74672},{4.86719,14.0911,-7.74672},{-20.9121,-5.11133,-0.759434},{-20.6094,-6.26953,2.74057},{-20.6172,-15.1313,2.74057},
|
|
||||||
{-17.0537,17.2102,6.24485},{14.3779,2.7583,6.24485},{20.75,6.71948,-0.759434},{20.9033,14.7278,-4.25943},{20.541,5.12622,-4.25943}};
|
|
||||||
};
|
|
||||||
class Land_smd_dum_istan4_detaily1 : Office // 4 story hotel
|
|
||||||
{
|
|
||||||
zedPos[] = {{-2.51367,6.55078,-7.28588},{4.54834,6.33984,-7.28588},{2.58838,-3.21289,-4.33588}};
|
|
||||||
lootPos[] = {{2.58838,-3.21289,-4.33588}};
|
|
||||||
};
|
|
||||||
//Land_smd_dum_istan4 in Residential.hpp
|
|
||||||
class Land_smd_hospoda_mesto : Office // pub HOSTINEC
|
|
||||||
{
|
|
||||||
zedPos[] = {{4.85254,-4.82422,-5.17996},{3.28711,6.78125,-1.2485}};
|
|
||||||
lootPos[] = {{3.05957,-2.43555,-5.18104},{2.88574,5.32422,-5.19056},{3.27246,1.20703,-5.19001},{1.75098,-1.28906,-5.17993},{-7.48535,-4.07617,-1.2291},{2.63184,-1.78516,-1.2417}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
|
|
||||||
//DZE BELOW
|
|
||||||
class LAND_ibr_bank: Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ 1.44702,-0.9551,-1.60158 },
|
|
||||||
{ -7.40649,-4.9482,-1.60158 },
|
|
||||||
{ -7.50879,3.1616,-1.60158 },
|
|
||||||
{ -13.1931,3.0244,-1.60158 },
|
|
||||||
{ -10.6316,-1.4922,-1.60158 },
|
|
||||||
{ -10.3481,-5.6631,-1.60158 },
|
|
||||||
{ -14.0247,-6.4653,-1.60158 },
|
|
||||||
{ -10.1897,-2.6592,-1.60158 }};
|
|
||||||
};
|
|
||||||
|
|
||||||
class land_bunka: Office {
|
|
||||||
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_ibr_terminal: Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ 11.1885,-13.0669,-4.04974 },
|
|
||||||
{ 4.42383,-9.64746,-4.04974 },
|
|
||||||
{ -2.42822,-6.94775,-4.04974 },
|
|
||||||
{ -3.00537,-1.25439,-4.04974 },
|
|
||||||
{ 0.473145,8.72314,-4.04974 },
|
|
||||||
{ 14.8608,12.5249,-4.04974 },
|
|
||||||
{ 3.33838,-14.5229,0.581566 },
|
|
||||||
{ -3.88428,-17.5376,0.581566 },
|
|
||||||
{ -17.3682,0.572266,-4.05001 },
|
|
||||||
{ -13.7939,0.576172,-0.231342 },
|
|
||||||
{ -2.83545,10.9009,-0.949741 },
|
|
||||||
{ -2.27686,-16.4238,3.68157 }};
|
|
||||||
};
|
|
||||||
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
|
|
||||||
{
|
|
||||||
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
|
|
||||||
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
|
|
||||||
lootPos[] = {
|
|
||||||
{ -23.3442,1.71484,-3.65929 },
|
|
||||||
{ 14.5498,-5.69775,-5.06722 },
|
|
||||||
{ 5.8457,-2.09814,-5.06717 },
|
|
||||||
{ 9.5249,3.76563,-5.06717 },
|
|
||||||
{ 10.0454,11.5093,-5.0734 },
|
|
||||||
{ 0.268555,8.64648,-5.06699 },
|
|
||||||
{ -0.378906,15.3989,-5.06724 },
|
|
||||||
{ -6.68506,14.9448,-5.06722 },
|
|
||||||
{ -10.9644,13.0996,-5.06719 },
|
|
||||||
{ 11.0571,4.48926,-1.48401 },
|
|
||||||
{ 2.85938,9.12939,-1.48407 },
|
|
||||||
{ -3.87646,8.01416,-1.4844 },
|
|
||||||
{ 0.0537109,10.3984,-1.4844 },
|
|
||||||
{ -2.78467,13.5903,-1.4844 },
|
|
||||||
{ -0.118652,15.3394,-1.4844 },
|
|
||||||
{ -6.73779,15.772,-1.4844 },
|
|
||||||
{ -8.39453,13.5249,-1.4844 },
|
|
||||||
{ -10.5317,9.75146,-1.4844 },
|
|
||||||
{ -11.8062,14.2358,-1.4844 },
|
|
||||||
{ -15.5771,14.0396,-1.4844 }};
|
|
||||||
};
|
|
||||||
class Land_A_Office01_EP1: Land_A_Office01
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ -2.50391,-2.46948,-4.728 },
|
|
||||||
{ 4.23535,-0.336914,-4.728 },
|
|
||||||
{ 4.11133,6.1123,-4.728 },
|
|
||||||
{ 0.242188,6.06299,-4.728 },
|
|
||||||
{ 4.31641,3.74023,-4.728 },
|
|
||||||
{ 5.08887,0.219727,-4.728 },
|
|
||||||
{ 11.6504,-1.5647,-4.728 },
|
|
||||||
{ 14.5811,-4.1123,-4.728 },
|
|
||||||
{ 13.8545,-0.749023,-4.728 },
|
|
||||||
{ -7.7627,5.59082,-4.728 },
|
|
||||||
{ 1.81152,0.993408,-2.228 },
|
|
||||||
{ 4.93164,4.31982,-2.228 },
|
|
||||||
{ 1.18945,6.07031,-2.228 },
|
|
||||||
{ 2.23145,3.76563,-2.228 },
|
|
||||||
{ -4.76367,-2.51221,-2.228 },
|
|
||||||
{ -14.5596,-3.40723,-2.228 },
|
|
||||||
{ -15.2705,5.92773,-2.228 },
|
|
||||||
{ -10.9063,6.04175,0.672008 },
|
|
||||||
{ -6.30762,3.30078,0.672006 },
|
|
||||||
{ 7.6416,6.38696,0.672001 },
|
|
||||||
{ 13.6729,6.5957,0.671999 },
|
|
||||||
{ 13.1924,-2.58691,0.671998 },
|
|
||||||
{ 3.0918,2.4375,6.20491 },
|
|
||||||
{ -1.45703,-2.28369,6.20491 },
|
|
||||||
{ -2.12988,4.51587,0.672005 },
|
|
||||||
{ 4.74414,-4.60156,-2.21486 },
|
|
||||||
{ 8.3457,-1.10718,-2.228 },
|
|
||||||
{ 9.94727,-3.74146,-2.228 },
|
|
||||||
{ 7.13867,-2.50732,-2.228 },
|
|
||||||
{ 12.8701,4.70923,-2.228 },
|
|
||||||
{ 15.3721,3.42383,-2.228 }};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_MBG_Police_Station: Office
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{ 9.81543,-4.36365,-1.59829 },
|
|
||||||
{ 1.01172,-6.02344,-1.59829 },
|
|
||||||
{ -5.03369,-5.98376,-1.59829 },
|
|
||||||
{ -8.5415,-0.348511,-1.59829 },
|
|
||||||
{ -8.88574,-2.93823,-1.59829 },
|
|
||||||
{ -5.55518,4.80493,-1.59829 },
|
|
||||||
{ -1.77246,5.49365,-1.59829 },
|
|
||||||
{ 2.32129,6.33032,-1.59829 },
|
|
||||||
{ 3.54492,6.27332,1.68834 },
|
|
||||||
{ 9.88916,4.68176,1.68833 },
|
|
||||||
{ 10.0566,-1.07727,1.68833 },
|
|
||||||
{ 6.6499,1.78296,1.68833 },
|
|
||||||
{ -5.30029,-2.68726,1.68833 },
|
|
||||||
{ 1.25977,-1.76636,1.68833 },
|
|
||||||
{ -6.56689,1.51843,1.68834 },
|
|
||||||
{ -5.33887,3.92529,1.68834 },
|
|
||||||
{ -2.3125,6.18774,1.68834 }};
|
|
||||||
};
|
|
||||||
|
|
||||||
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
|
|
||||||
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
|
|
||||||
lootPos[] = {
|
|
||||||
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
|
|
||||||
};
|
|
||||||
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
|
|
||||||
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
|
|
||||||
};
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
class Land_sloup_vn : Default
|
|
||||||
{
|
|
||||||
lootChance = 0.05;
|
|
||||||
lootPos[] = {{-0.24,-0.12,-8.05}};
|
|
||||||
lootGroup = Powerlines;
|
|
||||||
};
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,69 +0,0 @@
|
|||||||
class ResidentialRuins : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0.3;
|
|
||||||
maxRoaming = 1;
|
|
||||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootGroup = ResidentialRuins;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_ruin_corner_1: ResidentialRuins {
|
|
||||||
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_ruin_walldoor: ResidentialRuins {
|
|
||||||
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_R_HouseV2_02: ResidentialRuins {
|
|
||||||
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_R_HouseV2_03B: ResidentialRuins {
|
|
||||||
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_R_HouseV2_04: ResidentialRuins {
|
|
||||||
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_R_HouseV_2L: ResidentialRuins {
|
|
||||||
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_ruiny_kopa_big: ResidentialRuins {
|
|
||||||
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
|
|
||||||
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_ruin_01: ResidentialRuins {
|
|
||||||
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
|
|
||||||
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
|
||||||
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
|
|
||||||
};
|
|
||||||
// ALT-MAP Support
|
|
||||||
class Land_afbarabizna: ResidentialRuins {
|
|
||||||
lootPos[] = {{-1.29395,-2.97461,-4.22117}};
|
|
||||||
zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}};
|
|
||||||
};
|
|
||||||
class Land_dum_zboreny: ResidentialRuins { //ruins
|
|
||||||
lootPos[] = {{3.74902,4.38379,-2.37675}};
|
|
||||||
zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}};
|
|
||||||
};
|
|
||||||
class land_seb_residental: ResidentialRuins { //ruins
|
|
||||||
lootPos[] = {{3.74902,4.38379,-2.37675}};
|
|
||||||
zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}};
|
|
||||||
};
|
|
||||||
//Land_House_L_9_EP1 in Residential.hpp
|
|
||||||
class Land_dum_zboreny_total: ResidentialRuins { //ruins
|
|
||||||
lootPos[] = {{-4.32422,-1.71094,-2.31456}};
|
|
||||||
};
|
|
||||||
//Land_dulni_bs in Residential.hpp
|
|
||||||
// ALT-MAP Support
|
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
class HouseRoaming : Residential
|
|
||||||
{
|
|
||||||
zombieChance = 0.2;
|
|
||||||
maxRoaming = 2;
|
|
||||||
};
|
|
||||||
|
|
||||||
class FarmRoaming : Farm
|
|
||||||
{
|
|
||||||
zombieChance = 0.4;
|
|
||||||
maxRoaming = 2;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Shed_W03 : HouseRoaming {};
|
|
||||||
class Land_HouseV_2T1 : HouseRoaming {};
|
|
||||||
class Land_HouseV_3I2 : HouseRoaming {};
|
|
||||||
class land_housev_3i3: HouseRoaming {
|
|
||||||
lootPos[] = {
|
|
||||||
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
|
|
||||||
};
|
|
||||||
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
|
||||||
};
|
|
||||||
class Land_HouseBlock_A1_2 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_A2 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_B1 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_B2 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_B3: HouseRoaming {
|
|
||||||
zedPos[] = {{0.878418,5.69189,-6.38459}};
|
|
||||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
|
||||||
};
|
|
||||||
class Land_HouseBlock_B4: HouseRoaming{
|
|
||||||
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
|
||||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
|
||||||
};
|
|
||||||
class Land_HouseBlock_C2 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_C3 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_C4 : HouseRoaming {};
|
|
||||||
class Land_HouseBlock_C5 : HouseRoaming {};
|
|
||||||
class Land_Misc_Cargo1D : HouseRoaming {};
|
|
||||||
class Land_Ind_Shed_01_end : HouseRoaming {};
|
|
||||||
|
|
||||||
class Land_A_statue01 : HouseRoaming
|
|
||||||
{
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"zZombie_Base",
|
|
||||||
"zZombie_Base",
|
|
||||||
"z_teacher",
|
|
||||||
"z_suit1",
|
|
||||||
"z_suit2",
|
|
||||||
"z_soldier",
|
|
||||||
"z_soldier_heavy",
|
|
||||||
"z_policeman"
|
|
||||||
};
|
|
||||||
minRoaming = 2;
|
|
||||||
maxRoaming = 8;
|
|
||||||
};
|
|
||||||
|
|
||||||
class GraveCross1 : HouseRoaming {};
|
|
||||||
class GraveCross2 : HouseRoaming {};
|
|
||||||
|
|
||||||
class Grave : HouseRoaming
|
|
||||||
{
|
|
||||||
maxRoaming = 3;
|
|
||||||
};
|
|
||||||
|
|
||||||
class GraveCrossHelmet : Military
|
|
||||||
{
|
|
||||||
maxRoaming = 4;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Dam_Conc_20 : HouseRoaming
|
|
||||||
{
|
|
||||||
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
|
||||||
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_Misc_Scaffolding : HouseRoaming
|
|
||||||
{
|
|
||||||
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
|
|
||||||
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
|
|
||||||
};
|
|
||||||
// DAYZ AMP More buildings (DZE ADDED)
|
|
||||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
|
||||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
|
||||||
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
|
|
||||||
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
|
|
||||||
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
|
|
||||||
class Mass_grave_DZ: HouseRoaming {
|
|
||||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
|
||||||
minRoaming = 8;
|
|
||||||
maxRoaming = 16;
|
|
||||||
lootChance = 1;
|
|
||||||
zombieChance = 1;
|
|
||||||
};
|
|
||||||
class Land_dum_olez_istan2: HouseRoaming{};
|
|
||||||
class Land_dum_olez_istan2_maly2: HouseRoaming{
|
|
||||||
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
|
|
||||||
};
|
|
||||||
class land_smd_dum02: HouseRoaming{
|
|
||||||
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
|
|
||||||
};
|
|
||||||
class land_dum_mesto: HouseRoaming{
|
|
||||||
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
|
|
||||||
};
|
|
||||||
class land_deutshe: HouseRoaming{
|
|
||||||
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
|
|
||||||
};
|
|
||||||
class land_stanice: HouseRoaming{
|
|
||||||
zedPos[] = {{-1.18945,4.63867,-1.83241}};
|
|
||||||
};
|
|
||||||
class land_smd_dum_mesto3_istan: HouseRoaming {
|
|
||||||
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
|
|
||||||
};
|
|
||||||
class land_dum_mesto3_istan: HouseRoaming{};
|
|
||||||
class land_dum_istan2_03a: HouseRoaming{};
|
|
||||||
@@ -1,143 +0,0 @@
|
|||||||
class Supermarket : Default
|
|
||||||
{
|
|
||||||
lootChance = 0.4;
|
|
||||||
minRoaming = 2;
|
|
||||||
maxRoaming = 6;
|
|
||||||
zombieChance = 0.3;
|
|
||||||
zombieClass[] =
|
|
||||||
{
|
|
||||||
"zZombie_Base",
|
|
||||||
"zZombie_Base",
|
|
||||||
"z_teacher",
|
|
||||||
"z_suit1",
|
|
||||||
"z_suit2",
|
|
||||||
"z_new_villager2",
|
|
||||||
"z_new_villager3",
|
|
||||||
"z_new_villager4"
|
|
||||||
};
|
|
||||||
lootGroup = Supermarket;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_GeneralStore_01a : Supermarket
|
|
||||||
{
|
|
||||||
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
|
|
||||||
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Land_A_GeneralStore_01 : Supermarket
|
|
||||||
{
|
|
||||||
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
|
|
||||||
lootPos[] = {
|
|
||||||
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
|
|
||||||
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
|
|
||||||
};
|
|
||||||
lootPosSmall[] = {
|
|
||||||
{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
//DZE ADDED BELOW
|
|
||||||
class Land_GeneralStore_01a_PMC : Supermarket
|
|
||||||
{
|
|
||||||
lootPos[] = {{-8.28796,-0.435303,-1.20155},
|
|
||||||
{-4.33252,5.51575,-1.20155},
|
|
||||||
{1.05743,5.22791,-1.20155},
|
|
||||||
{7.36511,2.40076,-1.20155},
|
|
||||||
{13.2913,4.79199,-1.20155},
|
|
||||||
{3.06958,7.47021,-1.20155},
|
|
||||||
{7.43213,-0.266724,-1.20155},
|
|
||||||
{13.5172,-1.04089,-1.20155},
|
|
||||||
{10.0657,-1.31946,-1.20155},
|
|
||||||
{3.42236,-3.46387,-1.20155},
|
|
||||||
{-1.89722,-2.65051,-1.20155},
|
|
||||||
{-7.28711,-1.95728,-1.20155}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class LAND_shopping_sab1 : Supermarket
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{-30.0442,28.7891,-6.25663},
|
|
||||||
{-18.561,23.7578,-6.25663},
|
|
||||||
{1.32031,24.5879,-6.25663},
|
|
||||||
{-7.86792,15.1182,-6.25663},
|
|
||||||
{-22.3628,16.8828,-6.25663},
|
|
||||||
{-26.7896,-24.9424,-6.25663},
|
|
||||||
{-22.4546,-17.333,-6.25663},
|
|
||||||
{-30.6628,-11.0195,-6.25663},
|
|
||||||
{-2.51978,-23.1719,-6.25663},
|
|
||||||
{0.889893,-14.1914,-6.25663},
|
|
||||||
{23.3015,-15.1357,-6.25663},
|
|
||||||
{42.353,-13.5322,-6.25663},
|
|
||||||
{37.3396,-22.9014,-6.34278},
|
|
||||||
{14.5388,-26.2158,-6.25663},
|
|
||||||
{9.93091,-18.2871,-6.25663},
|
|
||||||
{7.23315,24.9834,-6.25663},
|
|
||||||
{8.8877,16.46,-6.25663},
|
|
||||||
{16.9697,11.9541,-6.25663},
|
|
||||||
{27.3679,21.3857,-6.25663},
|
|
||||||
{-28.7632,27.7227,-2.38664},
|
|
||||||
{33.5342,16.8047,-6.25663},
|
|
||||||
{-31.0317,12.626,-2.38664},
|
|
||||||
{-22.1975,16.3066,-2.38664},
|
|
||||||
{-17.7339,21.0166,-2.38664},
|
|
||||||
{-8.78564,27.5811,-2.38664},
|
|
||||||
{-7.71826,15.2012,-2.38664},
|
|
||||||
{1.65771,16.3496,-2.38664},
|
|
||||||
{-36.4099,8.60352,-2.38664},
|
|
||||||
{-43.6084,8.64258,-2.38664},
|
|
||||||
{-41.8218,-2.6748,-2.38664},
|
|
||||||
{-35.7854,-5.95313,-2.38664},
|
|
||||||
{-16.2727,-13.2295,-2.38664},
|
|
||||||
{-23.0032,-13.2764,-2.38664},
|
|
||||||
{-25.6714,-25.6045,-2.38664},
|
|
||||||
{-10.1611,-26.001,-2.38664},
|
|
||||||
{2.98145,-26.7119,-2.38664},
|
|
||||||
{2.59131,-13.5352,-2.38664},
|
|
||||||
{10.7913,-16.2617,-2.38664},
|
|
||||||
{17.1582,-27.3232,-2.38664},
|
|
||||||
{26.3887,-25.0986,-2.38664},
|
|
||||||
{30.8889,-22.1074,-2.38664},
|
|
||||||
{42.4817,-21.6602,-2.47279},
|
|
||||||
{41.8726,-13.7373,-2.38664},
|
|
||||||
{32.7183,-12.5967,-2.38664},
|
|
||||||
{34.2241,-5.04199,-2.38664},
|
|
||||||
{40.2024,-7.14941,-2.38664},
|
|
||||||
{39.8079,-0.0917969,-2.38664},
|
|
||||||
{43.5059,6.59766,-2.38664},
|
|
||||||
{33.3914,3.02148,-2.38664},
|
|
||||||
{29.0322,11.1025,-2.38664},
|
|
||||||
{33.1868,17.4531,-2.38664},
|
|
||||||
{22.3228,26.3857,-2.38664},
|
|
||||||
{7.32861,23.8564,-2.38664}};
|
|
||||||
};
|
|
||||||
|
|
||||||
class LAND_shopping_sab5: Supermarket
|
|
||||||
{
|
|
||||||
lootPos[] = {
|
|
||||||
{-21.1367,-1.94238,-2.18279},
|
|
||||||
{-22.1387,5.40918,-2.18285},
|
|
||||||
{-5.17383,-1.17773,-2.1828},
|
|
||||||
{2,-12.3975,-2.18271},
|
|
||||||
{-4.03906,-11.5391,-2.18272},
|
|
||||||
{-9.62109,-11.6016,-2.18272},
|
|
||||||
{-15.1699,-11.5225,-2.18272},
|
|
||||||
{-18.5156,-12.9307,-2.18271},
|
|
||||||
{-20.3633,-10.1182,-2.18273},
|
|
||||||
{-17.1367,-6.3623,-2.18276},
|
|
||||||
{-12.0098,-3.98535,-2.18277},
|
|
||||||
{-14.1758,4.46973,-2.18284},
|
|
||||||
{-15.7285,-1.02539,-2.1828},
|
|
||||||
{3.40625,4.30664,-2.18284},
|
|
||||||
{6.83789,-3.75391,-1.36222},
|
|
||||||
{-1.27344,10.9521,-1.36222},
|
|
||||||
{-22.4199,9.1084,-1.36222},
|
|
||||||
{1.22461,8.13672,-2.18285},
|
|
||||||
{-3.18164,8.71484,-2.18285},
|
|
||||||
{-7.77344,7.51563,-2.18285}};
|
|
||||||
};
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
class Land_Toilet : Default
|
|
||||||
{
|
|
||||||
zombieChance = 0;
|
|
||||||
minRoaming = 0;
|
|
||||||
maxRoaming = 0;
|
|
||||||
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
|
|
||||||
lootChance = 0.4;
|
|
||||||
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
|
|
||||||
lootGroup = Toilet;
|
|
||||||
};
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
\s*=\s*
|
|
||||||
=
|
|
||||||
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
|
|
||||||
class $1 : $2\r\n\{
|
|
||||||
\{\{
|
|
||||||
\r\n\t\{\r\n\t\t\{
|
|
||||||
\}\}
|
|
||||||
\}\r\n\t\}
|
|
||||||
^\{([^\r])
|
|
||||||
\t\t\{$1
|
|
||||||
([^\n])[ \t]+$
|
|
||||||
$1
|
|
||||||
@@ -1,17 +1,696 @@
|
|||||||
#include "Groups\Buildings\Boat.hpp"
|
#include "CfgLoot.hpp"
|
||||||
#include "Groups\Buildings\Castle.hpp"
|
|
||||||
#include "Groups\Buildings\Church.hpp"
|
class CfgBuildingLoot {
|
||||||
#include "Groups\Buildings\Construction.hpp"
|
class Default {
|
||||||
#include "Groups\Buildings\Farm.hpp"
|
zombieChance = 0.2;
|
||||||
#include "Groups\Buildings\Hospital.hpp"
|
minRoaming = 0;
|
||||||
#include "Groups\Buildings\Hunting.hpp"
|
maxRoaming = 2;
|
||||||
#include "Groups\Buildings\Industrial.hpp"
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
|
||||||
#include "Groups\Buildings\Military.hpp"
|
lootChance = 0;
|
||||||
#include "Groups\Buildings\Office.hpp"
|
lootPos[] = {};
|
||||||
//#include "Groups\Buildings\Powerlines.hpp"
|
|
||||||
#include "Groups\Buildings\Residential.hpp"
|
lootPosSmall[] = {};
|
||||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
lootPosZombie[] = {};
|
||||||
#include "Groups\Buildings\Supermarket.hpp"
|
|
||||||
#include "Groups\Buildings\Toilet.hpp"
|
itemType[] = {};
|
||||||
#include "Groups\Buildings\Hangar.hpp"
|
|
||||||
#include "Groups\Buildings\DZE_Other.hpp"
|
itemChance[] = {};
|
||||||
|
lootTypeSmall[] = {};
|
||||||
|
itemChanceSmall[] = {};
|
||||||
|
|
||||||
|
hangPos[] = {};
|
||||||
|
vehPos[] = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Castle: Default {
|
||||||
|
lootChance = 0.2;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
//one spawn
|
||||||
|
//tools
|
||||||
|
//{"ItemMatchbox","weapon",0.01},
|
||||||
|
{"ItemKnife","weapon",0.01},
|
||||||
|
{"ItemMap","generic",0.01},
|
||||||
|
{"ItemCompass","weapon",0.01},
|
||||||
|
{"ItemFlashlight","weapon",0.01},
|
||||||
|
//weapons
|
||||||
|
{"WeaponHolder_ItemHatchet","object",0.01},
|
||||||
|
//special
|
||||||
|
{"WeaponHolder_ItemTent","object",0.01},
|
||||||
|
//{"WeaponHolder_DomeTentStorage","object",0.01},
|
||||||
|
//mags special
|
||||||
|
{"PartWoodPile","magazine",0.04},
|
||||||
|
//bags
|
||||||
|
//{"DZ_Patrol_Pack_EP1","object",0.01},
|
||||||
|
//Multiple spawns
|
||||||
|
//{"","Residential",0.60},
|
||||||
|
{"","generic",0.40}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Residential: Default {
|
||||||
|
zombieChance = 0.3;
|
||||||
|
maxRoaming = 2;
|
||||||
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemWatch","generic",0.04},
|
||||||
|
{"ItemCompass","generic",0.03},
|
||||||
|
{"ItemMap","weapon",0.02},
|
||||||
|
{"ItemFlashlight","generic",0.01},
|
||||||
|
{"ItemKnife","generic",0.04},
|
||||||
|
{"ItemMatchbox_DZE","generic",0.01},
|
||||||
|
{"","generic",0.32},
|
||||||
|
{"backpacks","backpacks",0.04},
|
||||||
|
{"tents","tents",0.01},
|
||||||
|
{"","military",0.02},
|
||||||
|
{"","trash",0.17},
|
||||||
|
{"Binocular","weapon",0.02},
|
||||||
|
{"PartPlywoodPack","magazine",0.02},
|
||||||
|
{"clothes","clothes",0.01},
|
||||||
|
{"specialclothes","specialclothes",0.01},
|
||||||
|
{"WeaponHolder_MeleeCrowbar","object",0.03},
|
||||||
|
{"pistols", "cfglootweapon", 0.04 },
|
||||||
|
{"shotgunsingleshot", "cfglootweapon", 0.04 }
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "ItemSodaMdew","magazine",0.01 },
|
||||||
|
{ "ItemSodaRbull","magazine",0.01 },
|
||||||
|
{ "ItemSodaOrangeSherbet","magazine",0.02 },
|
||||||
|
{ "ItemWatch","weapon",0.05 },
|
||||||
|
{ "ItemCompass","weapon",0.04 },
|
||||||
|
{ "ItemMap","weapon",0.03 },
|
||||||
|
{ "pistols","cfglootweapon",0.12 },
|
||||||
|
{ "ItemFlashlight","weapon",0.02 },
|
||||||
|
{ "ItemKnife","weapon",0.04 },
|
||||||
|
{ "ItemMatchbox_DZE","weapon",0.03 },
|
||||||
|
{ "","generic",0.38 },
|
||||||
|
{ "","military",0.04 },
|
||||||
|
{ "","trash",0.17 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "clothes","single",0.01},
|
||||||
|
{ "specialclothes","single",0.01 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Office: Default {
|
||||||
|
maxRoaming = 3;
|
||||||
|
zombieClass[] = {"z_suit1","z_suit2"};
|
||||||
|
zombieChance = 0.3;
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemWatch","generic",0.04},
|
||||||
|
{"ItemCompass","generic",0.03},
|
||||||
|
{"ItemMap","weapon",0.02},
|
||||||
|
{"ItemFlashlight","generic",0.01},
|
||||||
|
{"ItemKnife","generic",0.04},
|
||||||
|
{"ItemMatchbox_DZE","generic",0.01},
|
||||||
|
{"","generic",0.31},
|
||||||
|
{"backpacks","backpacks",0.04},
|
||||||
|
{"tents","tents",0.01},
|
||||||
|
{"","military",0.02},
|
||||||
|
{"","trash",0.21},
|
||||||
|
{"Binocular","weapon",0.02},
|
||||||
|
{"PartPlywoodPack","magazine",0.02},
|
||||||
|
{"clothes","clothes",0.01},
|
||||||
|
{"specialclothes","specialclothes",0.01},
|
||||||
|
{"WeaponHolder_MeleeCrowbar","object",0.03},
|
||||||
|
{"ItemBriefcaseEmpty","magazine",0.01},
|
||||||
|
{ "shotgunsingleshot", "cfglootweapon", 0.05}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "ItemSodaMdew","magazine",0.01 },
|
||||||
|
{ "ItemSodaRbull","magazine",0.01 },
|
||||||
|
{ "ItemSodaOrangeSherbet","magazine",0.02 },
|
||||||
|
{ "ItemWatch","weapon",0.05 },
|
||||||
|
{ "ItemCompass","weapon",0.04 },
|
||||||
|
{ "ItemMap","weapon",0.03 },
|
||||||
|
{ "pistols","cfglootweapon",0.15 },
|
||||||
|
{ "ItemFlashlight","weapon",0.02 },
|
||||||
|
{ "ItemKnife","weapon",0.05 },
|
||||||
|
{ "ItemMatchbox_DZE","weapon",0.03 },
|
||||||
|
{ "","generic",0.31 },
|
||||||
|
{ "","military",0.04 },
|
||||||
|
{ "","trash",0.03 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "clothes","single",0.16 },
|
||||||
|
{ "specialclothes","single",0.02 },
|
||||||
|
{ "ItemDocument","magazine",0.01 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Industrial: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
|
||||||
|
maxRoaming = 2;
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemGenerator","magazine",0.01},
|
||||||
|
{"ItemFuelBarrelEmpty","magazine",0.01},
|
||||||
|
{"","generic",0.17},
|
||||||
|
{"","trash",0.25},
|
||||||
|
{"","military",0.04},
|
||||||
|
{"PartGeneric","magazine",0.04},
|
||||||
|
{"PartWheel","magazine",0.05},
|
||||||
|
{"PartFueltank","magazine",0.02},
|
||||||
|
{"PartEngine","magazine",0.02},
|
||||||
|
{"PartGlass","magazine",0.04},
|
||||||
|
{"PartVRotor","magazine",0.01},
|
||||||
|
{"ItemJerrycan","magazine",0.04},
|
||||||
|
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
|
||||||
|
{"ItemKnife","military",0.07},
|
||||||
|
{"ItemToolbox","weapon",0.06},
|
||||||
|
{"ItemWire","magazine",0.01},
|
||||||
|
{"ItemTankTrap","magazine",0.04},
|
||||||
|
{"ItemKeyKit","weapon",0.01},
|
||||||
|
{"CinderBlocks","magazine",0.03},
|
||||||
|
{"MortarBucket","magazine",0.01}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "","generic",0.5 },
|
||||||
|
{ "","trash",0.28 },
|
||||||
|
{ "","military",0.14 },
|
||||||
|
{ "ItemKnife","weapon",0.07 },
|
||||||
|
{ "ItemKeyKit","weapon",0.01 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class IndustrialFuel: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
|
||||||
|
maxRoaming = 2;
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemGenerator","magazine",0.01},
|
||||||
|
{"fuel_pump_kit","magazine",0.01},
|
||||||
|
{"","generic",0.18},
|
||||||
|
{"","trash",0.28},
|
||||||
|
{"","military",0.04},
|
||||||
|
{"PartGeneric","magazine",0.04},
|
||||||
|
{"PartWheel","magazine",0.05},
|
||||||
|
{"PartFueltank","magazine",0.02},
|
||||||
|
{"PartEngine","magazine",0.02},
|
||||||
|
{"PartGlass","magazine",0.04},
|
||||||
|
{"PartVRotor","magazine",0.01},
|
||||||
|
{"ItemJerrycan","magazine",0.04},
|
||||||
|
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
|
||||||
|
{"ItemKnife","military",0.07},
|
||||||
|
{"ItemToolbox","weapon",0.06},
|
||||||
|
{"ItemWire","magazine",0.01},
|
||||||
|
{"ItemTankTrap","magazine",0.04},
|
||||||
|
{"ItemKeyKit","weapon",0.01}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "","generic",0.5 },
|
||||||
|
{ "","trash",0.28 },
|
||||||
|
{ "","military",0.14 },
|
||||||
|
{ "ItemKnife","weapon",0.07 },
|
||||||
|
{ "ItemKeyKit","weapon",0.01 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Farm: Default {
|
||||||
|
zombieChance = 0.3;
|
||||||
|
maxRoaming = 3;
|
||||||
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
|
||||||
|
lootChance = 0.5;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemJerrycan","magazine",0.05},
|
||||||
|
{"","generic",0.3},
|
||||||
|
{"","trash",0.11},
|
||||||
|
{"PartPlankPack","magazine",0.06},
|
||||||
|
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
|
||||||
|
{"ItemFuelBarrelEmpty","magazine",0.01},
|
||||||
|
{"WeaponHolder_ItemMachete","object",0.03},
|
||||||
|
{"ItemFishingPole","weapon",0.02},
|
||||||
|
{"ItemLightBulb","magazine",0.02},
|
||||||
|
{"ItemSledgeHandle","magazine",0.02},
|
||||||
|
{ "farmweapons", "cfglootweapon", 0.15}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "","generic", 0.79},
|
||||||
|
{ "","trash",0.14 },
|
||||||
|
{ "","military",0.05},
|
||||||
|
{ "ItemLightBulb","magazine",0.01},
|
||||||
|
{ "ItemSledgeHead","magazine",0.01}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Supermarket: Default {
|
||||||
|
lootChance = 0.6;
|
||||||
|
minRoaming = 2;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieChance = 0.3;
|
||||||
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemSodaMdew","magazine",0.01},
|
||||||
|
{"ItemSodaRbull","magazine",0.01},
|
||||||
|
{"ItemSodaOrangeSherbet","magazine",0.03},
|
||||||
|
{"ItemWatch","generic",0.07},
|
||||||
|
{"ItemCompass","generic",0.02},
|
||||||
|
{"ItemMap","weapon",0.04},
|
||||||
|
{"ItemFlashlight","generic",0.01},
|
||||||
|
{"ItemKnife","generic",0.02},
|
||||||
|
{"ItemMatchbox_DZE","generic",0.04},
|
||||||
|
{"","generic",0.04},
|
||||||
|
{"backpacks","backpacks",0.07},
|
||||||
|
{"tents","tents",0.01},
|
||||||
|
{"","food",0.3},
|
||||||
|
{"","trash",0.17},
|
||||||
|
{"Binocular","weapon",0.05},
|
||||||
|
{"PartPlywoodPack","magazine",0.02},
|
||||||
|
{ "pistols", "cfglootweapon", 0.04},
|
||||||
|
{ "shotgunsingleshot", "cfglootweapon", 0.04}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "ItemSodaMdew","magazine",0.01 },
|
||||||
|
{ "ItemSodaRbull","magazine",0.01 },
|
||||||
|
{ "ItemSodaOrangeSherbet","magazine",0.03 },
|
||||||
|
{ "ItemWatch","weapon",0.07 },
|
||||||
|
{ "ItemCompass","weapon",0.03 },
|
||||||
|
{ "ItemMap","weapon",0.05 },
|
||||||
|
{ "pistols","cfglootweapon",0.08 },
|
||||||
|
{ "ItemFlashlight","weapon",0.01 },
|
||||||
|
{ "ItemKnife","weapon",0.02 },
|
||||||
|
{ "ItemMatchbox_DZE","weapon",0.04 },
|
||||||
|
{ "","generic",0.21 },
|
||||||
|
{ "","food",0.24 },
|
||||||
|
{ "","trash",0.16 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "ItemMixOil", "magazine",0.02}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class HeliCrash: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
maxRoaming = 2;
|
||||||
|
zombieClass[] = {"z_soldier_pilot"};
|
||||||
|
lootChance = 0.5;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.10 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.04 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.07 },
|
||||||
|
{ "machineguns", "cfglootweapon", 0.06 },
|
||||||
|
{"","military",0.3},
|
||||||
|
{"","medical",0.18},
|
||||||
|
{"MAAWS","weapon",0.02},
|
||||||
|
{"MedBox0","object",0.05},
|
||||||
|
{"NVGoggles","weapon",0.01},
|
||||||
|
{"AmmoBoxSmall_556","object",0.03},
|
||||||
|
{"AmmoBoxSmall_762","object",0.03},
|
||||||
|
{"militaryclothes","militaryclothes",0.05},
|
||||||
|
{"militaryammo","militaryammo",0.06}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class HeliCrash_No50s: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
maxRoaming = 2;
|
||||||
|
zombieClass[] = {"z_soldier_pilot"};
|
||||||
|
lootChance = 0.5;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.10 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.04 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.07 },
|
||||||
|
{ "machineguns", "cfglootweapon", 0.06 },
|
||||||
|
{ "", "military", 0.3 },
|
||||||
|
{ "", "medical", 0.18 },
|
||||||
|
{ "MAAWS", "weapon", 0.02 },
|
||||||
|
{ "MedBox0", "object", 0.05 },
|
||||||
|
{ "NVGoggles", "weapon", 0.01 },
|
||||||
|
{ "AmmoBoxSmall_556", "object", 0.03 },
|
||||||
|
{ "AmmoBoxSmall_762", "object", 0.03 },
|
||||||
|
{ "militaryclothes", "militaryclothes", 0.05 },
|
||||||
|
{ "militaryammo", "militaryammo", 0.06 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Hospital: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
minRoaming = 2;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
||||||
|
lootChance = 1;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"","trash",0.1},
|
||||||
|
{"","hospital",0.7},
|
||||||
|
{"MedBox0","object",0.2}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "","trash",0.1 },
|
||||||
|
{ "","hospital",0.9 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Military: Default {
|
||||||
|
zombieChance = 0.3;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.04},
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.13 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.04 },
|
||||||
|
{ "shotgunsingleshot", "cfglootweapon", 0.06 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.07 },
|
||||||
|
{"Binocular","weapon",0.03},
|
||||||
|
{"ItemFlashlightRed","military",0.04},
|
||||||
|
{"ItemKnife","military",0.01},
|
||||||
|
{"ItemGPS","weapon",0.01},
|
||||||
|
{"ItemMap","military",0.02},
|
||||||
|
{"militarybackpacks","militarybackpacks",0.05},
|
||||||
|
{"","medical",0.03},
|
||||||
|
{"","generic",0.1},
|
||||||
|
{"","military",0.3},
|
||||||
|
{"ItemEtool","weapon",0.02},
|
||||||
|
{"ItemSandbag","magazine",0.02},
|
||||||
|
{ "machineguns", "cfglootweapon", 0.03 }
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.14 },
|
||||||
|
{ "Binocular", "weapon", 0.05 },
|
||||||
|
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||||
|
{ "ItemKnife", "weapon", 0.04 },
|
||||||
|
{ "ItemGPS", "weapon", 0.02 },
|
||||||
|
{ "", "medical", 0.12 },
|
||||||
|
{ "", "generic", 0.22 },
|
||||||
|
{ "", "military", 0.35 },
|
||||||
|
{ "ItemEtool", "weapon", 0.03 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class MilitaryIndustrial: Default {
|
||||||
|
zombieChance = 0.3;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.02 },
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.05 },
|
||||||
|
{ "PartGeneric", "magazine", 0.03 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.01 },
|
||||||
|
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
|
||||||
|
{ "ItemGenerator", "magazine", 0.01 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.05 },
|
||||||
|
{"PartGeneric","magazine",0.03},
|
||||||
|
{"ItemGenerator","magazine",0.01},
|
||||||
|
{"PartWheel","magazine",0.02},
|
||||||
|
{"Binocular","weapon",0.01},
|
||||||
|
{"ItemFlashlightRed","military",0.03},
|
||||||
|
{"ItemKnife","military",0.04},
|
||||||
|
{"ItemGPS","weapon",0.01},
|
||||||
|
{"PartVRotor","magazine",0.01},
|
||||||
|
{"militarybackpacks","militarybackpacks",0.03},
|
||||||
|
{"","medical",0.05},
|
||||||
|
{"","generic",0.35},
|
||||||
|
{"","military",0.07},
|
||||||
|
{"ItemEtool","weapon",0.03},
|
||||||
|
{"ItemSandbag","magazine",0.02},
|
||||||
|
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||||
|
{"fuel_pump_kit","magazine",0.01},
|
||||||
|
{ "machineguns", "cfglootweapon", 0.01 }
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.14 },
|
||||||
|
{ "Binocular", "weapon", 0.05 },
|
||||||
|
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||||
|
{ "ItemKnife", "weapon", 0.04 },
|
||||||
|
{ "ItemGPS", "weapon", 0.02 },
|
||||||
|
{ "", "medical", 0.12 },
|
||||||
|
{ "", "generic", 0.22 },
|
||||||
|
{ "", "military", 0.35 },
|
||||||
|
{ "ItemEtool", "weapon", 0.03 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class IndustrialMilitary: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
||||||
|
lootChance = 0.5;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.02 },
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.05 },
|
||||||
|
{ "PartGeneric", "magazine", 0.03 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.01 },
|
||||||
|
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
|
||||||
|
{ "ItemGenerator", "magazine", 0.01 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.05 },
|
||||||
|
{"PartGeneric","magazine",0.03},
|
||||||
|
{"ItemGenerator","magazine",0.01},
|
||||||
|
{"PartWheel","magazine",0.02},
|
||||||
|
{"Binocular","weapon",0.01},
|
||||||
|
{"ItemFlashlightRed","military",0.03},
|
||||||
|
{"ItemKnife","military",0.04},
|
||||||
|
{"ItemGPS","weapon",0.01},
|
||||||
|
{"PartVRotor","magazine",0.01},
|
||||||
|
{"PartFueltank","magazine",0.03},
|
||||||
|
{"PartEngine","magazine",0.04},
|
||||||
|
{"PartGlass","magazine",0.05},
|
||||||
|
{"militarybackpacks","militarybackpacks",0.03},
|
||||||
|
{"","medical",0.05},
|
||||||
|
{"","generic",0.25},
|
||||||
|
{"","military",0.07},
|
||||||
|
{"ItemEtool","weapon",0.03},
|
||||||
|
|
||||||
|
{"ItemSandbag","magazine",0.02},
|
||||||
|
|
||||||
|
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||||
|
{"fuel_pump_kit","magazine",0.01},
|
||||||
|
{ "machineguns", "cfglootweapon", 0.01 }
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.14 },
|
||||||
|
{ "Binocular", "weapon", 0.05 },
|
||||||
|
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||||
|
{ "ItemKnife", "weapon", 0.04 },
|
||||||
|
{ "ItemGPS", "weapon", 0.02 },
|
||||||
|
{ "", "medical", 0.12 },
|
||||||
|
{ "", "generic", 0.22 },
|
||||||
|
{ "", "military", 0.35 },
|
||||||
|
{ "ItemEtool", "weapon", 0.03 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class MilitarySpecial: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
minRoaming = 2;
|
||||||
|
maxRoaming = 6;
|
||||||
|
zombieClass[] = {"z_soldier_heavy"};
|
||||||
|
lootChance = 0.4;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "assaultrifles", "cfglootweapon", 0.1 },
|
||||||
|
{ "machineguns", "cfglootweapon", 0.04 },
|
||||||
|
{ "pistols", "cfglootweapon", 0.08 },
|
||||||
|
{ "sniperrifles", "cfglootweapon", 0.03 },
|
||||||
|
{ "militaryshotguns", "cfglootweapon", 0.05 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.06 },
|
||||||
|
{"AmmoBoxSmall_556","object",0.01},
|
||||||
|
{"AmmoBoxSmall_762","object",0.02},
|
||||||
|
{"Binocular","weapon",0.01},
|
||||||
|
{"ItemFlashlightRed","military",0.02},
|
||||||
|
{"ItemKnife","military",0.01},
|
||||||
|
{"ItemGPS","weapon",0.01},
|
||||||
|
{"ItemMap","military",0.01},
|
||||||
|
{"Binocular_Vector","military",0.01},
|
||||||
|
{"militarybackpacks","militarybackpacks",0.04},
|
||||||
|
{"","medical",0.08},
|
||||||
|
{"","generic",0.3},
|
||||||
|
{"","military",0.01},
|
||||||
|
{"machinegunammo","machinegunammo",0.05},
|
||||||
|
{"militaryclothes","militaryclothes",0.05},
|
||||||
|
{"NVGoggles","weapon",0.01}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols","cfglootweapon",0.10 },
|
||||||
|
{ "AmmoBoxSmall_556","object",0.02 },
|
||||||
|
{ "AmmoBoxSmall_762","object",0.02 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "ItemFlashlightRed","military",0.01 },
|
||||||
|
{ "ItemKnife","military",0.02 },
|
||||||
|
{ "ItemGPS","weapon",0.02 },
|
||||||
|
{ "ItemMap","weapon",0.01 },
|
||||||
|
{ "Binocular_Vector","weapon",0.03},
|
||||||
|
{ "","medical",0.08},
|
||||||
|
{ "","generic",0.15},
|
||||||
|
{ "","military",0.33 },
|
||||||
|
{ "5Rnd_86x70_L115A1","magazine",0.03},
|
||||||
|
{ "10Rnd_127x99_m107","magazine",0.02},
|
||||||
|
{ "machinegunammoexpl","single",0.02 },
|
||||||
|
{ "militaryclothes","single",0.05 },
|
||||||
|
{ "NVGoggles","weapon",0.04 },
|
||||||
|
{ "100Rnd_762x54_PK","magazine",0.02 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Hunting: Default {
|
||||||
|
zombieChance = 0.4;
|
||||||
|
minRoaming = 1;
|
||||||
|
maxRoaming = 3;
|
||||||
|
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
||||||
|
lootChance = 1;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{"ItemMap","weapon",0.02},
|
||||||
|
{"ItemFlashlight","generic",0.01},
|
||||||
|
{"ItemKnife","generic",0.01},
|
||||||
|
{"ItemMatchbox_DZE","generic",0.03},
|
||||||
|
{ "farmweapons", "cfglootweapon", 0.03 },
|
||||||
|
{"","military",0.38},
|
||||||
|
{"WeaponHolder_ItemMachete","object",0.02},
|
||||||
|
{"","hunter",0.5}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{"ItemMap","weapon",0.02},
|
||||||
|
{"ItemFlashlight","weapon",0.02},
|
||||||
|
{"ItemKnife","weapon",0.02},
|
||||||
|
{"ItemMatchbox_DZE","weapon",0.04},
|
||||||
|
{"","military",0.4},
|
||||||
|
{"","hunter",0.5}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class DynamicDebris: Default
|
||||||
|
{
|
||||||
|
lootChance = 0.4;
|
||||||
|
minRoaming = 0;
|
||||||
|
maxRoaming = 2;
|
||||||
|
zombieChance = 0.3;
|
||||||
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||||
|
lootType[] = {
|
||||||
|
{ "ItemWatch", "generic", 0.19 },
|
||||||
|
{ "ItemCompass", "generic", 0.01 },
|
||||||
|
{ "ItemMap", "weapon", 0.06 },
|
||||||
|
{ "Makarov", "weapon", 0.02 },
|
||||||
|
{ "Colt1911", "weapon", 0.02 },
|
||||||
|
{ "ItemFlashlight", "generic", 0.06 },
|
||||||
|
{ "ItemKnife", "generic", 0.06 },
|
||||||
|
{ "ItemMatchbox_DZE", "generic", 0.06 },
|
||||||
|
{ "ItemToolbox", "weapon", 0.02 },
|
||||||
|
{ "", "generic", 0.17 },
|
||||||
|
{ "", "food", 0.06 },
|
||||||
|
{ "PartGeneric", "magazine", 0.07 },
|
||||||
|
{ "PartWheel", "magazine", 0.06 },
|
||||||
|
{ "PartFueltank", "magazine", 0.03 },
|
||||||
|
{ "PartEngine", "magazine", 0.01 },
|
||||||
|
{ "PartGlass", "magazine", 0.08 },
|
||||||
|
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class DynamicDebrisMilitary: Default
|
||||||
|
{
|
||||||
|
lootChance = 0.4;
|
||||||
|
minRoaming = 0;
|
||||||
|
maxRoaming = 2;
|
||||||
|
zombieChance = 0.3;
|
||||||
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||||
|
lootType[] = {
|
||||||
|
{ "ItemEtool", "weapon", 0.05 },
|
||||||
|
{ "ItemSandbag", "magazine", 0.1 },
|
||||||
|
{ "", "military", 0.08 },
|
||||||
|
{ "ItemWatch", "generic", 0.1 },
|
||||||
|
{ "ItemCompass", "generic", 0.02 },
|
||||||
|
{ "ItemMap", "weapon", 0.05 },
|
||||||
|
{ "MakarovSD", "weapon", 0.01 },
|
||||||
|
{ "Colt1911", "weapon", 0.02 },
|
||||||
|
{ "ItemFlashlight", "generic", 0.01 },
|
||||||
|
{ "ItemKnife", "generic", 0.05 },
|
||||||
|
{ "ItemMatchbox_DZE", "generic", 0.05 },
|
||||||
|
{ "ItemToolbox", "weapon", 0.02 },
|
||||||
|
{ "", "generic", 0.15 },
|
||||||
|
{ "", "food", 0.05 },
|
||||||
|
{ "PartGeneric", "magazine", 0.06 },
|
||||||
|
{ "PartWheel", "magazine", 0.05 },
|
||||||
|
{ "PartFueltank", "magazine", 0.03 },
|
||||||
|
{ "PartEngine", "magazine", 0.02 },
|
||||||
|
{ "PartGlass", "magazine", 0.03 },
|
||||||
|
{ "PartVRotor", "magazine", 0.02 },
|
||||||
|
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SupplyDrop: Default {
|
||||||
|
zombieChance = 1;
|
||||||
|
maxRoaming = 3;
|
||||||
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||||
|
lootChance = 1;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "PartPlywoodPack", "magazine", 0.1 },
|
||||||
|
{ "PartPlankPack", "magazine", 0.2 },
|
||||||
|
{ "CinderBlocks", "magazine", 0.1 },
|
||||||
|
{ "MortarBucket", "magazine", 0.1 },
|
||||||
|
{ "bulk_PartGeneric", "magazine", 0.2 },
|
||||||
|
{ "bulk_ItemSandbag", "magazine", 0.1 },
|
||||||
|
{ "bulk_ItemTankTrap", "magazine", 0.1 },
|
||||||
|
{ "ItemSledge", "weapon", 0.1 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class MassGrave: Default {
|
||||||
|
zombieChance = 1;
|
||||||
|
maxRoaming = 3;
|
||||||
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||||
|
lootChance = 1;
|
||||||
|
lootPos[] = {};
|
||||||
|
lootType[] = {
|
||||||
|
{ "M16A2", "weapon", 0.03 },
|
||||||
|
{ "M16A2GL", "weapon", 0.01 },
|
||||||
|
{ "M249_EP1_DZ", "weapon", 0.01 },
|
||||||
|
{ "M9SD", "weapon", 0.02 },
|
||||||
|
{ "Pecheneg_DZ", "weapon", 0.02 },
|
||||||
|
{ "PK_DZ", "weapon", 0.01 },
|
||||||
|
{ "AK_74", "weapon", 0.02 },
|
||||||
|
{ "M4A1_Aim", "weapon", 0.01 },
|
||||||
|
{ "AKS_74_kobra", "weapon", 0.01 },
|
||||||
|
{ "AKS_74_U", "weapon", 0.02 },
|
||||||
|
{ "AK_47_M", "weapon", 0.02 },
|
||||||
|
{ "M24", "weapon", 0.01 },
|
||||||
|
{ "SVD_CAMO", "weapon", 0.01 },
|
||||||
|
{ "M1014", "weapon", 0.02 },
|
||||||
|
{ "BAF_LRR_scoped", "weapon", 0.01 },
|
||||||
|
{ "M4SPR", "weapon", 0.01 },
|
||||||
|
{ "M4A1", "weapon", 0.01 },
|
||||||
|
{ "M14_EP1", "weapon", 0.02 },
|
||||||
|
{ "UZI_EP1", "weapon", 0.03 },
|
||||||
|
{ "Remington870_lamp", "weapon", 0.01 },
|
||||||
|
{ "glock17_EP1", "weapon", 0.02 },
|
||||||
|
{ "M240_DZ", "weapon", 0.02 },
|
||||||
|
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
|
||||||
|
{ "M16A4_ACG", "weapon", 0.01 },
|
||||||
|
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
|
||||||
|
{ "Mk_48_DZ", "weapon", 0.01 },
|
||||||
|
{ "M4A3_CCO_EP1", "weapon", 0.01 },
|
||||||
|
{ "AmmoBoxSmall_556", "object", 0.03 },
|
||||||
|
{ "AmmoBoxSmall_762", "object", 0.03 },
|
||||||
|
{ "Binocular", "weapon", 0.01 },
|
||||||
|
{ "ItemFlashlightRed", "military", 0.02 },
|
||||||
|
{ "ItemKnife", "military", 0.01 },
|
||||||
|
{ "ItemGPS", "weapon", 0.01 },
|
||||||
|
{ "ItemMap", "military", 0.01 },
|
||||||
|
{ "Binocular_Vector", "military", 0.01 },
|
||||||
|
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
|
||||||
|
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
|
||||||
|
{ "DZ_British_ACU", "object", 0.02 },
|
||||||
|
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
|
||||||
|
{ "DZ_Backpack_EP1", "object", 0.01 },
|
||||||
|
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
|
||||||
|
{ "", "medical", 0.05 },
|
||||||
|
{ "", "generic", 0.05 },
|
||||||
|
{ "", "military", 0.13 },
|
||||||
|
{ "PipeBomb", "magazine", 0.01 },
|
||||||
|
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
|
||||||
|
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
|
||||||
|
{ "G36_C_SD_camo", "weapon", 0.01 },
|
||||||
|
{ "M40A3", "weapon", 0.01 },
|
||||||
|
{ "100Rnd_762x54_PK", "magazine", 0.01 },
|
||||||
|
{ "", "militaryclothes", 0.05 },
|
||||||
|
{ "WeaponHolder_ItemMachete", "object", 0.02 },
|
||||||
|
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
|
||||||
|
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
|
||||||
|
{ "KSVK_DZE", "weapon", 0.01 },
|
||||||
|
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "CfgBuildingPos.hpp"
|
||||||
|
//If you want to copypast your loottable to your mission w/o
|
||||||
|
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
|
||||||
|
|
||||||
|
//#include "\dayz_epoch_b\CfgBuildingPos.hpp"
|
||||||
|
};
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,117 +1,501 @@
|
|||||||
#include "LootDefines.hpp"
|
#include "CfgLootSmall.hpp"
|
||||||
|
class CfgLoot {
|
||||||
class CfgLoot
|
trash[] = {
|
||||||
{
|
{"TrashTinCan",0.5}
|
||||||
class Groups
|
,{"TrashJackDaniels",0.05}
|
||||||
{
|
,{"ItemSodaEmpty",0.25}
|
||||||
//Not renamed yet
|
,{"ItemTrashToiletpaper",0.1}
|
||||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
|
,{"ItemTrashRazor",0.1}
|
||||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
|
||||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
|
||||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
|
||||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
|
||||||
#define DZ_BP_British DZ_British_ACU
|
|
||||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
|
||||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
|
||||||
|
|
||||||
#define ItemBloodbagAPos bloodBagAPOS
|
|
||||||
#define ItemBloodbagANeg bloodBagANEG
|
|
||||||
#define ItemBloodbagBPos bloodBagBPOS
|
|
||||||
#define ItemBloodbagBNeg bloodBagBNEG
|
|
||||||
#define ItemBloodbagABPos bloodBagABPOS
|
|
||||||
#define ItemBloodbagABNeg bloodBagABNEG
|
|
||||||
#define ItemBloodbagOPos bloodBagOPOS
|
|
||||||
#define ItemBloodbagONeg bloodBagONEG
|
|
||||||
|
|
||||||
#define ItemBloodTester bloodTester
|
|
||||||
#define ItemTransfusionKit transfusionKit
|
|
||||||
#define ItemBloodbagEmpty emptyBloodBag
|
|
||||||
|
|
||||||
// General groups
|
|
||||||
#include "Groups\Ammo.hpp"
|
|
||||||
#include "Groups\AmmoBox.hpp"
|
|
||||||
#include "Groups\Attachments.hpp"
|
|
||||||
#include "Groups\Medical.hpp"
|
|
||||||
#include "Groups\Generic.hpp"
|
|
||||||
#include "Groups\Trash.hpp"
|
|
||||||
#include "Groups\Consumable.hpp"
|
|
||||||
#include "Groups\ConsumableItems.hpp"
|
|
||||||
#include "Groups\Parts.hpp"
|
|
||||||
//DZE
|
|
||||||
#include "Groups\Weapons.hpp"
|
|
||||||
#include "Groups\Clothes.hpp"
|
|
||||||
#include "Groups\Backpacks.hpp"
|
|
||||||
#include "Groups\Wrecks.hpp"
|
|
||||||
|
|
||||||
// Points of interest
|
|
||||||
#include "Groups\CrashSite.hpp"
|
|
||||||
#include "Groups\CarePackage.hpp"
|
|
||||||
#include "Groups\InfectedCamp.hpp"
|
|
||||||
|
|
||||||
// Buildings
|
|
||||||
#include "CfgBuildingLoot.hpp"
|
|
||||||
|
|
||||||
// Zombies
|
|
||||||
#include "Groups\Zombies\Civilian.hpp"
|
|
||||||
#include "Groups\Zombies\Hunter.hpp"
|
|
||||||
#include "Groups\Zombies\Police.hpp"
|
|
||||||
#include "Groups\Zombies\Military.hpp"
|
|
||||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
|
||||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
|
||||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
|
||||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
|
||||||
|
|
||||||
#undef DZ_BP_VestPouch
|
|
||||||
#undef DZ_BP_Patrol
|
|
||||||
#undef DZ_BP_Assault
|
|
||||||
#undef DZ_BP_Survival
|
|
||||||
#undef DZ_BP_Alice
|
|
||||||
#undef DZ_BP_British
|
|
||||||
#undef DZ_BP_Czech
|
|
||||||
#undef DZ_BP_Coyote
|
|
||||||
|
|
||||||
#undef ItemBloodbagAPos
|
|
||||||
#undef ItemBloodbagANeg
|
|
||||||
#undef ItemBloodbagBPos
|
|
||||||
#undef ItemBloodbagBNeg
|
|
||||||
#undef ItemBloodbagABPos
|
|
||||||
#undef ItemBloodbagABNeg
|
|
||||||
#undef ItemBloodbagOPos
|
|
||||||
#undef ItemBloodbagONeg
|
|
||||||
|
|
||||||
#undef ItemBloodTester
|
|
||||||
#undef ItemTransfusionKit
|
|
||||||
#undef ItemBloodbagEmpty
|
|
||||||
};
|
};
|
||||||
|
civilian[] = {
|
||||||
class Buildings
|
{"FoodCanUnlabeled",0.07}
|
||||||
{
|
,{"TrashJackDaniels",0.08}
|
||||||
class Default
|
,{"ItemSodaEmpty",0.08}
|
||||||
{
|
,{"ItemSodaCoke",0.09}
|
||||||
zombieChance = 0.2;
|
,{"ItemSodaPepsi",0.09}
|
||||||
minRoaming = 0;
|
,{"FoodCanBakedBeans",0.05}
|
||||||
maxRoaming = 2;
|
,{"FoodCanSardines",0.05}
|
||||||
zombieClass[] =
|
,{"FoodCanFrankBeans",0.05}
|
||||||
{
|
,{"FoodCanPasta",0.05}
|
||||||
// "zZombie_Base",
|
,{"8Rnd_9x18_Makarov",0.07}
|
||||||
"z_hunter",
|
,{"7Rnd_45ACP_1911",0.05}
|
||||||
"z_teacher",
|
,{"2Rnd_shotgun_74Slug",0.05}
|
||||||
"z_suit1",
|
,{"2Rnd_shotgun_74Pellets",0.05}
|
||||||
"z_suit2",
|
,{"ItemBandage",0.06}
|
||||||
"z_worker1",
|
,{"ItemPainkiller",0.06}
|
||||||
"z_worker2",
|
,{"FoodBioMeat",0.01}
|
||||||
"z_worker3",
|
,{"8Rnd_9x18_MakarovSD",0.01}
|
||||||
"z_villager1",
|
,{"ItemDocument",0.03}
|
||||||
"z_villager2",
|
};
|
||||||
"z_villager3"
|
office2[] = {
|
||||||
};
|
{"FoodCanUnlabeled",0.07}
|
||||||
|
,{"TrashJackDaniels",0.08}
|
||||||
lootChance = 0;
|
,{"ItemSodaEmpty",0.08}
|
||||||
lootGroup = "";
|
,{"ItemSodaCoke",0.09}
|
||||||
lootPos[] = {};
|
,{"ItemSodaPepsi",0.09}
|
||||||
};
|
,{"FoodCanBakedBeans",0.05}
|
||||||
|
,{"FoodCanSardines",0.05}
|
||||||
// Buildings
|
,{"FoodCanFrankBeans",0.05}
|
||||||
#include "CfgBuildingPos.hpp"
|
,{"FoodCanPasta",0.05}
|
||||||
|
,{"8Rnd_9x18_Makarov",0.07}
|
||||||
|
,{"7Rnd_45ACP_1911",0.05}
|
||||||
|
,{"2Rnd_shotgun_74Slug",0.05}
|
||||||
|
,{"2Rnd_shotgun_74Pellets",0.05}
|
||||||
|
,{"ItemBandage",0.06}
|
||||||
|
,{"ItemPainkiller",0.06}
|
||||||
|
,{"FoodBioMeat",0.01}
|
||||||
|
,{"8Rnd_9x18_MakarovSD",0.01}
|
||||||
|
,{"ItemBriefcaseEmpty",0.01}
|
||||||
|
,{"ItemDocument",0.02}
|
||||||
|
};
|
||||||
|
food[] = {
|
||||||
|
{"TrashTinCan",0.09}
|
||||||
|
,{"TrashJackDaniels",0.12}
|
||||||
|
,{"ItemSodaEmpty",0.12}
|
||||||
|
,{"ItemSodaCoke",0.09}
|
||||||
|
,{"ItemSodaPepsi",0.11}
|
||||||
|
,{"FoodCanBakedBeans",0.07}
|
||||||
|
,{"FoodCanSardines",0.07}
|
||||||
|
,{"FoodCanFrankBeans",0.07}
|
||||||
|
,{"FoodCanPasta",0.07}
|
||||||
|
,{"FoodCanUnlabeled",0.1}
|
||||||
|
,{"FoodPistachio",0.05}
|
||||||
|
,{"FoodNutmix",0.04}
|
||||||
|
};
|
||||||
|
office[] = {
|
||||||
|
{"FoodCanUnlabeled",0.06}
|
||||||
|
,{"ItemSodaEmpty",0.06}
|
||||||
|
,{"ItemSodaCoke",0.06}
|
||||||
|
,{"ItemSodaPepsi",0.04}
|
||||||
|
,{"TrashJackDaniels",0.04}
|
||||||
|
,{"FoodCanBakedBeans",0.01}
|
||||||
|
,{"FoodCanSardines",0.01}
|
||||||
|
,{"FoodCanFrankBeans",0.01}
|
||||||
|
,{"FoodCanPasta",0.01}
|
||||||
|
,{"ItemWaterbottleUnfilled",0.01}
|
||||||
|
,{"ItemWaterbottle",0.01}
|
||||||
|
,{"ItemBandage",0.07}
|
||||||
|
,{"7Rnd_45ACP_1911",0.03}
|
||||||
|
,{"5x_22_LR_17_HMR",0.01}
|
||||||
|
,{"10x_303",0.04}
|
||||||
|
,{"6Rnd_45ACP",0.04}
|
||||||
|
,{"2Rnd_shotgun_74Slug",0.05}
|
||||||
|
,{"2Rnd_shotgun_74Pellets",0.05}
|
||||||
|
,{"8Rnd_9x18_Makarov",0.08}
|
||||||
|
,{"15Rnd_W1866_Slug",0.02}
|
||||||
|
,{"WoodenArrow",0.04}
|
||||||
|
,{"HandRoadFlare",0.07}
|
||||||
|
,{"ItemPainkiller",0.02}
|
||||||
|
,{"HandChemGreen",0.01}
|
||||||
|
,{"HandChemBlue",0.03}
|
||||||
|
,{"HandChemRed",0.03}
|
||||||
|
,{"ItemHeatPack",0.03}
|
||||||
|
,{"ItemLockbox",0.04}
|
||||||
|
,{"ItemDocument",0.02}
|
||||||
|
};
|
||||||
|
generic[] = {
|
||||||
|
{"FoodCanUnlabeled",0.06}
|
||||||
|
,{"ItemSodaEmpty",0.06}
|
||||||
|
,{"ItemSodaCoke",0.06}
|
||||||
|
,{"ItemSodaPepsi",0.04}
|
||||||
|
,{"TrashJackDaniels",0.04}
|
||||||
|
,{"FoodCanBakedBeans",0.01}
|
||||||
|
,{"FoodCanSardines",0.01}
|
||||||
|
,{"FoodCanFrankBeans",0.01}
|
||||||
|
,{"FoodCanPasta",0.01}
|
||||||
|
,{"ItemWaterbottleUnfilled",0.01}
|
||||||
|
,{"ItemWaterbottle",0.01}
|
||||||
|
,{"ItemBandage",0.11}
|
||||||
|
,{"7Rnd_45ACP_1911",0.03}
|
||||||
|
,{"5x_22_LR_17_HMR",0.01}
|
||||||
|
,{"10x_303",0.04}
|
||||||
|
,{"6Rnd_45ACP",0.04}
|
||||||
|
,{"2Rnd_shotgun_74Slug",0.05}
|
||||||
|
,{"2Rnd_shotgun_74Pellets",0.05}
|
||||||
|
,{"8Rnd_9x18_Makarov",0.09}
|
||||||
|
,{"15Rnd_W1866_Slug",0.02}
|
||||||
|
,{"WoodenArrow",0.04}
|
||||||
|
,{"HandRoadFlare",0.07}
|
||||||
|
,{"ItemPainkiller",0.02}
|
||||||
|
,{"HandChemGreen",0.01}
|
||||||
|
,{"HandChemBlue",0.03}
|
||||||
|
,{"HandChemRed",0.03}
|
||||||
|
,{"ItemHeatPack",0.04}
|
||||||
|
};
|
||||||
|
medical[] = {
|
||||||
|
{"ItemBandage",0.4}
|
||||||
|
,{"ItemPainkiller",0.15}
|
||||||
|
,{"ItemMorphine",0.2}
|
||||||
|
,{"ItemEpinephrine",0.1}
|
||||||
|
,{"ItemAntibiotic",0.1}
|
||||||
|
,{"ItemHeatPack",0.05}
|
||||||
|
};
|
||||||
|
hospital[] = {
|
||||||
|
{"ItemBandage",0.33}
|
||||||
|
,{"ItemPainkiller",0.16}
|
||||||
|
,{"ItemMorphine",0.13}
|
||||||
|
,{"ItemEpinephrine",0.09}
|
||||||
|
,{"ItemBloodbag",0.17}
|
||||||
|
,{"ItemAntibiotic",0.12}
|
||||||
|
};
|
||||||
|
military[] = {
|
||||||
|
{"FoodCanUnlabeled",0.07}
|
||||||
|
,{"ItemSodaEmpty",0.04}
|
||||||
|
,{"ItemSodaCoke",0.01}
|
||||||
|
,{"ItemSodaPepsi",0.01}
|
||||||
|
,{"ItemBandage",0.04}
|
||||||
|
,{"ItemAntibiotic",0.04}
|
||||||
|
,{"ItemPainkiller",0.04}
|
||||||
|
,{"ItemMorphine",0.01}
|
||||||
|
,{"30Rnd_556x45_Stanag",0.04}
|
||||||
|
,{"20Rnd_762x51_DMR",0.04}
|
||||||
|
,{"17Rnd_9x19_glock17",0.05}
|
||||||
|
,{"15Rnd_9x19_M9SD",0.01}
|
||||||
|
,{"15Rnd_9x19_M9",0.02}
|
||||||
|
,{"30Rnd_762x39_AK47",0.04}
|
||||||
|
,{"30Rnd_545x39_AK",0.04}
|
||||||
|
,{"5Rnd_762x51_M24",0.01}
|
||||||
|
,{"5Rnd_86x70_L115A1",0.01}
|
||||||
|
,{"8Rnd_B_Beneli_74Slug",0.04}
|
||||||
|
,{"1Rnd_HE_M203",0.01}
|
||||||
|
,{"FlareWhite_M203",0.01}
|
||||||
|
,{"FlareGreen_M203",0.01}
|
||||||
|
,{"1Rnd_Smoke_M203",0.01}
|
||||||
|
,{"200Rnd_556x45_M249",0.01}
|
||||||
|
,{"HandGrenade_west",0.01}
|
||||||
|
,{"HandGrenade_east",0.01}
|
||||||
|
,{"SmokeShell",0.04}
|
||||||
|
,{"SmokeShellRed",0.02}
|
||||||
|
,{"SmokeShellGreen",0.02}
|
||||||
|
,{"8Rnd_B_Beneli_Pellets",0.04}
|
||||||
|
,{"30Rnd_556x45_StanagSD",0.01}
|
||||||
|
,{"30Rnd_9x19_MP5",0.02}
|
||||||
|
,{"30Rnd_9x19_MP5SD",0.01}
|
||||||
|
,{"100Rnd_762x51_M240",0.01}
|
||||||
|
,{"HandChemGreen",0.02}
|
||||||
|
,{"HandChemBlue",0.02}
|
||||||
|
,{"HandChemRed",0.02}
|
||||||
|
,{"ItemHeatPack",0.04}
|
||||||
|
,{"FoodMRE",0.03}
|
||||||
|
,{"8Rnd_9x18_MakarovSD",0.01}
|
||||||
|
,{"20Rnd_B_765x17_Ball",0.04}
|
||||||
|
,{"30Rnd_9x19_UZI_SD",0.01}
|
||||||
|
,{"ItemDocument",0.02}
|
||||||
|
};
|
||||||
|
militarypilot[] = {
|
||||||
|
{"FoodCanUnlabeled",0.06}
|
||||||
|
,{"ItemSodaEmpty",0.04}
|
||||||
|
,{"ItemSodaCoke",0.01}
|
||||||
|
,{"ItemSodaPepsi",0.01}
|
||||||
|
,{"ItemBandage",0.04}
|
||||||
|
,{"ItemAntibiotic",0.04}
|
||||||
|
,{"ItemPainkiller",0.04}
|
||||||
|
,{"ItemMorphine",0.01}
|
||||||
|
,{"30Rnd_556x45_Stanag",0.04}
|
||||||
|
,{"20Rnd_762x51_DMR",0.04}
|
||||||
|
,{"17Rnd_9x19_glock17",0.05}
|
||||||
|
,{"15Rnd_9x19_M9SD",0.01}
|
||||||
|
,{"15Rnd_9x19_M9",0.02}
|
||||||
|
,{"30Rnd_762x39_AK47",0.04}
|
||||||
|
,{"30Rnd_545x39_AK",0.04}
|
||||||
|
,{"5Rnd_762x51_M24",0.01}
|
||||||
|
,{"5Rnd_86x70_L115A1",0.01}
|
||||||
|
,{"8Rnd_B_Beneli_74Slug",0.04}
|
||||||
|
,{"1Rnd_HE_M203",0.01}
|
||||||
|
,{"FlareWhite_M203",0.01}
|
||||||
|
,{"FlareGreen_M203",0.01}
|
||||||
|
,{"1Rnd_Smoke_M203",0.01}
|
||||||
|
,{"200Rnd_556x45_M249",0.01}
|
||||||
|
,{"HandGrenade_west",0.01}
|
||||||
|
,{"HandGrenade_east",0.01}
|
||||||
|
,{"SmokeShell",0.04}
|
||||||
|
,{"SmokeShellRed",0.02}
|
||||||
|
,{"SmokeShellGreen",0.02}
|
||||||
|
,{"8Rnd_B_Beneli_Pellets",0.04}
|
||||||
|
,{"30Rnd_556x45_StanagSD",0.01}
|
||||||
|
,{"30Rnd_9x19_MP5",0.02}
|
||||||
|
,{"30Rnd_9x19_MP5SD",0.01}
|
||||||
|
,{"100Rnd_762x51_M240",0.01}
|
||||||
|
,{"HandChemGreen",0.02}
|
||||||
|
,{"HandChemBlue",0.02}
|
||||||
|
,{"HandChemRed",0.02}
|
||||||
|
,{"ItemHeatPack",0.04}
|
||||||
|
,{"FoodMRE",0.03}
|
||||||
|
,{"8Rnd_9x18_MakarovSD",0.01}
|
||||||
|
,{"20Rnd_B_765x17_Ball",0.04}
|
||||||
|
,{"30Rnd_9x19_UZI_SD",0.01}
|
||||||
|
,{"ItemHotwireKit",0.03}
|
||||||
|
};
|
||||||
|
policeman[] = {
|
||||||
|
{"ItemBandage",0.3}
|
||||||
|
,{"7Rnd_45ACP_1911",0.08}
|
||||||
|
,{"6Rnd_45ACP",0.08}
|
||||||
|
,{"15Rnd_W1866_Slug",0.14}
|
||||||
|
,{"8Rnd_B_Beneli_Pellets",0.16}
|
||||||
|
,{"HandRoadFlare",0.07}
|
||||||
|
,{"8Rnd_9x18_MakarovSD",0.01}
|
||||||
|
,{"ItemComboLock",0.05}
|
||||||
|
,{"SmokeShell",0.04}
|
||||||
|
,{"FoodMRE",0.04}
|
||||||
|
,{"ItemHotwireKit",0.03}
|
||||||
|
,{"ItemDocument",0.02}
|
||||||
|
};
|
||||||
|
hunter[] = {
|
||||||
|
{"ItemBandage",0.4}
|
||||||
|
,{"5x_22_LR_17_HMR",0.15}
|
||||||
|
,{"7Rnd_45ACP_1911",0.03}
|
||||||
|
,{"10x_303",0.1}
|
||||||
|
,{"ItemWaterbottleUnfilled",0.05}
|
||||||
|
,{"WoodenArrow",0.2}
|
||||||
|
,{"ItemHeatPack",0.02}
|
||||||
|
,{"FoodMRE",0.01}
|
||||||
|
,{"FoodNutmix",0.02}
|
||||||
|
,{"ItemDocument",0.01}
|
||||||
|
,{"ItemMixOil",0.01}
|
||||||
|
};
|
||||||
|
worker[] = {
|
||||||
|
{"FoodCanUnlabeled",0.09}
|
||||||
|
,{"TrashJackDaniels",0.09}
|
||||||
|
,{"ItemSodaEmpty",0.1}
|
||||||
|
,{"ItemSodaCoke",0.1}
|
||||||
|
,{"ItemSodaPepsi",0.1}
|
||||||
|
,{"FoodCanBakedBeans",0.06}
|
||||||
|
,{"FoodCanSardines",0.06}
|
||||||
|
,{"FoodCanFrankBeans",0.06}
|
||||||
|
,{"FoodCanPasta",0.06}
|
||||||
|
,{"ItemBandage",0.1}
|
||||||
|
,{"ItemPainkiller",0.06}
|
||||||
|
,{"ItemWire",0.01}
|
||||||
|
,{"ItemTankTrap",0.03}
|
||||||
|
,{"ItemComboLock",0.04}
|
||||||
|
,{"ItemSledgeHead",0.02}
|
||||||
|
,{"ItemDocument",0.02}
|
||||||
|
};
|
||||||
|
clothes[] = {
|
||||||
|
{"Skin_RU_Policeman_DZ",0.11}
|
||||||
|
,{"Skin_Pilot_EP1_DZ",0.1}
|
||||||
|
,{"Skin_Functionary1_EP1_DZ",0.1}
|
||||||
|
,{"Skin_Priest_DZ",0.1}
|
||||||
|
,{"Skin_Rocker1_DZ",0.07}
|
||||||
|
,{"Skin_Rocker2_DZ",0.07}
|
||||||
|
,{"Skin_Rocker3_DZ",0.08}
|
||||||
|
,{"Skin_Rocker4_DZ",0.08}
|
||||||
|
,{"Skin_SurvivorW3_DZ",0.09}
|
||||||
|
,{"Skin_SurvivorWpink_DZ",0.09}
|
||||||
|
,{"Skin_SurvivorWurban_DZ",0.07}
|
||||||
|
,{"Skin_INS_Bardak_DZ",0.02}
|
||||||
|
,{"Skin_INS_Worker2_DZ",0.02}
|
||||||
|
};
|
||||||
|
militaryclothes[] = {
|
||||||
|
{"Skin_Camo1_DZ",0.09}
|
||||||
|
,{"Skin_Sniper1_DZ",0.08}
|
||||||
|
,{"Skin_Rocket_DZ",0.05}
|
||||||
|
,{"Skin_Soldier1_DZ",0.5}
|
||||||
|
,{"Skin_Drake_Light_DZ",0.07}
|
||||||
|
,{"Skin_Soldier_TL_PMC_DZ",0.07}
|
||||||
|
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
|
||||||
|
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
|
||||||
|
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
|
||||||
|
,{"Skin_FR_OHara_DZ",0.08}
|
||||||
|
,{"Skin_FR_Rodriguez_DZ",0.09}
|
||||||
|
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
|
||||||
|
,{"Skin_Graves_Light_DZ",0.09}
|
||||||
|
,{"Skin_INS_Soldier_AR_DZ",0.05}
|
||||||
|
,{"Skin_INS_Soldier_CO_DZ",0.04}
|
||||||
|
};
|
||||||
|
specialclothes[] = {
|
||||||
|
{"Skin_Ins_Soldier_GL_DZ",0.05}
|
||||||
|
,{"Skin_GUE_Commander_DZ",0.08}
|
||||||
|
,{"Skin_Bandit1_DZ",0.08}
|
||||||
|
,{"Skin_Bandit2_DZ",0.06}
|
||||||
|
,{"Skin_BanditW1_DZ",0.07}
|
||||||
|
,{"Skin_BanditW2_DZ",0.07}
|
||||||
|
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
|
||||||
|
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
|
||||||
|
,{"Skin_SurvivorWcombat_DZ",0.08}
|
||||||
|
,{"Skin_SurvivorWdesert_DZ",0.08}
|
||||||
|
,{"Skin_GUE_Soldier_MG_DZ",0.05}
|
||||||
|
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
|
||||||
|
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
|
||||||
|
,{"Skin_GUE_Soldier_CO_DZ",0.04}
|
||||||
|
,{"Skin_GUE_Soldier_2_DZ",0.04}
|
||||||
|
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
|
||||||
|
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
|
||||||
|
,{"Skin_TK_Commander_EP1_DZ",0.02}
|
||||||
|
,{"Skin_RU_Soldier_Crew_DZ",0.02}
|
||||||
|
,{"Skin_INS_Lopotev_DZ",0.02}
|
||||||
|
};
|
||||||
|
tents[] = {
|
||||||
|
{"WeaponHolder_ItemTentOld",0.34}
|
||||||
|
,{"WeaponHolder_ItemTentDomed",0.33}
|
||||||
|
,{"WeaponHolder_ItemTentDomed2",0.33}
|
||||||
|
};
|
||||||
|
backpacks[] = {
|
||||||
|
{"DZ_Assault_Pack_EP1",0.22}
|
||||||
|
,{"DZ_Czech_Vest_Puch",0.2}
|
||||||
|
,{"DZ_TerminalPack_EP1",0.18}
|
||||||
|
,{"DZ_ALICE_Pack_EP1",0.16}
|
||||||
|
,{"DZ_TK_Assault_Pack_EP1",0.13}
|
||||||
|
,{"DZ_CompactPack_EP1",0.11}
|
||||||
|
};
|
||||||
|
militarybackpacks[] = {
|
||||||
|
{"DZ_British_ACU",0.3}
|
||||||
|
,{"DZ_GunBag_EP1",0.25}
|
||||||
|
,{"DZ_CivilBackpack_EP1",0.2}
|
||||||
|
,{"DZ_Backpack_EP1",0.15}
|
||||||
|
,{"DZ_LargeGunBag_EP1",0.1}
|
||||||
|
};
|
||||||
|
militaryammo[] = {
|
||||||
|
{"2000Rnd_762x51_M134",0.1}
|
||||||
|
,{"29Rnd_30mm_AGS30",0.2}
|
||||||
|
,{"50Rnd_127x107_DSHKM",0.2}
|
||||||
|
,{"48Rnd_40mm_MK19",0.2}
|
||||||
|
,{"100Rnd_127x99_M2",0.3}
|
||||||
|
};
|
||||||
|
pistols[] = {
|
||||||
|
{"Makarov",0.25}
|
||||||
|
,{"Colt1911",0.23}
|
||||||
|
,{"revolver_EP1",0.2}
|
||||||
|
,{"glock17_EP1",0.1}
|
||||||
|
,{"MakarovSD",0.1}
|
||||||
|
,{"M9",0.07}
|
||||||
|
,{"M9SD",0.04}
|
||||||
|
,{"revolver_gold_EP1",0.01}
|
||||||
|
};
|
||||||
|
shotgunsingleshot[] = {
|
||||||
|
{"Winchester1866",0.25}
|
||||||
|
,{"LeeEnfield",0.2}
|
||||||
|
,{"MR43",0.2}
|
||||||
|
,{"Saiga12K",0.13}
|
||||||
|
,{"Remington870_lamp",0.1}
|
||||||
|
,{"Crossbow_DZ",0.07}
|
||||||
|
,{"M1014",0.05}
|
||||||
|
};
|
||||||
|
farmweapons[] = {
|
||||||
|
{"Winchester1866",0.25}
|
||||||
|
,{"LeeEnfield",0.2}
|
||||||
|
,{"MR43",0.19}
|
||||||
|
,{"Saiga12K",0.13}
|
||||||
|
,{"Remington870_lamp",0.1}
|
||||||
|
,{"Crossbow_DZ",0.07}
|
||||||
|
,{"huntingrifle",0.05}
|
||||||
|
,{"Chainsaw",0.01}
|
||||||
|
};
|
||||||
|
sniperrifles[] = {
|
||||||
|
{"AK_107_PSO",0.1}
|
||||||
|
,{"M4SPR",0.09}
|
||||||
|
,{"M40A3",0.09}
|
||||||
|
,{"SVD_CAMO",0.07}
|
||||||
|
,{"SVD_des_EP1",0.07}
|
||||||
|
,{"SVD",0.07}
|
||||||
|
,{"huntingrifle",0.09}
|
||||||
|
,{"M24_des_EP1",0.08}
|
||||||
|
,{"M24",0.07}
|
||||||
|
,{"BAF_LRR_scoped",0.07}
|
||||||
|
,{"M107_DZ",0.05}
|
||||||
|
,{"KSVK_DZE",0.05}
|
||||||
|
,{"VSS_vintorez",0.04}
|
||||||
|
,{"SCAR_H_LNG_Sniper_SD",0.03}
|
||||||
|
,{"M14_EP1",0.02}
|
||||||
|
,{"DMR",0.01}
|
||||||
|
};
|
||||||
|
sniperriflesammo[] = {
|
||||||
|
{"30Rnd_545x39_AKSD",0.18}
|
||||||
|
,{"5Rnd_127x108_KSVK",0.08}
|
||||||
|
,{"5Rnd_86x70_L115A1",0.07}
|
||||||
|
,{"10Rnd_127x99_m107",0.15}
|
||||||
|
,{"10Rnd_762x54_SVD",0.2}
|
||||||
|
,{"20Rnd_762x51_DMR",0.1}
|
||||||
|
,{"5Rnd_762x51_M24",0.15}
|
||||||
|
,{"5x_22_LR_17_HMR",0.1}
|
||||||
|
,{"20Rnd_762x51_SB_SCAR",0.07}
|
||||||
|
,{"20Rnd_9x39_SP5_VSS",0.05}
|
||||||
|
};
|
||||||
|
submachinegun[] = {
|
||||||
|
{"UZI_EP1",0.25}
|
||||||
|
,{"bizon",0.2}
|
||||||
|
,{"Sa61_EP1",0.2}
|
||||||
|
,{"MP5A5",0.13}
|
||||||
|
,{"bizon_silenced",0.1}
|
||||||
|
,{"UZI_SD_EP1",0.07}
|
||||||
|
,{"MP5SD",0.05}
|
||||||
|
};
|
||||||
|
assaultrifles[] = {
|
||||||
|
{"AKS_74_kobra",0.05}
|
||||||
|
,{"AKS_74_U",0.05}
|
||||||
|
,{"AKS_GOLD",0.01}
|
||||||
|
,{"AK_47_M",0.05}
|
||||||
|
,{"AK_74",0.05}
|
||||||
|
,{"FN_FAL",0.03}
|
||||||
|
,{"FN_FAL_ANPVS4",0.01}
|
||||||
|
,{"G36A_camo",0.05}
|
||||||
|
,{"G36C",0.05}
|
||||||
|
,{"G36C_camo",0.05}
|
||||||
|
,{"G36K_camo",0.05}
|
||||||
|
,{"G36_C_SD_camo",0.03}
|
||||||
|
,{"M16A2",0.05}
|
||||||
|
,{"M16A2GL",0.02}
|
||||||
|
,{"M16A4_ACG",0.01}
|
||||||
|
,{"M4A1",0.05}
|
||||||
|
,{"M4A1_Aim",0.04}
|
||||||
|
,{"M4A1_AIM_SD_camo",0.01}
|
||||||
|
,{"M4A1_HWS_GL_camo",0.01}
|
||||||
|
,{"M4A3_CCO_EP1",0.04}
|
||||||
|
,{"Sa58P_EP1",0.02}
|
||||||
|
,{"Sa58V_CCO_EP1",0.04}
|
||||||
|
,{"Sa58V_EP1",0.02}
|
||||||
|
,{"Sa58V_RCO_EP1",0.04}
|
||||||
|
,{"m8_compact",0.03}
|
||||||
|
,{"m8_sharpshooter",0.04}
|
||||||
|
,{"m8_holo_sd",0.02}
|
||||||
|
,{"m8_carbine",0.05}
|
||||||
|
,{"BAF_L85A2_RIS_SUSAT",0.02}
|
||||||
|
,{"BAF_L85A2_RIS_Holo",0.01}
|
||||||
|
,{"M4A1_HWS_GL_SD_Camo",0.01}
|
||||||
|
};
|
||||||
|
assaultrifleammo[] = {
|
||||||
|
{"30Rnd_762x39_SA58",0.25}
|
||||||
|
,{"30Rnd_762x39_AK47",0.2}
|
||||||
|
,{"30Rnd_556x45_Stanag",0.2}
|
||||||
|
,{"30Rnd_545x39_AK",0.11}
|
||||||
|
,{"30Rnd_556x45_StanagSD",0.12}
|
||||||
|
,{"20Rnd_762x51_FNFAL",0.07}
|
||||||
|
};
|
||||||
|
machineguns[] = {
|
||||||
|
{"RPK_74",0.11}
|
||||||
|
,{"M8_SAW",0.11}
|
||||||
|
,{"Pecheneg_DZ",0.1}
|
||||||
|
,{"PK_DZ",0.1}
|
||||||
|
,{"MG36_camo",0.1}
|
||||||
|
,{"M60A4_EP1_DZE",0.1}
|
||||||
|
,{"MG36",0.1}
|
||||||
|
,{"M249_m145_EP1_DZE",0.1}
|
||||||
|
,{"m240_scoped_EP1_DZE",0.1}
|
||||||
|
,{"M240_DZ",0.08}
|
||||||
|
,{"M249_EP1_DZ",0.05}
|
||||||
|
,{"Mk_48_DZ",0.05}
|
||||||
|
};
|
||||||
|
machinegunammo[] = {
|
||||||
|
{"100Rnd_556x45_BetaCMag",0.2}
|
||||||
|
,{"75Rnd_545x39_RPK",0.2}
|
||||||
|
,{"100Rnd_556x45_M249",0.15}
|
||||||
|
,{"100Rnd_762x51_M240",0.15}
|
||||||
|
,{"100Rnd_762x54_PK",0.15}
|
||||||
|
,{"200Rnd_556x45_M249",0.15}
|
||||||
|
};
|
||||||
|
machinegunammoexpl[] = {
|
||||||
|
{"100Rnd_556x45_BetaCMag",0.2}
|
||||||
|
,{"75Rnd_545x39_RPK",0.2}
|
||||||
|
,{"100Rnd_556x45_M249",0.15}
|
||||||
|
,{"100Rnd_762x51_M240",0.15}
|
||||||
|
,{"100Rnd_762x54_PK",0.14}
|
||||||
|
,{"200Rnd_556x45_M249",0.14}
|
||||||
|
,{"MAAWS_HEAT",0.01}
|
||||||
|
,{"PipeBomb",0.01}
|
||||||
|
};
|
||||||
|
militaryshotguns[] = {
|
||||||
|
{"Saiga12K",0.25}
|
||||||
|
,{"Remington870_lamp",0.35}
|
||||||
|
,{"M1014",0.4}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
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Reference in New Issue
Block a user