1 Commits

Author SHA1 Message Date
Zupa
c9ec8da3d8 [Core] #1662 Initiate production branch from release 1.0.5.1 2015-07-01 21:55:26 +02:00
2484 changed files with 173851 additions and 298414 deletions

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[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
[ADDED] AKS-74, AKS-74 Kobra, AKS-74 PSO1, AKS-74 NSPU and AKS-74 TWS with full attachment support. (db1ed4c0) @AirwavesMan
[ADDED] Red Ryder BB gun and magazine as Epoch version. (597e6086) @AirwavesMan
[ADDED] G36A and G36K as Epoch version. (e0a00512) @AirwavesMan
[ADDED] More snappoints for the 4x metal floors. (f68e92d5) @worldwidesorrow
[ADDED] Right click menu made by Mudzereli and updated by Salival. (c4919d65) @AirwavesMan
[ADDED] Missing Combine Magazine option for the Desert Eagle and the 20Rnd Stanag magazine. (858f418a) @seelenapparat, @AirwavesMan
[ADDED] Toggleable Remote Vehicle by Salival. (a9500b4e) @AirwavesMan
[ADDED] Toggleable Locate Vehicle by Salival. (152ec42d) @AirwavesMan
[ADDED] Toggleable Take Clothes by Salival. (1113b579) @AirwavesMan
[ADDED] Toggleable Safe Zone Relocate by Salival. (cc005a97) @AirwavesMan
[ADDED] Toggleable Vehicle Service Point by Salival. (343128bb) @AirwavesMan
[ADDED] Toggleable Garage Door Opener by Salival. (b3871aa3) @AirwavesMan
[ADDED] Toggleable Bury and Butcher Bodies by Salival. (be7898aa) @AirwavesMan
[ADDED] Toggleable Vehicle Key Changer by Salival. (e6eb9419) @AirwavesMan
[ADDED] Toggleable Virtual Garage by Salival. (30f15326) @AirwavesMan
[ADDED] Fully functional Namalsk Bloodsuckers by SumrakDZN. Can be activated in the configVariables.sqf. (05118343) @worldwidesorrow
[ADDED] G3A3 with attachment support. (a3a4cf90) @AirwavesMan
[ADDED] All different types of Arma 2 Static Weapons are as Epoch Version available and can be build from the inventory. (8bc484cb) @AirwavesMan
[ADDED] Weapon parts and gun powder for server admins to add. (6dbc6646) @AirwavesMan
[ADDED] Customizable zombie humanity for server admins. Change DZE_ZombieHumanity in the configVariables.sqf (1a8d45e1) @AirwavesMan
[ADDED] Backpack upgrade items for admins to use. (e151f22c4) @seelenapparat
[ADDED] Wood Stairs with rails as item. (5feb96318) @Victor-the-Cleaner
[ADDED] Colored helpers to modular objects when deconstruct, remove, upgrade, downgrade, maintain or pack. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] New deconstruct scroll option. If DZE_refundModular is enabled it refunds all modular objects. Changes can be made in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] BigEgg's Restrict Building mod is part of Epoch now. (db4a417f3) @Victor-the-Cleaner
[ADDED] New DZE_buildOnWater config variable to allow building in or over sea water. (adc17d4ec) @Victor-the-Cleaner
[ADDED] New base building hotkeys (c4a2e1b88) @Victor-the-Cleaner
[ADDED] 23 New base building items: Heavy Bag Fence, Heavy Bag Fence (Corner), Heavy Bag Fence (Round),Sandbag Cube (5x Curved), Sandbag Nest (Large), Warfare Barrier 5x, Warfare Barrier 10x, Warfare Barrier 10x (Tall), Wire Fencing, Barbed Gate (Fortified), Footbridge (Simple), Footbridge (Wooden), Windbreak, Concrete Barrier, Concrete Barrier (Striped), Concrete Wall, Concrete Pipe, Dragon's Teeth, Dragon's Teeth (Large), Metal Container (Red, White, Green), Metal Container 2x (Red). (d744d995e) @Victor-the-Cleaner
[ADDED] Garbage Man and Paramedic as zombies and player skin. (9dde58abb, c8358505b) @DeVloek, @AirwavesMan
[ADDED] server_vehicleAddons to customize vehicles by add/remove weapons and ammo. (981e217b8) @AirwavesMan
[ADDED] New variables DZE_clearVehicleAmmo, DZE_addVehicleAmmo to add and remove the ammo of vehicles. Also DZE_clearVehicleFlares to keep the flares. (981e217b8) @AirwavesMan
[ADDED] Community Stringtable. (f13c6ea9b, a7860b5b2) @AirwavesMan
[ADDED] Customizable water sources with DZE_WaterSources in the variables.sqf. (ceda09297) @AirwavesMan
[ADDED] Camel planes. (9384e0112) @AirwavesMan
[ADDED] New mining sound. (8524d6752) @Victor-the-Cleaner
[ADDED] SUV (Blue White). (3c611438f) @seelenapparat
[ADDED] Several new rubbish objects with gear. (8c16cbd7f) @seelenapparat
[ADDED] DayZ workbench as a buildable object for epoch. (d40fab526) @seelenapparat
[ADDED] New edible items for more survival oriented servers. (51d8a3dac) @seelenapparat
[ADDED] 40 new generic documents for admins to use. (d5b40bba3) @seelenapparat
[ADDED] 3 new types of buckets with content. (c12349682) @seelenapparat
[ADDED] New types of water and milk container. (c731264ed) @seelenapparat
[ADDED] Various new suitcases with gems. (ec9f9582a) @seelenapparat
[ADDED] Waterbottles with coffee, black tea and frozen waterbottles. (ea236b466) @seelenapparat
[ADDED] 8 buildable storage barrels. (ee0effcc7) @seelenapparat
[ADDED] Support for the elevator script via 3 new kits and objects. (546172959) @seelenapparat
[ADDED] Harvestable plants and compost barrels. (84064ec89) @AirwavesMan
[ADDED] 14 new buildable epoch buildings (Rabbit Hutch, Chicken Coop, Dog House, Postbox, Boggle, Satellite Dish, Fuel Tank, Water Tank, Water Tower, Wild Bee Hive, Cow Stable, Boar Stable, Goat Stable, Sheep Stable) for server admins to add. (2e3f16c24) @AirwavesMan
[ADDED] Changeable DZE_GemChance to customize the chance to find a gemstone in an ore vein. Can be changed in the configVariables.sqf (f179d037d) @AirwavesMan
[ADDED] Changeable DZE_debrisRefundParts to customize the dynamic debris wrecks refund. Can be changed in the configVariables.sqf (6189bed04) @AirwavesMan
[ADDED] Changeable DZE_toolBreakChance to customize the break chance of tools when removing a building. Can be changed in the configVariables.sqf (01792fe8e) @AirwavesMan
[ADDED] Changeable DZE_bottleBreakChance to customize the break chance of bottles. Can be changed in the configVariables.sqf (b46711bc1) @Victor-the-Cleaner
[ADDED] After canceling an action the sound will be aborted too now. (21e9c3451) @Victor-the-Cleaner
[ADDED] HMMWV Crows(M19, M2), Avenger and AAV as epoch versions. (1b74c6ccc) @AirwavesMan
[ADDED] T810A PKT winter version. (f42ef2b88) @DeVloek,
[ADDED] 18 new open map buildings with interior and loot positions. (0fd08dec2) @Helion4, @DeVloek, @AirwavesMan
[ADDED] 2 new items (Dung, Sunflower Oil) and 9 food versions (Steak with fries, Sushi, Pumpkin soup, Carrot soup, Potato soup, Garlic soup, Vegetable platter, Honey tea, Honeycomb). (624acb3ab) @Damian6666, @AirwavesMan
[ADDED] Comfrey patch, plant and seeds. (59e04523b) @AirwavesMan
[ADDED] Snapping keys can be switched between right-handed and left-handed with F6. (03636463c) @Victor-the-Cleaner
[ADDED] Nightstalker EVR storms integrated. @worldwidesorrow
[ADDED] Players can use flares inside vehicles now. (bde803b6d) @Victor-the-Cleaner
[ADDED] DZE_enableBloodRegen to enable/disable blood regenation. (16bf4375c) @Victor-the-Cleaner
[ADDED] DZE_requirePlotOverride to override if objects need no plot pole. (97624e23b) @Kitty, @john1, @Victor-the-Cleaner
[ADDED] 250Rnd. M3P magazine. (18cd7b80d) @TheFirstNoob, @AirwavesMan
[ADDED] DZE_CombatTimer to change the combat time. (5d0d00583) @AirwavesMan
[ADDED] Bases behave like buildings now. It will no longer rain or snow throught bases. Also the temperature will no longer drop. (8071602dd) @Victor-the-Cleaner
[ADDED] BigEgg's togglable vehicle godmode at plot pole. (2d7a2468f) @AirwavesMan
[ADDED] 4 tree stumps with gear slots. (ffdae898f) @AirwavesMan
[ADDED] 50 placeholder items for server admins to use. (d95a7673a) @AirwavesMan
[UPDATED] Better message for filling fuel containers if the fuel tank has not enough fuel. (93bf494c) @AirwavesMan
[UPDATED] Replace M240 Nest ghost preview with the actual game object as preview. (ff05cb9cb) @ZzBombardierzZ, @AirwavesMan
[UPDATED] Players may no longer build objects outside the plot radius. (bb968698e) @Victor-the-Cleaner
[UPDATED] Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. (bb968698e) @Victor-the-Cleaner
[UPDATED] Crouch-walking or slow-walking will not cancel building. (bb968698e) @Victor-the-Cleaner
[UPDATED] The player will auto-crouch when clicking "build" to prevent accidental cancelling. (bb968698e) @Victor-the-Cleaner
[UPDATED] Pressing ESC while building will cancel without opening the Arma exit menu. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing F while building will hold or release the object without altering the weapon firing mode. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing. (2a3b89564) @Victor-the-Cleaner
[UPDATED] If a lit fire barrel is removed, the flame will now be extinguished. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] If a plot pole is removed, the plot boundary helpers will now be deleted too. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Removed non-lockable storage objects will now refund their contents. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] The way how the DZE_modularConfig variable works has changed. More in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Snapping point helpers are now local again for improved network performance. (16361e546) @Victor-the-Cleaner
[UPDATED] Many more objects may now be snapped to other objects. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] All buildable objects are now measured from their model center to the plot pole center when checking distance. (adc17d4ec) @Victor-the-Cleaner
[UPDATED] Snapping points overhaul for improved precision and consistency. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] Plot boundary markers now position correctly over water, and will not display underwater or below ground. (c2b3e817b) @Victor-the-Cleaner
[UPDATED] Fireplaces can no longer be placed underground. (d744d995e) @Victor-the-Cleaner
[UPDATED] Steel Beams can now be crafted into 6 x Scrap Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Rusty Sheet Metal can now be crafted into Sheet Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Trader Files got updated with many missing vehicles, weapons and items. (60335df72) @AirwavesMan
[UPDATED] All epoch buildings are listed in DayZ_SafeObjects now. (43006760f) @AirwavesMan
[UPDATED] Mining stones for better stone detection. (c57d2f8d7) @Victor-the-Cleaner
[UPDATED] Increased magazine slots for cooking pot and adv. workbench. (60b1ca78e) @seelenapparat
[UPDATED] ObjectID and ObjectUID setVariables are no longer global and only visible by the server. (e72394d6d, 3ffa072c8, 2168d504b, d4e6e786d) @AirwavesMan
[UPDATED] PVDZ_obj_Destroy send no longer ObjectIDs, ObjectUIDs and uses netID now. (e72394d6d) @AirwavesMan
[UPDATED] characterID setVariables is only for vehicles with a key and locked/lockable buildings global now. (67bdc7217) @AirwavesMan
[UPDATED] Re-built missionfiles: configVariables.sqf, custom variables and compiles are included now. (ac68b0ca9) @AirwavesMan
[UPDATED] DZE_rocks array detects more rocks on napf and lingor now. (6f249377d) @Victor-the-Cleaner, @AirwavesMan
[UPDATED] All weights got updated and corrected with more realistic values. (da57bada5) @TheFirstNoob
[UPDATED] Disabled server cleanup by default to avoid base deletion. (ed5d78d7d) @AirwavesMan
[UPDATED] Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole. (57f1a534a) @AirwavesMan
[UPDATED] All new created objects like buildings should be useable directly now not after a few seconds. (0799e7e18) @AirwavesMan
[UPDATED] When a blood transfusion gets interrupted the player who received the transfusion will be unconscious. (92746e377) @AirwavesMan
[UPDATED] Combining ammo into another ammo type has no animation any longer and the ammo will be reloaded into the current weapon. (95f365507) @Victor-the-Cleaner
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
[FIXED] Remove the iron sight view from the RK95 ACOG, SVD Gold and SVU since it does not work. (ee259c4a, ad3c38e4) @IsGoose, @AirwavesMan
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
[FIXED] Wrong name of the PIVOT snappoint of all wooden stairs. (f24a8193) @AirwavesMan
[FIXED] ArmoredSUV gunner glitch. (aeafb3b3) @TheFirstNoob, @AirwavesMan
[FIXED] Upgrading Dome Tent and Camping Tent+++ did not work. (c245e6d3) @TheFirstNoob, @AirwavesMan
[FIXED] Zombies got still triggert by chemlights at daytime. (2cf5a523) @AirwavesMan
[FIXED] 4x Wood Floor wreck had the wrong name. (2e415136) @looter809, @AirwavesMan
[FIXED] Hive error when storage coins. (fd2214c7) @AirwavesMan
[FIXED] Missing description for 9x39mm sound suppressor. (908825f4) @iben, @AirwavesMan
[FIXED] Wrong description for 8x AT9Mi24V vehicle ammo. (908825f4) @iben, @AirwavesMan
[FIXED] Radio state variable got resetted after changing clothes. (6becd3d8) @AirwavesMan
[FIXED] Missing side and faction entry for many epoch vehicles (4ba6fa32) @iben, @AirwavesMan
[FIXED] Missing terrainCoef for the Mini Cooper. (53d92ba3) @DeVloek, @AirwavesMan
[FIXED] Weapon dupe on gear syncing. (9852778b) @F507DMT, @AirwavesMan
[FIXED] 200Rnd 40mm FV510 HE and Sabot magazines could not be used. (c10a436c) @Schalldampfer, @AirwavesMan
[FIXED] Client RPT Spam 'Strange convex component288 in warehouse\models\warehouse.p3d:geometry' @helion4
[FIXED] Greenhouse offset so players getting not pushed back. (5885bb31) @Kitty, @AirwavesMan
[FIXED] Pitch for female cough sounds. (96f1d40a) @seelenapparat
[FIXED] Painkiller weight was too high. (c801365a) @seelenapparat
[FIXED] Humanity gain from zombies that did not die from a player. (1a8d45e1) @AirwavesMan
[FIXED] Often the wrong cursortarget got selected when multiple cursortargets were next to each other. (2f1edcaa4) @Victor-the-Cleaner
[FIXED] Missing 1oz waterbottles while crafting that leads to a wrong refunded item. (147b0fe5c) @seelenapparat
[FIXED] SD weapons with Stanag and AK ammo and an PSO or ACOG scope were inaccurate at a smaller distance. (4f7f052a5) @AirwavesMan
[FIXED] Wrong ACOG zeroing of the Scar AK. (0f51c62dc) @AirwavesMan
[FIXED] Wrong battery descriptions. (1ec971e83) @AirwavesMan
[FIXED] Prevent objects flipping over when pitched +/-90 degrees then released. (16361e546) @Victor-the-Cleaner
[FIXED] Prevent certain vectored objects from erroneously changing position after building. (16361e546) @Victor-the-Cleaner
[FIXED] Sometimes object positions were not correctly saved to the database. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Vectored objects rotated sometimes incorrectly when snapping was enabled. (16361e546) @Victor-the-Cleaner
[FIXED] Snapping points and other helpers were not positioned correctly in or over water. (16361e546) @Victor-the-Cleaner
[FIXED] A collision check while building now prevents the player from being knocked across the map. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Sometimes Snapping did not correctly detected the nearest point between all base objects in range and all available points on the current object. (16361e546) @Victor-the-Cleaner
[FIXED] No unload config error from RscStandardDisplay class. (608af0743) @iben
[FIXED] Visual glitch on loading screen. (608af0743) @iben
[FIXED] Upgrading a winter lockbox leaded into a wiped lockbox inventory. (31fef08e7) @AirwavesMan
[FIXED] Safe coins refund when packing (9f8af554d) @Luka
[FIXED] Unlock door penalty was not working when door management was turned off. (fb2bf9462) @IsGoose, @AirwavesMan
[FIXED] Freezing player gear menu when changing clothes on maps where the respawn is on water. (8a7d93799) @iben, @AirwavesMan
[FIXED] Players were falling through buildings when change clothes or login if they were over water, this includes piers and oil rigs. (876e264e3) @ndavalos, @iben, @AirwavesMan
[FIXED] Remington 870 flashlight attachments. (4dbf3740c) @Victor-the-Cleaner
[FIXED] Group tags will no longer move when players are in water. (97ad18dfd) @Victor-the-Cleaner
[FIXED] GP25 white flare and sand bag round had no item descriptions. (206460ff9, bac89754f) @TheFirstNoob, @dreamforceinc, @AirwavesMan
[FIXED] The 'Make Copy' string had no localization. (4bfaa612b) @TheFirstNoob, @AirwavesMan
[FIXED] When buying a vehicle and the player had a full toolbelt and backpack the added key could disappear. (143db3e1e) @AirwavesMan
[FIXED] When firing a weapon the player next to the firer was not in combat as intended. (89d4bdfc9) @AirwavesMan
[FIXED] Wrong 2Rnd pellet model. (421ea55ac) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Missing sounds when driving a Nissan or Mini Cooper. (b95dae2e1) @iben, @AirwavesMan
[FIXED] Under special circumstances when crafting with water bottles the crafting process got stuck in an endless loop. (068ca66c61) @Damian6666, @AirwavesMan
[FIXED] The herbal plastic water bottle turned into the wrong water bottle when melting ores. (24492798a) @AirwavesMan
[FIXED] The loading screen size of the width was not correct. (03843a1f7) @Victor-the-Cleaner
[FIXED] Infinite refueling with the fuel pump. (4ebf760aa) @Damian6666, @AirwavesMan
[FIXED] Very slow braking of Bikes and Motorcycles. (2ebe0d655) @Victor-the-Cleaner
[FIXED] When buying a weapon without any weapon in the inventory the player had to switch the weapon first to be able to use it. (946c9c5c9) @iben
[FIXED] Silencer of Bizon_Kobra_SD_DZ could not be removed. (62a72e195) @mmrsz, @AirwavesMan
[FIXED] Fill quiver did not work properly. (4d377f7e4) @Victor-the-Cleaner
[FIXED] Broken Legs after changing clothes. (56787c71a) @AirwavesMan
[FIXED] Broken legs got not recognized after re-log or login. (d9f41afd1) @AirwavesMan
[FIXED] Wrong wheel names for certain trucks and APCs on repair or salvage. (f18154ad9) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Filling a blood bag could be interrupted and the blood bag got still filled. (5b61cfba0) @DeandlDernai, @AirwavesMan
[FIXED] Winter tents could not be crafted. (6a854b0fc) @AirwavesMan
[FIXED] Micro lags when zombies and bloodsuckers spawn. (37c60bc85) @AirwavesMan, @iben
[FIXED] Rpt error: Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end. @iben
[FIXED] A blood transfusion could be interrupted and the player still received the whole blood bag from the transfusion. (92746e377) @AirwavesMan
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @seelenapparat, @AirwavesMan
[REMOVED] DZE_permanentPlot variable and checks. (5aba5d7dd, 9ecdb21dd) @AirwavesMan
[REMOVED] Ghost previews for Razor Wire, Sandbag Nest, and HBarrier Cubes due to inaccurate geometry. (d744d995e) @Victor-the-Cleaner
[REMOVED] DZE_modularBuild variable. (16361e546) @Victor-the-Cleaner
[REMOVED] player_build.sqf (1bb034360) @Victor-the-Cleaner
[REMOVED] OEMPos variable (fc6680c36) @AirwavesMan
[REMOVED] PVDZ_playerMedicalSync, server_medicalSync (abce13a65) @AirwavesMan
[REMOVED] startcombattimer variable (b6c7364c5) @AirwavesMan
[REPLACED] fnc_veh_setFixServer --> server_setHitpoints. (637f1f445) @AirwavesMan
[REPLACED] object_setHit --> unit_setFractures (56787c71a) @AirwavesMan
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, SyNcRoNiCzZ, oiad(salival), BigEgg17

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1.0.5.1 --> 1.0.6 Variable Name Changes:
- Duplicate functions have been renamed:
- dayz_gui --> sched_gui
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- DZE_getModelName --> fn_getModelName
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
- object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer
- server_timeSync --> sched_sync (moved to scheduler)
- vehicle_handleDamage --> fnc_veh_handleDam
- vehicle_handleKilled --> fnc_veh_handleKilled
- Duplicate global variables have been renamed:
- dayz_allowedObjects --> DayZ_SafeObjects
- dayz_CLBase --> dz_loot_groups (similar not identical)
- dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
- dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
- Duplicate public variables have been renamed:
- dayzPlayerLogin --> PVCDZ_plr_Login
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
- norrnRaDrag --> PVDZ_drg_RaDrag
- norrnRaLW --> PVDZ_drg_RaLW
- norrnRLact --> PVDZ_drg_RLact
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
- PVDZE_obj_Fire --> PVDZ_obj_Fire
- PVDZE_obj_Publish --> PVDZ_obj_Publish
- PVDZE_plr_Died --> PVDZ_plr_Death
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
- PVDZE_plr_Login --> PVDZ_plr_Login1
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
- PVDZE_plr_SetDate --> dayzSetDate
- PVDZE_send --> PVDZ_send
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
- PVCDZE_vehSH --> PVCDZ_veh_SH
- PVDZE_veh_SFix --> PVDZ_veh_SF
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
- PVDZE_veh_Update --> PVDZ_veh_Save
- usecBandage --> PVCDZ_hlt_Bandage
- usecBleed --> PVDZ_hlt_Bleed
- usecBreakLegs --> PVCDZ_plr_Legs
- usecEpi --> PVCDZ_hlt_Epi
- usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse

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@@ -16,5 +16,5 @@
[REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by @Sequisha.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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@@ -1,106 +0,0 @@
[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
[NEW] Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan
[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
[NEW] Added loot positions for some more Sahrani and Tavi buildings
[NEW] Added military flashlight attachments
[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
[NEW] Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad
[NEW] Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809
[NEW] Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
[CHANGED] Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816
[CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816
[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816
[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
[CHANGED] Slightly increased damage from vehicle run over
[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
[CHANGED] The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
[FIXED] Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper
[FIXED] Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad
[FIXED] Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper
[FIXED] Giving pain killers to another player no longer removes pain from the player giving the pain killers.
[FIXED] Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper
[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
[FIXED] Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper
[FIXED] Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper
[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs
[FIXED] It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel
[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
[FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad
[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel
[FIXED] Players can not purchase a negative number of items anymore.
[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
[FIXED] Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek
[FIXED] RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad
[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
[FIXED] Running corpses when the dead player has no primary weapon @icomrade
[FIXED] "AI" text localized on wrong client in death messages #1867 @LunaCB
[FIXED] Trader menu server RPT logs partially localized on clients @oiad
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
[FIXED] Players can no longer pack a tent while sleeping.
[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI
[FIXED] server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad
[FIXED] Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek
[FIXED] Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
[FIXED] Group and body markers correctly update on the GPS mini map now.
[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
[FIXED] A potential undefined error on bear trap trigger. @oiad
[FIXED] A few floating loot positions in firestation.
[FIXED] Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad
[FIXED] Buildables now properly apply godmode if enabled during the restart window. @oiad
[FIXED] G36C ACOG attachment
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
[REMOVED] Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
[REMOVED] "Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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[NEW] Newest version of DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/. This fixes broken barracks shadows and adds several new interiors. #1601
[NEW] Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
[NEW] Added loot positions for new enterable buildings
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
[NEW] SVD scope attachments can now be removed, new models by @Streatman
[NEW] Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Note this will also toggle Epoch "friendly" tags because they are the same display.
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
[NEW] Added secondary iron sight to CZ550 modeled by @Streatman
[NEW] Added bolt animations to CZ550 and LeeEnfield modeled by @Streatman
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg17
[NEW] Added basic server-side authentication to hive object creation/deletion for improved security. Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (github.com/EpochModTeam/DayZ-Epoch/commit/42e0047)
[NEW] Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. This weapon is not used by default. Server owners can implement it if desired. #1983
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
[UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad
[UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen.
[UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos
[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf.
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
[UPDATED] All Zupa dialogs have been updated to use consistent title bar color, button colors, text style and background. The trader menu background is now semi-transparent for increased visibility of surroundings.
[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
[UPDATED] Reverted increased waves in stormy weather to Chernarus default settings.
[UPDATED] Removed server control panel, because it is abused by players and not currently used by admins
[UPDATED] Moved large format strings in dayz_server to str formatText to avoid A2 2048 format character limit
[UPDATED] Vehicles can now only be sold from the "Gear" sell menu. This prevents accidental selling when using the "sell all" feature on backpacks and vehicle inventories.
[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the old bicycle
[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
[UPDATED] The AH6X_DZ now uses a new model which removes the camera and computer, adds a search light and fixes unknown animation source turret errors.
[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
[UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg.
[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2018 Update 2
[UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again.
[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs
[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POI can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
[FIXED] Vanilla POI were updated with new locations and moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
[FIXED] Player no longer does medic animation after triggering a single use trap.
[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
[FIXED] Arma cheats (LeftShift + NumPad-) enterable on map display and create marker text box. #1915 @BigEgg17
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
[FIXED] Corpse markers are now deleted for bodies that are hidden.
[FIXED] Unable to eat FoodPumpkin
[FIXED] Unable to sell classic 'ItemBloodbag' at traders @oiad
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
[FIXED] Readded crossbow reload sound
[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan
[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
[FIXED] Certain classes (i.e. Satchel Charge) which are both magazines and weapons were not retained through skin change #1981 @AirwavesMan
[FIXED] Blocked another A2OA script execution bug from improperly cleared eventhandlers. See dayz_code\system\antihack.sqf. Thanks to Dihan for reporting
[FIXED] Missing shadows on some _DZ weapons. Thanks @Streatman
[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
[FIXED] Wrong bleeding icon on Epoch legacy status UI
[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
[FIXED] A rare error in keyboard.sqf for certain combination binds.
[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
[FIXED] Fresh spawns running on login if they died while running
[FIXED] Death camera height incorrect when player dies above terrain level
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
[FIXED] Autorun no longer freezes players when they spam the key or attempt to reactivate it near a body of water.
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
[INFO] Server admins must update HiveExt.dll.
[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
[INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default.
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
[NEW] Autorun hotkey ('0' key)
[NEW] Earplugs hotkey ('F1' key)
[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
[NEW] Database backup script. See Server Files\Tools\. @RimBlock
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
[NEW] Player-list no longer shows who's in lobby or ingame.
[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
[FIXED] Character sometimes failing to sync after changing clothes #1545
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
[FIXED] Some buildables not displaying removal option #1135 @icomrade
[FIXED] Study body message saying his/he on female players. @ebayShopper
[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
[FIXED] Firing from vehicles puts you in combat now. @icomrade
[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
[FIXED] Bug on switching weapons. @worldwidesorrow
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
[UPDATED] All magazines now have the combine option. @AirwavesMan
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8
[INFO] Removed functions can be found under "dayz_code\old".
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77

View File

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2S6M_Tunguska
2b14_82mm
2b14_82mm_CDF
2b14_82mm_CZ_EP1
2b14_82mm_GUE
2b14_82mm_INS
2b14_82mm_TK_EP1
2b14_82mm_TK_GUE_EP1
2b14_82mm_TK_INS_EP1
A10
A10_US_EP1
AAV
AGS_CDF
AGS_CZ_EP1
AGS_Ins
AGS_RU
AGS_TK_EP1
AGS_TK_GUE_EP1
AGS_TK_INS_EP1
AGS_UN_EP1
AH1Z
AH1Z_DZ
AH64D
AH64D_EP1
AH6J_EP1
AH6J_EP1_DZ
AH6J_EP1_DZE
AH6X_DZ
AH6X_EP1
AN2_2_DZ
AN2_DZ
ATV_CIV_CP
ATV_CZ_EP1
ATV_US_EP1
AV8B
AV8B2
AW159_Lynx_BAF
An2_1_TK_CIV_EP1
An2_2_TK_CIV_EP1
An2_2_TK_CIV_EP1_DZ
An2_TK_EP1
ArmoredSUV_PMC
ArmoredSUV_PMC_DZ
ArmoredSUV_PMC_DZE
ArmoredSUV_PMC_DZE1
ArmoredSUV_PMC_DZE2
ArmoredSUV_PMC_DZE3
ArmoredSUV_PMC_DZE4
BAF_ATV_D
BAF_ATV_W
BAF_Apache_AH1_D
BAF_FV510_D
BAF_FV510_W
BAF_GMG_Tripod_D
BAF_GMG_Tripod_W
BAF_GMG_Tripod_W_NoDisassembly
BAF_GPMG_Minitripod_D
BAF_GPMG_Minitripod_W
BAF_GPMG_Minitripod_W_NoDisassembly
BAF_Jackal2_GMG_D
BAF_Jackal2_GMG_W
BAF_Jackal2_L2A1_D
BAF_Jackal2_L2A1_W
BAF_L2A1_Minitripod_D
BAF_L2A1_Minitripod_W
BAF_L2A1_Minitripod_W_NoDisassembly
BAF_L2A1_Tripod_D
BAF_L2A1_Tripod_W
BAF_L2A1_Tripod_W_NoDisassembly
BAF_Merlin_DZE
BAF_Merlin_HC3_D
BAF_Offroad_D
BAF_Offroad_W
BMP2_ACR
BMP2_Ambul_CDF
BMP2_Ambul_INS
BMP2_CDF
BMP2_Des_ACR
BMP2_Gue
BMP2_HQ_CDF
BMP2_HQ_INS
BMP2_HQ_TK_EP1
BMP2_INS
BMP2_TK_EP1
BMP2_UN_EP1
BMP3
BRDM2_ACR
BRDM2_ATGM_CDF
BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1
BRDM2_CDF
BRDM2_Desert_ACR
BRDM2_Gue
BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1
BRDM2_HQ_TK_GUE_EP1_DZ
BRDM2_INS
BRDM2_TK_EP1
BRDM2_TK_GUE_EP1
BTR40_MG_TK_GUE_EP1
BTR40_MG_TK_INS_EP1
BTR40_TK_GUE_EP1
BTR40_TK_INS_EP1
BTR60_TK_EP1
BTR90
BTR90_DZ
BTR90_DZE
BTR90_HQ
BTR90_HQ_DZ
BTR90_HQ_DZE
BVP1_TK_ACR
BVP1_TK_GUE_ACR
C130J
C130J_US_EP1
C130J_US_EP1_DZ
CDF_WarfareBMGNest_PK
CH53_DZE
CH_47F_BAF
CH_47F_EP1
CH_47F_EP1_DZ
CH_47F_EP1_DZE
CSJ_GyroC
CSJ_GyroCover
CSJ_GyroP
Chukar
Chukar_EP1
D30_CDF
D30_Ins
D30_RU
D30_TK_EP1
D30_TK_GUE_EP1
D30_TK_INS_EP1
DSHKM_CDF
DSHKM_CZ_EP1
DSHKM_Gue
DSHKM_Ins
DSHKM_TK_GUE_EP1
DSHKM_TK_INS_EP1
DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1
Dingo_DST_ACR
Dingo_GL_DST_ACR
Dingo_GL_Wdl_ACR
Dingo_WDL_ACR
EOffroad_DSHKM_TERROR
EOffroad_SPG9_TERROR
EPickup_PK_TERROR
F35B
Fishing_Boat
Fort_Nest_M240
GAZ_Vodnik
GAZ_Vodnik_DZ
GAZ_Vodnik_DZE
GAZ_Vodnik_HMG
GAZ_Vodnik_MedEvac
GLT_M300_LT
GLT_M300_ST
GNT_C185
GNT_C185C
GNT_C185C_DZ
GNT_C185E
GNT_C185F
GNT_C185R
GNT_C185R_DZ
GNT_C185T
GNT_C185U
GNT_C185U_DZ
GNT_C185_DZ
GRAD_CDF
GRAD_INS
GRAD_RU
GRAD_TK_EP1
GUE_WarfareBMGNest_PK
HMMWV
HMMWV_Ambulance
HMMWV_Ambulance_CZ_DES_EP1
HMMWV_Ambulance_DES_EP1
HMMWV_Armored
HMMWV_Armored_DZ
HMMWV_Avenger
HMMWV_Avenger_DES_EP1
HMMWV_DES_EP1
HMMWV_DZ
HMMWV_M1035_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1_DZ
HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1
HMMWV_M2
HMMWV_M2_DZ
HMMWV_M2_USArmy
HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19_DES_EP1
HMMWV_Mk19
HMMWV_Mk19_USArmy
HMMWV_TOW
HMMWV_TOW_DES_EP1
HMMWV_TOW_USArmy
HMMWV_Terminal_EP1
Igla_AA_pod_East
Igla_AA_pod_TK_EP1
Ikarus
Ikarus_TK_CIV_EP1
Ins_WarfareBMGNest_PK
JetSkiYanahui_Blue
JetSkiYanahui_Green
JetSkiYanahui_Red
JetSkiYanahui_Yellow
KORD
KORD_TK_EP1
KORD_UN_EP1
KORD_high
KORD_high_TK_EP1
KORD_high_UN_EP1
Ka137_MG_PMC
Ka137_PMC
Ka52
Ka52Black
Ka60_GL_PMC
Ka60_PMC
Kamaz
KamazOpen
KamazOpen_DZE
KamazOpen_DZE1
KamazOpen_DZE2
KamazOpen_DZE3
KamazOpen_DZE4
KamazReammo
KamazRefuel
KamazRefuel_DZ
KamazRefuel_DZE1
KamazRefuel_DZE2
KamazRefuel_DZE3
KamazRefuel_DZE4
KamazRepair
Kamaz_DZE
Kamaz_DZE1
Kamaz_DZE2
Kamaz_DZE3
Kamaz_DZE4
L159_ACR
L39_2_ACR
L39_ACR
L39_TK_EP1
LAV25
LAV25_DZ
LAV25_DZE
LAV25_HQ
LAV25_HQ_DZ
LAV25_HQ_DZE
Lada1
Lada1_DZE1
Lada1_DZE2
Lada1_DZE3
Lada1_DZE4
Lada1_TK_CIV_EP1
Lada1_TK_CIV_EP1_DZE1
Lada1_TK_CIV_EP1_DZE2
Lada1_TK_CIV_EP1_DZE3
Lada1_TK_CIV_EP1_DZE4
Lada2
Lada2_DZE1
Lada2_DZE2
Lada2_DZE3
Lada2_DZE4
Lada2_TK_CIV_EP1
Lada2_TK_CIV_EP1_DZE1
Lada2_TK_CIV_EP1_DZE2
Lada2_TK_CIV_EP1_DZE3
Lada2_TK_CIV_EP1_DZE4
LadaLM
LadaLM_DZE1
LadaLM_DZE2
LadaLM_DZE3
LadaLM_DZE4
LandRover_ACR
LandRover_Ambulance_ACR
LandRover_Ambulance_Des_ACR
LandRover_CZ_EP1
LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ
LandRover_MG_TK_EP1_DZE
LandRover_MG_TK_INS_EP1
LandRover_SPG9_TK_EP1
LandRover_SPG9_TK_INS_EP1
LandRover_Special_CZ_EP1
LandRover_Special_CZ_EP1_DZ
LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1
M1030
M1030_US_DES_EP1
M1114_AGS_ACR
M1114_DSK_ACR
M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1
M1128_MGS_EP1
M1129_MC_EP1
M1130_CV_EP1
M1133_MEV_EP1
M1135_ATGMV_EP1
M113Ambul_TK_EP1
M113Ambul_TK_EP1_DZ
M113Ambul_UN_EP1
M113Ambul_UN_EP1_DZ
M113_PMC
M113_TK_EP1
M113_TK_EP1_DZ
M113_TK_EP1_DZE
M113_UN_EP1
M113_UN_EP1_DZ
M113_UN_EP1_DZE
M119
M119_US_EP1
M1A1
M1A1_US_DES_EP1
M1A2_TUSK_MG
M1A2_US_TUSK_MG_EP1
M240Nest_DZ
M252
M252_US_EP1
M2A2_EP1
M2A3_EP1
M2HD_mini_TriPod
M2HD_mini_TriPod_US_EP1
M2StaticMG
M2StaticMG_US_EP1
M6_EP1
MAZ_543_SCUD_TK_EP1
MH60S
MH60S_DZ
MH60S_DZE
MH6J_DZ
MH6J_EP1
MK19_TriPod
MK19_TriPod_US_EP1
MLRS
MLRS_DES_EP1
MMT_Civ
MMT_USMC
MQ9PredatorB
MQ9PredatorB_US_EP1
MTVR
MTVR_DES_EP1
MV22
MV22_DZ
Metis
Metis_TK_EP1
Mi171Sh_CZ_EP1
Mi171Sh_CZ_EP1_DZ
Mi171Sh_rockets_CZ_EP1
Mi17_CDF
Mi17_CDF_DZ
Mi17_CDF_DZE
Mi17_Civilian
Mi17_Civilian_DZ
Mi17_DZ
Mi17_DZE
Mi17_Ins
Mi17_TK_EP1
Mi17_TK_EP1_DZ
Mi17_TK_EP1_DZE
Mi17_UN_CDF_EP1
Mi17_UN_CDF_EP1_DZ
Mi17_UN_CDF_EP1_DZE
Mi17_medevac_CDF
Mi17_medevac_CDF_DZ
Mi17_medevac_Ins
Mi17_medevac_Ins_DZ
Mi17_medevac_RU
Mi17_medevac_RU_DZ
Mi17_rockets_RU
Mi24_D
Mi24_D_CZ_ACR
Mi24_D_TK_EP1
Mi24_P
Mi24_V
MtvrReammo
MtvrReammo_DES_EP1
MtvrRefuel
MtvrRefuel_DES_EP1
MtvrRefuel_DES_EP1_DZ
MtvrRefuel_DZ
MtvrRepair
MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1
Octavia_ACR
Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE
Offroad_DSHKM_Gue_DZE1
Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS
Offroad_DSHKM_TERROR
Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue
Offroad_SPG9_TERROR
Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1
PBX
PBX_ACR
Pandur2_ACR
Pchela1T
Pchela1T_CDF
Pickup_PK_GUE
Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE
Pickup_PK_GUE_DZE1
Pickup_PK_GUE_DZE2
Pickup_PK_GUE_DZE3
Pickup_PK_GUE_DZE4
Pickup_PK_INS
Pickup_PK_INS_DZ
Pickup_PK_INS_DZE
Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4
Pickup_PK_TERROR
Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE
Pickup_PK_TK_GUE_EP1_DZE1
Pickup_PK_TK_GUE_EP1_DZE2
Pickup_PK_TK_GUE_EP1_DZE3
Pickup_PK_TK_GUE_EP1_DZE4
RHIB
RHIB2Turret
RHIB_DZ
RM70_ACR
RU_WarfareBMGNest_PK
Rbs70_ACR
S1203_TK_CIV_EP1
S1203_ambulance_EP1
SPG9_CDF
SPG9_Gue
SPG9_Ins
SPG9_TK_GUE_EP1
SPG9_TK_INS_EP1
SUV_Blue
SUV_Blue_DZE1
SUV_Blue_DZE2
SUV_Blue_DZE3
SUV_Blue_DZE4
SUV_Camo
SUV_Camo_DZE1
SUV_Camo_DZE2
SUV_Camo_DZE3
SUV_Camo_DZE4
SUV_Charcoal
SUV_Charcoal_DZE1
SUV_Charcoal_DZE2
SUV_Charcoal_DZE3
SUV_Charcoal_DZE4
SUV_DZ
SUV_Green
SUV_Green_DZE1
SUV_Green_DZE2
SUV_Green_DZE3
SUV_Green_DZE4
SUV_Orange
SUV_Orange_DZE1
SUV_Orange_DZE2
SUV_Orange_DZE3
SUV_Orange_DZE4
SUV_PMC
SUV_PMC_BAF
SUV_Pink
SUV_Pink_DZE1
SUV_Pink_DZE2
SUV_Pink_DZE3
SUV_Pink_DZE4
SUV_Red
SUV_Red_DZE1
SUV_Red_DZE2
SUV_Red_DZE3
SUV_Red_DZE4
SUV_Silver
SUV_Silver_DZE1
SUV_Silver_DZE2
SUV_Silver_DZE3
SUV_Silver_DZE4
SUV_TK_CIV_EP1
SUV_TK_CIV_EP1_DZE1
SUV_TK_CIV_EP1_DZE2
SUV_TK_CIV_EP1_DZE3
SUV_TK_CIV_EP1_DZE4
SUV_TK_EP1
SUV_UN_EP1
SUV_White
SUV_White_DZE1
SUV_White_DZE2
SUV_White_DZE3
SUV_White_DZE4
SUV_Yellow
SUV_Yellow_DZE1
SUV_Yellow_DZE2
SUV_Yellow_DZE3
SUV_Yellow_DZE4
SeaFox
SeaFox_EP1
SearchLight
SearchLight_CDF
SearchLight_Gue
SearchLight_INS
SearchLight_RUS
SearchLight_TK_EP1
SearchLight_TK_GUE_EP1
SearchLight_TK_INS_EP1
SearchLight_UN_EP1
SearchLight_US_EP1
Skoda
SkodaBlue
SkodaBlue_DZE1
SkodaBlue_DZE2
SkodaBlue_DZE3
SkodaBlue_DZE4
SkodaGreen
SkodaGreen_DZE1
SkodaGreen_DZE2
SkodaGreen_DZE3
SkodaGreen_DZE4
SkodaRed
SkodaRed_DZE1
SkodaRed_DZE2
SkodaRed_DZE3
SkodaRed_DZE4
Skoda_DZE1
Skoda_DZE2
Skoda_DZE3
Skoda_DZE4
Smallboat_1
Stinger_Pod
Stinger_Pod_US_EP1
Su25_CDF
Su25_Ins
Su25_TK_EP1
Su34
Su39
T34
T34_TK_EP1
T34_TK_GUE_EP1
T55_TK_EP1
T55_TK_GUE_EP1
T72_ACR
T72_CDF
T72_Gue
T72_INS
T72_RU
T72_TK_EP1
T810A_Des_MG_ACR
T810A_MG_ACR
T810Reammo_ACR
T810Reammo_Des_ACR
T810Refuel_ACR
T810Refuel_Des_ACR
T810Repair_ACR
T810Repair_Des_ACR
T810_ACR
T810_Des_ACR
T810_Open_ACR
T810_Open_Des_ACR
T90
TOW_TriPod
TOW_TriPod_US_EP1
TT650_Civ
TT650_Gue
TT650_Ins
TT650_TK_CIV_EP1
TT650_TK_EP1
TowingTractor
Tractor
UAZ_AGS30_CDF
UAZ_AGS30_INS
UAZ_AGS30_RU
UAZ_AGS30_TK_EP1
UAZ_CDF
UAZ_CDF_DZE1
UAZ_CDF_DZE2
UAZ_CDF_DZE3
UAZ_CDF_DZE4
UAZ_INS
UAZ_INS_DZE1
UAZ_INS_DZE2
UAZ_INS_DZE3
UAZ_INS_DZE4
UAZ_MG_CDF
UAZ_MG_INS
UAZ_MG_TK_EP1
UAZ_MG_TK_EP1_DZ
UAZ_MG_TK_EP1_DZE
UAZ_RU
UAZ_RU_DZE1
UAZ_RU_DZE2
UAZ_RU_DZE3
UAZ_RU_DZE4
UAZ_SPG9_INS
UAZ_Unarmed_ACR
UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2
UAZ_Unarmed_TK_CIV_EP1_DZE3
UAZ_Unarmed_TK_CIV_EP1_DZE4
UAZ_Unarmed_TK_EP1
UAZ_Unarmed_TK_EP1_DZE1
UAZ_Unarmed_TK_EP1_DZE2
UAZ_Unarmed_TK_EP1_DZE3
UAZ_Unarmed_TK_EP1_DZE4
UAZ_Unarmed_UN_EP1
UAZ_Unarmed_UN_EP1_DZE1
UAZ_Unarmed_UN_EP1_DZE2
UAZ_Unarmed_UN_EP1_DZE3
UAZ_Unarmed_UN_EP1_DZE4
UH1H_2_DZ
UH1H_2_DZE
UH1H_DZ
UH1H_DZE
UH1H_TK_EP1
UH1H_TK_GUE_EP1
UH1Y
UH1Y_DZ
UH1Y_DZE
UH60M_EP1
UH60M_EP1_DZ
UH60M_EP1_DZE
UH60M_MEV_EP1
UH60M_MEV_EP1_DZ
USEC_ch53_E
USMC_WarfareBMGNest_M240
UralCivil
UralCivil2
UralCivil2_DZE
UralCivil_DZ
UralCivil_DZE
UralOpen_CDF
UralOpen_INS
UralReammo_CDF
UralReammo_INS
UralReammo_TK_EP1
UralRefuel_CDF
UralRefuel_INS
UralRefuel_TK_EP1
UralRefuel_TK_EP1_DZ
UralRepair_CDF
UralRepair_INS
UralRepair_TK_EP1
UralSalvage_TK_EP1
UralSupply_TK_EP1
Ural_CDF
Ural_INS
Ural_TK_CIV_EP1
Ural_UN_EP1
Ural_ZU23_CDF
Ural_ZU23_Gue
Ural_ZU23_INS
Ural_ZU23_TK_EP1
Ural_ZU23_TK_GUE_EP1
V3S_Civ
V3S_Gue
V3S_Open_TK_CIV_EP1
V3S_Open_TK_EP1
V3S_RA_TK_GUE_EP1_DZE
V3S_Reammo_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1_DZ
V3S_Repair_TK_GUE_EP1
V3S_Salvage_TK_GUE_EP1
V3S_Supply_TK_GUE_EP1
V3S_TK_EP1
V3S_TK_EP1_DZE
V3S_TK_GUE_EP1
VWGolf
VWGolf_DZE1
VWGolf_DZE2
VWGolf_DZE3
VWGolf_DZE4
VolhaLimo_TK_CIV_EP1
VolhaLimo_TK_CIV_EP1_DZE1
VolhaLimo_TK_CIV_EP1_DZE2
VolhaLimo_TK_CIV_EP1_DZE3
VolhaLimo_TK_CIV_EP1_DZE4
Volha_1_TK_CIV_EP1
Volha_1_TK_CIV_EP1_DZE1
Volha_1_TK_CIV_EP1_DZE2
Volha_1_TK_CIV_EP1_DZE3
Volha_1_TK_CIV_EP1_DZE4
Volha_2_TK_CIV_EP1
Volha_2_TK_CIV_EP1_DZE1
Volha_2_TK_CIV_EP1_DZE2
Volha_2_TK_CIV_EP1_DZE3
Volha_2_TK_CIV_EP1_DZE4
WarfareBMGNest_M240_US_EP1
WarfareBMGNest_PK_TK_EP1
WarfareBMGNest_PK_TK_GUE_EP1
WarfareReammoTruck_CDF
WarfareReammoTruck_Gue
WarfareReammoTruck_INS
WarfareReammoTruck_RU
WarfareReammoTruck_USMC
WarfareRepairTruck_Gue
WarfareSalvageTruck_CDF
WarfareSalvageTruck_Gue
WarfareSalvageTruck_INS
WarfareSalvageTruck_RU
WarfareSalvageTruck_USMC
WarfareSupplyTruck_CDF
WarfareSupplyTruck_Gue
WarfareSupplyTruck_INS
WarfareSupplyTruck_RU
WarfareSupplyTruck_USMC
ZSU_CDF
ZSU_INS
ZSU_TK_EP1
ZU23_CDF
ZU23_Gue
ZU23_Ins
ZU23_TK_EP1
ZU23_TK_GUE_EP1
ZU23_TK_INS_EP1
Zodiac
car_hatchback
car_hatchback_DZE1
car_hatchback_DZE2
car_hatchback_DZE3
car_hatchback_DZE4
car_sedan
car_sedan_DZE1
car_sedan_DZE2
car_sedan_DZE3
car_sedan_DZE4
datsun1_civil_1_open
datsun1_civil_1_open_DZE
datsun1_civil_1_open_DZE1
datsun1_civil_1_open_DZE2
datsun1_civil_1_open_DZE3
datsun1_civil_1_open_DZE4
datsun1_civil_2_covered
datsun1_civil_2_covered_DZE
datsun1_civil_2_covered_DZE1
datsun1_civil_2_covered_DZE2
datsun1_civil_2_covered_DZE3
datsun1_civil_2_covered_DZE4
datsun1_civil_3_open
datsun1_civil_3_open_DZE
datsun1_civil_3_open_DZE1
datsun1_civil_3_open_DZE2
datsun1_civil_3_open_DZE3
datsun1_civil_3_open_DZE4
hilux1_civil_1_open
hilux1_civil_1_open_DZE
hilux1_civil_1_open_DZE1
hilux1_civil_1_open_DZE2
hilux1_civil_1_open_DZE3
hilux1_civil_1_open_DZE4
hilux1_civil_2_covered
hilux1_civil_2_covered_DZE
hilux1_civil_2_covered_DZE1
hilux1_civil_2_covered_DZE2
hilux1_civil_2_covered_DZE3
hilux1_civil_2_covered_DZE4
hilux1_civil_3_open
hilux1_civil_3_open_DZE
hilux1_civil_3_open_DZE1
hilux1_civil_3_open_DZE2
hilux1_civil_3_open_DZE3
hilux1_civil_3_open_DZE4
hilux1_civil_3_open_EP1
pook_H13_amphib
pook_H13_amphib_CDF
pook_H13_amphib_CIV
pook_H13_amphib_CIV_RU
pook_H13_amphib_GUE
pook_H13_amphib_INS
pook_H13_amphib_PMC
pook_H13_amphib_TAK
pook_H13_amphib_UNO
pook_H13_civ
pook_H13_civ_black
pook_H13_civ_ru
pook_H13_civ_ru_black
pook_H13_civ_ru_slate
pook_H13_civ_ru_white
pook_H13_civ_ru_yellow
pook_H13_civ_slate
pook_H13_civ_white
pook_H13_civ_yellow
pook_H13_gunship
pook_H13_gunship_CDF
pook_H13_gunship_GUE
pook_H13_gunship_INS
pook_H13_gunship_PMC
pook_H13_gunship_TAK
pook_H13_gunship_UNO
pook_H13_medevac
pook_H13_medevac_CDF
pook_H13_medevac_CIV
pook_H13_medevac_CIV_RU
pook_H13_medevac_GUE
pook_H13_medevac_INS
pook_H13_medevac_PMC
pook_H13_medevac_TAK
pook_H13_medevac_UNO
pook_H13_transport
pook_H13_transport_CDF
pook_H13_transport_GUE
pook_H13_transport_INS
pook_H13_transport_PMC
pook_H13_transport_TAK
pook_H13_transport_UNO
smallboat_2
tractorOld

View File

@@ -1,490 +0,0 @@
AA12_PMC
AK74_DZ
AK74_GL_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK74_GL_SD_DZ
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS74U_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_SD_DZ
AKS_74
AKS_74_GOSHAWK
AKS_74_NSPU
AKS_74_U
AKS_74_UN_kobra
AKS_74_kobra
AKS_74_pso
AKS_GOLD
AK_107_GL_kobra
AK_107_GL_pso
AK_107_kobra
AK_107_pso
AK_47_M
AK_47_S
AK_74
AK_74_GL
AK_74_GL_kobra
Anzio_20
Anzio_20_DZ
BAF_AS50_TWS
BAF_AS50_scoped
BAF_AS50_scoped_DZ
BAF_L110A1_Aim_DZE
BAF_L110A1_Aim_Small
BAF_L7A2_GPMG_Small
BAF_L85A2_RIS_ACOG
BAF_L85A2_RIS_CWS
BAF_L85A2_RIS_Holo
BAF_L85A2_RIS_SUSAT
BAF_L85A2_RIS_TWS_DZ
BAF_L85A2_UGL_ACOG
BAF_L85A2_UGL_Holo
BAF_L85A2_UGL_SUSAT
BAF_L86A2_ACOG
BAF_LRR_scoped
BAF_LRR_scoped_W
BAF_NLAW_Launcher
Binocular
Binocular_Vector
Bizon_DZ
Bizon_SD_DZ
CDF_dogtags
CZ550_DZ
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
Cobalt_File
Colt1911
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
DMR
DMR_DZ
DMR_Gh_DZ
DMR_SKN
Document_Military_DZE
Document_Random_DZE
Document_Topsecret_DZE
EvDogTags
EvKobalt
EvMap
EvMoney
EvMoscow
EvPhoto
FNFAL_ANPVS4_DZ
FNFAL_CCO_DZ
FNFAL_DZ
FNFAL_Holo_DZ
FN_FAL
FN_FAL_ANPVS4
FN_FAL_ANPVS4_DZE
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G36A_Camo_DZ
G36A_camo
G36C
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_SD_DZ
G36C_camo
G36K
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_camo
G36_C_SD_camo
G36_C_SD_eotech
G36a
Igla
ItemCompass
ItemCrowbar
ItemCrowbarBent
ItemDIY_Gate
ItemDIY_metal
ItemDIY_wood
ItemEtool
ItemFishingPole
ItemFlashlight
ItemFlashlightRed
ItemGPS
ItemHatchet
ItemHatchetBroken
ItemKeyKit
ItemKnife
ItemKnife1
ItemKnife2
ItemKnife3
ItemKnife4
ItemKnife5
ItemKnifeBlunt
ItemMachete
ItemMap
ItemMap_Debug
ItemMatchbox
ItemMatchboxEmpty
ItemPickaxe
ItemPickaxeBroken
ItemRadio
ItemShovel
ItemShovelBroken
ItemSledge
ItemSledgeHammer
ItemSledgeHammerBroken
ItemToolbox
ItemWatch
Javelin
KSVK_DZE
Kostey_map_case
Kostey_notebook
Kostey_photos
L110A1_CCO_DZ
L110A1_DZ
L110A1_Holo_DZ
L115A3_2_DZ
L115A3_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_MFL_DZ
L85A2_SD_Base
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
Laserdesignator
LeeEnfield
LeeEnfield_DZ
M1014
M1014_CCO_DZ
M1014_DZ
M1014_Holo_DZ
M110_NVG_EP1
M110_TWS_EP1
M136
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_DZ
M14_EP1
M14_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M16A2
M16A2GL
M16A2_DZ
M16A2_GL_DZ
M16A4_ACG_GL
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_GL
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_GL_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_MFL_DZ
M1911_DZ
M24
M240_CCO_DZ
M240_DZ
M240_Holo_DZ
M240_Small
M249_CCO_DZ
M249_DZ
M249_EP1_DZ
M249_EP1_Small
M249_Holo_DZ
M249_Small
M249_TWS_EP1_Small
M249_m145_EP1_DZE
M249_m145_EP1_Small
M24_DZ
M24_Gh_DZ
M24_des_EP1
M32_EP1
M40A3
M40A3_DZ
M40A3_Gh_DZ
M47Launcher_EP1
M4A1
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_AIM_SD_camo
M4A1_Aim
M4A1_Aim_camo
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_HWS_GL
M4A1_HWS_GL_SD_Camo
M4A1_HWS_GL_camo
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_MFL_DZ
M4A1_RCO_GL
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A3_CCO_EP1
M4A3_RCO_GL_EP1
M4SPR
M4SPR_DZE
M60A4_EP1_DZE
M60A4_EP1_Small
M79_EP1
M9
M9SD
M9_DZ
M9_SD_DZ
MAAWS
MG36
MG36_camo
MP5A5
MP5SD
MP5_DZ
MP5_SD_DZ
MR43_DZ
Makarov
MakarovSD
Makarov_DZ
Makarov_SD_DZ
Manual_camera_DZE
Manual_electronics_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeCrowbar
MeleeFishingPole
MeleeFlashlight
MeleeFlashlightRed
MeleeHatchet
MeleeMachete
MeleeSledge
MetisLauncher
Mk13_EP1
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk_48_DES_EP1_Small
Mk_48_Small
Moscow_Bombing_File
Mosin_BR_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
NVGoggles
NVGoggles_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_herbs_DZE
Notebook_phy_DZE
Notebook_secret_DZE
PDW_DZ
PKM_DZ
PK_Small
PMC_AS50_TWS
PMC_AS50_scoped
PMC_documents
Pecheneg_DZ
Pecheneg_Small
RPG18
RPG7V
RPK74_DZ
RPK74_Kobra_DZ
RPK74_PSO1_DZ
RPK_74
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
RedRyder
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Revolver_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SCAR_H_CQC_CCO
SCAR_H_CQC_CCO_SD
SCAR_H_LNG_Sniper
SCAR_H_LNG_Sniper_SD
SCAR_H_STD_EGLM_Spect
SCAR_H_STD_TWS_SD
SCAR_L_CQC
SCAR_L_CQC_CCO_SD
SCAR_L_CQC_EGLM_Holo
SCAR_L_CQC_Holo
SCAR_L_STD_EGLM_RCO
SCAR_L_STD_EGLM_TWS
SCAR_L_STD_HOLO
SCAR_L_STD_Mk4CQT
SMAW
SVD
SVD_CAMO
SVD_DZ
SVD_Gh_DZ
SVD_NSPU_EP1
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_des_EP1
Sa58P_EP1
Sa58V_CCO_EP1
Sa58V_EP1
Sa58V_RCO_EP1
Sa61_EP1
Saiga12K
Stinger
Strela
UK59_Base
UK59_DZ
UZI_EP1
UZI_SD_EP1
VSS_vintorez
VSS_vintorez_DZE
Winchester1866_DZ
bizon
bizon_silenced
glock17_EP1
huntingrifle
ksvk
ksvk_Small
m107
m107_DZ
m107_SKN
m107_Small
m107_TWS_EP1
m107_TWS_EP1_Small
m16a4
m16a4_acg
m240_scoped_EP1_DZE
m240_scoped_EP1_Small
m8_SAW
m8_carbine
m8_carbineGL
m8_carbine_pmc
m8_compact
m8_compact_pmc
m8_holo_sd
m8_sharpshooter
m8_tws
m8_tws_sd
revolver_EP1
revolver_gold_EP1

View File

@@ -1,632 +0,0 @@
100Rnd_127x99_L2A1
100Rnd_127x99_M2
100Rnd_556x45_BetaCMag
100Rnd_556x45_BetaCMag_airLock
100Rnd_556x45_M249
100Rnd_762x51_M240
100Rnd_762x54_PK
10Rnd_127x99_m107
10Rnd_303British
10Rnd_762x54_SVD
10Rnd_9x39_SP5_VSS
10Rnd_B_765x17_Ball
10x_303
12Rnd_Quiver_Wood
150Rnd_127x107_DSHKM
150Rnd_127x108_KORD
15Rnd_9x19_M9
15Rnd_9x19_M9SD
15Rnd_W1866_Slug
17Rnd_9x19_glock17
17Rnd_9x19_glock17SD
1Rnd_Arrow_Wood
1Rnd_Bolt_Explosive
1Rnd_Bolt_Tranquilizer
1Rnd_HE_GP25
1Rnd_HE_M203
1Rnd_SMOKE_GP25
1Rnd_SmokeGreen_GP25
1Rnd_SmokeGreen_M203
1Rnd_SmokeRed_GP25
1Rnd_SmokeRed_M203
1Rnd_SmokeYellow_GP25
1Rnd_SmokeYellow_M203
1Rnd_Smoke_M203
2000Rnd_762x51_L94A1
2000Rnd_762x51_M134
200Rnd_556x45_L110A1
200Rnd_556x45_M249
200Rnd_762x51_M240
20Rnd_556x45_Stanag
20Rnd_762x51_B_SCAR
20Rnd_762x51_DMR
20Rnd_762x51_FNFAL
20Rnd_762x51_SB_SCAR
20Rnd_9x39_SP5_VSS
20Rnd_B_765x17_Ball
20Rnd_B_AA12_74Slug
20Rnd_B_AA12_HE
20Rnd_B_AA12_Pellets
250Rnd_127x99_M3P
29Rnd_30mm_AGS30
29Rnd_30mm_AGS30_heli
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
2Rnd_Igla
30Rnd_545x39_AK
30Rnd_545x39_AKSD
30Rnd_556x45_G36
30Rnd_556x45_G36SD
30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD
30Rnd_762x39_AK47
30Rnd_762x39_SA58
30Rnd_9x19_MP5
30Rnd_9x19_MP5SD
30Rnd_9x19_UZI
30Rnd_9x19_UZI_SD
32Rnd_40mm_GMG
350Rnd_BB_Magazine
3Rnd_GyroGrenade
3rnd_Anzio_20x102mm
400Rnd_30mm_AGS17
48Rnd_40mm_MK19
50Rnd_127x107_DSHKM
50Rnd_127x108_KORD
50Rnd_762x54_UK59
5Rnd_127x108_KSVK
5Rnd_127x99_as50
5Rnd_127x99_as50_CP
5Rnd_17HMR
5Rnd_762x51_M24
5Rnd_762x54_Mosin
5Rnd_86x70_L115A1
5x_22_LR_17_HMR
60Rnd_762x54_DT
64Rnd_9x19_Bizon
64Rnd_9x19_SD_Bizon
6Rnd_45ACP
6Rnd_FlareGreen_M203
6Rnd_FlareRed_M203
6Rnd_FlareWhite_M203
6Rnd_FlareYellow_M203
6Rnd_HE_M203
6Rnd_HE_M203_heli
6Rnd_SmokeGreen_M203
6Rnd_SmokeRed_M203
6Rnd_SmokeYellow_M203
6Rnd_Smoke_M203
75Rnd_545x39_RPK
75Rnd_762x39_RPK
7Rnd_45ACP_1911
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
8Rnd_9x18_Makarov
8Rnd_9x18_MakarovSD
8Rnd_B_Beneli_74Slug
8Rnd_B_Beneli_Pellets
8Rnd_B_Saiga12_74Slug
8Rnd_B_Saiga12_Pellets
AT13
Attachment_ACOG
Attachment_BELT
Attachment_CCO
Attachment_FL
Attachment_FL_Pist
Attachment_GP25
Attachment_Ghillie
Attachment_Holo
Attachment_Kobra
Attachment_M203
Attachment_MFL
Attachment_MFL_Pist
Attachment_PSO1
Attachment_SA58RIS
Attachment_SCOPED
Attachment_Sup545
Attachment_Sup556
Attachment_Sup9
Attachment_SupBizon
Attachment_SupMakarov
BAF_L109A1_HE
BAF_ied_v1
BAF_ied_v2
BAF_ied_v3
BAF_ied_v4
BagFenceRound_DZ_kit
CSGAS
CinderBlocks
Dragon_EP1
FishCookedSeaBass
FishCookedTrout
FishCookedTuna
FishRawSeaBass
FishRawTrout
FishRawTuna
FlareGreen_GP25
FlareGreen_M203
FlareRed_GP25
FlareRed_M203
FlareWhite_GP25
FlareWhite_M203
FlareYellow_GP25
FlareYellow_M203
FoodBaconCooked
FoodBaconRaw
FoodBeefCooked
FoodBeefRaw
FoodBioMeat
FoodCakeCremeCakeClean
FoodCanBadguy
FoodCanBakedBeans
FoodCanBeef
FoodCanBoneboy
FoodCanCorn
FoodCanCurgon
FoodCanDemon
FoodCanDerpy
FoodCanFraggleos
FoodCanFrankBeans
FoodCanGriff
FoodCanHerpy
FoodCanOrlok
FoodCanPasta
FoodCanPotatoes
FoodCanPowell
FoodCanRusCorn
FoodCanRusMilk
FoodCanRusPeas
FoodCanRusPork
FoodCanRusStew
FoodCanRusUnlabeled
FoodCanSardines
FoodCanTylers
FoodCanUnlabeled
FoodCandyAnders
FoodCandyChubby
FoodCandyLegacys
FoodCandyMintception
FoodChickenCooked
FoodChickenRaw
FoodChipsChocolate
FoodChipsChocolateEmpty
FoodChipsMysticales
FoodChipsMysticalesEmpty
FoodChipsSulahoops
FoodChipsSulahoopsEmpty
FoodDogCooked
FoodDogRaw
FoodGoatCooked
FoodGoatRaw
FoodMRE
FoodMuttonCooked
FoodMuttonRaw
FoodNutmix
FoodPistachio
FoodPumpkin
FoodRabbitCooked
FoodRabbitRaw
FoodSunFlowerSeed
HandChemBlue
HandChemGreen
HandChemRed
HandGrenade
HandGrenade_East
HandGrenade_Stone
HandGrenade_West
HandRoadFlare
IRStrobe
IR_Strobe_Marker
IR_Strobe_Target
Igla
ItemARM
ItemAVE
ItemAluminumBar
ItemAluminumBar10oz
ItemAmethyst
ItemAntibacterialWipe
ItemAntibiotic
ItemAntibioticEmpty
ItemBandage
ItemBloodbag
ItemBook1
ItemBook2
ItemBook3
ItemBook4
ItemBookBible
ItemBriefcase100oz
ItemBriefcaseEmpty
ItemBriefcaseS100oz
ItemBronzeBar
ItemBurlap
ItemC4Charge
ItemCanvas
ItemCarBomb
ItemCards
ItemCitrine
ItemComboLock
ItemConcreteBlock
ItemCopperBar
ItemCopperBar10oz
ItemCorrugated
ItemDesertTent
ItemDocument
ItemDocumentRamp
ItemDomeTent
ItemEmerald
ItemEpinephrine
ItemFertilizer
ItemFireBarrel_kit
ItemFuelBarrel
ItemFuelBarrelEmpty
ItemFuelcan
ItemFuelcanEmpty
ItemGenerator
ItemGoldBar
ItemGunRackKit
ItemHeatPack
ItemHempPlant
ItemHempSeed
ItemHotwireKit
ItemJerryMixed
ItemJerryMixed1
ItemJerryMixed2
ItemJerryMixed3
ItemJerryMixed4
ItemJerrycan
ItemJerrycanEmpty
ItemKiloBlackTea
ItemKiloHemp
ItemKiloTobacco
ItemKosmosSmokes
ItemKosmosSmokesOpen
ItemLRK
ItemLetter
ItemLightBulb
ItemLockbox
ItemLog
ItemMetalSheet
ItemMethylaminBarrel
ItemMethylaminBarrelEmpty
ItemMixOil
ItemMorphine
ItemNewspaper
ItemORP
ItemObsidian
ItemOilBarrel
ItemOilBarrelEmpty
ItemPadlock
ItemPainkiller
ItemPlank
ItemPlotDeed
ItemPole
ItemPumpkinPlant
ItemPumpkinSeed
ItemRSJ
ItemRuby
ItemSandbag
ItemSandbagExLarge
ItemSandbagExLarge5x
ItemSandbagLarge
ItemSapphire
ItemScaffoldingKit
ItemScrews
ItemSepsisBandage
ItemSherbet
ItemSledgeHandle
ItemSledgeHead
ItemSodaClays
ItemSodaCoke
ItemSodaDrwaste
ItemSodaEmpty
ItemSodaFranka
ItemSodaGrapeDrink
ItemSodaLemonade
ItemSodaLirik
ItemSodaLvg
ItemSodaMdew
ItemSodaMtngreen
ItemSodaMzly
ItemSodaOrangeSherbet
ItemSodaPeppsy
ItemSodaPepsi
ItemSodaR4z0r
ItemSodaRabbit
ItemSodaRbull
ItemSodaRocketFuel
ItemSodaSacrite
ItemSodaSmasht
ItemStone
ItemTNK
ItemTankTrap
ItemTent
ItemTinBar
ItemTinBar10oz
ItemTobaccoLeafs
ItemTopaz
ItemTrapBearTrapFlare
ItemTrapBearTrapSmoke
ItemTrapTripwireCans
ItemTrapTripwireFlare
ItemTrapTripwireGrenade
ItemTrapTripwireSmoke
ItemTrashPaper
ItemTrashPaperMusic
ItemTrashRazor
ItemTrashToiletpaper
ItemVault
ItemWaterBottle
ItemWaterBottleDmg
ItemWaterBottleUnfilled
ItemWire
ItemWoodCrateKit
ItemWoodFloor
ItemWoodFloorHalf
ItemWoodFloorQuarter
ItemWoodLadder
ItemWoodStairs
ItemWoodStairsSupport
ItemWoodWall
ItemWoodWallDoor
ItemWoodWallDoorLg
ItemWoodWallGarageDoor
ItemWoodWallGarageDoorLocked
ItemWoodWallLg
ItemWoodWallThird
ItemWoodWallWindow
ItemWoodWallWindowLg
ItemWoodWallWithDoor
ItemWoodWallWithDoorLg
ItemWoodWallWithDoorLgLocked
ItemWoodWallWithDoorLocked
ItemWorkBench
ItemZombieParts
Item_Connector_I
Item_Connector_L
Item_Connector_T
Javelin
Laserbatteries
M136
MAAWS_HEAT
MAAWS_HEDP
Mine
MineE
MortarBucket
NLAW
NLAW_Big
OG7
OG9_HE
PG7V
PG7VL
PG7VR
PG9_AT
PMC_ied_v1
PMC_ied_v2
PMC_ied_v3
PMC_ied_v4
PartEngine
PartFueltank
PartGeneric
PartGlass
PartOre
PartOreGold
PartOreSilver
PartPlankPack
PartPlywoodPack
PartVRotor
PartWheel
PartWoodLumber
PartWoodPile
PartWoodPlywood
PipeBomb
RPG18
SMAW_HEAA
SMAW_HEAA_Big
SMAW_HEDP
SMAW_HEDP_Big
Skin_Assistant_DZ
Skin_BAF_Soldier_N_MTP_DZ
Skin_BAF_Soldier_Officer_MTP_DZ
Skin_Bandit1_DZ
Skin_Bandit2_DZ
Skin_BanditW1_DZ
Skin_BanditW2_DZ
Skin_CDF_Soldier_DZ
Skin_CZ_Soldier_SL_DES_EP1_DZ
Skin_CZ_Soldier_Sniper_EP1_DZ
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
Skin_Camo1_DZ
Skin_Doctor_DZ
Skin_Drake_Light_DZ
Skin_FR_Assault_R_DZ
Skin_FR_Marksman_DZ
Skin_FR_OHara_DZ
Skin_FR_R_DZ
Skin_FR_Rodriguez_DZ
Skin_FR_Sapper_DZ
Skin_FR_TL_DZ
Skin_Functionary1_EP1_DZ
Skin_GER_Soldier_TL_EP1_DZ
Skin_GUE_Commander_DZ
Skin_GUE_Soldier_2_DZ
Skin_GUE_Soldier_CO_DZ
Skin_GUE_Soldier_Crew_DZ
Skin_GUE_Soldier_MG_DZ
Skin_GUE_Soldier_Sniper_DZ
Skin_Graves_Light_DZ
Skin_Haris_Press_EP1_DZ
Skin_INS_Bardak_DZ
Skin_INS_Lopotev_DZ
Skin_INS_Soldier_AR_DZ
Skin_INS_Soldier_CO_DZ
Skin_INS_Worker2_DZ
Skin_Ins_Commander_DZ
Skin_Ins_Soldier_2_DZ
Skin_Ins_Soldier_Crew_DZ
Skin_Ins_Soldier_GL_DZ
Skin_MVD_Soldier_DZ
Skin_Pilot_EP1_DZ
Skin_Priest_DZ
Skin_RUS_Commander_DZ
Skin_RUS_Soldier1_DZ
Skin_RU_Policeman_DZ
Skin_RU_Soldier_Crew_DZ
Skin_RU_Soldier_DZ
Skin_RU_Soldier_Officer_DZ
Skin_Rocker1_DZ
Skin_Rocker2_DZ
Skin_Rocker3_DZ
Skin_Rocker4_DZ
Skin_Rocket_DZ
Skin_Sniper1_DZ
Skin_Soldier1_DZ
Skin_Soldier_Bodyguard_AA12_PMC_DZ
Skin_Soldier_Sniper_PMC_DZ
Skin_Soldier_TL_PMC_DZ
Skin_Survivor2_DZ
Skin_SurvivorW2_DZ
Skin_SurvivorW3_DZ
Skin_SurvivorWcombat_DZ
Skin_SurvivorWdesert_DZ
Skin_SurvivorWpink_DZ
Skin_SurvivorWurban_DZ
Skin_TK_CIV_Takistani01_EP1_DZ
Skin_TK_CIV_Takistani03_EP1_DZ
Skin_TK_CIV_Takistani04_EP1_DZ
Skin_TK_CIV_Takistani06_EP1_DZ
Skin_TK_Commander_EP1_DZ
Skin_TK_GUE_Soldier_EP1_DZ
Skin_TK_INS_Soldier_AR_EP1_DZ
Skin_TK_INS_Soldier_EP1_DZ
Skin_TK_INS_Warlord_EP1_DZ
Skin_TK_Soldier_Sniper_EP1_DZ
Skin_TK_Special_Forces_MG_EP1_DZ
Skin_UN_CDF_Soldier_EP1_DZ
Skin_UN_CDF_Soldier_Guard_EP1_DZ
Skin_USMC_Soldier_MG_DZ
Skin_USMC_Soldier_Officer_DZ
Skin_USMC_Soldier_Pilot_DZ
Skin_US_Soldier_EP1_DZ
Skin_Worker1_DZ
Skin_Worker3_DZ
Skin_Worker4_DZ
SmokeShell
SmokeShellBlue
SmokeShellGreen
SmokeShellOrange
SmokeShellPurple
SmokeShellRed
SmokeShellYellow
Stinger
Strela
TrapBear
TrashJackDaniels
TrashTinCan
bloodBagABNEG
bloodBagABPOS
bloodBagANEG
bloodBagAPOS
bloodBagBNEG
bloodBagBPOS
bloodBagONEG
bloodBagOPOS
bloodTester
bulk
bulk_15Rnd_9x19_M9SD
bulk_17Rnd_9x19_glock17
bulk_30Rnd_556x45_StanagSD
bulk_30Rnd_9x19_MP5SD
bulk_FoodbaconCooked
bulk_FoodbaconCookedFull
bulk_ItemSandbag
bulk_ItemSodaCoke
bulk_ItemSodaCokeFull
bulk_ItemSodaPepsi
bulk_ItemSodaPepsiFull
bulk_ItemTankTrap
bulk_ItemTankTrapHalf
bulk_ItemWire
bulk_ItemWireHalf
bulk_PartGeneric
bulk_PartGenericHalf
bulk_empty
cinder_door_kit
cinder_garage_kit
deer_stand_kit
desert_large_net_kit
desert_net_kit
emptyBloodBag
equip_1inch_metal_pipe
equip_2inch_metal_pipe
equip_Crossbow_Kit
equip_aa_battery
equip_brick
equip_cable_tie
equip_comfreyleafs
equip_crate
equip_crossbow_stock
equip_d_battery
equip_duct_tape
equip_empty_barrel
equip_feathers
equip_floppywire
equip_garlic_bulb
equip_gauze
equip_gauzepackaged
equip_herb_box
equip_hobo_fishing_kit
equip_hose
equip_hose_clamp
equip_laser
equip_lever
equip_metal_sheet
equip_metal_sheet_rusted
equip_nails
equip_needle
equip_note
equip_paint
equip_pvc_box
equip_rag
equip_rail_screws
equip_rope
equip_scrapelectronics
equip_slugsinacan
equip_string
equip_tent_poles
equip_tin_powder
equip_weapon_rails
equip_wood_pallet
equip_woodensplint
forest_large_net_kit
forest_net_kit
fuel_pump_kit
full_cinder_wall_kit
half_cinder_wall_kit
light_pole_kit
m240_nest_kit
metal_floor_kit
metal_panel_kit
outhouse_kit
park_bench_kit
plot_pole_kit
pook_12Rnd_Grenade_Camel
pook_1300Rnd_762x51_M60
pook_250Rnd_762x51
rusty_gate_kit
sandbag_nest_kit
stick_fence_kit
storage_shed_kit
sun_shade_kit
transfusionKit
wholeBloodBagABNEG
wholeBloodBagABPOS
wholeBloodBagANEG
wholeBloodBagAPOS
wholeBloodBagBNEG
wholeBloodBagBPOS
wholeBloodBagONEG
wholeBloodBagOPOS
wood_ramp_kit
wood_shack_kit
wooden_shed_kit
workbench_kit

View File

@@ -1,163 +0,0 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,102 +0,0 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -1,114 +0,0 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

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@@ -1,723 +0,0 @@
Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
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BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
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P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
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G17_DZ
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G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
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DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ
Sa61_DZ

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@@ -1,196 +0,0 @@
zZombie_Base
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z_warmclothes1
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z_new_worker2
z_new_worker3
z_new_worker4

View File

@@ -1,163 +0,0 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
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DZ_CompactPack_EP1
DZ_TerminalPack_EP1
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Patrol_Pack_DZE2
GymBag_Camo_DZE1
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GymBag_Green_DZE1
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Czech_Vest_Pouch_DZE1
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TinyPack_DZE1
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British_ACU_DZE1
British_ACU_DZE2
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PartyPack_DZE1
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NightPack_DZE1
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SurvivorPack_DZE1
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AirwavesPack_DZE1
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CzechBackpack_Camping_DZE1
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CzechBackpack_OD_DZE1
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CzechBackpack_DES_DZE1
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CzechBackpack_3DES_DZE1
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CzechBackpack_WDL_DZE1
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CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
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CzechBackpack_6DES_DZE1
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CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
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WandererBackpack_DZE1
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LegendBackpack_DZE1
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CoyoteBackpack_DZE1
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CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -1,102 +0,0 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
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British_ACU_DZE1
British_ACU_DZE2
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PartyPack_DZE1
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CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
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CzechBackpack_MTC_DZE1
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CzechBackpack_NOR_DZE1
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CzechBackpack_WIN_DZE1
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CzechBackpack_ATC_DZE1
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CzechBackpack_MTL_DZE1
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CoyoteBackpack_DZE1
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CoyoteBackpackWdl_DZE1
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CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -1,125 +0,0 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
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ItemRadio
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EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
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MeleeFishingPole
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ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
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ChainSaw
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ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
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ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxWet
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ItemMatchbox
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Item2Matchbox
Item1Matchbox
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ItemMutantHeart
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File diff suppressed because it is too large Load Diff

View File

@@ -1,736 +0,0 @@
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AK74_Kobra_SD_DZ
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AKS74U_Kobra_DZ
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AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
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RK95_ACOG_DZ
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M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
M4SPR_DZ
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
RedRyder_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Sa61_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ

View File

@@ -1,200 +0,0 @@
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
z_paramedic
zZombie_new_Base
z_newBase
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker_base
z_new_worker2
z_new_worker3
z_new_worker4
z_new_garbageman

121
README.md
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@@ -1,87 +1,58 @@
**DayZ Epoch**
================
#Production Branch
This branch is current deployed game code.
Experimental DayZ mod
http://dayzepoch.com
Based on DayZ Mod Community edition
https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* DayZero Enterable Buildings
* AutoGyro - by CSJ
* Taxi by [GLT]Myke
* Blackhawk and Seahawk Wrecks by [GLT]Myke
* SUV Colors by Python.au
* R3F Realism by Team [R3F]
* ASC EU Lights Mod
* MAP Editorupgrade (EU)
* ShackTac Movement by Rg
* ShackTac Bunnyhop by Macolik
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz
* gdtmod_grass 1.00 by HeinBloed
* Bell 47/H-13 Helicopter by hcpookie
* USEC CH53 by Rocket
* Anzio 20mm Rifle by WillRobinson
* RedRyder BB Gun by WillRobinson
* Namalsk Addons and Bloodsucker by SumrakDZN
* Stalker Units by Icewindo
* Post Apocalypse Units by Icewindo
* Ghillie Suits by Brainbug
* Retextured German KSK Units by Brainbug
* 19 Backpack Variants by lennard91
* Spetsnaz GRU by stagler
* CH-47 Reskins by SyNcRoNiCzZ
* RACS UH-1H Huey Reskins by lennard91
* UH1H Search and Rescue Skin by Sam563
* Contractor Mi-17 Pack by lennard91
* "Heckler & Koch" MP7 by SyNcRoNiCzZ
* P99 Projekt by SyNcRoNiCzZ
* FAMAS Pack by SyNcRoNiCzZ
* FHQ Remington Weapon Pack by Alwarren
* RH PDW pack by Robert Hammer
* RH M14 pack by Robert Hammer
* RH Pistol Pack Remake by Robert Hammer
* RH SMG pack by Robert Hammer
* RH HK416 Pack by Robert Hammer
* RH Ak's Pack by Robert Hammer
* RH MGS weapon pack by Robert Hammer
* German Technical Relief Pack (THW Pack) by Marseille77
* German Firefighters Pack by Marseille77
* German Civil Pack by Marseille77
* Sahrani Rearmed: Sahrani Civilians by Marseille77
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ
* Standard Vehicles Pack by Marseille77
* Nissan 350z by CRASHNZ
* G3 Pack by Marseille77
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by http://www.team-r3f.org/
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://dayz.com
* More enterable buildings - Dayzero - https://zombies.nu/
--------------------------
Included Custom Islands
--------------------------
* Sauerland by Falconsan
* Sauerland by Falconsan - http://www.s6computer.de/
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses
* | MBG Buildings 3 - European Theatre
* | MBG Generic African Buildings
* | German Town - and waysigns
* FDF Podagorsk by Goth
* Chernarus Winter by ArmanIII
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
--------------------------
Initial Developers
--------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
--------------------------
GitHub Collaborators
GitHub Collaborators (In order of most commits)
--------------------------
* vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline
@@ -92,18 +63,11 @@ GitHub Collaborators
* dayz10k - https://github.com/dayz10k
* Skaronator - https://github.com/Skaronator
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Seelenapparat - https://github.com/seelenapparat
* worldwidesorrow - https://github.com/worldwidesorrow
* ArmaWizard - https://github.com/ArmaWizard
--------------------------
GitHub Contributors
GitHub Contributors (In order of most commits)
--------------------------
* vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k
@@ -114,19 +78,12 @@ GitHub Contributors
* zabn - https://github.com/zabn
* eltexonline - https://github.com/eltexonline
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Namindu - https://github.com/Namindu
* raginruffalo - https://github.com/raginruffalo
* Markokil321 - https://github.com/Markokil321
* Mikeeeyy - https://github.com/Mikeeeyy
* Adaptivity - https://github.com/Adaptivity
* RimBlock - https://github.com/RimBlock
* raymix - https://github.com/raymix
* arma2WillRobinson - https://github.com/arma2WillRobinson
* facoptere - https://github.com/facoptere
* ctcDNightmare - https://github.com/ctcDNightmare
* SGanthony - https://github.com/SGanthony
* githubmil - https://github.com/githubmil
* Geodar - https://github.com/Geodar
* Sandbird - https://github.com/Sandbird
* krazey - https://github.com/krazey
@@ -142,35 +99,15 @@ GitHub Contributors
* Schmoopiie - https://github.com/Schmoopiie
* nahkiss - https://github.com/nahkiss
* BlackLA - https://github.com/BlackLA
* Hogscraper - https://github.com/hogscraper
* Bruce-LXXVI - https://github.com/Bruce-LXXVI
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Raziel23x - https://github.com/Raziel23x
* strikerforce - https://github.com/strikerforce
* dreamforceinc - https://github.com/dreamforceinc
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
* Victor the Cleaner - https://github.com/Victor-the-Cleaner
* Damian6666 - https://github.com/Damian6666
* TheFirstNoob - https://github.com/TheFirstNoob
* BigEgg - https://github.com/BigEgg17
--------------------------
Special thanks
--------------------------
* BIS for a incredible and versatile game and engine. http://www.bistudio.com/
* Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
* DayZ Community Developers - https://github.com/DayZMod
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
* Tansien and Zac - for providing and creating DayZero Enterable Buildings
* Dayz Hive DLL - https://github.com/rajkosto/hive
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
* Chelsey - Beta Tester, New female textures.
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet

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Musical Sound Samples Dan Oberbauer http://www.freesound.org/people/DJ%20Chronos/

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dayz_anim

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prefix=dayz_anim;

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class CfgSkeletons
{
class Default;
class AnimalSkeleton: Default
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
skeletonBones[] =
{
"head","neck",
"Hips","spine",
"leftArm","leftShoulder",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"LeftFingerBase","leftHand",
"leftFoot","leftLeg",
"leftFootIndex1","leftFoot",
"leftFootMiddle1","leftFoot",
"leftFootRing1","leftFoot",
"leftFootThumb1","leftFoot",
"leftLeg","leftUpLeg",
"leftShoulder","spine",
"leftUpLeg","spine",
"neck","spine1",
"rightArm","rightShoulder",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFingerBase","RightHand",
"rightFoot","rightLeg",
"rightFootIndex1","rightFoot",
"rightFootMiddle1","rightFoot",
"rightFootRing1","rightFoot",
"RightFootThumb1","rightFoot",
"rightLeg","rightUpLeg",
"rightShoulder","spine",
"rightUpLeg","spine",
"spine","",
"spine1","spine",
"tail","Hips"
};
};
class CfgMovesButterfly: Default
{
skeletonBones[] =
{
"body", "",
"LBwing", "",
"LTwing", "",
"RBwing", "",
"RTwing", ""
};
};
};
class CfgModels
{
class Default;
class Dog: Default
{
sections[] = {"trup"};
skeletonName = "DogSkeleton";
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
};
class dogBarkOnce: Dog {};
class dogDownIdle: Dog {};
class dogDownStand: Dog {};
class dogDownStill: Dog {};
class dogGestureHeadL: Dog {};
class dogGestureHeadR: Dog {};
class dogGestureIdle1: Dog {};
class dogGestureIdle2: Dog {};
class dogGestureSniff: Dog {};
class dogStandDown: Dog {};
class dogGestureGrowl: Dog {};
};

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z\addons\dayz_code

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class CfgActions {
class None; // External class reference
class Rearm : None { show = 0; };
class Heal : None { show = 0; };
class HealSoldier : None { show = 0; };
class FirstAid : None { show = 0; };
class TakeBag : None { show = 0; };
class Take : None { show = 0; };
//class LoadMagazine : None { show = 0; };
//class LoadOtherMagazine : LoadMagazine { show = 0; };
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
class FireInflame : None { show = 0; };
class FirePutDown : None { show = 0; };
class Repair : None { show = 0; };
class Refuel : None { show = 0; };
class TakeWeapon : None { show = 0; };
//class TakeMagazine : None { show = 0; };
//class OpenBag : None { show = 0; };
class PutBag : None { show = 0; };
class DropBag : None { show = 0; };
class AddBag : None { show = 0; };
class TakeMine : None { show = 0; };
class DropWeapon : None { show = 0; };
class PutWeapon : None { show = 0; };
class DropMagazine : None { show = 0; };
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/*
"None"
"GetInCommander"
"GetInDriver"
"GetInPilot"
"GetInGunner"
"GetInCargo"
"GetInTurret"
"Heal"
"HealSoldier"
"RepairVehicle"
"FirstAid"
"Repair"
"Refuel"
"Rearm"
"GetOut"
"LightOn"
"LightOff"
"GunLightOn"
"GunLightOff"
"ArtilleryComputer"
"EngineOn"
"EngineOff"
"SwitchWeapon"
"SwitchMagazine"
"HideWeapon"
"UseWeapon"
"LoadMagazine"
"LoadOtherMagazine"
"LoadEmptyMagazine"
"TakeWeapon"
"TakeDropWeapon"
"TakeMagazine"
"TakeDropMagazine"
"TakeFlag"
"ReturnFlag"
"TurnIn"
"TurnOut"
"WeaponInHand"
"WeaponOnBack"
"SitDown"
"Land"
"CancelLand"
"Eject"
"MoveToDriver"
"MoveToPilot"
"MoveToGunner"
"MoveToCommander"
"MoveToCargo"
"MoveToTurret"
"HideBody"
"TouchOff"
"SetTimer"
"StartTimer"
"Deactivate"
"NVGoggles"
"NVGogglesOff"
"ManualFire"
"ManualFireCancel"
"AutoHover"
"AutoHoverCancel"
"StrokeFist"
"StrokeGun"
"LadderUp"
"LadderDown"
"LadderOnDown"
"LadderOnUp"
"LadderOff"
"FireInflame"
"FirePutDown"
"LandGear"
"LandGearUp"
"FlapsDown"
"FlapsUp"
"Salute"
"ScudLaunch"
"ScudStart"
"ScudCancel"
"User"
"DropWeapon"
"PutWeapon"
"DropMagazine"
"PutMagazine"
"UserType"
"HandGunOn"
"HandGunOnStand"
"HandGunOff"
"HandGunOffStand"
"TakeMine"
"DeactivateMine"
"UseMagazine"
"IngameMenu"
"CancelTakeFlag"
"CancelAction"
"MarkEntity"
"MarkWeapon"
"TeamSwitch"
"Gear"
"OpenBag"
"TakeBag"
"PutBag"
"DropBag"
"AddBag"
"IRLaserOn"
"IRLaserOff"
"Assemble"
"DisAssemble"
"Talk"
"Tell"
"Surrender"
"GetOver"
"Take"
*/
class Rearm : None {
show = 0;
};
class Heal : None {
show = 0;
};
class HealSoldier : None {
show = 0;
};
class FirstAid : None {
show = 0;
};
class TakeBag : None {
show = 0;
};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 0.1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgInGameUI
{
class PeripheralVision
@@ -167,8 +43,8 @@ class CfgInGameUI
cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
@@ -195,7 +71,6 @@ class CfgInGameUI
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
@@ -267,265 +142,45 @@ class CfgInGameUI
};
};
};
// Hide group hotbar
class CommandBar {
left = "-0.032 + SafeZoneX";
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
width = 0;
height = 0;
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
imageNoWeapons = "ca\ui\data\clear_empty.paa";
imageCommander = "ca\ui\data\clear_empty.paa";
imageDriver = "ca\ui\data\clear_empty.paa";
imageGunner = "ca\ui\data\clear_empty.paa";
imageCargo = "ca\ui\data\clear_empty.paa";
dimm = 0.3;
colorRedTeam[] = {0,0,0,0};
colorBlueTeam[] = {0,0,0,0};
colorGreenTeam[] = {0,0,0,0};
colorYellowTeam[] = {0,0,0,0};
colorWhiteTeam[] = {0,0,0,0};
class prevPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class nextPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitInfo {
class GroupIcon {
x = 0;
y = 0;
w = 0;
h = 0;
};
class HcGroupText {
x = 0;
y = 0;
w = 0;
h = 0;
font = "Zeppelin32";
SizeEx = 0;
};
class UnitBackground {
x = 0;
y = 0;
w = 0;
h = 0;
textureNormal = "ca\ui\data\clear_empty.paa";
textureSelected = "ca\ui\data\clear_empty.paa";
texturePlayer = "ca\ui\data\clear_empty.paa";
textureFocus = "ca\ui\data\clear_empty.paa";
};
class UnitFocus {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitIcon {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
colorPlayer[] = {0,0,0,0};
colorNoAmmo[] = {0,0,0,0};
colorWounded[] = {0,0,0,0};
colorWoundedFade[] = {0,0,0,0};
colorNoFuel[] = {0,0,0,0};
};
class Semaphore {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandText {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitSpecialRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class VehicleNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class VehicleNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class UnitNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class CombatMode {
x = 0;
y = 0;
w = 0;
h = 0;
textureMCareless = "ca\ui\data\clear_empty.paa";
textureMSafe = "ca\ui\data\clear_empty.paa";
textureMAware = "ca\ui\data\clear_empty.paa";
textureMCombat = "ca\ui\data\clear_empty.paa";
textureMStealth = "ca\ui\data\clear_empty.paa";
};
};
};
};
class CfgVoice {
class NoVoice {
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
};
};
class CfgIdentities {
class PZombie1
{
name = "PZombie";
face = "PZombieFace1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
{
class DayZModIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
};
};
};
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
backpackWeapon = "";
//backpack = "DZ_Patrol_Pack_EP1";
backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
rawfoodtype = "FoodmeatRaw";
};
class Cow: Default {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Cow01_EP1: Cow {};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodgoatRaw";
rawfoodtype = "FoodmuttonRaw";
};
class Goat01_EP1: Goat {};
class Goat02_EP1: Goat {};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep {};
class Sheep02_EP1: Sheep {};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
@@ -534,43 +189,248 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen {};
class Fin: Default {
rawfoodtype = "FoodDogRaw";
class Cock: Hen{};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
};
class Pastor: Fin {};
class DZ_Pastor: DZ_Fin{};
class Rabbit: Default {
yield = 2;
yield = 1;
rawfoodtype = "FoodrabbitRaw";
};
};
class Plants {
class Plant_Pumpkin_DZE {
qty = 4;
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Plant_Sunflower_DZE {
qty = 3;
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Plant_Potato_DZE {
qty = 7;
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Plant_Carrot_DZE {
qty = 7;
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Plant_Hemp_DZE {
qty = 2;
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Plant_Tea_DZE {
qty = 3;
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Plant_Tobacco_DZE {
qty = 2;
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Plant_Garlic_DZE {
qty = 7;
};
class Plant_Comfrey_DZE {
qty = 3;
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
};
};

View File

@@ -1,66 +0,0 @@
class CfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};

View File

@@ -1,969 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// modularVectors.hpp
//
// Author: Victor the Cleaner
// Date: August 2021
//
// Helper array vectors for Remove and Deconstruct of modular objects.
// Similar to snappoints.hpp, but customized to specific objects for improved visual appeal.
//
// Pivot or Bottom entry should always be listed first in the array.
//
// Any object with an animating door should have its helper listed last in the array.
// fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
class Helpers;
class HelperVectors: Helpers {
class vector {
size = 3;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Metal
//
///////////////////////////////////////////////////////////////////////////////////////////
class MetalFloor4x_DZ: vector {
points[] = {
{ 0, 0, 0.141 }, // Pivot
{ 0, -5.27, 0.141 }, // Back
{ 0, 5.27, 0.141 }, // Front
{ -5.27, 0, 0.141 }, // Left
{ 5.27, 0, 0.141 } // Right
};
};
class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {};
class MetalFloor_DZ: vector {
points[] = {
{ 0, -0.003, 0.141 }, // Pivot
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class ElevatorStart_DZ: MetalFloor_DZ {};
class ElevatorStop_Transparent_DZ: MetalFloor_DZ {};
class Land_wreck_metal_floor: vector {
points[] = {
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class MetalFloor_Half_DZ: vector {
points[] = {
{ -0.006, -2.623, 0.132 }, // Back
{ -0.006, 2.647, 0.132 }, // Front
{ -1.3235, 0.012, 0.132 }, // Left
{ 1.3115, 0.012, 0.132 } // Right
};
};
class MetalFloor_Quarter_DZ: vector {
points[] = {
{ -0.006, -1.2055, 0.132 }, // Back
{ -0.006, 1.4295, 0.132 }, // Front
{ -1.3235, 0.112, 0.132 }, // Left
{ 1.3115, 0.112, 0.132 } // Right
};
};
class MetalPillar_DZ: vector {
points[] = {
{0, 0, 0.004 }, // Pivot
{0, 0, 1.510 }, // Center
{0, 0, 3.024 } // Top
};
};
class MetalContainer1A_DZ {
points[] = {
{ 0, 0, -1.26788 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 1.26788 } // Top
};
};
class MetalContainer1B_DZ: MetalContainer1A_DZ {};
class MetalContainer1G_DZ: MetalContainer1A_DZ {};
class MetalContainer2D_DZ {
points[] = {
{ 0, 0, -2.54288 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 2.54288 } // Top
};
};
class Metal_Drawbridge_DZ: vector {
points[] = {
{ 0.0245, 0.008, 0 }, // Bottom
{ -2.40, 0.008, 3.025 }, // Left (adjusted)
{ 2.46, 0.008, 3.025 }, // Right (adjusted)
{ 0.0245, 0.008, 6.05 }, // Top
{ 0.0245, -0.242, 3.025 } // Center (added)
};
};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
class Door_DZ: vector {
points[] = {
{ 0.01, 0, -0.008 }, // Pivot
{ -0.995, 0, 1.327 }, // Left
{ 1.015, 0, 1.327 }, // Right
{ 0.01, 0, 2.662 } // Top
};
};
class DoorFrame_DZ: Door_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Glass
//
///////////////////////////////////////////////////////////////////////////////////////////
class GlassFloor_DZ: vector {
points[] = {
{ 0, -0.002, 0.141 }, // Pivot
{ 0, -2.627, 0.141 }, // Back
{ 0, 2.623, 0.141 }, // Front
{ -2.625, -0.002, 0.141 }, // Left
{ 2.625, -0.002, 0.141 } // Right
};
};
class ElevatorStop_Glass_DZ: GlassFloor_DZ {};
class GlassFloor_Half_DZ: vector {
points[] = {
{ -0.032, -2.628, 0.141 }, // Back
{ -0.032, 2.622, 0.141 }, // Front
{ -1.3445, -0.003, 0.141 }, // Left
{ 1.2805, -0.003, 0.141 } // Right
};
};
class GlassFloor_Quarter_DZ: vector {
points[] = {
{ 0.005, -1.3295, 0.141 }, // Back
{ 0.005, 1.2955, 0.141 }, // Front
{ -1.3075, -0.017, 0.141 }, // Left
{ 1.3175, -0.017, 0.141 } // Right
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Cinder
//
///////////////////////////////////////////////////////////////////////////////////////////
class CinderWall_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Left
{ 2.625, 0, 1.7 }, // Right
{ 0, 0, 3.4 }, // Top
{ 0, 0, 1.7 } // Center (added)
};
};
class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door
class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door
class CinderWallWindow_DZ: CinderWall_DZ {}; // window
class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window
class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch
class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch
class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door
class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door
class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors
class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors
class CinderWallHalf_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 0.75 }, // Left (replacement)
{ 2.625, 0, 0.75 }, // Right (replacement)
{ 0, 0, 1.5 } // Top
};
};
class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {};
class Land_wreck_cinder: vector {
points[] = {
{ -1.64, 0, 0.25 }, // Left (replacement)
{ 1.64, 0, 0.25 } // Right (replacement)
};
};
class CinderGateFrame_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 } // Top
};
};
class CinderGate_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 }, // Top
{ 0, 0, 3.4 } // Center (added)
};
};
class CinderGateLocked_DZ: CinderGate_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Wood
//
///////////////////////////////////////////////////////////////////////////////////////////
class WoodFloor4x_DZ: vector {
points[] = {
{ -0.012, 0, 0.139 }, // Pivot
{ -0.012, -4.65, 0.139 }, // Back
{ -0.012, 4.65, 0.139 }, // Front
{ -4.912, 0, 0.139 }, // Left
{ 4.888, 0, 0.139 } // Right
};
};
class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {};
class WoodFloor_DZ: vector {
points[] = {
{ -0.029, -0.013, 0.139 }, // Pivot
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class Land_wood_wreck_floor: vector {
points[] = {
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class WoodFloorHalf_DZ: vector {
points[] = {
{ 0.081, -2.320, 0.116 }, // Back
{ 0.081, 2.330, 0.116 }, // Front
{ -1.144, 0.005, 0.116 }, // Left
{ 1.306, 0.005, 0.116 } // Right
};
};
class Land_wood_wreck_half: WoodFloorHalf_DZ {};
class WoodFloorQuarter_DZ: vector {
points[] = {
{ 0.047, -1.2045, 0.114 }, // Back
{ 0.047, 1.1205, 0.114 }, // Front
{ -1.178, -0.042, 0.114 }, // Left
{ 1.272, -0.042, 0.114 } // Right
};
};
class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {};
class WoodFloorStairs_DZ: vector {
points[] = {
{ -2.3, 1.4, 0.3 }, // Bottom step (added)
{ -0.0275, -2.3375, 3.125 }, // Back
{ -0.0275, 2.3125, 3.125 }, // Front
{ -2.4775, -0.0125, 3.125 }, // Left
{ 2.4225, -0.0125, 3.125 } // Right
};
};
class WoodTriangleFloor_DZ: vector {
points[] = {
{ 0, -1.3, 0.1 }, // Back
{ 0, 1.288, 0.1 }, // Front
{ -1.258, 0.027, 0.1 }, // Left
{ 1.258, 0.027, 0.1 } // Right
};
};
class WoodSmallWall_DZ: vector { // Small wood walls
points[] = {
{ -0.039, 0.016, 0.027 }, // Pivot (bottom)
{ -2.324, 0.016, 1.527 }, // Left
{ 2.246, 0.016, 1.527 }, // Right
{ -0.039, 0.016, 3.027 }, // Top
{ -0.039, 0.016, 1.527 } // Center (added)
};
};
class Land_DZE_WoodDoor: WoodSmallWall_DZ {};
class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {};
class Land_DZE_WoodOpenTopGarageDoor: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {};
class Land_wood_wreck_frame: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot (bottom)
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class WoodLargeWall_DZ: vector { // Large wood walls
points[] = {
{ -0.024, 0.018, 0.038 }, // Pivot
{ -2.464, 0.018, 1.538 }, // Left
{ 2.416, 0.018, 1.538 }, // Right
{ -0.024, 0.018, 3.038 }, // Top
{ -0.024, 0.018, 1.538 } // Center (added)
};
};
class Land_DZE_LargeWoodDoor: vector { // door
points[] = {
{ -0.041, 0.018, 0.03 }, // Pivot
{ -2.481, 0.018, 1.53 }, // Left
{ 2.399, 0.018, 1.53 }, // Right
{ -0.041, 0.018, 3.03 }, // Top
{ -0.041, 0.018, 1.53 } // Center (added)
};
};
class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {};
class Land_DZE_GarageWoodDoor: vector { // garage door
points[] = {
{ -0.023, 0.022, 0.018 }, // Pivot
{ -2.463, 0.022, 1.518 }, // Left
{ 2.417, 0.022, 1.518 }, // Right
{ -0.023, 0.022, 3.018 }, // Top
{ -0.023, 0.022, 1.518 } // Center (added)
};
};
class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {};
class WoodSmallWallThird_DZ: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 }, // Right (lowered)
{ -0.023, -0.018, 1.167 } // Top
};
};
class Land_wood_wreck_third: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 } // Right (lowered)
};
};
class WoodGateFrame_DZ: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 } // Top
};
};
class Land_DZE_WoodGate: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 }, // Top
{ 0.022, 0.02, 3.025 } // Center (added)
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {};
class WoodPillar_DZ: vector {
points[] = {
{ 0, 0, 0.016 }, // Pivot
{ 0, 0, 1.516 }, // Front
{ 0, 0, 3.016 } // Top
};
};
class WoodStairs_DZ: vector {
points[] = {
{ -0.02, 0.012, -0.02 }, // Pivot (Bottom Step)
{ -0.02, 3.662, 2.98 }, // Front (Top Step)
{ -0.81, 1.812, 1.48 }, // Left
{ 0.77, 1.812, 1.48 } // Right
};
};
class WoodStairsSans_DZ: WoodStairs_DZ {};
class WoodStairsRails_DZ: WoodStairs_DZ {};
class WoodRamp_DZ: vector {
points[] = {
{ 0.065, 0, -0.18 }, // Pivot
{ -1.585, 3.15, 0.95 }, // Left
{ 1.715, 3.15, 0.95 }, // Right
{ 0.065, 6.30, 2.82 } // Top
};
};
class WoodLadder_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -0.4, 0, 1.725 }, // Left
{ 0.4, 0, 1.725 }, // Right
{ 0, 0, 3.450 } // Top (added)
};
size = 2;
};
class WoodHandrail_DZ: vector {
points[] = {
{ 0.016, 0.001, 0.002 }, // Pivot
{ -1.164, 0.001, 0.491 }, // Left
{ 1.196, 0.001, 0.491 }, // Right
{ 0.016, 0.001, 0.98 } // Top
};
size = 2;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Fortifications
//
///////////////////////////////////////////////////////////////////////////////////////////
class Concrete_Bunker_DZ: vector {
points[] = {
{ -0.04, 2.1, 2.8 }, // Front (added)
{ -0.04, -2.1, 2.8 }, // Back (adjusted)
{ -2.34, -0.007, 2.8 }, // Left (adjusted)
{ 2.34, -0.007, 2.8 }, // Right (adjusted)
{ -0.04, -0.007, 3.41 } // Top
};
};
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
class Land_HBarrier1_DZ: vector {
points[] = {
{ 0.01, -0.41, 0.075 }, // Back
{ 0.01, 0.39, 0.075 }, // Front
{ -0.24, -0.01, 0.075 }, // Left
{ 0.26, -0.01, 0.075 }, // Right
{ 0.01, -0.01, 0.4 } // Top
};
};
class Land_HBarrier3_DZ: vector {
points[] = {
{ 0, -0.45, 0 }, // Back
{ 0, 0.4, 0 }, // Front
{ -1.40, 0, 0 }, // Left
{ 1.35, 0, 0 }, // Right
{ 0, 0, 0.4 } // Top
};
};
class Land_HBarrier5_DZ: vector {
points[] = {
{ 0, -0.4, 0.04 }, // Back
{ 0, 0.6, 0.04 }, // Front
{ -2.5, 0.1, 0.04 }, // Left
{ 2.5, 0.1, 0.04 }, // Right
{ 0, 0.1, 0.5 } // Top
};
};
class Land_HBarrier5Curved_DZ: vector {
points[] = {
{ 0.07, -0.77, 0 }, // Back
{ -0.05, 0.26, 0 }, // Front
{ -2.55, -0.31, 0 }, // Left
{ 2.43, 0.42, 0 }, // Right
{ 0.01, -0.255, 0.55 } // Top
};
};
class Sandbag1_DZ: vector {
points[] = {
{ 0, 0, -0.1 } // Pivot (Center)
};
};
class BagFenceRound_DZ: vector {
points[] = {
{ 0, -0.30, -0.1 } // Pivot (Center)
};
};
class HeavyBagFence_DZ: vector {
points[] = {
{ 0, 0, 0.1 } // Center
};
};
class HeavyBagFenceCorner_DZ: vector {
points[] = {
{ -1.3, 1.5, 0.1 }, // Front Left
{ 1.5, -1.2, 0.1 }, // Back Right
{ -1.3, -1.2, 0.1 } // Back Left (Corner)
};
};
class HeavyBagFenceRound_DZ: vector {
points[] = {
{ -2.8, -1.2, 0.18 }, // Left
{ 2.8, -1.2, 0.18 }, // Right
{ 0, 1.075, 0.18 } // Front
};
};
class SandNest_DZ: vector {
points[] = {
{ -1.75, 0.8, -0.44 }, // Left
{ 1.75, 0.8, -0.44 }, // Right
{ 0, -1.9, -0.44 } // Back
};
};
class SandNestLarge_DZ: vector {
points[] = {
{ 0, 0, -1 }, // Pivot
{ -4.5, 0, -0.44 }, // Left
{ 4.5, 0, -0.44 }, // Right
{ 0, 3.8, -0.44 }, // Front
{ 0, -5.2, -0.44 } // Back
};
};
class Land_WarfareBarrier5x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1375 }, // Back
{ 0, 0.28, 0.1375 }, // Front
{ -3.575, 0, 0.1375 }, // Left
{ 3.575, 0, 0.1375 }, // Right
{ 0, 0, 0.4750 } // Top
};
};
class Land_WarfareBarrier10x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1547 }, // Back
{ 0, 0.28, 0.1547 }, // Front
{ -7.5, 0, 0.1547 }, // Left
{ 7.5, 0, 0.1547 }, // Right
{ 0, 0, 0.4922 } // Top
};
};
class Land_WarfareBarrier10xTall_DZ: vector {
points[] = {
{ 0, -0.91, -0.3874 }, // Back
{ 0, 0.91, -0.3874 }, // Front
{ -7.5, 0, -0.3874 }, // Left
{ 7.5, 0, -0.3874 }, // Right
{ 0, 0, 1.2651 } // Top
};
};
class ConcreteBarrier_DZ {
points[] = {
{ 0, 0, 0 } // Center
};
};
class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {};
class ConcretePipe_DZ {
points[] = {
{ -1.125, 0, 0 }, // Left
{ 1.125, 0, 0 }, // Right
{ 0, 0, 1.125 }, // Top
{ 0, 0, -1.125 } // Bottom
};
};
class DragonTeeth_DZ {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4, 0, 0 }, // Left
{ 4, 0, 0 } // Right
};
};
class DragonTeethBig_DZ: DragonTeeth_DZ {};
class Fort_RazorWire: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4.1, 0, -0.3 }, // Left
{ 4.1, 0, -0.3 } // Right
};
};
class FortifiedWire_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.4, 0, -0.3 }, // Left
{ 2.4, 0, -0.3 } // Right
};
};
class BarbedGate_DZ {
points[] = {
{ -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT},
{ 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class StickFence_DZ: vector {
points[] = {
{ 0, 0, 0.6 }, // Top
{ -2.95, 0, 0 }, // Left
{ 2.95, 0, 0 } // Right
};
size = 2;
};
class MetalGate_DZ: vector {
points[] = {
{ -4, 0, 0.3 }, // Left
{ 0, 0, 0.3 } // Right
};
};
class MetalPanel_DZ: vector {
points[] = {
{ 0, 0, -0.8 }, // Pivot
{ -1.5, 0, 0.5 }, // Left
{ 1.5, 0, 0.5 }, // Right
{ 0, 0, 2 } // Top
};
};
class Fence_corrugated_DZ: vector {
points[] = {
{ 0, 0, 1.3 }, // Top
{ 0, 0, -0.4 }, // Bottom
{ -1.95, 0, 0.4 }, // Left
{ 1.95, 0, 0.4 } // Right
};
};
class WoodenFence_1_foundation_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 0.5 }, // Left
{ 2.535, 0, 0.5 } // Right
};
};
class WoodenFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 0.95 }, // Top
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_2_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 1.6 }, // Left
{ 2.535, 0, 1.6 }, // Right
{ 0, 0, 2.68 } // Top
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenFence_4_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 2 }, // Left
{ 2.535, 0, 2 }, // Right
{ 0, 0, 3.58 } // Top
};
};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {};
class MetalFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 1.4 }, // Top
{ -2.535, 0, 1.4 }, // Left
{ 2.535, 0, 1.4 } // Right
};
};
class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_1_DZ: MetalFence_1_frame_DZ {};
class MetalFence_2_DZ: WoodenFence_2_DZ {};
class MetalFence_3_DZ: WoodenFence_2_DZ {};
class MetalFence_4_DZ: WoodenFence_4_DZ {};
class MetalFence_5_DZ: WoodenFence_4_DZ {};
class MetalFence_6_DZ: WoodenFence_4_DZ {};
class MetalFence_7_DZ: WoodenFence_4_DZ {};
class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {};
class WoodenGate_foundation_DZ: vector {
points[] = {
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenGate_1_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 }, // Right
{ 0, 0, 2 } // Top
};
};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_4_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 1.9 }, // Left
{ 2.535, 0, 1.9 }, // Right
{ 0, 0, 3.58 } // Top
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Storage
//
///////////////////////////////////////////////////////////////////////////////////////////
class GunRack_DZ: vector {
points[] = {
{ -0.0575, -0.0995, -0.140 } // Center
};
size = 2;
};
class GunRack2_DZ: GunRack_DZ {};
class WoodCrate_DZ: vector {
points[] = {
{ 0, 0, -0.47 }, // Bottom
{ 0, -0.47, 0 }, // Back
{ 0, 0.47, 0 }, // Front
{ -0.47, 0, 0 }, // Left
{ 0.47, 0, 0 }, // Right
{ 0, 0, 0.47 } // Top
};
size = 2;
};
class WoodCrate2_DZ: WoodCrate_DZ {};
class StorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.08 } // Top
};
size = 2;
};
class CamoStorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.45 } // Top
};
size = 2;
};
class OutHouse_DZ: vector {
points[] = {
{ -0.59, 0.0675, 0 }, // Left
{ 0.59, 0.0675, 0 }, // Right
{ 0, 0.7175, 0 }, // Front
{ 0, -0.5825, 0 } // Back
};
size = 2;
};
class StorageShed_DZ: vector {
points[] = {
{ -2, -0.075, 1.5 }, // Left
{ 1.57, -0.075, 1.5 }, // Right
{ -0.215, -0.075, 3 }, // Top
{ -0.215, 1.2, 1.5 }, // Front
{ -0.215, -1.35, 1.5 } // Back
};
};
class StorageShed2_DZ: StorageShed_DZ {};
class Wooden_shed_DZ: vector {
points[] = {
{ 0.7, -1.64, 0 }, // Back
{ 0.7, 1.64, 0 }, // Front
{ 3.1, 0, 0 }, // Right
{ 0.7, 0, 1.6 }, // Top
{ -1.7, 0, 0 } // Left (cull on open door)
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class WoodShack_DZ: vector{
points[] = {
{ 0, 2.4, 0 }, // Front
{ -1.18, 0.65, 0 }, // Left
{ 1.18, 0.65, 0 }, // Right
{ 0, -1.1, 1.1 } // Top
};
};
class WoodShack2_DZ: WoodShack_DZ {};
class StashSmall: vector {
points[] = {
{ 0, 0, 0.3 } // Top
};
size = 2;
};
class StashSmall1: StashSmall {};
class StashSmall2: StashSmall {};
class StashSmall3: StashSmall {};
class StashSmall4: StashSmall {};
class StashMedium: vector {
points[] = {
{ 0, 0, 0.8 } // Top
};
size = 2;
};
class StashMedium1: StashMedium {};
class StashMedium2: StashMedium {};
class StashMedium3: StashMedium {};
class StashMedium4: StashMedium {};
class TentStorage: vector {
points[] = {
{ 0, 0, 0.55 } // Top
};
size = 2;
};
class TentStorage0: TentStorage {};
class TentStorage1: TentStorage {};
class TentStorage2: TentStorage {};
class TentStorage3: TentStorage {};
class TentStorage4: TentStorage {};
class TentStorageWinter: TentStorage {};
class TentStorageWinter0: TentStorage {};
class TentStorageWinter1: TentStorage {};
class TentStorageWinter2: TentStorage {};
class TentStorageWinter3: TentStorage {};
class TentStorageWinter4: TentStorage {};
class IC_Tent: TentStorage {};
class DomeTentStorage: vector {
points[] = {
{ 0.25, 0, 0.7 } // Top
};
size = 2;
};
class DomeTentStorage0: DomeTentStorage {};
class DomeTentStorage1: DomeTentStorage {};
class DomeTentStorage2: DomeTentStorage {};
class DomeTentStorage3: DomeTentStorage {};
class DomeTentStorage4: DomeTentStorage {};
class DesertTentStorage: DomeTentStorage {};
class DesertTentStorage0: DomeTentStorage {};
class DesertTentStorage1: DomeTentStorage {};
class DesertTentStorage2: DomeTentStorage {};
class DesertTentStorage3: DomeTentStorage {};
class DesertTentStorage4: DomeTentStorage {};
class WinterDomeTentStorage: DomeTentStorage {};
class WinterDomeTentStorage0: DomeTentStorage {};
class WinterDomeTentStorage1: DomeTentStorage {};
class WinterDomeTentStorage2: DomeTentStorage {};
class WinterDomeTentStorage3: DomeTentStorage {};
class WinterDomeTentStorage4: DomeTentStorage {};
class IC_DomeTent: DomeTentStorage {};
class LockboxStorage: vector {
points[] = {
{ 0, 0, 0.25 } // Top
};
size = 2;
};
class LockboxStorageLocked: LockboxStorage {};
class LockboxStorage2: LockboxStorage {};
class LockboxStorage2Locked: LockboxStorage {};
class LockboxStorageWinter: LockboxStorage {};
class LockboxStorageWinterLocked: LockboxStorage {};
class LockboxStorageWinter2: LockboxStorage {};
class LockboxStorageWinter2Locked: LockboxStorage {};
class VaultStorage: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.284, 0.615 }, // Front
{ 0, -0.284, 0.615 }, // Back (Door Center)
{ 0, 0, 1.23 }, // Top
{ -0.362, 0, 0.615 }, // Left
{ 0.362, 0, 0.615 } // Right
};
size = 2;
};
class VaultStorageLocked: VaultStorage {};
class VaultStorage2: VaultStorage {};
class VaultStorage2Locked: VaultStorage {};
class VaultStorageBroken: VaultStorage {};
class VaultStorageBroken2: VaultStorage {};
class TallSafe: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.35, 1 }, // Front
{ 0, -0.35, 1 }, // Back (Door Center)
{ 0, 0, 2 }, // Top
{ -0.42, 0, 1 }, // Left
{ 0.42, 0, 1 } // Right
};
size = 2;
};
class TallSafeLocked: TallSafe {};
class TallSafeBroken: TallSafe {};
};

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@@ -1,86 +0,0 @@
class CfgGrid {
class Grid0 {
position[] = {10416.695, 4198.4634};
size = 1500;
};
class Grid1 {
position[] = {7982.2563, 1419.8256};
size = 1500;
};
class Grid2 {
position[] = {10795.93, 1419.8263};
size = 1500;
};
class Grid3 {
position[] = {7966.083, 4088.7463};
size = 1500;
};
class Grid4 {
position[] = {9259.7266, 2746.1985};
size = 1500;
};
class Grid5 {
position[] = {5200.5234, 3915.3274};
size = 1500;
};
class Grid6 {
position[] = {6494.1665, 2572.7798};
size = 1500;
};
class Grid7 {
position[] = {5216.6968, 1246.407};
size = 1500;
};
class Grid8 {
position[] = {2564.7244, 3915.3296};
size = 1500;
};
class Grid9 {
position[] = {3858.3674, 2572.782};
size = 1500;
};
class Grid10 {
position[] = {2580.8977, 1246.4092};
size = 1500;
};
class Grid11 {
position[] = {13398.995, 4400.5874};
size = 1500;
};
class Grid12 {
position[] = {12242.025, 2948.3196};
size = 1500;
};
class Grid13 {
position[] = {13551.842, 1832.2257};
size = 1500;
};
class Grid14 {
position[] = {14870.512, 3009.5117};
size = 1500;
};
class Grid15 {
position[] = {-178.19415, 1062.4478};
size = 1500;
};
class Grid16 {
position[] = {1099.2754, 2388.8206};
size = 1500;
};
class Grid17 {
position[] = {-194.36755, 3731.3679};
size = 1500;
};
class Grid18 {
position[] = {10394.215, 8322.1719};
size = 1500;
};
class Grid19 {
position[] = {7959.7759, 5543.5342};
size = 1500;
};
class Grid20 {
position[] = {10773.449, 5543.5342};
size = 1500;
};
};

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@@ -0,0 +1,42 @@
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};

View File

@@ -1,26 +0,0 @@
class Land_Nav_Boathouse : Default
{
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
lootGroup = Boat;
};
class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};
// ALT-MAP
class land_molo : Default
{
lootChance = 0.3;
lootPos[] = {{-0.94043,2.16602,3.30015}};
lootGroup = Boat;
};

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@@ -1,41 +0,0 @@
class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};

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@@ -1,122 +0,0 @@
class Church : Default
{
zombieChance = 0.3;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_priest","z_priest","z_priest"};
lootChance = 0.3;
lootGroup = Church;
};
class Land_Church_01 : Church
{
zedPos[] = {{-6.92,-0.38,-4.21}};
lootPos[] = {{-6.92822,0.516602,-4.2191}};
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
};
class Land_Church_03 : Church
{
zedPos[] =
{
{-0.0263672,-2.98438,-14.3021},
{5.15332,-6.96875,-14.3021},
{-6.56641,-4.58887,-14.3021},
{-1.7915,-7.67969,-14.302},
{5.38916,3.40527,-14.302},
{5.49902,7.20508,-14.302},
{-0.00341797,2.02539,-14.3019},
{3.23633,2.76172,-14.3019},
{-7.64111,4.81348,-14.3019},
{-1.51074,7.66406,-14.2919},
{9.93262,-3.85156,-13.7587},
{9.55225,2.22461,-13.7487}
};
lootPos[] =
{
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
{4.74609,8.1582,-14.3021},
{-2.41943,1.72168,-14.3049}
};
lootPosSmall[] =
{
{-0.791992,2.21191,-13.7321},
{2.93945,-1.59766,-13.7349},
{6.21191,3.48535,-13.7321},
{6.56787,-3.55176,-14.3021},
{-0.741211,-8.75684,-14.3021},
{-0.126465,5.94434,-14.3021},
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
};
class Land_Church_05R : Church
{
maxRoaming = 2;
zedPos[] =
{
{15.7012,3.20898,-7.99365},
{-2.32617,-2.29297,-7.99365},
{8.19385,-1.83301,-7.99365},
{-4.9165,-5.66113,-7.79202},
{10.3711,9.00293,-7.78201}
};
lootPos[] =
{
{-2.33,-2.29,-7.99},
{8.19,-1.83,-7.99},
{15.7,3.21,-7.99},
{10.37,9,-7.78},
{-4.92,-5.66,-7.79},
{5.49,7.9,-8},
{3.32,-6.43,-8},
{7.66,-6.82,-8},
{-4.85,8.19,-8}
};
};
//ALT-MAP suport
class land_kostelik_final_2122: Church //nm whitewashed wooden slats
{
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class Land_A_Mosque_small_2_EP1: Church // tak
{
lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
};
class Land_A_Minaret_EP1 : Church // tak
{
lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
};
//DZE ADDED BELOW
class Land_A_Mosque_big_hq_EP1: Church {
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
};
class Land_A_Mosque_big_addon_EP1: Church {
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
};
class Land_A_Mosque_big_wall_EP1: Church {
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
};

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@@ -1,45 +0,0 @@
class Construction : Default
{
zombieChance = 0.2;
maxRoaming = 1;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;
};
class Land_wagon_box : Construction
{
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
};
class Land_transport_cart_EP1 : Construction
{
lootPos[] = {{-0.01,0.24,0.16}};
};
class Land_wagon_flat : Construction
{
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
};
class Land_wagon_tanker : Construction
{
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
};
class MAP_Misc_Greenhouse : Construction
{
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
};
class Misc_Cargo1Bo_military : Construction
{
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
};

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@@ -1,20 +0,0 @@
class CrashSite : Default
{
zombieChance = 1;
minRoaming = 4;
maxRoaming = 8;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
};
class CrashSite_US : CrashSite {
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
};
class CrashSite_EU : CrashSite {
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
};
class CrashSite_UN : CrashSite {
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
};

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@@ -1,133 +0,0 @@
class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
};
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
};
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
};
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
};
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
};
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
};
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {
{0.625,-2.61133,-3.06583}
};
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
};
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
};
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
};
class Land_Shed_W02: Farm {
maxRoaming = 0;
zedPos[] = {{0.688232,1.88281,-0.00292969}};
lootPos[] = {{0.688232,1.88281,-0.00292969}};
};
// ALT-MAP Support
class Land_sara_stodola: Farm { // brown wooden barn one story
zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
};
//land_domek_podhradi_1 in Residential.hpp
class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
};
class land_jzd_kr2: Farm { // one story cement barn
zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
};
class land_jzd_kr1: Farm { // one story cement barn
zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
};
//land_hut02 in Residential.hpp
//land_hut01 in Residential.hpp
//land_hut04 in Residential.hpp
//Land_House_L_8_EP1 in Residential.hpp
//Land_House_L_3_EP1 in Residential.hpp
//Land_House_L_4_EP1 in Residential.hpp
//Land_House_L_6_EP1 in Residential.hpp
class land_smd_hut02: Farm { // grass hut
lootPos[] = {{0.338867,0.525391,-0.445763}};
};
class land_smd_hut01: Farm { // grass hut
zedPos[] = {{1.9834,-3.39844,-0.44834}};
lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
};
class land_smd_hut04: Farm { // grass hut
lootPos[] = {{0.250977,1.02734,-0.437198}};
};
//Land_bouda2_vnitrek in Residential.hpp
class Land_smd_sara_stodola2: Farm { // brown open barn
zedPos[] = {{1.01563,-0.325195,-2.16877}};
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
};
// ALT-MAP Support
class land_jzd_stodola1: Farm // nm
{
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
//land_plynom in Residential.hpp
class land_zd_2: Farm // nm shed
{
zedPos[] = {{-0.195313,0.174805,-1.82467}};
lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
};
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class Land_Shed_M01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
lootPos[] = {
{-0.441406,-0.128906,-1.11537},
{0.564453,-0.0605469,-1.1156}
};
lootPosSmall[] = {
{1.0625,0.82373,-1.10014},
{1.05469,-0.599609,-1.12001},
{-1.11719,0.884766,-1.14008}
};
};

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@@ -1,51 +0,0 @@
class Hospital : Default
{
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};
class Land_A_Hospital : Hospital
{
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
class MASH_EP1 : MASH
{
};
class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
minRoaming = 2;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Barrack2: Hospital
{
maxRoaming = 1;
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
};

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@@ -1,18 +0,0 @@
class Hunting : Default
{
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};
class Land_Misc_deerstand: Hunting
{
zombieChance = 0.3;
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};

File diff suppressed because it is too large Load Diff

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@@ -1,29 +0,0 @@
class InfectedCamp : Residential
{
zombieChance = 1;
minRoaming = 3;
maxRoaming = 4;
zedPos[] = {{0,0,0}};
lootChance = 0;
};
class IC_Fireplace1 : InfectedCamp
{
zombieChance = 0;
minRoaming = 3;
maxRoaming = 4;
};
class IC_DomeTent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};
class IC_Tent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};

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@@ -1,689 +0,0 @@
class Military : Default
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy",
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitaryIndustrial: Military
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_soldier_acr_rifle2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse: Military
{
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838},{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
};
class Land_SS_hangar: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootPos[] = {
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
};
lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
};
class Land_A_TVTower_Base: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
lootPosSmall[] = {{-1.01,-5.33,-22.67},{-1.56,2.79,-21.65},{-0.7,-4.81,-14.76},{-1.25,3.07,-12.37},{2.57,-0.52,-6.39},{-4.24,-1.23,3.96},{0.68,2.37,2.78},{-1.67,0.13,7.11}};
};
class Land_Mil_House: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
};
class Land_Mil_Barracks_i: Military
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootPos[] = {
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
};
lootPosSmall[] = {
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
};
};
class Land_Mil_Barracks: Military {
lootPos[] = {
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
};
lootPosSmall[] = {
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
};
zedPos[] = {
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
};
class Land_stan: Camp {};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
class C130J_wreck_EP1: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
};
class Barrack2: Military {
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
};
class Mi8Wreck: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootPos[]={{0,-5.79,-1.71}};
};
class USMC_WarfareBVehicleServicePoint: Military {
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
};
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
};
class Land_kostel_trosky: Military // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
};
class Land_MBG_Killhouse_3: Military // cement 2 story
{
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
};
//Land_MBG_Killhouse_4 in Residential.hpp
class Land_aif_strazni_vez: Military // metal platform-overlook
{
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
};
class Land_MBG_Killhouse_2: Military // cement 2 story
{
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
//Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: Military { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_pozorovatelna: Military { // concrete tower
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_hlaska: Military // metal platform
{
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
class Land_MBG_Killhouse_1: Military // cement block building
{
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
};
class land_army_hut2_int: Military // beige hut on blocks
{
lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
};
class land_army_hut_int: Military // beige hut on blocks
{
lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
};
class Land_army_hut3_long_int: Military // beige hut on blocks
{
lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
};
//Land_ibr_terminal in Office.hpp
class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
{
zedPos[] = {{5.83203,2.34961,-2.49103}};
lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
};
class land_smd_army_hut2_int: Military { // beige hut on blocks
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
};
class land_smd_army_hut2: Military { // beige hut on blocks
lootPos[] = {{0.447266,-4.6543,-1.33328}};
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
{
maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
};
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
{
zedPos[] = {{5.9375,1.33496,-1.88723}};
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
};
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
};
class land_smd_hlaska: Military { // wide 3 doors bunks
lootPos[] = {{-0.724609,0.822266,3.77092}};
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class Land_smd_kostel_trosky: Military // church ruins
{
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
// ALT-MAP Support
class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_ControlTower_EP1: Military // tak atc
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_Barracks_i_EP1: Military // tak barracks
{
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_Mil_House_EP1: Military // tak
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439}
};
lootPosSmall[] = {
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class land_st_vez: Military // nm tower
{
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_mi8_crashed: Military // nm wreck
{
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
};
class land_AII_last_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class Land_AII_upper_part: Military
{
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
};
class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Guardhouse: Military //Enterable zero_building
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
//DZE ADDED BELOW
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
lootPos[] = {
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
};
lootPosSmall[] = {
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
};
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
};
class land_budova5: Military {
lootPos[] = {
{-2.04004,2.89844,-1.98059}
};
lootPosSmall[] = {
{-1.96191,-0.314453,-1.98059}
};
zedPos[] = {{-3.04492,2.0332,-1.40211}};
};
class land_smd_strazni_vez: Military {
lootPos[] = {
{-1.68066,-1.30273,2.00299}
};
lootPosSmall[] = {
{-0.902344,-1.29395,1.41299},
{-1.92578,1.28613,1.41299}
};
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
};
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
class land_ibr_hangar: MilitaryIndustrial
{
lootPos[] = {
{ -5.75635,9.95386,-3.57318 },
{ -8.06152,-11.4065,-3.58192 },
{ 8.68555,-5.30371,-3.57942 }};
};
class land_ind_pec_03: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{-12.3535,-18.2813,-5.07774}
,{-3.71436,-20.8535,-5.08774}
,{10.5464,-19.5332,-5.08774}
,{7.42676,-5.89844,-5.08774}
,{8.26074,-15.0215,-5.08774}
,{5.55322,18.7852,-5.08774}
,{6.80469,8.69531,-5.08774}
,{14.5522,15.4395,-5.08774}
,{14.5859,8.57813,-5.08774}
,{7.42578,15.6738,-5.08774}
,{14.8281,5.88672,-5.08774}
,{-3.69287,16.0566,-5.08774}
,{-1.01758,23.2832,-5.08774}
,{14.8477,9.45508,-1.97111}
,{8.27832,15.9277,-1.92343}
,{8.40381,10.4629,-1.95773}
,{8.20508,-2.21094,-1.8784}
,{-4.22363,-25.9473,1.21534}
,{-3.78369,-13.3164,1.21381}
,{2.19287,-13.4023,1.2082}
,{6.86621,12.543,2.68329}
,{3.6582,14.1445,2.68343}
,{5.75342,16.5332,2.6849}
,{14.6582,15.9727,3.18781}
};
lootPosSmall[] = {
{8.06445,13.4512,2.77311}
,{7.94922,11.998,2.68293}
,{8.15967,14.457,2.68316}
,{5.29736,14.9395,2.68334}
,{2.71094,12.9883,2.68362}
,{4.64697,11.8027,2.68346}
,{5.54395,15.2559,3.4142}
,{5.78711,-1.45508,-1.87156}
,{4.76855,-11.4785,-1.80198}
,{15.4326,-20.9238,-4.96774}
,{15.4614,-22.0371,-4.96774}
,{14.7466,16.9707,-4.97774}
,{15.9448,16.3789,-5.06774}
,{15.6963,14.498,-5.06774}
,{15.5039,11.6367,-5.06774}
,{6.18555,21.8242,-5.06774}
,{4.92188,15.9258,-5.06774}
,{4.76416,8.48633,-5.06774}
,{10.7764,-3.88086,-5.06774}
,{-3.48633,-26.0703,-5.06774}
,{-13.3652,-9.64844,-5.06774}
,{-9.44043,-10.6406,-5.06774}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_Mil_Barracks_EP1: Military
{
lootChance = 0;
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
{
lootPos[] = {};
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
};
class Land_vez: Military
{
maxRoaming = 1;
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
{0.663086,1.06738,-0.740341},
{0.513184,-1.3623,-0.740341},
{-0.991211,1.11621,-0.740341},
{-2.87109,-3.94238,-0.740341}};
};
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class HMMWVWreck: Military
{
zombieClass[] = {"z_soldier","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
maxRoaming = 1;
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};

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@@ -1,11 +0,0 @@
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Ind_Shed_01_EP1: Default
{
zombieChance = 0.3;
maxRoaming = 3;
};

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@@ -1,272 +0,0 @@
class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
lootPos[] = {
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
};
lootPosSmall[] = {
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
class Land_Panelak : Office
{
lootPos[] = {
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
};
lootPosSmall[] = {
{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}
};
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
};
class Land_Panelak2 : Office
{
lootPos[] = {
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
};
lootPosSmall[] = {
{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}
};
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
};
class Land_rail_station_big : Office
{
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
};
lootPosSmall[] = {
{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}
};
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
};
//land_vysoky1 in Residential.hpp
//land_dlouhy2 in Residential.hpp
//land_hotel_p2 in Residential.hpp
//land_hotel_p1 in Residential.hpp
class Land_A_Office02 : Office
{
lootPos[] = {
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
};
lootPosSmall[] = {
{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}
};
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
};
// ALT-MAP Support
class Land_aif_hotel : Office //multi-story hotel with balconies
{
lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}};
};
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = {
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
};
};
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = {
{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}
};
lootPosSmall[] = {
{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}
};
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
};
//land_vysoky2 in Residential.hpp
//land_dlouhy1 in Residential.hpp
class Land_ibrPanelak: Land_Panelak{};
class Land_ibrPanelak2: Land_Panelak2{};
class LAND_konecna : Office
{
lootPos[] = {{14.8423,-0.987793,-1.59364},
{16.873,-2.86865,-1.59364},
{13.3672,-9.11377,-1.59364},
{5.09497,-9.98682,-1.59364},
{-24.8281,-1.17871,-1.59364},
{-14.0747,-7.3042,-1.59364},
{-19.0789,0.98291,-1.59364},
{4.67944,0.805176,-1.59364},
{-11.4639,-10.1475,-1.59364}};
};
// ALT-MAP Tavi
// ALT-MAP SAHRANI
class Land_smd_dum_olez_istan1_open2 : Office // same as Land_Panelak2
{
zedPos[] = {{-3.77344,1.99414,-1.84398},{1.31641,-2.06934,-1.84399}};
lootPos[] = {{-5.99023,-5.60449,-1.84398},{6.73145,1.43555,-1.84399},{4.90332,-3.25098,1.37497},{-1.73145,-3.67773,1.37497},{-7.09375,-3.92773,1.37497}};
};
class Land_smd_hotel_riviera2 : Office // 2 story motel blue tiles
{
zedPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
lootPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
};
class Land_smd_hotel_riviera1 : Office // 2 story motel blue tiles
{
zedPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
lootPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
};
class Land_smd_hotel : Office // 4 story apartment building
{
zedPos[] = {{-16.1006,0.519043,-7.74672},{-0.744141,10.0884,-7.74672}};
lootPos[] = {{-0.744141,10.0884,-7.74672},{14.6982,-16.9382,-7.74672},{4.86719,14.0911,-7.74672},{-20.9121,-5.11133,-0.759434},{-20.6094,-6.26953,2.74057},{-20.6172,-15.1313,2.74057},
{-17.0537,17.2102,6.24485},{14.3779,2.7583,6.24485},{20.75,6.71948,-0.759434},{20.9033,14.7278,-4.25943},{20.541,5.12622,-4.25943}};
};
class Land_smd_dum_istan4_detaily1 : Office // 4 story hotel
{
zedPos[] = {{-2.51367,6.55078,-7.28588},{4.54834,6.33984,-7.28588},{2.58838,-3.21289,-4.33588}};
lootPos[] = {{2.58838,-3.21289,-4.33588}};
};
//Land_smd_dum_istan4 in Residential.hpp
class Land_smd_hospoda_mesto : Office // pub HOSTINEC
{
zedPos[] = {{4.85254,-4.82422,-5.17996},{3.28711,6.78125,-1.2485}};
lootPos[] = {{3.05957,-2.43555,-5.18104},{2.88574,5.32422,-5.19056},{3.27246,1.20703,-5.19001},{1.75098,-1.28906,-5.17993},{-7.48535,-4.07617,-1.2291},{2.63184,-1.78516,-1.2417}};
};
// ALT-MAP Support
//DZE BELOW
class LAND_ibr_bank: Office
{
lootPos[] = {
{ 1.44702,-0.9551,-1.60158 },
{ -7.40649,-4.9482,-1.60158 },
{ -7.50879,3.1616,-1.60158 },
{ -13.1931,3.0244,-1.60158 },
{ -10.6316,-1.4922,-1.60158 },
{ -10.3481,-5.6631,-1.60158 },
{ -14.0247,-6.4653,-1.60158 },
{ -10.1897,-2.6592,-1.60158 }};
};
class land_bunka: Office {
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
};
class Land_ibr_terminal: Office
{
lootPos[] = {
{ 11.1885,-13.0669,-4.04974 },
{ 4.42383,-9.64746,-4.04974 },
{ -2.42822,-6.94775,-4.04974 },
{ -3.00537,-1.25439,-4.04974 },
{ 0.473145,8.72314,-4.04974 },
{ 14.8608,12.5249,-4.04974 },
{ 3.33838,-14.5229,0.581566 },
{ -3.88428,-17.5376,0.581566 },
{ -17.3682,0.572266,-4.05001 },
{ -13.7939,0.576172,-0.231342 },
{ -2.83545,10.9009,-0.949741 },
{ -2.27686,-16.4238,3.68157 }};
};
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
lootPos[] = {
{ -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 },
{ 5.8457,-2.09814,-5.06717 },
{ 9.5249,3.76563,-5.06717 },
{ 10.0454,11.5093,-5.0734 },
{ 0.268555,8.64648,-5.06699 },
{ -0.378906,15.3989,-5.06724 },
{ -6.68506,14.9448,-5.06722 },
{ -10.9644,13.0996,-5.06719 },
{ 11.0571,4.48926,-1.48401 },
{ 2.85938,9.12939,-1.48407 },
{ -3.87646,8.01416,-1.4844 },
{ 0.0537109,10.3984,-1.4844 },
{ -2.78467,13.5903,-1.4844 },
{ -0.118652,15.3394,-1.4844 },
{ -6.73779,15.772,-1.4844 },
{ -8.39453,13.5249,-1.4844 },
{ -10.5317,9.75146,-1.4844 },
{ -11.8062,14.2358,-1.4844 },
{ -15.5771,14.0396,-1.4844 }};
};
class Land_A_Office01_EP1: Land_A_Office01
{
lootPos[] = {
{ -2.50391,-2.46948,-4.728 },
{ 4.23535,-0.336914,-4.728 },
{ 4.11133,6.1123,-4.728 },
{ 0.242188,6.06299,-4.728 },
{ 4.31641,3.74023,-4.728 },
{ 5.08887,0.219727,-4.728 },
{ 11.6504,-1.5647,-4.728 },
{ 14.5811,-4.1123,-4.728 },
{ 13.8545,-0.749023,-4.728 },
{ -7.7627,5.59082,-4.728 },
{ 1.81152,0.993408,-2.228 },
{ 4.93164,4.31982,-2.228 },
{ 1.18945,6.07031,-2.228 },
{ 2.23145,3.76563,-2.228 },
{ -4.76367,-2.51221,-2.228 },
{ -14.5596,-3.40723,-2.228 },
{ -15.2705,5.92773,-2.228 },
{ -10.9063,6.04175,0.672008 },
{ -6.30762,3.30078,0.672006 },
{ 7.6416,6.38696,0.672001 },
{ 13.6729,6.5957,0.671999 },
{ 13.1924,-2.58691,0.671998 },
{ 3.0918,2.4375,6.20491 },
{ -1.45703,-2.28369,6.20491 },
{ -2.12988,4.51587,0.672005 },
{ 4.74414,-4.60156,-2.21486 },
{ 8.3457,-1.10718,-2.228 },
{ 9.94727,-3.74146,-2.228 },
{ 7.13867,-2.50732,-2.228 },
{ 12.8701,4.70923,-2.228 },
{ 15.3721,3.42383,-2.228 }};
};
class Land_MBG_Police_Station: Office
{
lootPos[] = {
{ 9.81543,-4.36365,-1.59829 },
{ 1.01172,-6.02344,-1.59829 },
{ -5.03369,-5.98376,-1.59829 },
{ -8.5415,-0.348511,-1.59829 },
{ -8.88574,-2.93823,-1.59829 },
{ -5.55518,4.80493,-1.59829 },
{ -1.77246,5.49365,-1.59829 },
{ 2.32129,6.33032,-1.59829 },
{ 3.54492,6.27332,1.68834 },
{ 9.88916,4.68176,1.68833 },
{ 10.0566,-1.07727,1.68833 },
{ 6.6499,1.78296,1.68833 },
{ -5.30029,-2.68726,1.68833 },
{ 1.25977,-1.76636,1.68833 },
{ -6.56689,1.51843,1.68834 },
{ -5.33887,3.92529,1.68834 },
{ -2.3125,6.18774,1.68834 }};
};
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
};
lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
};

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@@ -1,981 +0,0 @@
class Residential : Default
{
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] =
{
"zZombie_Base",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.3;
lootGroup = Residential;
};
class Land_HouseV_1I4 : Residential
{
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
};
class Land_kulna : Residential
{
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
lootPos[] = {{0.213379,1.49707,-1.14344}};
};
class Land_hut06 : Residential
{
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
};
class Land_Hlidac_budka : Residential
{
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {{2.4209,2.16064,-0.783617}};
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
};
class Land_HouseV2_02_Interier : Residential
{
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
};
class Land_A_Pub_01 : Residential
{
zombieChance = 0.2;
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
};
class Land_Shed_wooden : Residential
{
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
};
class Land_HouseBlock_A1_1 : Residential
{
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
};
class Land_HouseV_1I1 : Residential
{
zedPos[] = {{0.100586,-2.34473,-2.88281}};
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
};
class Land_A_MunicipalOffice : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
};
class Land_HouseV2_04_interier : Residential
{
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
};
class Land_HouseV2_01A: Residential {
zedPos[] = {{-2.1,-2.9,-5.4}};
lootPos[] = {{8.35986,-0.754395,-5.53116},{8.69385,3.63965,-5.53116},{5.87988,4.45947,-5.53116},{-0.146484,4.60547,-5.53116},{-6.56738,1.84717,-5.53116},{-8.86377,3.55127,-5.53116},{-7.66895,-1.2915,-5.53116}};
lootPosSmall[] = {{7.46631,4.11084,-4.79117},{2.19336,3.64209,-5.53116},{-9.17285,-0.30127,-4.84116},{-3.57764,-3.42529,-5.55264}};
};
class Land_psi_bouda : Residential
{
zombieChance = 0;
maxRoaming = 0;
zedPos[] = {{1.02197,0.0185547,-0.519989}};
lootPos[] = {{1.02197,0.0185547,-0.519989}};
};
class Land_KBud : Residential
{
zombieChance = 0.3;
maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
};
class Land_sara_domek_zluty : Residential
{
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4: Residential {
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
};
class Land_HouseV_3I1: Residential {
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
};
class Land_HouseV_3I2: Residential {
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
};
class Land_HouseV_1L2 : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T: Residential {
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
};
class Land_HouseV_1L1 : Residential
{
zedPos[] = {{1.20801,5.86035,-1.09302}};
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1L1_DZE: Residential {
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L: Residential{
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
};
class Land_HouseV_2T1: Residential{
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
};
class Land_HouseV_2I: Residential {
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
};
class Land_HouseV_1I3 : Residential
{
zedPos[] = {{2.19531,-0.954102,-2.23218}};
lootPos[] = {{0.65,5.79,-1.7},{0.47,3.13,-1.35},{-0.27,-7.12,-2.15},{-2.61,1.11,-2.16},{1.63,-3.72,-2.16}};
lootPosSmall[] = {{-1.33,-1.79,-1.48},{-2.79,7.96,-2.16},{0.82,-7.94,-1.61},{-1.09,-7.95,-1.6}};
};
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1: Residential {
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
};
class Land_HouseBlock_A2_1: Residential {
zedPos[] = {{6.5,0,-6.7},{3.5,-5,-6.7}};
lootPos[] = {{3.51953,-5.6272,-7.014},{4.83008,0.922607,-7.014},{6.45117,-3.29639,-7.014}};
lootPosSmall[] = {{2.78906,1.05737,-7.014},{7.41211,-6.22095,-7.014}};
};
class Land_HouseBlock_A3: Residential {
zedPos[] = {{4.7,-2.6,-4.8},{-0.5,-1,-5}};
lootPos[] = {{2.7666,1.06982,-5.048},{6.74023,1.92383,-5.048},{4.00928,-4.37354,-5.048},{0.126465,-4.20947,-5.5},{-0.320801,3.43945,-5.5}};
lootPosSmall[] = {{3.52393,2.70264,-4.67},{7.4209,-5.06787,-5.048}};
};
class Land_HouseBlock_B5 : Residential
{
zedPos[] = {{-5.10742,5.23926,-7.57431}};
lootPos[] = {{-5.10742,5.23926,-7.57431}};
};
class Land_HouseBlock_B6 : Residential
{
zedPos[] = {{-3.01172,0.820313,-7.60886}};
lootPos[] = {{-3.01172,0.820313,-7.60886}};
};
class Land_HouseBlock_C1 : Residential
{
zedPos[] = {{5.85889,4.46875,-9.59036}};
lootPos[] = {{5.85889,4.46875,-9.59036}};
};
class Land_HouseV2_01B : Residential
{
zedPos[] = {{9.53711,3.39453,-6.11053}};
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
};
class Land_HouseV2_03 : Residential
{
zedPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
lootPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
};
/*
class Land_Mil_Guardhouse : Residential //MOVED TO MIL
{
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
};
*/
class LADAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.106934,-0.660156,-0.144714}};
};
class SKODAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.66,-0.09,-0.58}};
};
class Land_GuardShed : Residential
{
maxRoaming = 1;
zedPos[] = {{-0.02,-1,-0.61}};
lootPos[] = {{-0.02,-1,-0.61}};
};
class RU_WarfareBBarracks : Residential
{
maxRoaming = 0;
zedPos[] = {{2.06,-2.63,0.52},{-0.01,2.35,0.55},{2.43,2.04,1.08},{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{-0.38,-2.29,1.87}};
lootChance = 0.1;
lootPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
};
class Land_NAV_Lighthouse : Residential
{
zedPos[] = {{-0.16,-0.1,-6.78},{-0.06,3.36,-7.87}};
lootChance = 0.4;
lootPos[] = {{-0.16,-0.1,-6.78},{0.01,-1.7,2.42},{-0.06,3.36,-7.87}};
};
class Land_Panelak3 : Residential
{
zedPos[] = {};
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
};
// ALT-MAP Support
class Land_sara_Domek_sedy: Residential // single story stucko #39
{
zedPos[] = {{1.72266,2.12744,-2.14196}};
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
};
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
{
zedPos[] = {{2.13965,2.89258,-3.35652}};
lootPos[] = {{-7.06543,4.02197,-0.051506},{5.55518,-0.523438,-0.051506},{-0.717773,4.01855,-0.051506},{-2.00293,-2.35107,-3.35652},{4.99219,-0.20752,-3.35652},{-6.80469,3.94043,-3.35652}};
};
class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
{
zedPos[] = {{4.85645,1.62305,-1.28095}};
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
};
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
};
//Land_MBG_GER_ESTATE_2 in Office.hpp
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[]={{-4.05176,0.607422,-0.112886},{4.31885,2.46094,-0.112885},{4.58203,-2.88672,-0.112886},{5.85449,1.11523,-3.11289},{3.30811,-5.375,-3.11289},{-3.5708,6.20703,-3.11288}};
};
class Land_dum_rasovna: Residential // old stucco window-dor-door tile roof
{
lootPos[] = {{-1.271,3.38281,-2.69958},{3.14893,3.86255,-2.69958},{3.30957,-4.17871,-2.69958},{-0.936523,-1.97412,0.242605},{1.05518,3.77271,0.242605}};
lootPosSmall[] = {{-0.964844,-3.52148,0.952604},{0.613281,-0.726807,-2.69958},{3.69873,-1.69995,-2.69958}};
zedPos[] = {{-1.08252,-1.93018,-1.79458},{-1.68555,2.19971,-1.79458}};
};
class Land_cihlovej_dum_in: Residential { // door, red-blu light, 2 windows
zedPos[] = {{-1.69922,0.681641,-1.8147}};
lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
};
class land_mbg_ger_rhus_1: Residential { // brick 1 door 4 windows
lootChance = 0.3;
lootPos[] = {{-1.85156,3.59961,-0.0356913},{3.04688,1.85254,-0.465693},{3.36328,0.257813,-0.465693},{-2.74023,-3.26465,-0.465693},{1.23828,-4.19531,-2.38569},{1.56055,2.37012,-2.86569},{-10.4941,3.8916,-0.454963},{-9.91797,-4.14453,-0.454963},{-5.84375,0.373047,-0.174962},{-4.50977,0.0859375,-3.35496}};
lootPosSmall[] = {{-1.4707,4.39844,-0.0356913},{1.56055,0.314453,-0.185692},{2.53516,0.682617,-3.25569},{3.62695,0.696289,-2.50569},{-3.34375,3.22852,-2.43569},{-3.32031,2.38086,-1.95569},{-4.81055,1.39453,-0.454963},{-6.64844,-4.29102,-0.454963},{-4.32617,-1.61035,-2.51496},{-6.30664,-4.11328,-2.37496}};
zedPos[] = {{-2.03125,6.38867,-2.93606},{-8.33398,-5.82813,-2.73209}};
};
class Land_MBG_GER_RHUS_2 : Residential // cement 1 door 4 windows
{
zedPos[] = {{-2.77441,-3.31738,-3.36569}};
lootPos[]={{2.33398,-1.23145,-3.36569},{2.08203,-1.7998,-0.465693},{-0.678711,-4.04883,-0.465693},{2.33008,3.3291,-0.465692}};
};
class Land_MBG_GER_PUB_2 : Residential // fionas irish pub
{
zedPos[] = {{4.20264,-3.15381,-3.53086},{-6.24268,-4.08228,-3.53085}};
lootPos[]={{-0.338867,-5.44336,-3.53086},{-2.61182,-4.51978,-3.53086},{-6.23779,-2.42676,-3.53085},{4.42334,-4.17285,-0.630859},{3.15088,4.45898,-0.630852}};
};
class Land_sara_domek_vilka : Residential // reddish villa - no entry
{
lootPos[]={{-5.53467,-1.77637,-4.17358},{3.11279,6.25879,-4.1599},{0.339844,7.14258,-4.1599}};
};
class Land_mbg_apartments_big_01 : Residential // brick with archways, limited access
{
lootPos[]={{-4.7915,4.07861,4.80171},{-6.07764,-4.86182,4.80168},{9.38916,-7.12158,-1.05012},{-11.3857,-5.63916,-1.05012},{-11.2231,8.8335,-1.05013},{11.4961,7.89697,-1.05012},{4.59082,-5.81592,-4.34196}};
};
class Land_dum_ras: Residential { // stucco 1 window, 2 doors
zedPos[] = {{0.891602,2.02539,-2.66959},{0.189453,-3.6333,-2.66958},{0.952148,2.08594,0.272604}};
lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
};
class Land_deutshe_mini : Residential // stucco 3 windows, doorway
{
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
};
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
};
class land_x_vez_tex: Residential { // brick tower
zedPos[] = {{-0.80957,1.62183,-4.59428}};
lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
};
class Land_House_K_3_EP1: Residential // beige stucco
{
lootPos[] = {{ 0.524414,3.5166,-0.53767 },{ 1.53491,-0.0644531,-0.790318 },{ -0.887451,0.615234,-0.790318 },{ -4.46191,1.38379,-0.795597 },{ 1.1001,5.40723,2.81719 }};
};
class Land_House_C_5_V2_EP1: Residential // beige stucco
{
lootPos[] = {{ 3.42529,1.77832,-1.36692 },{ -3.6687,1.98779,-1.36692 },{ -2.0271,-2.9126,-1.36692 },{ -1.271,-3.94385,1.33329 }};
};
class Land_House_C_5_V3_EP1: Residential // beige stucco
{
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
};
class Land_House_L_1_EP1: Residential // beige stucco
{
lootPos[] = {{1.63135,-1.2251,-0.619034},{-0.165039,-1.74463,-0.6114815},{-1.18311,-0.15918,-0.596542}};
};
class Land_House_C_5_V1_EP1: Residential // beige stucco
{
lootPos[] = {{1.01025,4.85181,-1.4815},{3.42773,1.4248,-1.4915},{-1.62939,-4.69336,-1.4815},{-1.56982,3.66333,-1.4915},{2.28418,1.03076,2.2605},{-0.941895,-3.75952,1.16351}};
lootPosSmall[] = {{0.615479,4.92847,-0.671498},{2.23071,0.780518,-0.411497},{2.61011,0.823975,-1.0915},{-4.35205,-0.0966797,-1.0515},{-0.5271,-2.93677,-1.4215},{-4.2854,3.09082,-1.4715},{-4.42822,-5.13232,-1.4815},{-0.468018,-3.18481,-0.0414963},{2.96582,1.17114,2.2605},{1.85205,4.83716,1.7605}};
zedPos[] = {{-3.11206,1.50952,-0.596497},{2.39453,4.8396,-0.592795},{1.48633,3.10425,2.2955}};
};
class Land_House_C_2_EP1: Residential // beige stucco 2 rollup doors on right., blue door on left
{
lootPos[] = {{-3.63477,2.83398,-2.27891},{5.94116,1.08691,-2.30269},{0.387207,1.1936,-1.47782},{5.49438,-1.47388,1.56868},{-2.24487,-1.44019,0.547503},{-2.01343,3.41553,0.547503},{5.06909,1.21997,0.746294},{5.75464,-4.69043,0.794252}};
lootPosSmall[] = {{0.1604,1.06812,-2.00456},{-0.469482,1.10962,-2.2006},{1.1167,0.707031,-1.78269},{-1.62158,-1.72437,1.1175},{-1.63965,-1.27368,1.4575},{5.88379,-3.06787,1.17425},{-2.31738,3.16724,1.3775},{-1.8562,3.80322,1.3775},{-0.393799,3.50586,-1.61131},{6.06934,0.0444336,-2.07269},{-1.95215,-1.91943,-2.33913},{2.17334,-1.75024,0.74663}};
zedPos[] = {{-0.131592,3.38794,1.63951},{-4.25537,1.24023,1.4225},{2.3269,1.89136,-1.43735},{-1.87183,-0.48584,-1.4121},{1.21802,-1.58765,1.67137}};
};
class Land_House_K_7_EP1: Residential // beige stucco
{
lootPos[] = {{ -0.995361,1.89014,-0.218372 },{ -4.9541,3.85254,-0.218374 },{ -3.4502,4.0376,3.32767 }};
};
class Land_House_C_4_EP1: Residential // beige stucco
{
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
};
class Land_House_C_11_EP1: Residential // 2 story wood railings
{
lootPos[] = {{ -4.875,-3.75586,-2.45703 },{ -1.22852,-3.17529,-2.08453 },{ 6.55859,0.731934,-2.08453 },{ 4.74072,3.21436,-2.08453 },{ 4.39551,0.458984,-2.08453 },{ 0.449219,-3.03857,0.972969 },{ 4.8291,3.44629,0.972969 }};
};
class Land_House_C_1_EP1: Residential //
{
lootPos[] = {{-3.62476,-1.83301,-0.967744},{3.19263,-2.92676,-0.937744},{7.94824,-1.15381,-0.957744}};
lootPosSmall[] = {{-7.64917,-2.33325,-0.257745},{-2.65161,-2.34473,-0.717744},{2.07666,-3.62549,-0.0177441},{7.56982,-2.3689,-0.257744},{2.6355,-1.62378,-0.947745}};
zedPos[] = {{-5.45166,-0.360596,-0.0527439},{5.60938,-1.80347,-0.0527439}};
};
class Land_dum_istan3_hromada2: Residential // brick 2 story
{
lootPos[] = {{ 1.67627,3,-4.62603 },{ -1.47363,4.92285,-1.28517 },{ 6.43848,1.93555,2.08801 }};
lootPosSmall[] = {{7.02344,5.71191,2.08801},{0.856445,-1.72266,-1.28517},{-2.51758,1.2002,-1.28517},{5.18945,2.93848,-4.62604}};
zedPos[] = {{-1.77148,2.59961,-0.410172},{4.46387,1.85254,-3.75103}};
};
class Land_House_C_3_EP1: Residential //
{
lootPos[] = {{ 6.61987,-1.8667,-3.91483 },{ 5.80493,1.21094,-3.91483 },{ -7.11523,2.78418,-3.86868 },{ -6.45874,-0.478271,-3.86868 },{ -6.37598,-2.27344,-3.86868 },{ -4.84521,-2.55664,0.576136 },{ -1.21606,-1.24634,1.96108 }};
};
class Land_House_C_1_v2_EP1 : Residential //
{
lootPos[] = {{6.24365,-0.537109,-1.30966},{4.14746,1.3584,-1.31308}};
};
class Land_House_C_9_EP1: Residential //
{
lootPos[] = {{ -3.47339,2.13086,-3.74726 },{ -3.17773,4.19849,-3.74837 },{ -0.839844,5.7041,-3.74944 },{ 4.67529,1.19897,-3.74832 },{ 4.20508,-1.85229,-3.74805 },{ 1.01074,-0.609619,-0.152166 },{ 0.213379,1.56616,-0.152166 },{ 1.66138,4.33472,-0.152166 },{ 4.38208,-5.14136,-0.152166 }};
};
class Land_House_K_1_EP1: Residential //
{
lootPos[] = {{ -0.685547,4.02161,1.56626 },{ 3.71387,5.48114,1.56626 },{ 3.23438,2.35388,1.56626 },{ -3.30566,4.65558,1.54929 },{ -3.77539,2.02087,1.60863 }};
};
class Land_House_K_8_EP1: Residential //
{
lootPos[] = {{2.94263,2.71948,3.34996},{-0.0541992,3.51294,3.34996},{-2.81274,1.99365,0.231133},{-2.59253,3.66528,-1.81557},{-2.55493,-2.54126,-2.63675},{2.97803,-1.89355,-2.64059}};
lootPosSmall[] = {{-0.681641,0.580322,3.54996},{1.30103,3.72339,3.81996},{1.45947,2.58374,3.34996},{-3.10376,-1.51025,3.34996},{-4.21533,1.6499,0.0964928},{3.22192,3.68018,0.234936},{-3.19409,-1.90552,0.496338},{3.31445,-0.210938,-1.82104},{3.00293,-0.161865,-2.16398},{0.443359,-3.27417,-2.67695},{-3.1377,1.33936,-2.2182}};
zedPos[] = {{-2.60083,-1.24683,-1.66764},{3.30005,-1.26563,1.12351},{-0.615479,2.00049,1.1274},{-1.73755,2.1958,-1.708}};
};
class Land_House_C_5_EP1: Residential //
{
lootPos[] = {{ 3.1499,2.39502,-1.36692 },{ -1.80127,-2.98022,-1.36692 }};
};
class Land_dum_istan3_pumpa: Residential // brick
{
lootPos[] = {{-2.14502,3.03662,-1.86787},{4.09619,-0.563965,1.47485},{0.189453,0.540039,1.47485},{-1.73682,2.44775,1.47485}};
};
class land_sara_domek_kovarna: Residential
{
zedPos[] = {{0.0998535,-0.891602,-0.880356}};
};
class land_sara_domek_hospoda: Residential
{
lootPos[] = {{-2.14844,-3.56396,-2.74878}};
lootPosSmall[] = {{-1.16064,-4.72485,-2.75951}};
zedPos[] = {{1.48291,-3.28223,-1.85291}};
};
class LAND_vokzal_big: Residential // Train Station
{
lootPos[] = {{7.28613,-0.216797,-7.96283},{6.84961,2.56152,-7.96283},{6.9834,-4.98047,-7.96283},{-7.07227,1.28223,-7.96283}};
};
class LAND_Zachytka : Residential
{
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
};
class LAND_hospoda : Residential
{
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
};
class LAND_Kiosk2 : Residential
{
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
};
class LAND_skola : Residential
{
lootPos[] = {
{15.8508,20.459,-2.00361},
{29.0132,22.3887,-2.00361},
{30.6335,16.1104,-2.00361},
{30.7412,5.33691,-2.00361},
{18.7554,5.07324,-2.00361},
{2.84912,14.2744,-2.00361},
{-1.27197,12.2324,-2.00361},
{-5.66699,16.6445,-2.00361},
{-2.93408,22.0967,-2.00361},
{5.48535,21.7969,-2.00361},
{-9.52954,-8.64063,-2.00361},
{-18.5305,-9.60449,-2.00361},
{-23.9783,-0.905273,-2.00361},
{-8.50586,13.9482,-2.00361},
{5.84448,0.175781,-2.00361},
{2.56885,-14.167,-2.00361},
{-3.15063,-14.084,-2.00361},
{-3.76294,-21.2754,-2.00361},
{5.4397,-24.5635,-2.00361},
{18.5049,-11.9141,-2.00361},
{10.7795,-18.4443,-2.00361},
{18.3979,-21.9854,1.22083},
{20.1707,-14.1572,1.22083},
{30.334,5.12402,1.22083},
{22.9521,12.1387,1.22083},
{1.45825,18.208,1.22083},
{-5.56128,20.1572,1.22083},
{-6.19165,15.4678,1.22083},
{-1.05029,9.69141,1.22083},
{6.17896,5.19434,1.22083},
{5.00513,2.78711,1.22083},
{5.81836,-5.65625,1.22083},
{-0.54541,-15.1104,1.22083},
{1.8418,-19.8584,1.22083},
{-2.10864,-21.9961,1.22083},
{-5.78857,-24.9277,1.22083},
{16.3679,-15.4463,1.22083},
{28.0537,-17.1328,1.22083},
{22.1833,11.416,-2.00361}};
};
class LAND_Tav_Panelak2 : Residential
{
lootPos[] = {{2.7627,-5.62524,5.43665},
{2.63867,-0.156494,5.43665},
{3.4873,2.76855,5.43665},
{6.06152,3.64966,5.43665},
{6.70996,0.734619,5.43665},
{4.71875,-1.69263,5.43665},
{-0.347656,-2.23315,5.43665},
{0.814453,-1.73901,2.71097},
{-0.545898,-2.29468,2.71097},
{-0.415039,4.25122,1.32864},
{0.75,-2.01318,0.0714264},
{0.644531,-1.86401,-2.62859}};
};
class LAND_Tav_panelak : Residential
{
lootPos[] = {{5.24121,-6.39453,2.77144},
{6.71191,-5.43262,2.77144},
{4.65625,-1.83838,2.77144},
{6.69531,0.225586,2.77144},
{6.54395,3.06519,2.77144},
{3.40234,3.32324,2.77144},
{2.61523,0.798096,2.77144},
{2.7041,-4.98389,2.77144},
{3.66016,-6.17651,2.77144},
{-0.982422,-1.86328,2.77144},
{-0.904297,4.13086,1.32864},
{0.942383,-2.10474,0.0714226},
{-2.56836,-1.68628,0.0714226},
{-2.69531,3.42407,0.0714226},
{-6.24902,3.01392,0.0714226},
{-6.07227,0.556396,0.0714226},
{-5.75488,-2.03857,0.0714226},
{-6.66406,-4.34497,0.0714226},
{-5.49219,-6.70581,0.0714226},
{-2.41602,-4.19434,0.0714226},
{-3.70801,-6.17212,0.0714226}};
};
class LAND_Tav_Panelak3 : Residential
{
lootPos[] = {{0.0878906,0.793457,-10.8154},{-0.810547,3.44824,-10.8154}};
};
class LAND_Big_Panelak : Residential
{
lootPos[] = {{3.30566,-9.23413,-14.7521},{3.10059,-7.05005,-14.7521},{5.36914,0.495361,-14.7521},{-0.236328,-3.16772,-14.7521},{3.05078,-0.838379,-14.7521}};
};
class LAND_Posta : Residential
{
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
};
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
{
zedPos[] = {{-2.41797,2.20996,-2.34969}};
lootPos[] = {{5.30371,-3.37402,0.822983},{-2.41504,-4.07617,0.823578},{-3.25977,-2.8623,3.80017},{-3.63574,1.1543,3.8002}};
};
class land_smd_dum_olez_istan1_open: Residential { // worn stucco 3 windows up, stairs-door on left, 1 window down
lootPos[] = {{-5.4375,-4.38379,1.35497},{5.75781,-3.31934,1.35497},{1.53516,-2.0625,1.35497},{-2.14941,-4.56445,-1.85398},{-6.79688,2.14453,-1.84398},{3.61523,-0.371094,-1.824}};
lootPosSmall[] = {{-6.11914,-4.14453,2.16497},{2.4707,3.67773,1.96497},{6.42773,-0.5,1.34497},{7.48047,2.37109,-1.434},{-1.98047,-4.16504,-1.07398},{-7.60254,-4.06348,-0.883982},{-7.74902,2.51074,-1.16398},{5.85352,2.37695,-1.854}};
zedPos[] = {{1.33691,-5.02441,-1.5178},{-4.22168,4.75391,-1.66303}};
};
class Land_smd_dum_olez_istan2_maly_open : Residential // worn stucco 3 windows up, stairs-door on left, 1 window down
{
zedPos[] = {{-2.6709,-1.38867,-1.87241}};
lootPos[] = {{-2.33594,2.87939,-1.87241},{-0.493164,-1.98486,1.34656}};
};
class land_smd_dum_olez_istan2_open: Residential { // cement open door shutter window wood canopy
lootPos[] = {{0.0185547,4.61133,0.0584984},{0.412598,-4.66211,0.338498},{-5.71582,5.63477,-0.431501},{-4.5127,-4.87695,-0.431501}};
lootPosSmall[] = {{-1.46338,6.05078,0.718499},{-4.68652,-3.71973,0.528499},{-0.162109,-4.69238,0.0184984},{-6.41113,5.08398,0.798498}};
zedPos[] = {{4.92383,-3.12109,0.0317497}};
};
class Land_smd_house_y_open : Residential // cement open door, AC, blue roof
{
zedPos[] = {{-0.40625,3.14844,-1.40688}};
lootPos[] = {{2.68066,-3.13281,-1.40688},{2.41504,3.57764,-1.40688},{-3.43652,2.75293,-1.40688}};
};
class Land_majak : Residential // stone lighthouse
{
zedPos[] = {{-0.756836,1.10938,-8.07302}};
lootPos[] = {{-0.756836,1.10938,-8.07302},{-0.483398,-0.784668,-8.07302},{0.208984,-1.5918,1.72248}};
};
class Land_smd_sara_zluty_statek_in : Residential //
{
zedPos[] = {{4.76367,-2.59277,-2.91795}};
lootPos[] = {{3.50293,-2.22168,-2.91434},{8.08105,2.90723,-2.8938},{3.50586,3.97852,-2.88629},{-1.37305,1.58594,-2.88646}};
};
class Land_smd_dum_olezlina_open : Residential // 4 windows up 3 down and door
{
zedPos[] = {{3.68604,1.09766,-3.83481}};
lootPos[] = {{3.68604,1.09766,-3.83481},{-2.39355,-2.43457,-3.83481},{-4.78809,-2.15039,-0.434065}};
};
class Land_majak2 : Residential // stone lighthouse
{
zedPos[] = {{0.125977,1.02539,-8.07302}};
lootPos[] = {{-0.570801,1.09668,-8.07302},{1.74023,1.0752,1.72248}};
};
class Land_smd_budova3_open : Residential // blue doors + fireplace
{
zedPos[] = {{1.44531,-0.165039,-1.91334}};
lootPos[] = {{-0.738281,-1.79004,-1.9121},{-1.49609,2.75537,-1.9142}};
};
//Land_budova5 in Military.hpp
class land_smd_dum_istan3_hromada: Residential { //brick 2 story with awning
lootPos[] = {{0.293945,-1.60156,-3.328},{-1.91406,-1.65332,-3.328}};
lootPosSmall[] = {{0.551758,-4.12695,-3.328},{0.626953,-0.547852,-3.328}};
zedPos[] = {{-0.154297,5.01172,-2.46689},{-9.95117,1.99902,-2.46689},{10.2998,1.82227,-2.68886}};
};
class Land_smd_kasarna : Residential //
{
zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
};
// ALT-MAP Support
class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
{
lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
};
class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
{
lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
};
//land_seb_bouda3 in Industrial.hpp
class land_seb_mine_maringotka: Residential { // Nm
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
};
//DZE ADDED BELOW
class land_r_housev2_04: Residential {
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
};
class land_rozvodna: Residential {
lootPos[] = {{-6.8208,-1.58789,-0.369419}};
};
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
};
class land_domek_podhradi_1: Residential { // brown wooden barn one story
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
};
class Land_bouda2_vnitrek: Residential {
lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
};
class land_senik: Residential {
lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
};
class land_zd_1: Residential {
lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
};
class land_plynom: Residential {
lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
};
class land_marsh1: Residential {
lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
};
class land_cihlovej_dum_mini: Residential {
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
};
class Land_hruzdum: Residential {
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
};
class land_smd_cihlovej_dum_mini: Residential {
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
};
class land_smd_dum_istan4: Residential {
lootPos[] = {{2.60742,-2.42188,-4.35237}};
zedPos[] = {{0.323242,5.66113,-6.38088}};
};
class land_smd_dum_olez_istan2_open2: Residential {
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
zedPos[] = {{5.4502,-3.21729,0.207455}};
};
class land_panelova3: Residential {
lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
};
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
zedPos[] = {{-0.219727,2.5332,13.2833}};
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
};
class land_vysoky1: Residential {
lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
};
class land_hotel_p2: Residential {
lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
};
class land_hotel_p1: Residential {
lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
};
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
};
class land_dlouhy2: Residential {
lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
};
class Land_dulni_bs: Residential {
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
};
class Land_hut_old01: Residential {
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
};
class Land_ruin_01_PMC : Residential
{
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
};
class Land_Ruin_Cowshed_a_PMC : Residential
{
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
};
class Land_Ruin_Cowshed_b_PMC : Residential
{
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
};
class Land_Ruin_Cowshed_c_PMC : Residential
{
lootPos[] = {{5.05737,2.52881,-3.09486}};
};
class Land_majak_podesta: Residential
{
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
};
class land_nasypka: Residential
{
lootPos[] = {{-1.46045,-0.168945,6.56824}};
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
zedPos[] = {{1.50659,-0.027832,-5.55527}};
};
class land_dum_istan3: Residential
{
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
};
class land_house_y: Residential
{
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
};
class land_dum_istan4_inverse: Residential
{
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
};
class Land_duala_mini: Residential
{
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
};
class land_dum_istan2b: Residential
{
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
};
class land_hut01: Residential
{
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
};
class land_housev2_05: Residential
{
zedPos[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}};
};
class land_hut02: Residential
{
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
};
class land_hut04: Residential
{
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
};
class land_mbg_killhouse_4: Residential { // cement 2 story
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
};
class Land_House_C_10_EP1: Residential
{
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
};
class Land_House_L_6_EP1: Residential
{
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
};
class Land_House_K_5_EP1: Residential
{
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
};
class Land_House_L_3_EP1: Residential
{
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
};
class Land_House_L_4_EP1: Residential
{
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
};
class Land_House_L_9_EP1: Residential
{
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
};
class Land_House_L_8_EP1: Residential
{
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
};
class Land_ibrhotel: Residential
{
lootPos[] = {
{ -8.44922,9.08105,-7.74672 },
{ -0.813965,9.1748,-7.74672 },
{ 3.17383,11.873,-7.74672 },
{ 2.74072,2.91016,-7.74672 },
{ 3.80225,-2.44434,-7.85944 },
{ -1.28711,-0.235352,-4.25943 },
{ 17.8379,-8.18896,-4.25943 },
{ 15.4878,-11.4014,-4.25943 },
{ 11.8403,-17.5391,-4.25943 },
{ 4.74902,-11.9019,-4.25943 },
{ -9.04395,-17.6064,-4.25943 },
{ -11.9761,-15.2539,-4.25943 },
{ -15.9063,-12.082,-4.25943 },
{ -12.2837,-4.31934,-4.25943 },
{ -16.7495,9,-4.25943 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,-4.25943 },
{ -5.21436,6.14258,-4.25943 },
{ 3.57373,5.38721,-4.25943 },
{ 8.66553,17.2417,-4.25943 },
{ 12.2725,16.1885,-4.25943 },
{ 11.8359,4.06348,-4.25943 },
{ 8.99023,1.72949,-4.25943 },
{ -1.28711,-0.235352,-0.759062 },
{ 17.8379,-8.18896,-0.759062 },
{ 15.4878,-11.4014,-0.759062 },
{ 11.8403,-17.5391,-0.759062 },
{ 4.74902,-11.9019,-0.759062 },
{ -9.04395,-17.6064,-0.759062 },
{ -11.9761,-15.2539,-0.759062 },
{ -15.9063,-12.082,-0.759062 },
{ -12.2837,-4.31934,-0.759062 },
{ -16.7495,9,-0.759062 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,-0.759062 },
{ -5.21436,6.14258,-0.759062 },
{ 3.57373,5.38721,-0.759062 },
{ 8.66553,17.2417,-0.759062 },
{ 12.2725,16.1885,-0.759062 },
{ 11.8359,4.06348,-0.759062 },
{ 8.99023,1.72949,-0.759062 },
{ -1.28711,-0.235352,2.74082 },
{ 17.8379,-8.18896,2.74082 },
{ 15.4878,-11.4014,2.74082 },
{ 11.8403,-17.5391,2.74082 },
{ 4.74902,-11.9019,2.74082 },
{ -9.04395,-17.6064,2.74082 },
{ -11.9761,-15.2539,2.74082 },
{ -15.9063,-12.082,2.74082 },
{ -12.2837,-4.31934,2.74082 },
{ -16.7495,9,2.74082 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,2.74082 },
{ -5.21436,6.14258,2.74082 },
{ 3.57373,5.38721,2.74082 },
{ 8.66553,17.2417,2.74082 },
{ 12.2725,16.1885,2.74082 },
{ 11.8359,4.06348,2.74082 },
{ -1.54492,0.158691,6.24485 },
{ 3.11914,5.81445,6.24485 }};
};
class Land_MBG_Shanty_BIG: Residential
{
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
};
class Land_Shed_W03_EP1: Residential
{
maxRoaming = 3;
lootPos[] = {};
};
class UAZWreck: Residential
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};

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@@ -1,68 +0,0 @@
class ResidentialRuins : Default
{
zombieChance = 0.3;
maxRoaming = 1;
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = ResidentialRuins;
};
class Land_ruin_corner_1: ResidentialRuins {
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
lootChance = 0.4;
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
};
class Land_ruin_walldoor: ResidentialRuins {
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
lootChance = 0.4;
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
};
class MAP_R_HouseV2_02: ResidentialRuins {
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
};
class MAP_R_HouseV2_03B: ResidentialRuins {
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
};
class MAP_R_HouseV2_04: ResidentialRuins {
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
};
class MAP_R_HouseV_2L: ResidentialRuins {
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
};
class MAP_ruiny_kopa_big: ResidentialRuins {
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
};
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
};
class Land_ruin_01: ResidentialRuins {
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};
// ALT-MAP Support
class Land_afbarabizna: ResidentialRuins {
lootPos[] = {{-1.29395,-2.97461,-4.22117}};
zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}};
};
class Land_dum_zboreny: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}};
};
class land_seb_residental: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}};
};
//Land_House_L_9_EP1 in Residential.hpp
class Land_dum_zboreny_total: ResidentialRuins { //ruins
lootPos[] = {{-4.32422,-1.71094,-2.31456}};
};
//Land_dulni_bs in Residential.hpp
// ALT-MAP Support

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@@ -1,100 +0,0 @@
class HouseRoaming : Residential
{
zombieChance = 0.2;
maxRoaming = 2;
};
class FarmRoaming : Farm
{
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
minRoaming = 2;
maxRoaming = 8;
};
class GraveCross1 : HouseRoaming {};
class GraveCross2 : HouseRoaming {};
class Grave : HouseRoaming
{
maxRoaming = 3;
};
class GraveCrossHelmet : Military
{
maxRoaming = 4;
};
class Land_Dam_Conc_20 : HouseRoaming
{
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};
// DAYZ AMP More buildings (DZE ADDED)
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
class Mass_grave_DZ: HouseRoaming {
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
minRoaming = 8;
maxRoaming = 16;
lootChance = 1;
zombieChance = 1;
};
class Land_dum_olez_istan2: HouseRoaming{};
class Land_dum_olez_istan2_maly2: HouseRoaming{
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
};
class land_smd_dum02: HouseRoaming{
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
};
class land_dum_mesto: HouseRoaming{
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
};
class land_deutshe: HouseRoaming{
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
};
class land_stanice: HouseRoaming{
zedPos[] = {{-1.18945,4.63867,-1.83241}};
};
class land_smd_dum_mesto3_istan: HouseRoaming {
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
};
class land_dum_mesto3_istan: HouseRoaming{};
class land_dum_istan2_03a: HouseRoaming{};

View File

@@ -1,197 +0,0 @@
class Supermarket : Default
{
lootChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};
class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
};
lootPosSmall[] = {
{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}
};
};
class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
};
lootPosSmall[] = {
{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}
};
};
class Land_HouseBlock_B1: Supermarket {
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
};
class Land_HouseBlock_B3: Supermarket {
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
};
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},
{-4.33252,5.51575,-1.20155},
{1.05743,5.22791,-1.20155},
{7.36511,2.40076,-1.20155},
{13.2913,4.79199,-1.20155},
{3.06958,7.47021,-1.20155},
{7.43213,-0.266724,-1.20155},
{13.5172,-1.04089,-1.20155},
{10.0657,-1.31946,-1.20155},
{3.42236,-3.46387,-1.20155},
{-1.89722,-2.65051,-1.20155},
{-7.28711,-1.95728,-1.20155}};
};
class LAND_shopping_sab1 : Supermarket
{
lootPos[] = {
{-30.0442,28.7891,-6.25663},
{-18.561,23.7578,-6.25663},
{1.32031,24.5879,-6.25663},
{-7.86792,15.1182,-6.25663},
{-22.3628,16.8828,-6.25663},
{-26.7896,-24.9424,-6.25663},
{-22.4546,-17.333,-6.25663},
{-30.6628,-11.0195,-6.25663},
{-2.51978,-23.1719,-6.25663},
{0.889893,-14.1914,-6.25663},
{23.3015,-15.1357,-6.25663},
{42.353,-13.5322,-6.25663},
{37.3396,-22.9014,-6.34278},
{14.5388,-26.2158,-6.25663},
{9.93091,-18.2871,-6.25663},
{7.23315,24.9834,-6.25663},
{8.8877,16.46,-6.25663},
{16.9697,11.9541,-6.25663},
{27.3679,21.3857,-6.25663},
{-28.7632,27.7227,-2.38664},
{33.5342,16.8047,-6.25663},
{-31.0317,12.626,-2.38664},
{-22.1975,16.3066,-2.38664},
{-17.7339,21.0166,-2.38664},
{-8.78564,27.5811,-2.38664},
{-7.71826,15.2012,-2.38664},
{1.65771,16.3496,-2.38664},
{-36.4099,8.60352,-2.38664},
{-43.6084,8.64258,-2.38664},
{-41.8218,-2.6748,-2.38664},
{-35.7854,-5.95313,-2.38664},
{-16.2727,-13.2295,-2.38664},
{-23.0032,-13.2764,-2.38664},
{-25.6714,-25.6045,-2.38664},
{-10.1611,-26.001,-2.38664},
{2.98145,-26.7119,-2.38664},
{2.59131,-13.5352,-2.38664},
{10.7913,-16.2617,-2.38664},
{17.1582,-27.3232,-2.38664},
{26.3887,-25.0986,-2.38664},
{30.8889,-22.1074,-2.38664},
{42.4817,-21.6602,-2.47279},
{41.8726,-13.7373,-2.38664},
{32.7183,-12.5967,-2.38664},
{34.2241,-5.04199,-2.38664},
{40.2024,-7.14941,-2.38664},
{39.8079,-0.0917969,-2.38664},
{43.5059,6.59766,-2.38664},
{33.3914,3.02148,-2.38664},
{29.0322,11.1025,-2.38664},
{33.1868,17.4531,-2.38664},
{22.3228,26.3857,-2.38664},
{7.32861,23.8564,-2.38664}};
};
class LAND_shopping_sab5: Supermarket
{
lootPos[] = {
{-21.1367,-1.94238,-2.18279},
{-22.1387,5.40918,-2.18285},
{-5.17383,-1.17773,-2.1828},
{2,-12.3975,-2.18271},
{-4.03906,-11.5391,-2.18272},
{-9.62109,-11.6016,-2.18272},
{-15.1699,-11.5225,-2.18272},
{-18.5156,-12.9307,-2.18271},
{-20.3633,-10.1182,-2.18273},
{-17.1367,-6.3623,-2.18276},
{-12.0098,-3.98535,-2.18277},
{-14.1758,4.46973,-2.18284},
{-15.7285,-1.02539,-2.1828},
{3.40625,4.30664,-2.18284},
{6.83789,-3.75391,-1.36222},
{-1.27344,10.9521,-1.36222},
{-22.4199,9.1084,-1.36222},
{1.22461,8.13672,-2.18285},
{-3.18164,8.71484,-2.18285},
{-7.77344,7.51563,-2.18285}};
};

View File

@@ -1,10 +0,0 @@
class Land_Toilet : Default
{
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
lootChance = 0.4;
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
lootGroup = Toilet;
};

View File

@@ -1,12 +0,0 @@
\s*=\s*
=
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
class $1 : $2\r\n\{
\{\{
\r\n\t\{\r\n\t\t\{
\}\}
\}\r\n\t\}
^\{([^\r])
\t\t\{$1
([^\n])[ \t]+$
$1

View File

@@ -1,15 +1,696 @@
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\MilitaryIndustrial.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "CfgLoot.hpp"
class CfgBuildingLoot {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
lootTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Castle: Default {
lootChance = 0.2;
lootPos[] = {};
lootType[] = {
//one spawn
//tools
//{"ItemMatchbox","weapon",0.01},
{"ItemKnife","weapon",0.01},
{"ItemMap","generic",0.01},
{"ItemCompass","weapon",0.01},
{"ItemFlashlight","weapon",0.01},
//weapons
{"WeaponHolder_ItemHatchet","object",0.01},
//special
{"WeaponHolder_ItemTent","object",0.01},
//{"WeaponHolder_DomeTentStorage","object",0.01},
//mags special
{"PartWoodPile","magazine",0.04},
//bags
//{"DZ_Patrol_Pack_EP1","object",0.01},
//Multiple spawns
//{"","Residential",0.60},
{"","generic",0.40}
};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.12 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.04 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.38 },
{ "","military",0.04 },
{ "","trash",0.17 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.01},
{ "specialclothes","single",0.01 }
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.31},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.21},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"ItemBriefcaseEmpty","magazine",0.01},
{ "shotgunsingleshot", "cfglootweapon", 0.05}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.15 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.05 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.31 },
{ "","military",0.04 },
{ "","trash",0.03 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.16 },
{ "specialclothes","single",0.02 },
{ "ItemDocument","magazine",0.01 }
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"","generic",0.17},
{"","trash",0.25},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01},
{"CinderBlocks","magazine",0.03},
{"MortarBucket","magazine",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"fuel_pump_kit","magazine",0.01},
{"","generic",0.18},
{"","trash",0.28},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"ItemJerrycan","magazine",0.05},
{"","generic",0.3},
{"","trash",0.11},
{"PartPlankPack","magazine",0.06},
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"WeaponHolder_ItemMachete","object",0.03},
{"ItemFishingPole","weapon",0.02},
{"ItemLightBulb","magazine",0.02},
{"ItemSledgeHandle","magazine",0.02},
{ "farmweapons", "cfglootweapon", 0.15}
};
lootTypeSmall[] = {
{ "","generic", 0.79},
{ "","trash",0.14 },
{ "","military",0.05},
{ "ItemLightBulb","magazine",0.01},
{ "ItemSledgeHead","magazine",0.01}
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.03},
{"ItemWatch","generic",0.07},
{"ItemCompass","generic",0.02},
{"ItemMap","weapon",0.04},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.02},
{"ItemMatchbox_DZE","generic",0.04},
{"","generic",0.04},
{"backpacks","backpacks",0.07},
{"tents","tents",0.01},
{"","food",0.3},
{"","trash",0.17},
{"Binocular","weapon",0.05},
{"PartPlywoodPack","magazine",0.02},
{ "pistols", "cfglootweapon", 0.04},
{ "shotgunsingleshot", "cfglootweapon", 0.04}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.03 },
{ "ItemWatch","weapon",0.07 },
{ "ItemCompass","weapon",0.03 },
{ "ItemMap","weapon",0.05 },
{ "pistols","cfglootweapon",0.08 },
{ "ItemFlashlight","weapon",0.01 },
{ "ItemKnife","weapon",0.02 },
{ "ItemMatchbox_DZE","weapon",0.04 },
{ "","generic",0.21 },
{ "","food",0.24 },
{ "","trash",0.16 },
{ "Binocular","weapon",0.02 },
{ "ItemMixOil", "magazine",0.02}
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{"","military",0.3},
{"","medical",0.18},
{"MAAWS","weapon",0.02},
{"MedBox0","object",0.05},
{"NVGoggles","weapon",0.01},
{"AmmoBoxSmall_556","object",0.03},
{"AmmoBoxSmall_762","object",0.03},
{"militaryclothes","militaryclothes",0.05},
{"militaryammo","militaryammo",0.06}
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{ "", "military", 0.3 },
{ "", "medical", 0.18 },
{ "MAAWS", "weapon", 0.02 },
{ "MedBox0", "object", 0.05 },
{ "NVGoggles", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "militaryclothes", "militaryclothes", 0.05 },
{ "militaryammo", "militaryammo", 0.06 }
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"","trash",0.1},
{"","hospital",0.7},
{"MedBox0","object",0.2}
};
lootTypeSmall[] = {
{ "","trash",0.1 },
{ "","hospital",0.9 }
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.04},
{ "assaultrifles", "cfglootweapon", 0.13 },
{ "sniperrifles", "cfglootweapon", 0.04 },
{ "shotgunsingleshot", "cfglootweapon", 0.06 },
{ "submachinegun", "cfglootweapon", 0.07 },
{"Binocular","weapon",0.03},
{"ItemFlashlightRed","military",0.04},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.02},
{"militarybackpacks","militarybackpacks",0.05},
{"","medical",0.03},
{"","generic",0.1},
{"","military",0.3},
{"ItemEtool","weapon",0.02},
{"ItemSandbag","magazine",0.02},
{ "machineguns", "cfglootweapon", 0.03 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.35},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"PartFueltank","magazine",0.03},
{"PartEngine","magazine",0.04},
{"PartGlass","magazine",0.05},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.25},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.1 },
{ "machineguns", "cfglootweapon", 0.04 },
{ "pistols", "cfglootweapon", 0.08 },
{ "sniperrifles", "cfglootweapon", 0.03 },
{ "militaryshotguns", "cfglootweapon", 0.05 },
{ "submachinegun", "cfglootweapon", 0.06 },
{"AmmoBoxSmall_556","object",0.01},
{"AmmoBoxSmall_762","object",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.02},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.01},
{"Binocular_Vector","military",0.01},
{"militarybackpacks","militarybackpacks",0.04},
{"","medical",0.08},
{"","generic",0.3},
{"","military",0.01},
{"machinegunammo","machinegunammo",0.05},
{"militaryclothes","militaryclothes",0.05},
{"NVGoggles","weapon",0.01}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.10 },
{ "AmmoBoxSmall_556","object",0.02 },
{ "AmmoBoxSmall_762","object",0.02 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","military",0.01 },
{ "ItemKnife","military",0.02 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.01 },
{ "Binocular_Vector","weapon",0.03},
{ "","medical",0.08},
{ "","generic",0.15},
{ "","military",0.33 },
{ "5Rnd_86x70_L115A1","magazine",0.03},
{ "10Rnd_127x99_m107","magazine",0.02},
{ "machinegunammoexpl","single",0.02 },
{ "militaryclothes","single",0.05 },
{ "NVGoggles","weapon",0.04 },
{ "100Rnd_762x54_PK","magazine",0.02 }
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.01},
{"ItemMatchbox_DZE","generic",0.03},
{ "farmweapons", "cfglootweapon", 0.03 },
{"","military",0.38},
{"WeaponHolder_ItemMachete","object",0.02},
{"","hunter",0.5}
};
lootTypeSmall[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","weapon",0.02},
{"ItemKnife","weapon",0.02},
{"ItemMatchbox_DZE","weapon",0.04},
{"","military",0.4},
{"","hunter",0.5}
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{ "ItemWatch", "generic", 0.19 },
{ "ItemCompass", "generic", 0.01 },
{ "ItemMap", "weapon", 0.06 },
{ "Makarov", "weapon", 0.02 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.06 },
{ "ItemKnife", "generic", 0.06 },
{ "ItemMatchbox_DZE", "generic", 0.06 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.17 },
{ "", "food", 0.06 },
{ "PartGeneric", "magazine", 0.07 },
{ "PartWheel", "magazine", 0.06 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.01 },
{ "PartGlass", "magazine", 0.08 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootType[] = {
{ "ItemEtool", "weapon", 0.05 },
{ "ItemSandbag", "magazine", 0.1 },
{ "", "military", 0.08 },
{ "ItemWatch", "generic", 0.1 },
{ "ItemCompass", "generic", 0.02 },
{ "ItemMap", "weapon", 0.05 },
{ "MakarovSD", "weapon", 0.01 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.01 },
{ "ItemKnife", "generic", 0.05 },
{ "ItemMatchbox_DZE", "generic", 0.05 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.15 },
{ "", "food", 0.05 },
{ "PartGeneric", "magazine", 0.06 },
{ "PartWheel", "magazine", 0.05 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.02 },
{ "PartGlass", "magazine", 0.03 },
{ "PartVRotor", "magazine", 0.02 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "PartPlywoodPack", "magazine", 0.1 },
{ "PartPlankPack", "magazine", 0.2 },
{ "CinderBlocks", "magazine", 0.1 },
{ "MortarBucket", "magazine", 0.1 },
{ "bulk_PartGeneric", "magazine", 0.2 },
{ "bulk_ItemSandbag", "magazine", 0.1 },
{ "bulk_ItemTankTrap", "magazine", 0.1 },
{ "ItemSledge", "weapon", 0.1 }
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "M16A2", "weapon", 0.03 },
{ "M16A2GL", "weapon", 0.01 },
{ "M249_EP1_DZ", "weapon", 0.01 },
{ "M9SD", "weapon", 0.02 },
{ "Pecheneg_DZ", "weapon", 0.02 },
{ "PK_DZ", "weapon", 0.01 },
{ "AK_74", "weapon", 0.02 },
{ "M4A1_Aim", "weapon", 0.01 },
{ "AKS_74_kobra", "weapon", 0.01 },
{ "AKS_74_U", "weapon", 0.02 },
{ "AK_47_M", "weapon", 0.02 },
{ "M24", "weapon", 0.01 },
{ "SVD_CAMO", "weapon", 0.01 },
{ "M1014", "weapon", 0.02 },
{ "BAF_LRR_scoped", "weapon", 0.01 },
{ "M4SPR", "weapon", 0.01 },
{ "M4A1", "weapon", 0.01 },
{ "M14_EP1", "weapon", 0.02 },
{ "UZI_EP1", "weapon", 0.03 },
{ "Remington870_lamp", "weapon", 0.01 },
{ "glock17_EP1", "weapon", 0.02 },
{ "M240_DZ", "weapon", 0.02 },
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
{ "M16A4_ACG", "weapon", 0.01 },
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
{ "Mk_48_DZ", "weapon", 0.01 },
{ "M4A3_CCO_EP1", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "Binocular", "weapon", 0.01 },
{ "ItemFlashlightRed", "military", 0.02 },
{ "ItemKnife", "military", 0.01 },
{ "ItemGPS", "weapon", 0.01 },
{ "ItemMap", "military", 0.01 },
{ "Binocular_Vector", "military", 0.01 },
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
{ "DZ_British_ACU", "object", 0.02 },
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
{ "DZ_Backpack_EP1", "object", 0.01 },
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
{ "", "medical", 0.05 },
{ "", "generic", 0.05 },
{ "", "military", 0.13 },
{ "PipeBomb", "magazine", 0.01 },
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
{ "G36_C_SD_camo", "weapon", 0.01 },
{ "M40A3", "weapon", 0.01 },
{ "100Rnd_762x54_PK", "magazine", 0.01 },
{ "", "militaryclothes", 0.05 },
{ "WeaponHolder_ItemMachete", "object", 0.02 },
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
{ "KSVK_DZE", "weapon", 0.01 },
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
};
};
#include "CfgBuildingPos.hpp"
//If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
//#include "\dayz_epoch_b\CfgBuildingPos.hpp"
};

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@@ -1,98 +1,501 @@
#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "CfgBuildingLoot.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
#include "Groups\Zombies\Lumberjack.hpp" //DZE
#include "Groups\Zombies\Officer.hpp" //DZE
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
#include "Groups\Zombies\DrugDealer.hpp" //DZE
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootRefreshTimer = 900;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "CfgBuildingPos.hpp"
};
};
#include "CfgLootSmall.hpp"
class CfgLoot {
trash[] = {
{"TrashTinCan",0.5}
,{"TrashJackDaniels",0.05}
,{"ItemSodaEmpty",0.25}
,{"ItemTrashToiletpaper",0.1}
,{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemDocument",0.03}
};
office2[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemBriefcaseEmpty",0.01}
,{"ItemDocument",0.02}
};
food[] = {
{"TrashTinCan",0.09}
,{"TrashJackDaniels",0.12}
,{"ItemSodaEmpty",0.12}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.11}
,{"FoodCanBakedBeans",0.07}
,{"FoodCanSardines",0.07}
,{"FoodCanFrankBeans",0.07}
,{"FoodCanPasta",0.07}
,{"FoodCanUnlabeled",0.1}
,{"FoodPistachio",0.05}
,{"FoodNutmix",0.04}
};
office[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.07}
,{"7Rnd_45ACP_1911",0.03}
,{"5x_22_LR_17_HMR",0.01}
,{"10x_303",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"8Rnd_9x18_Makarov",0.08}
,{"15Rnd_W1866_Slug",0.02}
,{"WoodenArrow",0.04}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.03}
,{"ItemLockbox",0.04}
,{"ItemDocument",0.02}
};
generic[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.11}
,{"7Rnd_45ACP_1911",0.03}
,{"5x_22_LR_17_HMR",0.01}
,{"10x_303",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"8Rnd_9x18_Makarov",0.09}
,{"15Rnd_W1866_Slug",0.02}
,{"WoodenArrow",0.04}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.04}
};
medical[] = {
{"ItemBandage",0.4}
,{"ItemPainkiller",0.15}
,{"ItemMorphine",0.2}
,{"ItemEpinephrine",0.1}
,{"ItemAntibiotic",0.1}
,{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33}
,{"ItemPainkiller",0.16}
,{"ItemMorphine",0.13}
,{"ItemEpinephrine",0.09}
,{"ItemBloodbag",0.17}
,{"ItemAntibiotic",0.12}
};
military[] = {
{"FoodCanUnlabeled",0.07}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_B_Beneli_74Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_B_Beneli_Pellets",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemDocument",0.02}
};
militarypilot[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_B_Beneli_74Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_B_Beneli_Pellets",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemHotwireKit",0.03}
};
policeman[] = {
{"ItemBandage",0.3}
,{"7Rnd_45ACP_1911",0.08}
,{"6Rnd_45ACP",0.08}
,{"15Rnd_W1866_Slug",0.14}
,{"8Rnd_B_Beneli_Pellets",0.16}
,{"HandRoadFlare",0.07}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemComboLock",0.05}
,{"SmokeShell",0.04}
,{"FoodMRE",0.04}
,{"ItemHotwireKit",0.03}
,{"ItemDocument",0.02}
};
hunter[] = {
{"ItemBandage",0.4}
,{"5x_22_LR_17_HMR",0.15}
,{"7Rnd_45ACP_1911",0.03}
,{"10x_303",0.1}
,{"ItemWaterbottleUnfilled",0.05}
,{"WoodenArrow",0.2}
,{"ItemHeatPack",0.02}
,{"FoodMRE",0.01}
,{"FoodNutmix",0.02}
,{"ItemDocument",0.01}
,{"ItemMixOil",0.01}
};
worker[] = {
{"FoodCanUnlabeled",0.09}
,{"TrashJackDaniels",0.09}
,{"ItemSodaEmpty",0.1}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"FoodCanBakedBeans",0.06}
,{"FoodCanSardines",0.06}
,{"FoodCanFrankBeans",0.06}
,{"FoodCanPasta",0.06}
,{"ItemBandage",0.1}
,{"ItemPainkiller",0.06}
,{"ItemWire",0.01}
,{"ItemTankTrap",0.03}
,{"ItemComboLock",0.04}
,{"ItemSledgeHead",0.02}
,{"ItemDocument",0.02}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.11}
,{"Skin_Pilot_EP1_DZ",0.1}
,{"Skin_Functionary1_EP1_DZ",0.1}
,{"Skin_Priest_DZ",0.1}
,{"Skin_Rocker1_DZ",0.07}
,{"Skin_Rocker2_DZ",0.07}
,{"Skin_Rocker3_DZ",0.08}
,{"Skin_Rocker4_DZ",0.08}
,{"Skin_SurvivorW3_DZ",0.09}
,{"Skin_SurvivorWpink_DZ",0.09}
,{"Skin_SurvivorWurban_DZ",0.07}
,{"Skin_INS_Bardak_DZ",0.02}
,{"Skin_INS_Worker2_DZ",0.02}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.09}
,{"Skin_Sniper1_DZ",0.08}
,{"Skin_Rocket_DZ",0.05}
,{"Skin_Soldier1_DZ",0.5}
,{"Skin_Drake_Light_DZ",0.07}
,{"Skin_Soldier_TL_PMC_DZ",0.07}
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
,{"Skin_FR_OHara_DZ",0.08}
,{"Skin_FR_Rodriguez_DZ",0.09}
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
,{"Skin_Graves_Light_DZ",0.09}
,{"Skin_INS_Soldier_AR_DZ",0.05}
,{"Skin_INS_Soldier_CO_DZ",0.04}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.05}
,{"Skin_GUE_Commander_DZ",0.08}
,{"Skin_Bandit1_DZ",0.08}
,{"Skin_Bandit2_DZ",0.06}
,{"Skin_BanditW1_DZ",0.07}
,{"Skin_BanditW2_DZ",0.07}
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
,{"Skin_SurvivorWcombat_DZ",0.08}
,{"Skin_SurvivorWdesert_DZ",0.08}
,{"Skin_GUE_Soldier_MG_DZ",0.05}
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
,{"Skin_GUE_Soldier_CO_DZ",0.04}
,{"Skin_GUE_Soldier_2_DZ",0.04}
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
,{"Skin_TK_Commander_EP1_DZ",0.02}
,{"Skin_RU_Soldier_Crew_DZ",0.02}
,{"Skin_INS_Lopotev_DZ",0.02}
};
tents[] = {
{"WeaponHolder_ItemTentOld",0.34}
,{"WeaponHolder_ItemTentDomed",0.33}
,{"WeaponHolder_ItemTentDomed2",0.33}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}
,{"DZ_Czech_Vest_Puch",0.2}
,{"DZ_TerminalPack_EP1",0.18}
,{"DZ_ALICE_Pack_EP1",0.16}
,{"DZ_TK_Assault_Pack_EP1",0.13}
,{"DZ_CompactPack_EP1",0.11}
};
militarybackpacks[] = {
{"DZ_British_ACU",0.3}
,{"DZ_GunBag_EP1",0.25}
,{"DZ_CivilBackpack_EP1",0.2}
,{"DZ_Backpack_EP1",0.15}
,{"DZ_LargeGunBag_EP1",0.1}
};
militaryammo[] = {
{"2000Rnd_762x51_M134",0.1}
,{"29Rnd_30mm_AGS30",0.2}
,{"50Rnd_127x107_DSHKM",0.2}
,{"48Rnd_40mm_MK19",0.2}
,{"100Rnd_127x99_M2",0.3}
};
pistols[] = {
{"Makarov",0.25}
,{"Colt1911",0.23}
,{"revolver_EP1",0.2}
,{"glock17_EP1",0.1}
,{"MakarovSD",0.1}
,{"M9",0.07}
,{"M9SD",0.04}
,{"revolver_gold_EP1",0.01}
};
shotgunsingleshot[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.2}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"M1014",0.05}
};
farmweapons[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.19}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"huntingrifle",0.05}
,{"Chainsaw",0.01}
};
sniperrifles[] = {
{"AK_107_PSO",0.1}
,{"M4SPR",0.09}
,{"M40A3",0.09}
,{"SVD_CAMO",0.07}
,{"SVD_des_EP1",0.07}
,{"SVD",0.07}
,{"huntingrifle",0.09}
,{"M24_des_EP1",0.08}
,{"M24",0.07}
,{"BAF_LRR_scoped",0.07}
,{"M107_DZ",0.05}
,{"KSVK_DZE",0.05}
,{"VSS_vintorez",0.04}
,{"SCAR_H_LNG_Sniper_SD",0.03}
,{"M14_EP1",0.02}
,{"DMR",0.01}
};
sniperriflesammo[] = {
{"30Rnd_545x39_AKSD",0.18}
,{"5Rnd_127x108_KSVK",0.08}
,{"5Rnd_86x70_L115A1",0.07}
,{"10Rnd_127x99_m107",0.15}
,{"10Rnd_762x54_SVD",0.2}
,{"20Rnd_762x51_DMR",0.1}
,{"5Rnd_762x51_M24",0.15}
,{"5x_22_LR_17_HMR",0.1}
,{"20Rnd_762x51_SB_SCAR",0.07}
,{"20Rnd_9x39_SP5_VSS",0.05}
};
submachinegun[] = {
{"UZI_EP1",0.25}
,{"bizon",0.2}
,{"Sa61_EP1",0.2}
,{"MP5A5",0.13}
,{"bizon_silenced",0.1}
,{"UZI_SD_EP1",0.07}
,{"MP5SD",0.05}
};
assaultrifles[] = {
{"AKS_74_kobra",0.05}
,{"AKS_74_U",0.05}
,{"AKS_GOLD",0.01}
,{"AK_47_M",0.05}
,{"AK_74",0.05}
,{"FN_FAL",0.03}
,{"FN_FAL_ANPVS4",0.01}
,{"G36A_camo",0.05}
,{"G36C",0.05}
,{"G36C_camo",0.05}
,{"G36K_camo",0.05}
,{"G36_C_SD_camo",0.03}
,{"M16A2",0.05}
,{"M16A2GL",0.02}
,{"M16A4_ACG",0.01}
,{"M4A1",0.05}
,{"M4A1_Aim",0.04}
,{"M4A1_AIM_SD_camo",0.01}
,{"M4A1_HWS_GL_camo",0.01}
,{"M4A3_CCO_EP1",0.04}
,{"Sa58P_EP1",0.02}
,{"Sa58V_CCO_EP1",0.04}
,{"Sa58V_EP1",0.02}
,{"Sa58V_RCO_EP1",0.04}
,{"m8_compact",0.03}
,{"m8_sharpshooter",0.04}
,{"m8_holo_sd",0.02}
,{"m8_carbine",0.05}
,{"BAF_L85A2_RIS_SUSAT",0.02}
,{"BAF_L85A2_RIS_Holo",0.01}
,{"M4A1_HWS_GL_SD_Camo",0.01}
};
assaultrifleammo[] = {
{"30Rnd_762x39_SA58",0.25}
,{"30Rnd_762x39_AK47",0.2}
,{"30Rnd_556x45_Stanag",0.2}
,{"30Rnd_545x39_AK",0.11}
,{"30Rnd_556x45_StanagSD",0.12}
,{"20Rnd_762x51_FNFAL",0.07}
};
machineguns[] = {
{"RPK_74",0.11}
,{"M8_SAW",0.11}
,{"Pecheneg_DZ",0.1}
,{"PK_DZ",0.1}
,{"MG36_camo",0.1}
,{"M60A4_EP1_DZE",0.1}
,{"MG36",0.1}
,{"M249_m145_EP1_DZE",0.1}
,{"m240_scoped_EP1_DZE",0.1}
,{"M240_DZ",0.08}
,{"M249_EP1_DZ",0.05}
,{"Mk_48_DZ",0.05}
};
machinegunammo[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.15}
,{"200Rnd_556x45_M249",0.15}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.14}
,{"200Rnd_556x45_M249",0.14}
,{"MAAWS_HEAT",0.01}
,{"PipeBomb",0.01}
};
militaryshotguns[] = {
{"Saiga12K",0.25}
,{"Remington870_lamp",0.35}
,{"M1014",0.4}
};
};

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@@ -0,0 +1,276 @@
class CfgLootSmall {
trash[] = {
{"TrashTinCan",0.5},
{"TrashJackDaniels",0.05},
{"ItemSodaEmpty",0.25},
{"ItemTrashToiletpaper",0.1},
{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.07},
{"TrashJackDaniels",0.09},
{"ItemSodaEmpty",0.09},
{"ItemSodaCoke",0.1},
{"ItemSodaPepsi",0.09},
{"FoodCanBakedBeans",0.05},
{"FoodCanSardines",0.05},
{"FoodCanFrankBeans",0.05},
{"FoodCanPasta",0.05},
{"8Rnd_9x18_Makarov",0.07},
{"7Rnd_45ACP_1911",0.05},
{"2Rnd_shotgun_74Slug",0.05},
{"2Rnd_shotgun_74Pellets",0.05},
{"ItemBandage",0.06},
{"ItemPainkiller",0.06},
{"FoodBioMeat",0.01},
{"8Rnd_9x18_MakarovSD",0.01}
};
office2[] = {
{"FoodCanUnlabeled",0.07},
{"TrashJackDaniels",0.09},
{"ItemSodaEmpty",0.09},
{"ItemSodaCoke",0.09},
{"ItemSodaPepsi",0.09},
{"FoodCanBakedBeans",0.05},
{"FoodCanSardines",0.05},
{"FoodCanFrankBeans",0.05},
{"FoodCanPasta",0.05},
{"8Rnd_9x18_Makarov",0.07},
{"7Rnd_45ACP_1911",0.05},
{"2Rnd_shotgun_74Slug",0.05},
{"2Rnd_shotgun_74Pellets",0.05},
{"ItemBandage",0.06},
{"ItemPainkiller",0.06},
{"FoodBioMeat",0.01},
{"8Rnd_9x18_MakarovSD",0.01}
};
food[] = {
//trash
{"TrashTinCan",0.09},
{"TrashJackDaniels",0.12},
{"ItemSodaEmpty",0.12},
{"ItemSodaCoke",0.09},
{"ItemSodaPepsi",0.11},
{"FoodCanBakedBeans",0.07},
{"FoodCanSardines",0.07},
{"FoodCanFrankBeans",0.07},
{"FoodCanPasta",0.07},
{"FoodCanUnlabeled",0.1},
// food Bags
{"FoodPistachio",0.05},
{"FoodNutmix",0.04}
};
office[] = {
{"FoodCanUnlabeled",0.06},
{"ItemSodaEmpty",0.06},
{"ItemSodaCoke",0.06},
{"ItemSodaPepsi",0.04},
{"TrashJackDaniels",0.04},
{"FoodCanBakedBeans",0.01},
{"FoodCanSardines",0.01},
{"FoodCanFrankBeans",0.01},
{"FoodCanPasta",0.01},
{"ItemWaterbottleUnfilled",0.01},
{"ItemWaterbottle",0.01},
{"ItemBandage",0.08},
{"7Rnd_45ACP_1911",0.03},
{"5x_22_LR_17_HMR",0.01},
{"10x_303",0.04},
{"6Rnd_45ACP",0.04},
{"2Rnd_shotgun_74Slug",0.05},
{"2Rnd_shotgun_74Pellets",0.05},
{"8Rnd_9x18_Makarov",0.09},
{"15Rnd_W1866_Slug",0.02},
{"WoodenArrow",0.04},
{"HandRoadFlare",0.07},
{"ItemPainkiller",0.02},
{"HandChemGreen",0.01},
{"HandChemBlue",0.03},
{"HandChemRed",0.03},
{"ItemHeatPack",0.03}
};
generic[] = {
{"FoodCanUnlabeled",0.06},
{"ItemSodaEmpty",0.06},
{"ItemSodaCoke",0.06},
{"ItemSodaPepsi",0.04},
{"TrashJackDaniels",0.04},
{"FoodCanBakedBeans",0.01},
{"FoodCanSardines",0.01},
{"FoodCanFrankBeans",0.01},
{"FoodCanPasta",0.01},
{"ItemWaterbottleUnfilled",0.01},
{"ItemWaterbottle",0.01},
{"ItemBandage",0.11},
{"7Rnd_45ACP_1911",0.03},
{"5x_22_LR_17_HMR",0.01},
{"10x_303",0.04},
{"6Rnd_45ACP",0.04},
{"2Rnd_shotgun_74Slug",0.05},
{"2Rnd_shotgun_74Pellets",0.05},
{"8Rnd_9x18_Makarov",0.09},
{"15Rnd_W1866_Slug",0.02},
{"WoodenArrow",0.04},
{"HandRoadFlare",0.07},
{"ItemPainkiller",0.02},
{"HandChemGreen",0.01},
{"HandChemBlue",0.03},
{"HandChemRed",0.03},
{"ItemHeatPack",0.04}
};
medical[] = {
{"ItemBandage",0.4},
{"ItemPainkiller",0.15},
{"ItemMorphine",0.2},
{"ItemEpinephrine",0.1},
{"ItemAntibiotic",0.1},
{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33},
{"ItemPainkiller",0.16},
{"ItemMorphine",0.13},
{"ItemEpinephrine",0.09},
{"ItemBloodbag",0.17},
{"ItemAntibiotic",0.12}
};
military[] = {
{"FoodCanUnlabeled",0.09},
{"ItemSodaEmpty",0.04},
{"ItemSodaCoke",0.01},
{"ItemSodaPepsi",0.01},
{"ItemBandage",0.04},
{"ItemAntibiotic",0.04},
{"ItemPainkiller",0.04},
{"ItemMorphine",0.01},
{"30Rnd_556x45_Stanag",0.04},
{"20Rnd_762x51_DMR",0.04},
{"17Rnd_9x19_glock17",0.05},
{"15Rnd_9x19_M9SD",0.01},
{"15Rnd_9x19_M9",0.02},
{"30Rnd_762x39_AK47",0.04},
{"30Rnd_545x39_AK",0.04},
{"5Rnd_762x51_M24",0.01},
{"5Rnd_86x70_L115A1",0.01},
{"8Rnd_B_Beneli_74Slug",0.04},
{"1Rnd_HE_M203",0.01},
{"FlareWhite_M203",0.01},
{"FlareGreen_M203",0.01},
{"1Rnd_Smoke_M203",0.01},
{"200Rnd_556x45_M249",0.01},
{"HandGrenade_west",0.01},
{"HandGrenade_east",0.01},
{"SmokeShell",0.04},
{"SmokeShellRed",0.02},
{"SmokeShellGreen",0.02},
{"8Rnd_B_Beneli_Pellets",0.04},
{"30Rnd_556x45_StanagSD",0.01},
{"30Rnd_9x19_MP5",0.02},
{"30Rnd_9x19_MP5SD",0.01},
{"100Rnd_762x51_M240",0.01},
{"HandChemGreen",0.02},
{"HandChemBlue",0.02},
{"HandChemRed",0.02},
{"ItemHeatPack",0.04},
{"8Rnd_9x18_MakarovSD",0.01},
{"20Rnd_B_765x17_Ball",0.04},
{"30Rnd_9x19_UZI_SD",0.01}
};
policeman[] = {
{"ItemBandage",0.3},
{"7Rnd_45ACP_1911",0.08},
{"6Rnd_45ACP",0.08},
{"15Rnd_W1866_Slug",0.14},
{"8Rnd_B_Beneli_Pellets",0.17},
{"HandRoadFlare",0.08},
{"8Rnd_9x18_MakarovSD",0.01},
{"ItemComboLock",0.05},
{"SmokeShell",0.04},
{"ItemHotwireKit",0.01}
};
hunter[] = {
{"FoodMRE",0.01}
};
worker[] = {
{"FoodCanUnlabeled",0.09},
{"TrashJackDaniels",0.10},
{"ItemSodaEmpty",0.10},
{"ItemSodaCoke",0.11},
{"ItemSodaPepsi",0.10},
{"FoodCanBakedBeans",0.06},
{"FoodCanSardines",0.06},
{"FoodCanFrankBeans",0.06},
{"FoodCanPasta",0.06},
{"ItemBandage",0.1},
{"ItemPainkiller",0.06},
{"ItemComboLock",0.04},
{"ItemSledgeHead",0.02}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.13},
{"Skin_Pilot_EP1_DZ",0.12},
{"Skin_Functionary1_EP1_DZ",0.1},
{"Skin_Priest_DZ",0.1},
{"Skin_Rocker1_DZ",0.07},
{"Skin_Rocker2_DZ",0.07},
{"Skin_Rocker3_DZ",0.08},
{"Skin_Rocker4_DZ",0.08},
{"Skin_SurvivorW3_DZ",0.09},
{"Skin_SurvivorWpink_DZ",0.09},
{"Skin_SurvivorWurban_DZ",0.07}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.1},
{"Skin_Sniper1_DZ",0.08},
{"Skin_Rocket_DZ",0.05},
{"Skin_Soldier1_DZ",0.13},
{"Skin_Drake_Light_DZ",0.07},
{"Skin_Soldier_TL_PMC_DZ",0.07},
{"Skin_Soldier_Sniper_PMC_DZ",0.05},
{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07},
{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08},
{"Skin_FR_OHara_DZ",0.08},
{"Skin_FR_Rodriguez_DZ",0.09},
{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04},
{"Skin_Graves_Light_DZ",0.09}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.1},
{"Skin_GUE_Commander_DZ",0.08},
{"Skin_Bandit1_DZ",0.13},
{"Skin_Bandit2_DZ",0.06},
{"Skin_BanditW1_DZ",0.07},
{"Skin_BanditW2_DZ",0.07},
{"Skin_TK_INS_Soldier_EP1_DZ",0.05},
{"Skin_TK_INS_Warlord_EP1_DZ",0.07},
{"Skin_SurvivorWcombat_DZ",0.08},
{"Skin_SurvivorWdesert_DZ",0.08},
{"Skin_GUE_Soldier_MG_DZ",0.05},
{"Skin_GUE_Soldier_Sniper_DZ",0.04},
{"Skin_GUE_Soldier_Crew_DZ",0.04},
{"Skin_GUE_Soldier_CO_DZ",0.04},
{"Skin_GUE_Soldier_2_DZ",0.04}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.20},
{"75Rnd_545x39_RPK",0.20},
{"100Rnd_556x45_M249",0.15},
{"100Rnd_762x51_M240",0.15},
{"100Rnd_762x54_PK",0.14},
{"200Rnd_556x45_M249",0.14},
{"MAAWS_HEAT",0.01},
{"PipeBomb",0.01}
};
pistols[] = {
{"Makarov",0.25},
{"Colt1911",0.23},
{"revolver_EP1",0.20},
{"glock17_EP1",0.10},
{"MakarovSD",0.10},
{"M9",0.07},
{"M9SD",0.04},
{"revolver_gold_EP1",0.01}
};
};

View File

@@ -1,238 +0,0 @@
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
// 45Rnd_545x39_RPK removed due to 1.64 patch
AmmoCivilian[] =
{
// Pistols
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
// Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
// Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
};
// This ammo spawns on zombies near military buildings
AmmoMilitaryZed[] = {
{Loot_GROUP, 1, AmmoCZ},
{Loot_GROUP, 1, AmmoRU},
{Loot_GROUP, 1, AmmoUS},
{Loot_GROUP, 1, AmmoEU}
};
AmmoCZ[] = {
// Sniper rifles
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
// Shotgun
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
// Submachine guns
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
// Pistols
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
// Assault rifles
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
// Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
AmmoRU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
// Submachine guns
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
// Sniper rifles
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
// Machine guns
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
// Grenade launchers
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_East}
};
AmmoUS[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
// Assault rifles
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
// Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
AmmoEU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
// Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShellYellow},
{Loot_MAGAZINE, 1, SmokeShellBlue},
{Loot_MAGAZINE, 1, SmokeShellOrange},
{Loot_MAGAZINE, 1, HandGrenade_West}
};

View File

@@ -1,163 +0,0 @@
//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 1, FlareWhite_GP25},
{Loot_MAGAZINE, 1, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//7.62x39Rmm RK95, Groza
AmmoBoxRU6[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
};
//9x39mm Groza, VSS VaL
AmmoBoxRU7[] =
{
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//6.80x43mm
AmmoBoxUS5[] =
{
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm and .338 Lapua
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
};
// L85 and 7.62x51 LMG
AmmoBoxEU3[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
// Aug and 7.62x51
AmmoBoxEU4[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
};
// P90, UMP
AmmoBoxEU5[] =
{
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
};
// Assault Rifles
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
};
// Machine Guns
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//Sniper Rifle
AmmoBoxCZ3[] =
{
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
};

View File

@@ -1,68 +0,0 @@
// Attachments for Mosin, Rem870, M9, G17, and Makarov
AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_Sup9}
};
// Attachments for Russian Guns
AttachmentsRU[] =
{
{Loot_MAGAZINE, 1, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 1, Attachment_NSPU},
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 1, Attachment_Sup939},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Ghillie}
};
// Attachments for U.S. Guns
AttachmentsUS[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup68},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45}
};
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45},
{Loot_MAGAZINE, 1, Attachment_Sup57},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL}
};

View File

@@ -1,59 +0,0 @@
backpacks[] = {
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
{Loot_BACKPACK, 6, School_Bag_DZE1},
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
{Loot_BACKPACK, 4, TerminalPack_DZE1},
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}
};
CzechBackpacks[] = {
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
};
CoyoteBackpacks[] = {
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
};
militarybackpacks[] = {
{Loot_GROUP, 3, CzechBackpacks},
{Loot_GROUP, 1, CoyoteBackpacks},
{Loot_BACKPACK, 3, British_ACU_DZE1},
{Loot_BACKPACK, 2, GunBag_DZE1},
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
{Loot_BACKPACK, 3, TinyPack_DZE1},
{Loot_BACKPACK, 3, NightPack_DZE1},
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
};

View File

@@ -1,11 +0,0 @@
Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};
BoatSmall[] =
{
{Loot_GROUP, 5, GenericSmall},
{Loot_GROUP, 4, Consumable}
};

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