A Man
9c1da8101d
Add option to clear the ammo of all static guns, compile vehicle functions for server and client
2022-04-26 16:54:57 +02:00
A Man
bec7ff8146
Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode
2022-04-18 10:22:42 +02:00
A Man
67bdc72171
Keep global characterID only for special cases
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Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360
Remove OEMPos variable
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I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3
Add global fnc_gearCount and fnc_sanitizeInput function
2022-03-25 15:09:34 +01:00
A Man
d4e6e786d2
Remove global ObjectID and ObjectUID from server functions
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All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb
Remove more ObjectIDs and ObjectUIDs from certain scripts
2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e
Remove ObjectID and ObjectUID from PVDZE_maintainArea
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This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da
Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
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This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
981e217b8e
Add function for vehicle addons
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This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450
Replace fnc_veh_setFixServer with server_setHitpoints
2022-03-22 13:04:38 +01:00
A Man
5dafe02553
Update server_verifySender.sqf
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Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
61ccd1d469
Add missing TallSafeLocked for logs
2022-01-09 11:13:40 +01:00
Luka
9f8af554d4
Fix safe coins refund when packing
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The check will always return 'false' because packedClass is a Weapon Holder (classname: WeaponHolder_xxx) and those aren't in DZE_MoneyStorageClasses.
And there's no need for that check anyway because the _isZSC variable checks if it's a money storage.
2021-11-26 13:29:13 +01:00
A Man
5aba5d7ddd
Remove DZE_permanentPlot variable
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There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
seelenapparat
d1abb66e9f
Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch ""
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This reverts commit 109ec5c9a3 .
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3
Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch "
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This reverts commit 4bbb3ac609 , reversing
changes made to 96f1d40a71 .
2021-08-24 15:32:43 +02:00
A Man
a3a4cf9003
Add G3A3 with attachment support
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Thx to SyNcRoNiCzZ for this wonderful addon
2021-08-20 13:12:27 +02:00
A Man
9852778ba9
Fix weapon dupe with server_playerSync
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This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man
30f15326c2
Add toggleable Virtual Garage by salival
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This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
e6eb94197d
Add toggleable vehicle key changer by salival
2021-08-18 21:30:48 +02:00
A Man
8c463674b7
Add StaticWeapon check on hive start
2021-08-18 18:59:17 +02:00
A Man
be7898aac1
Add toggleable Bury and Butcher Bodies by salival
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This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
c245e6d3c6
Fix missing comma
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Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
A Man
dd78b3cee4
Fix safe packing
2021-05-16 22:00:03 +02:00
A Man
fd2214c7a4
Fix storage coins bug
2021-05-14 16:00:36 +02:00
AirwavesMan
e35cccfcbc
Fix setdir and setVectorDirAndUp problem
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Server admins should apply this fix at least for all their server files asap.
2021-05-01 16:06:15 +02:00
AirwavesMan
0ee3f345b5
Fix damage on vehicles
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Thx to mmrsz for letting me know
2021-04-06 15:49:11 +02:00
AirwavesMan
34143e05b6
Fix damage handle on upgraded vehicles
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Thx to mmrsz for letting me know
2021-04-06 12:42:54 +02:00
AirwavesMan
b850087821
Fix vehicle damage
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Thx to mmrsz for the report
2021-04-04 13:19:05 +02:00
AirwavesMan
1d5745e5a0
Add damagehandler for ore veins so they break faster
2021-03-17 09:54:22 +01:00
AirwavesMan
4f5d1dc18c
Update dayz_onback again
2021-03-12 14:59:24 +01:00
AirwavesMan
979751d302
Update PVDZ_plr_Save to prevent dayz_onBack dupe
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Thx to mmrsz from discord.
PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
2021-03-08 15:07:13 +01:00
AirwavesMan
c316d209a7
Add submarine
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Thx @Helion4 for the model
2021-03-08 15:00:51 +01:00
AirwavesMan
63a3535f37
Switch often called functions from private to local
2021-01-14 09:24:06 +01:00
AirwavesMan
3fb87c4da5
Re-arrange server_changeCode
2020-12-27 13:19:46 +01:00
AirwavesMan
585a3d1f36
Update server_swapObject.sqf
2020-12-27 13:18:44 +01:00
AirwavesMan
8c729300e4
Update server_publishVehicle3.sqf
2020-12-27 13:18:34 +01:00
AirwavesMan
ecfa1b7efa
Update server_handleSafeGear.sqf
2020-12-27 13:18:27 +01:00
AirwavesMan
021f22bf0e
Add a tall safe
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This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.
Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
af8b18ce6a
Update server_updateObject.sqf
2020-11-21 10:27:26 +01:00
AirwavesMan
d1ae3f1d00
Update server_updateObject from private to local
2020-11-21 10:18:37 +01:00
AirwavesMan
72650aa7ca
Update server_tradeObject.sqf
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- Remove publicVariableClient "dayzTradeResult" this is no longer needed.
- Add a dupe check made by @oiad
- Switch from private to local which suits better in Arma 2.
2020-11-17 15:33:33 +01:00
AirwavesMan
1697af9714
Fix weapon on back dupe
2020-11-15 17:49:33 +01:00
AirwavesMan
ae52a0e5e8
Fix wrong vehicle update if the player disconnects
2020-11-15 15:43:02 +01:00
AirwavesMan
9684a5d633
Update server_swapObject.sqf
2020-10-07 13:23:00 +02:00
AirwavesMan
98c4f3dcb9
Add objectUID and objectID to logging
2020-09-28 13:41:37 +02:00
AirwavesMan
4aad93fef5
Add correct direction on player spawn
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The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
a3dbabe6c6
Update server_playerSetup.sqf
2020-09-23 13:34:20 +02:00
AirwavesMan
95d528b82a
Fix vehicle damage on upgrade
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The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00