Commit Graph

726 Commits

Author SHA1 Message Date
A Man
f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
oiad
12f9e16407 Show distance/limit in failed distance verification check 2019-10-30 22:17:18 +13:00
F507DMT
baf92ebf29 Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
icomrade
f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1 Fix more dayz_serverKey from b5f3f306de
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
ebayShopper
0690e85a22 Hide more map objects that clip in Land_houseV_2T2
Vanilla commit:

504da5afbb
2017-12-21 17:06:05 -05:00
ebayShopper
7668152118 Remove some more glitched map objects
Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
2017-12-17 12:19:28 -05:00
ebayShopper
dd2ba5cf6a Fix mission check typo
My mistake in 410ef64
2017-12-11 17:59:27 -05:00
ebayShopper
410ef644ae Add better handling of very large files in mission check
Thanks to Dihan for pointing this out.
2017-12-10 17:12:33 -05:00
ebayShopper
894dafe4f5 Update change log 2017-12-10 16:47:24 -05:00
ebayShopper
5ca381e95a Remove some glitched map objects
Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
2017-12-04 12:47:15 -05:00
ebayShopper
973247950e Fix fresh spawns running on login
Vanilla commit:

cbb1b7ab90
2017-12-02 17:27:41 -05:00
ebayShopper
1e65d5d324 Move server_getDiff to missionNameSpace
Vanilla commits:

dc984fd219

d82f430c28
2017-11-25 12:47:25 -05:00
ebayShopper
c671cf9661 Update player_death.sqf
Vanilla commit:

0e0ffa1d6e
2017-11-21 16:30:19 -05:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
633ea92c18 Update vanilla town generator
Vanilla commit:

bf47e028ee
2017-11-20 11:51:16 -05:00
ebayShopper
137f448793 Update vanilla fence damage
Vanilla commits:

b56d85eb99

2eb963dc3f

8b4a985cf6
2017-11-18 17:43:06 -05:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
9d64d318f6 Revert 83dd363, c4816c8
This reverts commits c4816c8 and 83dd363.

These were not errors, oiad did not properly update his dayz_server
before testing.

Renamed variables and added comments to clarify object or position can
be used
2017-11-18 11:39:41 -05:00
ebayShopper
14a6252911 Fix DZE_BuildHeightLimit behavior
Corrections for #1988
@BigEgg17 abs(_objHDiff) only tells you how much you have raised the
ghost from where it was when you started building. To test the actual
height above ground or sea level you need to use _position select 2.

Say DZE_BuildHeightLimit was 60m and DZE_buildMaxMoveDistance was 20m.
If the player started building at 55m and then raised the object 20m,
they would be allowed to build at 75m with your check.

Also getPosATL should not be used here. For example, I am swimming on
the surface of the water on Napf and getPosATL returns a height of 29m.

@oiad you missed zombie_wildGenerate.sqf in #1987
2017-11-14 13:09:15 -05:00
ebayShopper
eefcdf2610 Add basic security checks to object_killed
PVDZ_veh_Save = [_obj,"killed"]; could be abused in the same way as
server_deleteObj (42e0047)
2017-11-13 16:14:22 -05:00
ebayShopper
9fd8293246 Update server_publishVehicle3.sqf
This partially reverts f2360a9

Moved cargo fill after setPos because holding vehicle at [0,0,0] (water
location) too long may cause it to explode.
2017-11-12 11:49:59 -05:00
ebayShopper
9574aca91e Change publishVeh2 and 3 to call instead of spawn
Following 95b3174 it is now possible to use call to avoid suspension mid
execution as described in:

https://epochmod.com/forum/topic/43805-epoch-shed_safetyvehiclesqf-issue/?tab=comments#comment-292696
2017-11-11 15:59:23 -05:00
ebayShopper
f2360a9cd8 Do not use localize on server machine
These were resulting in sloppy mixed language sentences.

The server language never changes, so localize should not be used server
side, unless complete translations are added for all logs, which is not
worth the effort. Only admins see them, unlike client side strings which
are seen by everyone.
2017-11-05 15:05:59 -05:00
ebayShopper
5a5323bdd7 Move large format strings to str formatText
These may exceed 2048 in some cases, so best to be safe and use str
formatText.

Partial revert of fbfb124 to more readable form
2017-11-05 12:12:26 -05:00
ebayShopper
4570c96f7f Update change log 2017-11-03 18:34:14 -04:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
ebayShopper
6e48434001 Lower destroyed vehicle cleanup time to 5 minutes
Update to 78460ce
2017-10-31 14:06:43 -04:00
icomrade
e079381931 move deleteVehicle to server 2017-09-26 16:18:47 -04:00
icomrade
02ff9be46d init vars earlier in updgrade veh
also move vehicle later so the player can't get in until after vehicle is fully initialized
2017-09-25 12:36:37 -04:00
icomrade
95b3174e04 move SQF wait/loop to get OID to SQL Procedure
for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
ebayShopper
6ab4faba39 Update AI hit log
Correction for 6239959

@oiad isPlayer is not reliable on dead units which may be passed to
fa_plr2Str. Also, the other scripts which call fa_plr2Str always provide
a player, so we only want to check for AI on the hit log source.
2017-09-19 12:11:27 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
oiad
e8a64c3757 Move more diag_log to debug lines 2017-09-09 12:16:58 +12:00
oiad
ea38067cc1 Move more diag_log to debug lines 2017-09-09 12:11:38 +12:00
icomrade
fc23bc73b2 remove hotfix from check 2017-09-08 11:42:03 -04:00
icomrade
7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
ec78f61918 Merge pull request #1966 from oiad/patch-4
Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2 Merge pull request #1964 from oiad/patch-2
Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275 Merge pull request #1963 from oiad/patch-1
Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
oiad
08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b Update server_publishVehicle.sqf 2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00