Commit Graph

26 Commits

Author SHA1 Message Date
seelenapparat
ee0effcc70 Added 8 buildable storage barrels with their weaponholders and CfgWeights entries
Classnames:

Kits:
ItemStorageBarrel1_kit
ItemStorageBarrel2_kit
ItemStorageBarrel3_kit
ItemStorageBarrel4_kit
ItemStorageBarrel5_kit
ItemStorageBarrel6_kit
ItemStorageBarrel7_kit
ItemStorageBarrel8_kit

Objects:
StorageBarrelRed1_DZ
StorageBarrelRed2_DZ
StorageBarrelEpoch1_DZ
StorageBarrelEpoch2_DZ
StorageBarrelYellow1_DZ
StorageBarrelYellow1_DZ
StorageBarrelBlack1_DZ
StorageBarrelBlack2_DZ
StorageBarrelGreenDark1_DZ
StorageBarrelGreenDark2_DZ
StorageBarrelMilk1_DZ
StorageBarrelMilk2_DZ
StorageBarrelGreen1_DZ
StorageBarrelGreen2_DZ
StorageBarrelGreenRusty1_DZ
StorageBarrelGreenRusty2_DZ

Weaponholder:
WeaponHolder_ItemStorageBarrel1_kit
WeaponHolder_ItemStorageBarrel2_kit
WeaponHolder_ItemStorageBarrel3_kit
WeaponHolder_ItemStorageBarrel4_kit
WeaponHolder_ItemStorageBarrel5_kit
WeaponHolder_ItemStorageBarrel6_kit
WeaponHolder_ItemStorageBarrel7_kit
WeaponHolder_ItemStorageBarrel8_kit
2022-01-20 12:12:54 +01:00
A Man
69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00
AirwavesMan
9de324c32c Add some more items for admins 2021-01-11 12:34:13 +01:00
AirwavesMan
ee301a997e Add broken versions for safe and lockbox
Server admins can easy use those broken versions for a hotwired or a burst opened safe or lockbox.
2020-12-19 20:49:36 +01:00
AirwavesMan
83012eb156 Add winter camo tents
Models made by @Helion4
2020-12-19 15:43:05 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan
57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan
bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man
b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man
835e5015e3 Update WeaponHolder.hpp 2020-04-26 11:48:20 +02:00
A Man
56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00
A Man
a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
ebaydayz
c3bf1d29d6 Fix arrow and other WeaponHolderBase inherited destrType #1815
Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz
677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
ebaydayz
36196661ea Update arrow and quiver classnames
Vanilla development commit:

1561c3cfd8
2016-08-12 14:00:32 -04:00
ebaydayz
244b84e74b Update weapon switch hotkey for DZE_TwoPrimaries=2
Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
ebaydayz
6b25d3594e Add strings for desert dome tent 2016-04-04 14:04:21 -04:00
ebaydayz
eda82156be Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
69091965a1 Merge new MultiPlayerSetup and autojoin 2016-03-30 17:01:28 -04:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00