icomrade
24f6a0ab9a
Correct build text
2016-07-30 17:06:46 -04:00
icomrade
60c37e8b76
Fix duplicate action fix when crafting
2016-07-30 10:37:19 -04:00
icomrade
ac63a7d903
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-29 15:20:36 -04:00
icomrade
c628ad8873
Fix hit_glass kick for some vehicles
2016-07-29 15:20:32 -04:00
icomrade
d0c09e7bac
Copy paste typo
2016-07-29 12:06:14 -04:00
icomrade
c694545bce
Update server for playerGroup column in HiveExt
...
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.
Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance, [Array of playerUIDs of group members]];
_key call server_hiveWrite;
2016-07-29 12:05:01 -04:00
icomrade
bdf0870f3e
Fix keys not deleting
...
Should work fine, but more validation is always good, I tested selling
from all inventories with DZE_SaleRequiresKey true and false.
2016-07-29 00:55:20 -04:00
icomrade
d31df4f1fc
Typos
2016-07-28 21:12:51 -04:00
icomrade
2cdf9b5806
Small fix, revert 1 frame uisleep to regular sleep
...
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
2016-07-28 14:54:50 -04:00
icomrade
82e2500cac
Re-add magazine refill fix when changing clothes
...
This is the code from 1.0.5.2 before it became 1.0.6, it contains the
fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it
will need more testing before release.
2016-07-28 13:27:30 -04:00
icomrade
21019056c3
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-28 12:54:33 -04:00
icomrade
9552ceea9e
Require part to be damaged to be removed
...
see comments @ 3292d84b85
2016-07-28 12:54:30 -04:00
icomrade
bd91044e7b
Fix duplicate action check with vanilla objects
...
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
49222ac415
Part 2 of salvage change
2016-07-27 11:05:26 -04:00
icomrade
3292d84b85
Allow salvage any part < 100% damage
...
thanks for pointing this out @LunaCB
2016-07-27 11:02:06 -04:00
icomrade
fd2db4f07d
Fix kick when crashing planes
2016-07-27 01:23:38 -04:00
icomrade
b704d6d081
Update CreateVehicle.txt
...
fixes kick when using Gyro/Mozzie grenades
2016-07-27 01:21:23 -04:00
icomrade
b88cdf217a
Repack RC1
...
Incorrectly packed the updated pbos
2016-07-26 22:32:06 -04:00
icomrade
d8a85753da
Update HiveExt.DLL to offset ObjectUID by 1
...
An ObjectID/UID of 1 is used by some special objects spawned by the
server, this should prevent any issues.
2016-07-26 22:21:32 -04:00
icomrade
5743439626
Update test build to RC1
2016-07-26 21:59:49 -04:00
icomrade
c847f8c756
Remove create stash option
2016-07-26 21:01:21 -04:00
icomrade
f61f5918cf
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 20:51:41 -04:00
icomrade
e446603ea2
Fix combat logging
...
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).
New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
a72498671d
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 12:52:31 -04:00
icomrade
23a5584b52
Fix up combat icon + update changelog
2016-07-26 12:52:28 -04:00
icomrade
705057bedb
Sync combattimeout on change clothes
2016-07-25 23:22:50 -04:00
icomrade
e08bd750d0
Remove DebugBox_DZ - may fix changing clothes
...
DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes
Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
icomrade
8542385142
Update building to also use r_action_count
...
This is the vanilla variable to prevent duplicate actions
2016-07-25 21:59:11 -04:00
icomrade
fbc7754750
Add combat icon + toggle for Vanilla UI
2016-07-25 20:55:36 -04:00
icomrade
b2289e35c5
Fix ear and eye not displaying in Epoch UI
2016-07-25 14:26:43 -04:00
icomrade
97a03c84d0
More Permissive Combat Checks
...
This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
icomrade
ff6e11708a
Un-nerf DMR
2016-07-24 16:14:38 -04:00
icomrade
0563f621e2
Fix full cinder wall snap points
2016-07-24 15:28:18 -04:00
icomrade
51287651f2
Add logging for non-existent loot group small
...
This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
2016-07-24 13:15:37 -04:00
icomrade
61f59f32a5
Update createvehicle
2016-07-24 01:47:06 -04:00
icomrade
90932d0061
Don't use weaponHolderBase here
...
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00
icomrade
b03afef460
A little neater
2016-07-23 19:55:24 -04:00
icomrade
efaad30c32
Remove unneeded waitUntil
2016-07-23 18:11:37 -04:00
icomrade
72c529f94e
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-23 17:19:46 -04:00
icomrade
a3c3ccc3bf
Fix door/plot management friends not writing to DB
2016-07-23 17:19:06 -04:00
icomrade
9c4e30ea08
Fix Advanced Trading Selling + new Var
...
New variable to configure whether or not the player will need to key to
sell a vehicle. DZE_SaleRequiresKey = false;
2016-07-23 01:16:37 -04:00
icomrade
855a72ca1f
Fix kick when crashing UH1Y
2016-07-22 23:44:33 -04:00
icomrade
3da14b34dd
Exclude flares
...
some Epoch helicopters have flares
2016-07-22 23:19:13 -04:00
icomrade
253f5516da
more buildable exclusions
2016-07-22 23:09:46 -04:00
icomrade
28f6260c16
Building offset adjustments
...
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade
640e120590
Exception for plot preview
2016-07-22 21:58:12 -04:00
icomrade
bb48baf75c
More BE Filter Updates
...
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19
BE Filter Update
2016-07-22 12:45:45 -04:00
icomrade
19960f08e2
use player_makeFire to start a fire
2016-07-22 12:23:05 -04:00
icomrade
f808bda2a9
New Config Entry buildText
...
Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade
082c0c13e6
Fix dog meat not being cookable
2016-07-21 19:56:37 -04:00
icomrade
eeed1febad
str_player_31_drink doesn't work for some reason...
2016-07-21 19:48:16 -04:00
icomrade
8d7b99e746
Automatically add player to door management
2016-07-21 19:34:42 -04:00
icomrade
75a9ca6848
Fix scaffolding
2016-07-21 17:53:43 -04:00
icomrade
0414c67284
No longer require key to sell a vehicle
...
Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade
4544e743fd
Chopping wood now gives PartWoodPile again
2016-07-21 17:04:18 -04:00
icomrade
51a0640855
Remove right click to harvest wood
...
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
icomrade
96ddc8ff62
Add player to plot management by default
...
+ Some minor private array cleanup
2016-07-21 16:20:41 -04:00
icomrade
3519297e2d
Add drinking and emptying of < 10 oz wattter
...
Amount of water and infection chance are proportional to the amount of
water.
2016-07-21 15:36:55 -04:00
icomrade
e3fee60a8f
Change water bottle image back to canteen image
2016-07-21 00:35:51 -04:00
icomrade
88c7d7d28b
Fix < 10 oz water bottle filling
2016-07-21 00:21:52 -04:00
icomrade
92cbd8a7a9
only sleep if Hive call in loop fails
...
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
icomrade
b52c44dadc
Rebuild Server PBO
2016-07-17 10:54:38 -04:00
icomrade
c702d92231
Remove SQF Based Duplicate UID Fix
...
Use the new DLL
2016-07-17 10:52:40 -04:00
icomrade
8e87448fe7
Add new Hive DLL with ObjectUID Fix
2016-07-16 19:54:56 -04:00
icomrade
2889d8f010
Should fix building issues with player sliding
...
The change in module_build will only fix items that d ono have an offset
set in the config.
BoundingBox can be a bit generous but the player should be able to work
with any overestimation in size.
2016-05-18 11:01:38 -04:00
icomrade
8fd4c8eb8b
Re-add plot check
...
Accidentally removed this when merging plot for life
2016-05-18 10:13:29 -04:00
icomrade
113dd0618a
Add Little Bird killed EH
2016-05-17 20:45:54 -04:00
icomrade
ef1d323ef0
Should Fix Issue #1569
...
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512, so simply updating the column should
fix the issue.
Also update the ChracterID column for #1371 - new Hive dll will be
required
2016-05-16 13:32:22 -04:00
icomrade
116caaa788
Revert "Remove dayz_objectUID2 from object loading"
...
This reverts commit 2df7279f1a .
2016-05-15 21:48:24 -04:00
icomrade
71875647e7
Update test build
2016-05-15 19:17:10 -04:00
icomrade
08c16788ae
update changelog + fix god exclusion check
2016-05-15 18:57:14 -04:00
icomrade
dc2b97beb6
Revert setPos change from a previous commit
2016-05-15 18:53:40 -04:00
icomrade
2df7279f1a
Remove dayz_objectUID2 from object loading
...
DB with ~4000 vehicles fails to load since this code runs on nearly
every vehicle for some reason. The code should only be called upon
vehicle purchase to increase load time and simply calling
dayz_objectUID2 has no effect.
2016-05-15 18:53:40 -04:00
icomrade
eda3e1c202
Fix vector objects loading in with angle compensation
...
With the code removed from line 266-271 the server would reset the slope
of the placed object to match the slope of the ground. Do not re-add the
code unless configs are updated with corresponding canbevertical option.
2016-05-15 18:53:40 -04:00
icomrade
e2a14de977
Add exclusions for god mode built objects
2016-05-15 18:53:40 -04:00
icomrade
396d085672
Fix Hive error when saving vector building objects
2016-05-15 18:53:40 -04:00
icomrade
d442592e55
Fix #1691
2016-05-13 17:40:34 -04:00
icomrade
c118ecbb15
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-05-13 17:06:46 -04:00
icomrade
6d69ca92e3
Fix undefined player uid in modular build
2016-05-13 17:06:43 -04:00
icomrade
33c3c7601f
Fix Private Arrays
2016-05-13 16:57:50 -04:00
icomrade
00e2f34734
Forgot variables
2016-05-12 23:47:53 -04:00
icomrade
6c24aaeb3b
Add Vector Building
2016-05-12 22:52:04 -04:00
icomrade
2d9097a6af
Switch all buildables to Epoch building system
...
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
icomrade
72f3779edb
Fix death when changing clothes + minor changes
...
removing the Respawn EH fixes this, I haven't noticed any adverse
effects from removing it yet.
Also changing groups now deletes the old group. The machine which the
group is local to must execute the deleteGroup command, the server
previously had to wait until the player disconnects to delete their
empty groups.
2016-05-09 00:27:34 -04:00
icomrade
875b63027a
Fix plot friends return
2016-05-08 19:13:18 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
...
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d
Forgot to set this variable in selfbloodbag.sqf
2016-05-06 11:45:34 -04:00
icomrade
8a361a1b44
Wrong order
2016-05-03 23:28:32 -04:00
icomrade
e8abd8f403
Add percent damaged display for maintenance #1583
2016-05-03 23:25:25 -04:00
icomrade
51be8aa8a5
Fix reloading
2016-05-03 20:19:01 -04:00
icomrade
3f10228b95
should fix knockout issue with self bloodbag
...
issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
icomrade
2f67a058ba
Complete Cinderwall as Item #1172
2016-05-03 15:57:37 -04:00
icomrade
fcb6d1ab26
Fix some items missing removal option #1135
2016-05-03 15:41:33 -04:00
icomrade
cf29731620
Configurable weather effects
2016-05-03 15:21:38 -04:00
icomrade
5cde6cba69
should fix undefined variable errors
2016-05-03 15:09:13 -04:00
icomrade
7bcc9f305f
Configurable temperature effects
2016-05-03 14:31:20 -04:00
icomrade
6936a5dd24
Fix packing storage giving no refund
2016-05-03 14:02:57 -04:00
icomrade
b0df4c7f51
Fix unlocking vehicles after adding plot for life
2016-05-03 13:50:59 -04:00
icomrade
f8b3ba2105
Fix mistake from Plot for Life addition
2016-05-03 12:53:48 -04:00