Commit Graph

17 Commits

Author SHA1 Message Date
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man
096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
A Man
2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
ebayShopper
2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
ebayShopper
d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper
21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
e04f0fcac5 Add status icons disabled notification
Vanilla commit:
fe063a8896
2018-01-17 17:17:33 -05:00
ebayShopper
6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
048caa56f4 Fix another zero_building too high to enter
Vanilla commit:
d6bf213fd1
2018-01-10 15:46:24 -05:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00