Commit Graph

15 Commits

Author SHA1 Message Date
AirwavesMan 70d65c5221 Update Storage Shed config 2021-01-28 10:54:56 +01:00
AirwavesMan ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man 8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man 55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
ebayShopper 2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/53bfc597d699404c3e2531eabffce1d1199c4a29
2018-07-29 12:21:00 -04:00
ebayShopper 7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a

https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f

https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff

https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebaydayz 198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
ebaydayz e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz 4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz 452ce57618 Temperature badges + heatpack changes + some translation fixes
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/e89176d565b5f71479baf5f4ae8daad4108e00c3
2016-07-03 12:01:32 -04:00
icomrade 9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00