ebayShopper
d5e808e4d1
Lower group icons resource layer
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Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5
Update keyboard.sqf
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Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b
Update fn_damageHandler.sqf
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Continuation of 50ba58f
Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321
Use nearEntities for plot pole searches
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Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
icomrade
35556adbfb
Merge pull request #1918 from oiad/master
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Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
ebayShopper
c501a80dd7
Cleanup formatting from #1921
2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53
Update object_monitorGear.sqf ( #1921 )
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A few optimizations.
_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type
FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4
Use this, if you think it's right
2017-03-26 14:12:33 -04:00
ebayShopper
50ba58f5ae
Fix death message showing RunOver when it shouldn't
2017-03-25 20:05:36 -04:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
73899d520f
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
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This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
ad7a12771a
Fix swimming in ground again #1913
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Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
8b3f28dc0c
Update player_sharpen.sqf
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Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).
Vanilla commit:
0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4
Block bypassing unconscious wake up animation with bandage
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Vanilla commit:
698eacba79
2017-03-20 18:01:30 -04:00
ebayShopper
93d6c85dbc
Skip gear sound in player_forceSave
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Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.
Vanilla commit:
98784aae79
2017-03-20 17:26:41 -04:00
ebayShopper
100f9f5da8
Fix unable to chop down POI trees
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Vanilla commit:
0bc12e21b0
2017-03-20 14:58:49 -04:00
icomrade
bca17aa2d6
Fix forcesave check
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thanks @eraser1
2017-03-14 14:51:22 -04:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
ebayShopper
da34b688d2
Fix hunger and thirst "working" hits way too high
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By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50
A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.
This reverts 62b7c21 .
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530
Remove some unused variables
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Vanilla commit:
6479708205
2017-03-05 12:17:09 -05:00
ebayShopper
2032094fb4
Fix undefined groupTags error
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My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
1d639b557b
3a29242537
5cdf249ea9
2017-02-28 18:26:37 -05:00
ebayShopper
122d9e16f7
Update player_packTent again
2017-02-26 16:43:33 -05:00
ebayShopper
0eaa995d27
Fix action in progress message in player_packTent
2017-02-26 14:03:39 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
oiad
33fd92db67
Extend epoch_tempKeys to be able to read from backpack as well. ( #1897 )
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* Extend epoch_tempKeys to be able to read from backpack as well.
* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
6736cd92ff
Update group tags again
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Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
ddcc7c7349
e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013
Update vanilla vehicle_getOut again
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Vanilla commits:
508e73d59c
cd260ad1f0
2078268b67
2017-02-19 16:54:59 -05:00
ebayShopper
6e846847de
Only run group tags loop when in a group
2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57
Fix panic sound chance from fbc56ff #1861
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Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.
Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556
Fix panic sound overlapping #1861
2017-02-12 15:08:37 -05:00
ebayShopper
952beed531
Tag map markers with player names #1871
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closes #1871
2017-02-11 17:15:49 -05:00
ebaydayz
18191b0e3a
Use effectiveCommander for humanity hit
2017-02-05 16:30:32 -05:00
ebaydayz
76971cbaf4
Prevent sprint and prone through doors glitch
2017-02-02 16:57:30 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
8fdd0e915a
6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
b0ba29440d
Update vanilla vehicle_getOut
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Vanilla commit:
492ba6d33a
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
1f89bcfb98
0defa2af1e
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
da7061429a
da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
cfd0f74870
Send damage selection normally for RPT log c10a7c3
2017-01-29 12:02:27 -05:00
ebaydayz
611fd73bbd
Shorten some isKindOf checks
2017-01-28 21:04:26 -05:00
ebaydayz
9270050bc6
Update damage handler again
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This fixes hits from players shooting from vehicle weapons not showning
in server RPT.
2017-01-28 20:38:35 -05:00
ebaydayz
c10a7c3bc9
Update damage handler
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- Added damage and selection to server RPT hit log
- Increased damage a bit for RunOver due to consistently low damage in
testing
2017-01-28 16:08:56 -05:00
ebaydayz
d30b7b5ffc
Prevent queuing multiple vehicle upgrades
2017-01-27 20:23:36 -05:00
ebaydayz
028924770f
Increase headshot damage for non-zombie hits
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A single headshot with a DMR from ~500m will now kill instead of doing
~8k blood as it did previously.
2017-01-27 17:43:29 -05:00