A Man
876e264e33
Fix change clothes and login over sea level
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This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.
Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
2a41d122f6
Fix parachute bug
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Thx @ch0c
2020-02-20 10:23:16 +01:00
ebayShopper
694ea87d0d
Update scripts.txt
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- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
ebaydayz
5b7b1d69bd
Add HALO spawn height config var
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Height can be changed without overwriting player_monitor.fsm now.
Also
fixed my mistake from 3257d0f , need to HALO directly from debug pos for
antiTP compatibility.
2016-12-13 19:50:22 -05:00
ebaydayz
2a1bd74eca
Fix no damage from hitting ground after HALO if autoOpenChute=-1
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My mistake when adding this.
2016-12-10 20:25:36 -05:00
ebaydayz
414fd7e1b7
Add auto open chute option to HALO
2016-11-14 20:25:26 -05:00
ebaydayz
88870a6b2a
Sync closeDisplay exit codes for easier scripts.txt filtering
2016-11-11 14:48:41 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
0176e5efbb
fix #1318
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Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e
More even distribution of return
2014-05-27 15:36:56 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
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Stop using them!
2014-05-27 15:03:53 -04:00
[VB]AWOL
d9698c48a0
fixed constant blur effect after halo jump
2014-01-19 19:10:38 -06:00
Zac Surplice
e61d925e61
fn_param fix
2013-11-26 11:32:38 +11:00
Torndeco
fecdeb5204
Fix Typo
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Don't want to admit how long it took to figure this out...
Was debugging SARGE AI Code till found it
2013-11-21 20:19:49 +00:00
Zac Surplice
700fa10748
better halo jump on spawn
2013-11-18 12:10:00 +11:00
Zac Surplice
578143bc29
remove effects (halo jump)
2013-11-18 10:57:43 +11:00
[VB]AWOL
621ecb3d26
fixed #475
2013-11-14 11:36:45 -06:00
Zac Surplice
42c8e341c8
stop some errors
2013-11-12 11:54:24 +11:00
zabn
665c2b6852
Update fn_halo.sqf
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sorry for making people splat dead
2013-11-08 23:12:28 +11:00
Zac Surplice
68e9028caf
Halo Jump + Some german localization
2013-11-07 09:37:28 +11:00
[VB]AWOL
207f4e3b88
private arrays part 2
2013-10-22 10:16:20 -05:00
Zac Surplice
ec826fc7e3
fn_vectorAdd final
2013-10-09 16:14:45 +11:00
Zac Surplice
fc6a0144fd
vectorAdd fix take 2
2013-09-30 16:49:42 +10:00
Zac Surplice
ace75e27d3
Vectoradd function zero divisor fix
2013-09-23 01:07:00 +10:00