Commit Graph

26 Commits

Author SHA1 Message Date
A Man
876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
2a41d122f6 Fix parachute bug
Thx @ch0c
2020-02-20 10:23:16 +01:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
ebayShopper
6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
ebaydayz
5b7b1d69bd Add HALO spawn height config var
Height can be changed without overwriting player_monitor.fsm now.

Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
2016-12-13 19:50:22 -05:00
ebaydayz
2a1bd74eca Fix no damage from hitting ground after HALO if autoOpenChute=-1
My mistake when adding this.
2016-12-10 20:25:36 -05:00
ebaydayz
414fd7e1b7 Add auto open chute option to HALO 2016-11-14 20:25:26 -05:00
ebaydayz
88870a6b2a Sync closeDisplay exit codes for easier scripts.txt filtering 2016-11-11 14:48:41 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
0176e5efbb fix #1318
Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e More even distribution of return 2014-05-27 15:36:56 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
[VB]AWOL
d9698c48a0 fixed constant blur effect after halo jump 2014-01-19 19:10:38 -06:00
Zac Surplice
e61d925e61 fn_param fix 2013-11-26 11:32:38 +11:00
Torndeco
fecdeb5204 Fix Typo
Don't want to admit how long it took to figure this out...
Was debugging SARGE AI Code till found it
2013-11-21 20:19:49 +00:00
Zac Surplice
700fa10748 better halo jump on spawn 2013-11-18 12:10:00 +11:00
Zac Surplice
578143bc29 remove effects (halo jump) 2013-11-18 10:57:43 +11:00
[VB]AWOL
621ecb3d26 fixed #475 2013-11-14 11:36:45 -06:00
Zac Surplice
42c8e341c8 stop some errors 2013-11-12 11:54:24 +11:00
zabn
665c2b6852 Update fn_halo.sqf
sorry for making people splat dead
2013-11-08 23:12:28 +11:00
Zac Surplice
68e9028caf Halo Jump + Some german localization 2013-11-07 09:37:28 +11:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
Zac Surplice
ec826fc7e3 fn_vectorAdd final 2013-10-09 16:14:45 +11:00
Zac Surplice
fc6a0144fd vectorAdd fix take 2 2013-09-30 16:49:42 +10:00
Zac Surplice
ace75e27d3 Vectoradd function zero divisor fix 2013-09-23 01:07:00 +10:00