Commit Graph

13 Commits

Author SHA1 Message Date
icomrade
28fa8ef31e Update to Core Patch BIS_Effects 2017-02-13 18:15:15 -05:00
ebaydayz
611fd73bbd Shorten some isKindOf checks 2017-01-28 21:04:26 -05:00
icomrade
d116bfecb4 Should fix BIS_Effect eject/kill
excludes cars now
2016-10-19 13:23:44 -04:00
icomrade
a70501cf59 Use GetOut
Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
9dafa9d657 Always eject player when vehicle explodes
If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
icomrade
c2ce8aaf8b better fix for CH53 and add toggle for #1198 2016-05-03 11:14:26 -04:00
icomrade
ad4f3d7556 Kill and eject players from all vehicle types except boats
The code in the CH53 SFX file must remain there.

Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
dayz10k
b34727d1a1 #796 error in BIS killed 2013-11-26 15:53:18 -05:00
dayz10k
f94da47546 #796 error in BIS killed 2013-11-26 15:05:26 -05:00
facoptere
cbe40ab4be BIS lib update 2013-11-18 19:38:19 +01:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
vbawol
cc989b18d8 REsec and BIS_effects fixes from 1.7.7 2013-07-08 08:30:40 -05:00