Files
DayZ-Epoch/SQF/dayz_code/system/BIS_Effects/killed.sqf
2013-10-22 10:16:20 -05:00

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private ["_v","_int","_t","_b"];
_v=_this select 0;
if (_v iskindof "helicopter" || _v iskindof "plane")
then
{
//_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";
//processInitCommands; //ClearvehicleInit done at end of burn script
["AirDestruction", _v] call BIS_Effects_globalEvent;
};
if (_v iskindof "tank")
then
{
_int = (fuel _v)*(2+random 2);
_t=time;
//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn",_int, _t]; - disabled to prepaire for move into engine
//processInitCommands; //ClearvehicleInit done at end of burn script
[_v,_int] spawn BIS_Effects_Secondaries;
};
if (_v iskindof "car" || _v iskindof "ship")
then
{
_int = (fuel _v)*(2 + random 1);
_t=time;
//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn; ",_int, _t]; - disabled to prepaire for move into engine
//processInitCommands; //ClearvehicleInit done at end of burn script
[_v,_int] spawn BIS_Effects_Secondaries;
//Possible initial explosion
if ((random _int)>2.2) then
{
_b="SmallSecondary" createvehicle (getpos _v);
};
};