ebaydayz
cbbbe1bd8f
Randomized tree directions
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Vanilla development commit:
beac505eb4
2016-07-28 10:49:28 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
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Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz
085b6d32f9
Enable R3F weight by default
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Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.
Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
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Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
a3cfdd4058
Small changes to temperatur for QF11 (Testing)
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df0164b53c
1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
a8b9114dd8
Add default loadout variables comment in init.sqf
2016-04-10 10:15:03 -04:00
ebaydayz
268d2fe018
Make default BuildingLimit 150 again
2016-04-09 18:40:52 -04:00
ebaydayz
d229d10b6a
Cleanup config variables
2016-04-09 16:47:51 -04:00
ebaydayz
181c47d2a4
Use config traders by default
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Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
4ce54fbb62
Update server_publishObject
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The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.
The object classname does not need to be sent in the PV because it can
be obtained on the server.
PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
e1a0bfebc1
Update inits
2016-03-27 23:47:30 -04:00
ebaydayz
ee13f4caf7
Remove friendlySaving for now
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Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.
The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
15a38afd82
Remove some unused files
2016-03-20 13:28:49 -04:00
ebaydayz
7b0253debc
Spawn trader city objects locally on each machine
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Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
f9bec452a5
Consolidate dynamic_vehicle to one file
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The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
ebaydayz
441e9fb231
Update keyboard eventhandler and add rules.sqf
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See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12
Update description.ext to 1861 format
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Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
[VB]AWOL
94b47f3c3b
Updated Axeman's lighting system disabled by default
2014-02-11 13:29:16 -06:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
HARLAN
4817201b88
Global variable for DZE_BuildOnRoads
2013-12-13 14:19:19 -05:00
facoptere
2ce20f19da
antihack on every mission file
2013-12-08 17:41:59 +01:00
[VB]AWOL
908fa8e50e
fixed #853
2013-12-05 08:33:16 -06:00
[VB]AWOL
79253e4d3f
May prevent "how are you civilian?" messages from NPC
2013-11-24 08:56:30 -06:00
facoptere
2136bf0c92
rewrite BIS effect in all mission files
2013-11-18 19:46:42 +01:00
[VB]AWOL
bc7b19dd64
moved r3f realism into client files
2013-11-17 02:08:28 -06:00
Skaronator
2d0025608f
Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats
2013-11-08 21:11:26 +01:00
Skaronator
1d8492ed0a
Move weather exec. to mission
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just for me lol
2013-11-04 14:19:10 +01:00
Skaronator
99ed783fa7
Remove waitUntil
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Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
2013-11-04 14:15:53 +01:00
[VB]AWOL
c037a00b7c
used as a max spawn count limit, no longer needed as we dynamically get marker counts
2013-10-23 00:47:12 -05:00
Skaronator
91c0c4b2b2
Add undefined Vars
2013-10-19 20:43:23 +02:00
[VB]AWOL
ccd685ab76
merged in Axemans pull
2013-09-26 20:42:57 -05:00
[VB]AWOL
1307058f09
added supply drops with building supplies
2013-09-16 13:36:53 -05:00
Andrew Gregory
bff2603c41
Update init.sqf
2013-09-14 21:43:35 +01:00
Andrew Gregory
cb530d6aa1
Update init.sqf
2013-09-14 03:35:25 +01:00
Andrew Gregory
196fbe4481
Update init.sqf
2013-09-12 11:32:44 +01:00
Andrew Gregory
20e4318386
Update init.sqf
2013-09-11 00:24:30 +01:00
Andrew Gregory
a4109a8da4
Update init.sqf
2013-09-08 00:43:15 +01:00
Andrew Gregory
ed80ef8872
Update init.sqf
2013-09-02 17:07:41 +01:00
vbawol
840e52e9a5
REsec and BIS effects fixes from 177 part 2
2013-07-08 15:28:42 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00